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So without SETA how do you not get utterly fed up building a trading empire?
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A5PECT





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PostPosted: Sun, 22. Apr 12, 21:04    Post subject: Reply with quote Print

Typee wrote:
the-danzorz wrote:
They are sized like actual solar systems.

I must say I also read that part and I don't really understand what it means.

Bernd wrote:
Space must be BIG. Really big.
...
Thanks to the highway system we can finally have realistic proportions.

According to the game's lore, each sector in the X-universe is supposed to encompass an entire star system thousands of millions of kilometers across.

In the actual games, every sector was an area of space, usually rectangular, no larger than 150 km.

So sectors in X Rebirth are supposedly going to be closer to what the backstory say they are.


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ahddib





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PostPosted: Sun, 22. Apr 12, 23:42    Post subject: Reply with quote Print

I personally enjoy the trade empire aspect of x3. I wish it could be activated within my HQ so that I can go AFK much safer than if I were in my Hyperion.

I believe that leaving the system running with your empire rolling on is awesome, however I believe they can achieve this same effect by having a persistent universe. Have everything occur even when you're offline. This can be accomplished via GoD and use of a reliable system for tracking exactly how much time has passed (not system time)

I enjoy setting things into motion then watching them bloom. SETA allows me to do this without spending all my time looking at my computer screen when I should be having a RL.

Either keep seta or fix it to where i don't need it to not bleed from my eyes.


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Virtualaughing





Joined: 14 Jun 2008
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PostPosted: Mon, 23. Apr 12, 00:10    Post subject: Reply with quote Print

Lets play Microsoft Flight Simulator X
Lets plan a flightpath including a transfer airport from EU to Hawaii
Lets say i would like to do this in a weekly basics with the actual weather conditions you can download from internet

In X world you can set multiple ships to do multiple things but you can't transfer yourself from one sector to another. I mean you have to actually fly there to change ships whenever they require your assistance.

Jane's IAF F -16 simulator (with other fighters ofc)
You have a maximum ammount of 8 fighters in the air. Tehy flying in pairs of leader and wingman
You can give simple commands to your wingmans.
You can choose and sit in any of formation leader's chair to take control of the fighter. Back and forward like the Transporter Device in X.
You can change the waypoints, move, or chosse another one in order to avoid hostile territory for your un -man -d(?) (autopilot) fighters
You can bring back your entire fleet if you quick n fast enough
If the formation leader is killed you can sit in the wingman chair only !

But most of all they jump back to regular duty as soon as you left the seat.
Which option is completely missing from X games.... all of the őpreviously mentioned games have the ability to compress time. In my eyes the multitasking feature is a bad argument. OFC you have to fight sometimes in order to save your factories and ships but what if i only wanna build my empire.

I hope our starting founds will be increased to a lvl when we can choose our way of moneymaking at the very start of the game. A small upgrade to the ships and/or few bucks for to fill our cargospace with the cheapest goods or/and to buy some weapons to play it rough... ;p

In Hungary I have to work 3 days just to pay my electricity bills. Most of us have to work at least 2 days. With 8 hour of PC's time. Around 10 € / day.

SETA is an enviroment and backpocket friendly option to save on electircity bills and save Planet Earth!


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Hektos





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PostPosted: Mon, 23. Apr 12, 17:53    Post subject: Reply with quote Print

Obviously I haven't played the game so this is purely speculation...

What took you 30 minutes to do in X3 (using SETA) will STILL take 30 minutes, you just won't be using SETA anymore.

The times/costs/distances will all be tweaked so that the loss of 6x(or 10x, if you were feeling brave) time speed won't matter.


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Typee





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PostPosted: Tue, 24. Apr 12, 14:30    Post subject: Reply with quote Print

KloHunt3r wrote:

According to the game's lore, each sector in the X-universe is supposed to encompass an entire star system thousands of millions of kilometers across.

In the actual games, every sector was an area of space, usually rectangular, no larger than 150 km.

So sectors in X Rebirth are supposedly going to be closer to what the backstory say they are.

Well sure, but I mean, it's not like the engine is gonna render a 1.402e25 km^3 volume anyway, so I don't really understand what it is supposed to mean.
In the end, aren't we gonna have small "zones of interest" along the highway and nothing in-between?

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A5PECT





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PostPosted: Tue, 24. Apr 12, 17:30    Post subject: Reply with quote Print

Typee wrote:
In the end, aren't we gonna have small "zones of interest" along the highway and nothing in-between?

If the developers design the game world like that, then yes.

If not, no.


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Typee





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PostPosted: Tue, 24. Apr 12, 17:38    Post subject: Reply with quote Print

Well, what are the alternatives? Have a 7 trillion killometers long highway with things all along?
Or are the solar systems going to be unreallistically small, Freelancer style?

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Chris0132





Joined: 22 Jun 2008



PostPosted: Tue, 24. Apr 12, 18:11    Post subject: Reply with quote Print

You can have the highway go a billion km/s through the boring bits, and a hundred thousand km/s through the interesting bits, so effectively you could have a 7 trillion km long highway with stuff all along if you wanted, at least, if you measure distances in time taken to travel, rather than amount of ground covered at a constant speed like you normally do.

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Jumee





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PostPosted: Tue, 24. Apr 12, 18:12    Post subject: Reply with quote Print

aren't you guys optimistic Wink Very Happy

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ezra-r





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PostPosted: Tue, 24. Apr 12, 18:17    Post subject: Reply with quote Print

Jumee wrote:
aren't you guys optimistic Wink Very Happy


lol

I prefer to wait and see, the idea of building one factory and SETA overnight or similar things I've read in the forums defeat the fun completely.

Rebirth will surely be pretty cool to play and balanced, comparing it with EVE which is exclusively a massive multiplayer game sounds rash, comparing it with X3TC or AP or any of the previous games imo is wrong and has nothing to do with it (Yes, Ive played both... for long).


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ZSedlacek





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PostPosted: Tue, 24. Apr 12, 18:38    Post subject: Reply with quote Print

Quote:
you could have a 7 trillion km long highway with stuff all along if you wanted


I don't know how big your PC is but mine has to fit under my desk


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Chris0132





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PostPosted: Tue, 24. Apr 12, 19:13    Post subject: Reply with quote Print

The only difference between a centimeter and a kilometer in a computer is where you choose to put the decimal point.

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Mountain_Puncher





Joined: 23 Apr 2012



PostPosted: Wed, 25. Apr 12, 03:04    Post subject: Reply with quote Print

Maybe I'm not the average X3: TC AP/ whatever player, it's hard to tell since none of my friends like or have played this game, but seta didn't build my trading empire. I did fighting missions all the time, I'm not sure why anyone wouldn't since the goal i suppose is to get a bunch of money to buy that capship that can kill everything. Some of the beginning missions in TC, you could make 1 million credits easy.

In AP, I started finding these return ship missions profitable. Normally every 10 min of jumping around collecting good kill a guy missions, I'd find a mission to return an abandoned kraken or other m7m. Since I was unaware how to dock those at stations I just accepted mission, got ship, parked it at shipyard, cancelled mission then sold it for around 12mill.

Anyway what I'm getting at is that I acquired a lot of money actually playing the game then used that to buy ppc forges and the supporting infrastructure. Once I got around 50ppc forges in presidents end, with the xl solar power plants, crystal fabs ect, I was printing free money basically while still doing those missions. Well at that point I started capping terran ships with a minotaur which was good money making.

I think I used seta only to speed up jump time.

I guess the seta way would have filled the ppc inventory up overnight or something, then I'd go buy a boreas or 10 and realize I only need one then realize I didn't actually need one.

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Typee





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PostPosted: Wed, 25. Apr 12, 16:32    Post subject: Reply with quote Print

Chris0132 wrote:
You can have the highway go a billion km/s through the boring bits, and a hundred thousand km/s through the interesting bits, so effectively you could have a 7 trillion km long highway with stuff all along if you wanted, at least, if you measure distances in time taken to travel, rather than amount of ground covered at a constant speed like you normally do.

Quite possible indeed. But in the end, that would mean we would get some small "areas of interest" along the highway. Which to me doesn't seem so different than what we have now (small sectors in between gates).
So yah, I don't really get what they mean.

Mountain_Puncher wrote:
Maybe I'm not the average X3: TC AP/ whatever player, it's hard to tell since none of my friends like or have played this game, but seta didn't build my trading empire.

Mine neither Smile

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THE_TrashMan





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PostPosted: Thu, 26. Apr 12, 09:15    Post subject: Reply with quote Print

Areas of interest always exist. Especially in sapce. Since space in mostly empty.

I don't know what you were expecting from a space game...


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