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[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.29c (30.05.13)
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Nashnir





Joined: 02 Jun 2010



PostPosted: Sun, 15. Apr 12, 09:23    Post subject: Reply with quote Print

Can someone tell me where can I buy HQs?

Thanks

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Ragemaster9999





Joined: 17 May 2010
Posts: 154 on topic

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PostPosted: Sun, 15. Apr 12, 09:23    Post subject: Reply with quote Print

KloHunt3r wrote:
Yes.

In unrelated news: I just ran into two pirate corvettes carrying 26 Mass Drivers between them.

FFFFFFFFFFFFUUUUUUUUU-


Damn, i hate mass drivers, that and flak arrays. Lol, seriously two most overpowered weps in xrm. Yeah mass drivers are the number one killer of my oos traders. Not only do they kill way fast oos, but the emergency jump doesnt take effect because the snield threashold isnt being reached. Doh, talk about being owned.

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Gishank





Joined: 10 Apr 2012

Location: London

PostPosted: Sun, 15. Apr 12, 10:34    Post subject: Reply with quote Print

Hmm, sort of a random question which is most likely already answered in this thread at some point (yet forum search feature isn't too great lol) but is it possible in XRM to purchase or perhaps build a Solaris-class (aka the class of ship that is the Terran "Mccallum" flagship)? Really love the aestetic of the ship and want one, though would rather do it through legitimate means than attempting to board it with an army of marines.

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dougeye





Joined: 07 Mar 2009
Posts: 1735 on topic

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PostPosted: Sun, 15. Apr 12, 10:52    Post subject: Reply with quote Print

yes you can purschase one, infact more than one lol, you will need the highest reps with terrans obviously. It is availabel a one of the terran shipyards i forget which one.


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Nashnir





Joined: 02 Jun 2010



PostPosted: Sun, 15. Apr 12, 11:22    Post subject: Reply with quote Print

Can someone tell me where can I buy HQs ?

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Teleth





Joined: 31 Mar 2012



modified
PostPosted: Sun, 15. Apr 12, 12:00    Post subject: Reply with quote Print

BlackRain wrote:
Having some trouble with this. Trying to use the XRM and AP version in my game but the AL menu is showing a read text error for this. Does this conflict with any of Lucike's scripts or with IR or some other script or mod>>

I'm pretty sure the only thing Phanon conflicts with is weapon dealers from SRM. The XRM version did not change any existing readtexts or anything like that, as Phanon was already quite compatible with XRM barring the weapons dealer and pricing issues.

Also, please don't post in the official Phanon Corporation thread about the XRM+AP version I have created. I see you did PM me, but decided against waiting; sadly I have no advice to offer but make sure it is installed correctly. I use Lucikes but not IR. Can't see why either would conflict.

edit: XRM+AP Thread here at Litcube's request.


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Last edited by Teleth on Sun, 15. Apr 12, 16:41; edited 1 time in total
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Sorkvild



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Joined: 08 Jun 2006
Posts: 2087 on topic
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PostPosted: Sun, 15. Apr 12, 12:39    Post subject: Reply with quote Print

Nashnir wrote:
Can someone tell me where can I buy HQs ?


Yeah, I know this forum sucks big time when it comes to reply tracking but there is no reason to repeat your question immediately after two hours.

Try looking in race core sector shipyards. Argon Prime, Seizewell, Family Pride etc. 188 millions and it's yours.


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Litcube





Joined: 20 Oct 2006
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PostPosted: Sun, 15. Apr 12, 13:56    Post subject: Reply with quote Print

Teleth, you're free to post your version in a new release thread, if you'd like. Modify to your hearts content. You have interesting ideas, and people seem to be interested in your changes, so I'd encourage that.


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swatti





Joined: 07 Dec 2003
Posts: 482 on topic

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PostPosted: Sun, 15. Apr 12, 14:45    Post subject: Reply with quote Print

DO NOT BUY PHQ!!
Do the plot if your not terran. PHQ is imo quite useless, buy the Orbital Shipyard instead, makes ships faster. Plot PHQ price: 51 mil or so AND you get a big ship(TL) with it too.

QUESTION:
Is there a way to make traders fight back in OOS? I use a M8 as a missile-hauler between my fab and phq, sometimes it fights off baddies that attack, but all other "traders" wuss-out or get pwned by mass-drivers.

SUGGESTION: OOS, traders and range
Gazz removed ranges from OOS-combat, apart from laser-towers and platforms if im not mistaken(?).

Could it be possible to add a small range to most transports AND drones? Transports allways run, so they could use a small range to compensate. As it is, most trasport-guns do next to no dmg in OOS. 100-200m or so could do the trick.

Drones get whiped out badly in OOS, in sector they buy some time, but OOS they just vanish and do next to no dmg. Give them a small range in OOS-combat to give them a "first strike" capability.

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Anatema 79





Joined: 24 Dec 2008

Location: Bologna

PostPosted: Sun, 15. Apr 12, 14:48    Post subject: Reply with quote Print

Hi All,
I have a problem with the plot of the hub, with precisely the mission 1 just can not tell if it's me I can not see herself or a bug!
in theory came in xenon 023 I find a wreck of a titan, but I can not find. I'm stuck with the plot.
Does anyone have any suggestions?
thanks

P.S
English is not perfect but I hope you understand

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Jumee





Joined: 29 Oct 2011
Posts: 2147 on topic

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PostPosted: Sun, 15. Apr 12, 15:17    Post subject: Reply with quote Print

swatti wrote:

SUGGESTION: OOS, traders and range
Gazz removed ranges from OOS-combat, apart from laser-towers and platforms if im not mistaken(?).


Gazz did not remove ranges from OOS, the fact is there were never any ranges in OOS combat and thats why LT's and WP's failed so badly, in AP range was added, but to those two only

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BlackRain





Joined: 15 Dec 2003
Posts: 1077 on topic

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PostPosted: Sun, 15. Apr 12, 17:49    Post subject: Reply with quote Print

It isn't that I didn't wait. I posted in the forum first and than realized there were two different versions. I didn't realize at first that there was a separate one so sorry about that.

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dougeye





Joined: 07 Mar 2009
Posts: 1735 on topic

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PostPosted: Sun, 15. Apr 12, 18:17    Post subject: Reply with quote Print

im being lazy here has anyone got the 1.19e bounce wall posted up?


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ANTEC 1200 V3 - (Modified with gentle typhoon fans) - INTEL i7 2700k 4.7ghz (OC) - ROG Maximus 4 Extreme MOBO - 2x NVIDIA GTX 580 SLI - 16gb Corsair Vengeance 1600mhz ddr3 ram - 120 gb OCZ Vertex 3 SATA 3 6gb (speed) SSD - 600gb WD Velociraptor HDD - Corsair 1000w PSU - ALC Vantage CPU liquid cooler (modified with gentle typhoon fans) + 2gb storage and super fast silent optical drives - BEAST!!!!! (USED TO BE 3 YEARS AGO) lol
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Nashnir





Joined: 02 Jun 2010



PostPosted: Sun, 15. Apr 12, 18:19    Post subject: Reply with quote Print

Sorkvild wrote:

Yeah, I know this forum sucks big time when it comes to reply tracking but there is no reason to repeat your question immediately after two hours.

Try looking in race core sector shipyards. Argon Prime, Seizewell, Family Pride etc. 188 millions and it's yours.


swatti wrote:
DO NOT BUY PHQ!!
Do the plot if your not terran. PHQ is imo quite useless, buy the Orbital Shipyard instead, makes ships faster. Plot PHQ price: 51 mil or so AND you get a big ship(TL) with it too.



I am sorry for structuring my question badly. I know where one can buy the PHQ. I asked for HQs like Jonferco, NMMC, Terracorp. I hate the way the PHQ looks like. The price in the encyclopedia is around 56mil for OTAS,NMMC etc HQ so I asked where can I buy them. They look much cooler than PHQ.

Also any advantage of the Orbital Shipyard over PHQ other than ship building rate ? Does it have more docks or something like that ?

Thanks in advance

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swatti





Joined: 07 Dec 2003
Posts: 482 on topic

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PostPosted: Sun, 15. Apr 12, 19:03    Post subject: Reply with quote Print

PHQ has more large cap-ship docks and internal fighter / M6 dock(infinte amount?) so there the shipyard loses.

EDIT:

BUG!

Destroy Xenon-fleet +def station mission spawns Xenon Gs with no missiles. Well, apart from 5 mosquitos.

QUESTION:
Has anyone boarded a Xenon frigate? I have a full team of 20 marines with 100 figthing and they wont reach deck 4.

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