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What combat rank do you start needing to have a fleet?
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Vagrant Storm





Joined: 20 May 2006
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PostPosted: Fri, 13. Apr 12, 23:22    Post subject: What combat rank do you start needing to have a fleet? Reply with quote Print

I am playing TC and I have a decent fleet cobbled together...nearly all prizes that are still only half equiped though my complex is spitting out weapons and shields so soon they will all be service ready.

However, my combat rank is Warlord and my lone Borias can still clear a Xenon sector...actually so can my Shrike, but I have to actually pay attention Razz . I think there were more capital ships when I all I owned was a M3 and a couple ore mines.

The only mods I am using are MARS and Improved Boarding (hence all the prizes I have parked, but I don't think MARS is cheating too badly...I let the enemy capital ships use it too). I am not sure how many more combat ranks there are, but is the the difficulty going to increase on me out of no where and all of a sudden I have 50 Q's approaching my main complex?

Is a fleet ever needed? I have noticed the numbers of reds that spawn in missions ramping up, but I don't think I've seen any noticable change in the Xenon sectors...though it's only been about three ranks that I have been really patrolling them heavily.

And non-xenon races don't seem to be changing either...I am fairly confident there isn't a sector on the map I couldn't solo right now. I was thinking about wiping out the Paranid...just because.

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Jumee





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PostPosted: Fri, 13. Apr 12, 23:26    Post subject: Reply with quote Print

combat rank only affects missions not the strength of races

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Vagrant Storm





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PostPosted: Sat, 14. Apr 12, 00:03    Post subject: Reply with quote Print

Jumee wrote:
combat rank only affects missions not the strength of races


So...if I am not doing missions then I will likely never need a fleet? I've already pretty my stopped doing missions. My traders and complexes make enough money to keep me happy.

Is getting a Boreas fully equiped with Ion cannons, PPCs, and IBLs the end game of TC? I was hoping to have a fleet of Boreas's fending off massive invasions...

I might have to mod a little more.

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p00fer





Joined: 01 Mar 2012



PostPosted: Sat, 14. Apr 12, 00:07    Post subject: Reply with quote Print

install RRF and attack one of the 6 races, 7 if you activate pirates...


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Freeholder



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PostPosted: Sat, 14. Apr 12, 01:40    Post subject: Reply with quote Print

If you want to have fun with your fleet, engage three or four Xenon invasion missions at the same time. Twisted Evil

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silenced



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PostPosted: Sat, 14. Apr 12, 02:34    Post subject: Reply with quote Print

In reality, you never need a fleet. One bigship is enough, maybe have one or two M7M sitting somewhere to jump in and let loose some hell.

But tbh, a Boreas is fine for everything. All you need is time, patience, a Turbo Booster MK2 and quite a few E-Cells for jumping around from gate to gate if a quick 'evac' is required.


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TTD





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PostPosted: Sat, 14. Apr 12, 08:06    Post subject: Reply with quote Print

The well equipped Boreas is the "I win" ship in the game.
I no longer seek them out,unless I get a serious problem.

Nothing wrong in having an attack force in every sector though Twisted Evil Very Happy


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jkjklkl





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PostPosted: Sat, 14. Apr 12, 09:24    Post subject: Reply with quote Print

Fleets are great fun. My advice would be to bring your fleet to the Unknown Sector next to Gaian Star. I've always found myself too busy giving orders to actually participate in the battle myself, but I don't mind that too much.

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David Howland



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PostPosted: Sat, 14. Apr 12, 09:56    Post subject: Defence! Reply with quote Print

I have not got a developed Attack Fleet yet but have many Defence Patrols.
The main use for Fleets or Patrols is protecting ones empire from the ever present Xenon threat.
You need no combat rank for this just the resources and boarding skills to obtain the best ships and reproduce them and keep them resupplied! My game has run for three years and I cannot even board the ships I want yet?


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Blackswimmer





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PostPosted: Sat, 14. Apr 12, 15:19    Post subject: Reply with quote Print

p00fer wrote:
install RRF and attack one of the 6 races, 7 if you activate pirates...


What is RRF, it sounds interesting, as I need a little more combat in my current game. Twisted Evil

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Raize





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PostPosted: Sat, 14. Apr 12, 15:27    Post subject: Reply with quote Print

Fleet = 1 Cobra and X Elephants with ammo.


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Zaitsev





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PostPosted: Sat, 14. Apr 12, 16:15    Post subject: Reply with quote Print

Blackswimmer wrote:
What is RRF, it sounds interesting, as I need a little more combat in my current game. Twisted Evil


It's a mod, and it'll give you hell if you chose to attack one of the races, to put it mildly. Be prepared to take on multiple capships, fighters and bombers if you install it. Also, unlike their vanille counterpart the RFF bombers aren't afraid to use their missiles so you'll risk having to fight off multiple Tomahawk barrages if you annoy the sector owners enough.


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Blackswimmer





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PostPosted: Sat, 14. Apr 12, 16:19    Post subject: Reply with quote Print

Sounds fun, where can i find the thread? Search hates me. Evil or Very Mad

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Nyax





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PostPosted: Sat, 14. Apr 12, 16:21    Post subject: Reply with quote Print

Try looking for Race Response fleets. I think that's what RRF stands for?


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Zaitsev





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PostPosted: Sat, 14. Apr 12, 16:54    Post subject: Reply with quote Print

Here you go Smile


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