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[AL Plugin] Litcube's Phanon Corporation V1.21
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Litcube





Joined: 20 Oct 2006
Posts: 2244 on topic
Location: Canada
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PostPosted: Fri, 13. Apr 12, 16:17    Post subject: Reply with quote Print

If I ever get a month off of work, I'll definitely do Phanon Corp II. I'd like to see more aggression out of the corp.


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TestUnknown





Joined: 06 Apr 2012



PostPosted: Fri, 13. Apr 12, 19:56    Post subject: Reply with quote Print

Litcube wrote:
@TestUnknown: Just the one.

The copies of the global script that TestUnkown is viewing is an extremely critical AL pile up; the main AL script isn't closing out properly. I'd wager TestUnknown's game is now damaged and requires a restart.


DrBullwinkle wrote:
Litcube wrote:
Oh. Yeah, turning off phanon will reset the arrays.


Even better.

Shame about breaking Phanon, though. I hope that TestUnknown keeps his older save files.



Big thanks to everyone.

Yes, it would be kind of sad to have to restart but then I would have PhanonCorp growing with me. This was my original intention when I restarted the game a few weeks ago. Unfortunately, I hunt down and destroyed all Tanditech ships but don't have enough fire power to destroy the station. So a new generation of PhanonCorp never come to be. Let is why I am modifying the scripts (a little anyway) to make it more powerful.

Just turning off the AL doesn't kill the global al.LitQB.PhanCorp.Main. But turning it off and uninstalling the mod does. So my game is back to its original speed. I ran into a completely unrelated problem: missions missing from My Missions List. Once I dealt with it, I'll install PhanonCorp again.

Litcube wrote:
Also, Phanon corp on higher levels is much more challenging.


A question, when I restart PhanonCorp, would it be more interesting to fast forward PhanonCorp to latter generations or would it be more interesting to give PhanonCorp a lot of money. Tanditech with its $800M starting cash makes me feel like I am crashing a small company rather than a competition. Base on what you say, it would seem better to fast forward.

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Litcube





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PostPosted: Fri, 13. Apr 12, 19:59    Post subject: Reply with quote Print

Fast forward. The condition is to destroy the HQ.


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DrBullwinkle





Joined: 17 Dec 2011
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PostPosted: Fri, 13. Apr 12, 20:37    Post subject: Reply with quote Print

Litcube wrote:
If I ever get a month off of work


Yeah, real life can be soooo inconvenient, sometimes. Smile

More aggression is always good.

Phanon Corporation is a really great script, from my POV. Ironically, I only downloaded it because of the repeated recommendations -- I could not understand, from reading the description, what was so enticing about it.

I think it is the intelligence and the little unexpected behaviors that make it great. It makes the competition *different*, and requires the player to adjust his/her game. I like it. Smile


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BlackRain





Joined: 15 Dec 2003
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PostPosted: Sat, 14. Apr 12, 14:52    Post subject: Reply with quote Print

Having some trouble with this. Trying to use the XRM and AP version in my game but the AL menu is showing a read text error for this. Does this conflict with any of Lucike's scripts or with IR or some other script or mod>>

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Teleth





Joined: 31 Mar 2012



modified
PostPosted: Sun, 15. Apr 12, 12:00    Post subject: Reply with quote Print

BlackRain wrote:
Having some trouble with this. Trying to use the XRM and AP version in my game but the AL menu is showing a read text error for this. Does this conflict with any of Lucike's scripts or with IR or some other script or mod>>

I'm pretty sure the only thing Phanon conflicts with is weapon dealers from SRM. The XRM version did not change any existing readtexts or anything like that, as Phanon was already quite compatible with XRM barring the weapons dealer and pricing issues.

Also, please don't post in the official Phanon Corporation thread about the XRM+AP version I have created. I see you did PM me, but decided against waiting; sadly I have no advice to offer but make sure it is installed correctly. I use Lucikes but not IR. Can't see why either would conflict.

edit: XRM+AP Thread here at Litcube's request.


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Last edited by Teleth on Sun, 15. Apr 12, 16:41; edited 1 time in total
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Litcube





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PostPosted: Sun, 15. Apr 12, 13:56    Post subject: Reply with quote Print

Teleth, you're free to post your version in a new release thread, if you'd like. Modify to your hearts content. You have interesting ideas, and people seem to be interested in your changes, so I'd encourage that.


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BlackRain





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PostPosted: Sun, 15. Apr 12, 17:49    Post subject: Reply with quote Print

It isn't that I didn't wait. I posted in the forum first and than realized there were two different versions. I didn't realize at first that there was a separate one so sorry about that.

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EdXell





Joined: 23 Apr 2012



PostPosted: Tue, 24. Apr 12, 01:12    Post subject: Reply with quote Print

I think I fixed the Infinite Loop error that some people (like me) were getting. All credit for this fix should go to TestUnknown since his earlier post basically told me what to do.

I added a couple of lines to al.LitQB.PhanCorp.Task.GuardSector

Code:
  while $EnemyEnv == [SECTOR]
    $Fighters = [THIS]->get ship array from sector/ship/station
    $FighterCount = size of array $Fighters
    $Pos = [THIS]->get position as array
    while $FighterCount
      dec $FighterCount =
      $FighterCurrent = $Fighters[$FighterCount]
      START $FighterCurrent->call script '!fight.attack.enemiesrange.land' : station=[THIS]  range=30000  arefpos=$Pos  noidle=[TRUE]
    end
     
    = [THIS]->call script '!fight.attack.object' : victim=$Enemy  follow=[FALSE]  onlyShields=[FALSE]
     
    $Enemy.Last = $Enemy
     
    $Enemy = [THIS]->find nearest enemy ship in range: class=null
     
    if $Enemy.Last == $Enemy
      = wait 10000 ms
    end
    = wait 1000 ms

    $EnemyEnv = $Enemy->get environment
  end



This seems to have fixed it, I managed to kill off TandiTech without any trouble. It's the first time I've done anything with modding for any game ever though so feel free to tell me if I screwed something up.

Now that I can actually play it I want to thank Litcube for the great mod.

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Charon_A





Joined: 06 Nov 2002

Location: Argon Prime

PostPosted: Sun, 17. Jun 12, 22:06    Post subject: Reply with quote Print

Great work, Litcube! Thanksfor such an entertaining adversary Rolling Eyes

Got a question. I killed 1st gen Tandi corp. I decided to move theim to Vestibule of Creation 2,16 since in AP sector 3,15 is occupied by Boron Waiting for the 2nd gen to appear was taking too long, so I also edited time to be 120min 180max. But 2nd gen is still nowhere to be seen.
Do I need to restart AL plugin after the changes to 8384-L044.xml ?


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Litcube





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PostPosted: Sun, 17. Jun 12, 22:36    Post subject: Reply with quote Print

Well, it's a countdown. The countdown times are read from the xml, and if it's already started, it won't read it again. Next generation will pick those up, however.


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Brahemino





Joined: 16 Jan 2008

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PostPosted: Fri, 29. Jun 12, 08:56    Post subject: Reply with quote Print

Is it compatible with XRM and improved races?


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Nicoman35





Joined: 17 Nov 2005

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PostPosted: Fri, 29. Jun 12, 13:05    Post subject: Reply with quote Print

@Brahemino
Please read before asking:
BlackRain wrote:

edit: XRM+AP Thread here at Litcube's request.


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incarnyte





Joined: 08 Nov 2010
Posts: 151 on topic

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PostPosted: Tue, 31. Jul 12, 18:45    Post subject: Reply with quote Print

Is the Phanon Corp only hostile to the player? Like does it have free reign to expand and not have to worry about coming into conflict with other NPC races?

Also does this work in conjunction with the Pirate Guild mod?

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Xenon472





Joined: 19 Jun 2009
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PostPosted: Sun, 5. Aug 12, 01:00    Post subject: Reply with quote Print

Hi litcube
Your mod is really amazing, its fantadtic to finally have some real "opponent" in this game
However Since i am plaing for some days in-game i would like to give the corporation more starting money and a grater salary, About the salary i poened the T file as stated in the first post but i couldn't find the id=351
And about the starting money i dont know how to increse them...
Can you help me?
Another thing that i dont understand is the multiplier...
It is added to the salary or It's multiplyed by it?

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