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Good and evil/choice
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photon-forge





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PostPosted: Tue, 10. Apr 12, 12:47    Post subject: Good and evil/choice Reply with quote Print

Hi I understand that one of the goals of Rebirth is to make a game that is more "personal: Character-driven UI and a living and breathing universe".

I think it would be great if X rebirth added a layer of right or wrong to your choices.

In X3 there is no real consequence or feeling of right or wrong. For example none of the races are "bad" or expressly "good" either- kill whoever you want. When you destroy a an M2 full of thousands of people it doesn't feel that way. I find that this dampens immersion alot and makes the NPC's feel less alive- like robots. Yes..that is the way I would describe NPCs in the game, robot targets- kill them with no consequence.

I think if a stronger aspect of "this faction/race fights for justice", "this one condones slavery so is bad.." and so on; was in Rebirth it would make the game NPCs and factions feel more alive. Also it would give the player the option to join the 'baddies' Razz

Thoughts? Sorry if this didn't come out right its difficult to explain.

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THE_TrashMan





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PostPosted: Tue, 10. Apr 12, 13:45    Post subject: Reply with quote Print

Black and white morality makes the races fell more "real" and alive? That's hte first I heard of it.

I'm against painting races wiht such wide brushes . Individuals can do stuff that makes you hate them.

But a race being evil? No.

The only thing I want to feel good blowing up is AI's and slavers/hardened criminals.
I defiantely don't want a whole race of bad people.


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Jumee





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PostPosted: Tue, 10. Apr 12, 16:13    Post subject: Reply with quote Print

THE_TrashMan wrote:
Black and white morality makes the races fell more "real" and alive? That's hte first I heard of it.


agree, there is no point to have good or bad races that is actually un-realistic Razz, you already I guess have races that are slightly better (Boron) and slightly worse (Split) isn't that enough? or do you want a classic good and evil thing? that IMO would actually be bad

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Shootist





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PostPosted: Tue, 10. Apr 12, 16:46    Post subject: Re: Good and evil/choice Reply with quote Print

Terrar wrote:
Hi I understand that one of the goals of Rebirth is to make a game that is more "personal: Character-driven UI and a living and breathing universe".

I think it would be great if X rebirth added a layer of right or wrong to your choices. .


Sandbox, not RPG.


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Privata





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PostPosted: Tue, 10. Apr 12, 21:32    Post subject: Reply with quote Print

and annyway in X there allways been ``desitions`` in rpgs elder scolls , mass effect and so on , you be maik your desition by choosing a dialog or actepting quests...
in X if you dont like lets say the paranid way of life Wink just shoot theme or dont trade with theme...

but I do see what your hoping for but its just not for X


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bluenog143





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PostPosted: Tue, 10. Apr 12, 21:43    Post subject: Reply with quote Print

I agree with the above commentors on this one. I don't like the idea of having "evil" choices and "good" choices, since this is x it's a sandbox game. I think it would limit the game, since the player in X games can do whatever the player wants. Whether it seems good, not so good, something in between, neither, etc.

I like the idea of TRADE FIGHT BUILD THINK for this reason. Sorry but I just don't think it fits in with X.


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Spero





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PostPosted: Wed, 11. Apr 12, 05:07    Post subject: Reply with quote Print

Dear god I hate moral choices.

Entirely down to their implementation; they're basically a multiple choice question with differing (usually unequal) rewards.

I've just finished playing through SWtoR, and I felt more restricted in terms of options with the moral choice system as opposed to just giving the player a bunch of dialogs and letting him pick the coolest.

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A5PECT





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PostPosted: Wed, 11. Apr 12, 05:21    Post subject: Reply with quote Print

I don't think Egosoft should be trying to tackle a dynamic plot.

They can barely handle a linear one. Neutral


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Hektos





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PostPosted: Wed, 11. Apr 12, 15:17    Post subject: Reply with quote Print

KloHunt3r wrote:
I don't think Egosoft should be trying to tackle a dynamic plot.

They can barely handle a linear one. Neutral

hahaha...dat funny cause, it true! >_<

I think the noteriety system is enough of a good/bad system anyway (at least for the X series).


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pulzarokkit





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PostPosted: Wed, 11. Apr 12, 15:57    Post subject: Reply with quote Print

please give me RGB choices


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Stars_InTheirEyes





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PostPosted: Wed, 11. Apr 12, 16:01    Post subject: Reply with quote Print

Again, it's way too late for egosoft to start implementing things like this. Really people - wait and see what's in the game until you go asking for more.


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Lord Dakier



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PostPosted: Wed, 11. Apr 12, 23:06    Post subject: Reply with quote Print

Instead of good and evil lets look at beneficial or not.

Take the latest Star Trek film for example. On one side we have the federation who are saving others from the enemy. But we look closer at the romulan and he's had his entire home destroyed right before their enemy the federation we're able to save them. Imagine this with Argon and Paranid or Split and Boron. Ofcourse there is going to be this sort of conflict. "They should of got there sooner, they left us to die".

We need more of thsoe decisions made available in the game.


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Thardimin





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PostPosted: Thu, 12. Apr 12, 01:55    Post subject: Reply with quote Print

I'd almost want to go a step further than what was said by Lord_Dakier. Create a sort of consequence based storyline. It doesn't have to be overly moral based but simple cause and effect type missions. As in if you do A then B happens but if you choose not to do then C happens. This way we keep a dynamic universe that continually changes. That way even if you've already been through the whole galaxy you can go through it again and continue to find changes that weren't there last time you were there. This helps to keep things fresh and increase replay value.

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A5PECT





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PostPosted: Thu, 12. Apr 12, 02:29    Post subject: Reply with quote Print

Guys.

This is Egosoft were talking about here.

The last thing I expect from them is some kind of intricate, compelling, grandiose epic of a plot.

Maybe Egosoft will surprise me. But I'm not getting my hopes up.

To be completely honest, I'd be happy if they told a short, simple, unambitious-but-coherent story in Rebirth and left the vast remainder of the game experience to the sandbox. I trust Egosoft to build a sandbox. I don't trust them to write a story.

Edit: Okay, that was really, really mean. But I'll stand by it. I'll also point out that not every game needs sensational, drama-laden narrative behemoths for their story. Not every game needs to be Mass Effect. There's nothing wrong with a brief and/or contained plot.

I'm not against Egosoft working to improve the narrative element of X-games. But given their track record, I'd prefer they start out slow and simple, then build up complexity as the series goes on. That's the opportunity that a new slate like Rebirth gives.


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bluenog143





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PostPosted: Thu, 12. Apr 12, 19:56    Post subject: Reply with quote Print

I agree that there should be more dynamic/scenario based cause-and-effect choices in RPG's. The good/bad choices can be very unrealistic and weird at times. I think egosoft could create a dynamic plot and stuff but they are working on the game as sandbox gameplay with a plot.

I prefer that because I can trade, fight, build, think. Not the 'choose this good choice or that bad choice and it wont make a difference to the story except the cosmetic appearance of my character' kind of thing *cough* bioware *cough*.

That's what I think though. Although don't get me wrong I think it would be great if the rpg elements ADDED to the sandbox gameplay without removing or limiting the sandboxness of the game. That's why I think dynamic/scenario based choices would make more sense (at least in a sandbox game) and be better in general in the grand scheme of things.


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