[WiP] X2-Pandora

The place to discuss scripting and game modifications for X²: The Threat.

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Shadow dream
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Post by Shadow dream » Fri, 22. Jul 11, 13:11

Anything you can make :D our sound extensions are weak atm (except for new sector songs, 4of25 makes lots of them ^^ )

Shadow
Wahre Gentlemen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
Wann lernt die Gesellschaft endlich, dass Geld erst die Probleme macht, die wir haben?
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NavaCorp
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Post by NavaCorp » Sat, 24. Sep 11, 18:42

I hope this mod will fix some of the absurd features of the original game:

- the very short range of capital ship PPCs weapons
- the massive capital ships and stations equipped with just two times the shielding and armor of a small M6 corvette
- the capital ships flying faster than fighters
- the energy bullets slower than the spaceships
- the missiles slower than spaceships
- the very low price of stations, even lower than some weapons
- cockpits not matching at all with the exterior view of most ships
- mobile turrets deployed only around pirate bases, even when the races stations are placed in dangerous sectors
- equipment docks not selling all the weapons and shielding mounted by the ship of the race owning the HQ
- weapon/high-tech factories processing food as a resource to produce weapons/high-tech items
- capital ships so cheap to buy and races fleets so undernumbered that the player can become more powerful than an empire in a moderate amount of time
- NPCs stations which aren't labeled with their corporation names and facility names but just Alpha/Beta/Gamma/etc...
- sectors which are just 90 kms wide with usually no stations or asteroids beyond the jumpgates
- capital ships with the radar range of a fighter
- last but not least I'd like to see my legs and arms depicted inside the cockpit when I pilot a ship! :D

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Shadow dream
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Post by Shadow dream » Sat, 24. Sep 11, 21:14

hum
you bring some interesting points in here :)

Some of the points belongt to balancing. This is among the last things we will make, since there are might always be a reason to change/add something and then the old balancing won't fit anymore... be assured, that the range of capital lasers will be boosted ;)

The Shieldings will be changed too. ATM we have two additional shield-types, one for capital ships and one for stations (that really were ridiculous)

The number of defense-ships in sectors has already been risen. Every sector gets it's own fleet together with station defenses for any single station, patrols and military ships (as stronger versions of the usual defense, against strong attacks)

The Radar range is a topic we discussed once. I had the oppinion that capital ships should depend on the fighters radar range (as additional point; caps shouldn't survive alone). If I remember correctly the end was, that you can't ban the scanners from ships, especialy in this kind of way...

for the cockpits:
1.) (at least for my part I think) that cockpits, especialy from capital ships, don't really have to look the same as the ship's part does. The interrior is not more than a simple room which view can be set by a camera on a large screen. Fighters are different, but still minor differences, caused by the point of view, may occour. This doesn't mean that cockpits are built against the ship, but that optical differences always can be found...
2.) I don't think that feet and arms are that easy to realize. In Pandora you have several race-starts and it's impossible to set the players feet to the race he has chosen. Even if you said, that Boron ships have boron-"feet", it won't work out since you can fly any ship :roll:

Shadow
Wahre Gentlemen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
Wann lernt die Gesellschaft endlich, dass Geld erst die Probleme macht, die wir haben?
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Chris Gi
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Post by Chris Gi » Sun, 25. Sep 11, 12:05

We've discussed most (if not all) of these issues. Some of these issues sound very easy to solve, but in fact they aren't. For example, increasing the missile speed pretty fast results in near to instant death...

For some of the other issues, we're still waiting on input from community, for example:
- weapon/high-tech factories processing food as a resource to produce weapons/high-tech items:
Though it's very difficult to keep an equilibrium in economy (because if we change this, food needs to be consumed and maybe we need another resource instead of food), the main obstacle at the moment is the lack of good ideas. I'm trying to create new economic possibilities, but it's difficult. Generally, introducing a new ware means the introduction of an additional factory. You need to create a "demand", and much more.
So, if any of you guys have any ideas about which station needs which resource, feel free to post it.

- NPCs stations which aren't labeled with their corporation names and facility names but just Alpha/Beta/Gamma/etc...
How do you determine, what corporation an facility belongs to? This can be based on product, sector or whatever...
But the main obstacle at the moment is just the number of names needed. I guess you need at least around 200 names for corporations. I doubt we find enough names...
--------------------------------

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Guennie1568
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Post by Guennie1568 » Mon, 9. Apr 12, 12:17

Hi guys :)

Can anybody help me translation and toning all the new race plots, lower plots, main plots a. s. o. please?
I can't tone it alone at all. I had tried it with one part of one plot. Like you can hear it, my school english is very bad for toning english audio plots.
We need some male/boy voices and some female/girl voices too.
If there are somebody who want to help us with this MOD, feel free to come to our forum at www.x2-pandora.de
Guennie1568
X2-Pandora Audio - [ external image ] <<klick me ;), TGN MOD News

4of25[FUP]
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Post by 4of25[FUP] » Tue, 10. Apr 12, 00:10

In order to specify guennie requst for help in translation oder audio. I think the lunatic who writes these things has to inform you with some facts:

-We have no less than 16 plots actually to be integrated into the game. I am just heavy in completing the last 2 Plots .

-We have a main plot, individual start plots for Teladi, Split etc., several independant Plots(which does not say, they are shorter^^)

-New random station announcements, new landing greets, landing permissions etc. (individual ones for each ingame party and ranking)

-and many more features using audio files ...


It is obvious - lots of work to do and every one who likes to help is welcome.
Kreuzzug der Ratten, Götterdämmerung Teil 1-4, Die unglaublichen Abenteuer des Antihelden Ray Bangs, Die mirakulösen Handelsfahrten des intergalaktischen Kleinkrämers Otto Schmitz-Barmen http://x2p.guennies-helpsites.de/

VenomR00
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Post by VenomR00 » Sat, 2. Jun 12, 05:03

Just wondering if there are any updates to this mod.

Guennie1568
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Post by Guennie1568 » Sat, 2. Jun 12, 20:11

This MOD has (internal) updates every day :P
If you want it too, feel free to come to the MOD team and help us finishing it faster.
Guennie1568
X2-Pandora Audio - [ external image ] <<klick me ;), TGN MOD News

VenomR00
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Post by VenomR00 » Sat, 2. Jun 12, 20:44

If I could Mod I would adore helping but I know nothing what so ever on moding. If there was something I could do feel free to ask but I mainly only have architecture abilities.

Guennie1568
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Post by Guennie1568 » Sat, 2. Jun 12, 20:51

If you have a mic, you can help toning all plots or other audio things. Or you can write BBS texts / jobs. Or write some descriptions for some new wares.....
Guennie1568
X2-Pandora Audio - [ external image ] <<klick me ;), TGN MOD News

VenomR00
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Post by VenomR00 » Sat, 2. Jun 12, 22:26

Send me an email with exactly what you would require and I wouldn't mind helping out.

Guennie1568
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Post by Guennie1568 » Sat, 2. Jun 12, 22:43

www.x2-pandora.de

there is an english and a german forum ;)
The moderators can say better, what we need at all. I'm "only" the audio editor (mostly for german language)
Guennie1568
X2-Pandora Audio - [ external image ] <<klick me ;), TGN MOD News

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Shadow dream
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Post by Shadow dream » Mon, 4. Jun 12, 20:28

VenomR00 wrote:I mainly only have architecture abilities.
You mean like Design? Drawing?
Dude, I'd be greatfull to have someone who has new ideas for Ships, Cockpits and Stations!
Just register at our forum and post your Ideas here! No matter what it is ;)
Don't worry about mistakes, we want anyone we can get!

Shadow
Wahre Gentlemen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
Wann lernt die Gesellschaft endlich, dass Geld erst die Probleme macht, die wir haben?
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VenomR00
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Post by VenomR00 » Wed, 6. Jun 12, 17:14

The one thing I do need is the ability to post on the forum you linked. Also is there somewhere I can WHAT things will and will not be put in so I can come up with idea's?

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Shadow dream
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Post by Shadow dream » Wed, 6. Jun 12, 22:51

VenomR00 wrote:The one thing I do need is the ability to post on the forum you linked.
You just need to register there. Then you can
1.) Chat in the Chatbox with us (you will see it on the homepage)
2.) have the possibility to post on public parts of the forum (as the one I linked)
VenomR00 wrote:Also is there somewhere I can WHAT things will and will not be put in so I can come up with idea's?
Err... not sure if I understand this right :P
If you have ideas, templates, Sketches,... anything -> Feel free to post it!

The worst thing that can happen is that we already built in that idea :D (we already got a bunch of ideas that were already added in an even better way the author could immagine it)
or it's incompatible with some spechial mechanism, but we'll explain clearly if something comes up. Just to give you an idea I picked up 3 Threads:
Idea for Jumpdrive. Talking about ammunition
Hidden pirates
Sector capture

There is a further example here. It lacks details that were added recently (the postings are from 2008). Instead of "only" changing prices of objects we gave this idea a complete new system: Blackmailing

So honestly: Please please don't hesitate posting ideas about anything that comes into your mind! :D
Storys, plots/missions, ships/station models/sketches, texts for pilots (chatting, insults, etc...) BBS,... I can't even name everything you can post ;)

Shadow
Wahre Gentlemen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
Wann lernt die Gesellschaft endlich, dass Geld erst die Probleme macht, die wir haben?
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Topic - Gallery - Forum - Freiheit

Guennie1568
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Post by Guennie1568 » Mon, 17. Jun 13, 19:12

And if there are some amateur speakers, feel free to contact Chris Gi or me. We can need every helping hand in all parts of this MOD
Guennie1568
X2-Pandora Audio - [ external image ] <<klick me ;), TGN MOD News

Guennie1568
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We need help in all parts of this MOD

Post by Guennie1568 » Thu, 27. Jun 13, 22:13

If there are some native english speaking people with knowledge in german, feel free to contact us for helping to translate all the german race plots to english.
Further we need helping hands in all other parts of this MOD:
  • native english syncron speakers for all plots, because they are very audio-heavy.
    Text writers for some things for the BBS system, Pandora Radio, and other things.
    Modeller for all the new stations and ships.
    Scripter to help Chris Gi at scripting.
    Graphic Designer to build new textures for all the new modells
    and so on
If you wanna help, come to our forum and sign up.
Guennie1568
X2-Pandora Audio - [ external image ] <<klick me ;), TGN MOD News

postoking02
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Post by postoking02 » Thu, 15. Aug 13, 01:15

Hello, If you are still in need of a 3D modeller I am available to help, Texturing I am terrible at, but building the meshes is a piece of cake for me, if you are interested let me know.
Bizla.

postoking02
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Post by postoking02 » Thu, 15. Aug 13, 01:18

P.S.

I find this model to be my most convincing one to clients and companies looking for a professional Modeller.

http://www.turbosquid.com/3d-models/3d- ... org/726672

Guennie1568
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Post by Guennie1568 » Thu, 15. Aug 13, 08:48

Yes of course! We need any help we can get :)
Please come to our forum and speak/write to Chris Gi or Shadow Dream for more details. The image you have linked is made with 3ds max 2012 (I think). Can you work with Gmax or 3DS Max 6 too? The exporter we use will not work with a newer version of 3ds max.
Guennie1568
X2-Pandora Audio - [ external image ] <<klick me ;), TGN MOD News

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