I made hundreds of changes and reverted hundreds of times; there's no use asking me haha.DrBullwinkle wrote:Yeah, I just figured that out a couple of hours ago. The system is simple enough. I guess I did not understand t files well enough when I first tried to understand EMP.Teleth wrote:[The custom ware] should be working correctly. The T file overwrites the #EMP ware number.
With that piece of the puzzle in place, EMP is making more sense to me now.
But why did we both initially have problems with the custom ware?
Re: Changes: It looks as though you changed the t file and three lines in setup.jd.delivery.lv.xml. Is that right?
What should be changed:
T file:
<t id="1412">
anything referencing 1312 was changed to 1412
setup.jd.delivery.lv.xml:
add ship custom command: id=1312 to 1412
setup.deliver.jd.install.xml:
anything labelled {?} or EMP_112** to "Upgrade kit"
That should cover everything I believe. It is not even worth documenting. (only that it is now using command 1412.. it's not my job to update other's mods however, so I leave it up to the creator to sort out when/if they return to the script)
On a side note, CSecG, Version 1 works with AP/XRM. Version 3 seems to use non-EMP wares and adds them manually; I'm not going there in my current game.
I'm going to modify V1 a bit, remove the debug stuff from menus and reduce the energy cell production slightly, I will also add weak cell production to TS/TP/TM class ships. Modification of V1 will only be posted here however as I don't have the author's permission.