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DJC
Joined: 09 Apr 2005 Posts: 116 on topic

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Posted: Mon, 19. Mar 12, 23:15 Post subject: |
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I would really like to be able to claim and name Unknown sectors. I have waited for this to happen since X2, Lets make it so.
Also having access to your own Shipyard,HQ,and Equiptment dock at the begining of the game or close to the begining would be nice I have always disliked getting these things at the end of the plot or plots.
I know that the X Rebirth Engine most likley does not suport this but to be able to land on a planet and explore could be a cool addition for those of us who like 1st person shooters.
And Last but not least an expandible universe. maby something like random Gate (if there are any) generation leading to sectors or other galaxys to explore and maby even be able to build your own Highways to them. It may even be posible to do random mission generation by altering old missions with new peramiters.
_________________ Attention: All of your ships are under attack |
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Falcrack
Joined: 29 Jul 2009 Posts: 681 on topic

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Posted: Mon, 19. Mar 12, 23:22 Post subject: |
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The only thing I really want to see right now with Rebirth is a release date.
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AllIWantisaXenonK
Joined: 29 Aug 2011
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Posted: Fri, 23. Mar 12, 03:18 Post subject: |
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I hope the devs don't focus purely on game mechanics in regards to player experience.
Hopefully the X Rebirth Universe isn't sterile and 95% worthless like previous games.
I mean to say... to actually have mean and vicious conflict throughout certain parts of the map. Constant Action, and actual danger. Players only required 1/3 of the TC map for the game to function satisfactorily.
They also need to slap a Mission Control Room in the Player Ship.. so I don't have to fly to certain sectors to start a mission.
This X game needs to have a point to it, other than endless resource buillding. Maybe it needs an apocolypse scenario where you'll actually require at least 10 battleships and billions of credits to survive. Perhaps a racing mini-game where you can dump millions of credits into space racing..which will also land you unique ship upgrades if you are somewhat succsefull as a space race team owner.
The devs need to do something about the players who enjoy playing with big empires but have nothing to waste their vast accumulated credits into (no, the HUB missions were horrible)
The game gets boring (even unplayable) after you become rich in-game. There needs to be distractions to counter this.
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dragonemp
Joined: 24 Jan 2004 Posts: 181 on topic

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Posted: Wed, 28. Mar 12, 08:22 Post subject: |
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please tell me in XR, suzie's parents have found her 
_________________ my detail spec |
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dragonemp
Joined: 24 Jan 2004 Posts: 181 on topic

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Posted: Wed, 28. Mar 12, 08:24 Post subject: |
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I really want to see inside of captial ships (m6 and above), i want to have the feeling that i really own a big ship with massive crews, not just an empty cockpit
_________________ my detail spec |
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Freeman_79

Joined: 28 Aug 2007 Posts: 197 on topic Location: Sweden - Stockholm

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Posted: Wed, 28. Mar 12, 19:51 Post subject: |
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| dragonemp wrote: |
| I really want to see inside of captial ships (m6 and above), i want to have the feeling that i really own a big ship with massive crews, not just an empty cockpit |
Havent that been confirmed ?
Have a vague memory about a thread with people saying, you would have ship interior etc and be able to be onboard a cruiser/carrier under combat.
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ToastOperator
Joined: 04 Jan 2005 Posts: 103 on topic Location: Weissbrotscheiben Testzentrum

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Posted: Thu, 29. Mar 12, 22:23 Post subject: |
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Id really like to see an X game with real momentum like if you float, you float. And to brake boost opposite. Would be VERY NOT INTUITIVE to players but would really give it a touch of SPACE. Maybe there would be an automatic device assisting you to stand still.
_________________ Steam ist Mist.
"Königin Atreus und.. ..PIRAT.. ..BUMM" |
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Falcrack
Joined: 29 Jul 2009 Posts: 681 on topic

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Posted: Thu, 29. Mar 12, 23:43 Post subject: |
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| ToastOperator wrote: |
| Id really like to see an X game with real momentum like if you float, you float. And to brake boost opposite. Would be VERY NOT INTUITIVE to players but would really give it a touch of SPACE. Maybe there would be an automatic device assisting you to stand still. |
Stand still relative to what?
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Paulfugger
Joined: 01 Aug 2004 Posts: 10 on topic

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Posted: Fri, 30. Mar 12, 08:43 Post subject: |
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I would like to see a Trade Software MK3 where I can exclude some sectores.
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Zeron-mk7

Joined: 23 Feb 2008 Posts: 473 on topic Location: Latvia

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Posted: Fri, 30. Mar 12, 12:33 Post subject: |
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I want to see these kind of things in the game:
It will be very interesting, if into the space (in to the zones) will be some kind of special objects, like - animated plasma effects, asteroids twister (moving asteroids fields), asteroids with tunnels and caves, small nebula (like it was in the X2), ancient alien ruins, debris, ...
Here is example video trailer, I was created few kind of these special objects (without special abilities, of course) into the my mod for X2.
Also will be much more interesting, if special objects (small nebula, plasma effects, ...) have special abilities, like - eating ships shield, hull, disable radar, weapons, slow down ships speed and other interesting abilities.
Then you will need to be careful to avoid these dangerous special object territories.
Player can use these dangerous special object territories in the battle, to escape or hide player ship from the enemies or even ensnare an enemy in the trap.
_________________ X2 mods - X3R mods - X3TC mods - X3AP mods
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Arimen
Joined: 01 Apr 2012
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Posted: Sun, 1. Apr 12, 20:02 Post subject: |
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I could miss some of already confirmed, but here is my list.
1. Reworked boarding. When I wasn't able to send my troops in proper way even when I had carrier it was frustrating. I know about special type of ships but they are terrible for personal use. Also sending one experienced stormtrooper should not be more rational than sending 50 of them. More troopers -> less casualties.
2. Crew on ships and workers on factories. Feel that all your financial and military consist from empty shells is creepy.
3. No forced friends during story [I'm playing Starpoint right now and it looks damn blatant] and some plot-related choices in general.
4. And no missions where I need tons of microchips [which is enough to build little moon] please.
Last edited by Arimen on Mon, 2. Apr 12, 21:41; edited 1 time in total |
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lemur83
Joined: 08 Mar 2007
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Posted: Mon, 2. Apr 12, 04:46 Post subject: |
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i want only 3 things.
i like the one ship thingto a degree but allow us to build onto it so it can be converted into say an my or m1.
2 i want them to finally get pathfinding right. everyone im sure has lost quite a few ships to horrible autopilot.
3. and this is the big one . I WANT A RELEASE DATE!!!!!!!
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SilentcontrolSXM

Joined: 02 Mar 2012 Posts: 27 on topic Location: FWI

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Posted: Mon, 2. Apr 12, 06:47 Post subject: |
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First thing I want, beeing able to board ship like in TCand AP, but an improved version with cinematics or something more entertaining than looking at a screen with the status of the marines.
Second thing but the most important, have a way to pilot every ship we want by modding because the only one flyable ship thing is annoying !
Third thing I want, allow to mod the characters models, I want to see cylons or stormtroopers in my ships/stations ! Or just to change the models if they are ugly for me.
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Eriodas
Joined: 23 Dec 2010
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Posted: Thu, 5. Apr 12, 00:08 Post subject: |
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I want to see:
-More variety in ship desings from different races...
-Some upgraded ships designs based on some of the actual X3 ships (maybe some borrowed from XRM and XTM?) for the nostalgic player like me.
-More number of ships of the same type (if you are still using those types like M1, M2..) y wanted to see like 3 or 4 different destroyers (for example) of each race, some defensive based (heavy armor and shields) others attack based (high weapon energy and maneuvrability in comparisson) other ultra mega terran-space-station-like mothership (just one for race)
-If you're going to use missiles AGAIN, then please give us countermeasures (ECM, chaff, whatever...) we cannot rely on turrets.
-If you're not going to implement countermeasures then allow us to build turrets like it's a ship's hair (a lot).
-Equipment rewards, not just money (difficulty is a factor of course, don't want to get useless equipment as rewards so put them on difficult missions only).
-Give a modders some tools to make piloting more than 1 ship possible (as many others i don't like the idea of hiding in a ship to make battle with toys).
-BEAM weapons that are not over powered and can follow targets with the turret AI.
- Some kind of Afterburner or Turbo boost or Warp or anything that makes long distances shorter for a bit (will work better when we have bigger ships to control)
Of course everything that is related to ships would be kind of useless if we cannot control them... so please give the modders the tools to make that possible if you don't want.
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Pesanur


Joined: 05 Jan 2008 Posts: 795 on topic Location: PCS Deathclaw, Akuma class destoyer.

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Posted: Thu, 5. Apr 12, 09:25 Post subject: |
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| Paulfugger wrote: |
| I would like to see a Trade Software MK3 where I can exclude some sectores. |
You already have this in the AP Bonus Pack.
_________________ DLC's? No, thank you. I'm only buy full games. |
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