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DerPizzadieb
Joined: 22 Mar 2012
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Posted: Thu, 22. Mar 12, 02:18 Post subject: |
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Hey mates,
i know its a little late, most likely way too late, but i quit DA when the contest was over, for some reason i checked in today and found the message from RSOblivion asking me for my model.
If you are still interested i can look out for the model, if you want to rebuild it in some other way, feel free to
If you dont know what this is about anymore, check: http://derpizzadieb.deviantart.com/art/quot-Precursor-quot-Battlecruiser-182111869
http://derpizzadieb.deviantart.com/#/d30lx5w
I just wanted to drop a message, sry it took that long
I still feel honored.[/url]
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Jack08

Joined: 25 Dec 2005 Posts: 2232 on topic Location: Australia

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Posted: Tue, 27. Mar 12, 18:18 Post subject: |
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Attention! The amount of shields you are attempting to order cannot possibly fit in your cargo bay!
(Click for larger image)

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Jumee
Joined: 29 Oct 2011 Posts: 2145 on topic

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Posted: Tue, 27. Mar 12, 18:23 Post subject: |
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^^^ care to explain what it actually is? 
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Jack08

Joined: 25 Dec 2005 Posts: 2232 on topic Location: Australia

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Posted: Tue, 27. Mar 12, 18:25 Post subject: |
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| Jumee wrote: |
^^^ care to explain what it actually is?  |
A New, Much more advanced template ordering system for XTL & Its shipyards; Witch allows for faster ship ordering, FLEET ordering and fleet management.
(did i mention fleets?... i think i forgot to mention FLEEEETS!... lol)
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Jumee
Joined: 29 Oct 2011 Posts: 2145 on topic

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Posted: Tue, 27. Mar 12, 18:29 Post subject: |
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| Jack08 wrote: |
| Jumee wrote: |
^^^ care to explain what it actually is?  |
A New, Much more advanced template ordering system for XTL & Its shipyards; Witch allows for faster ship ordering, FLEET ordering and fleet management.
(did i mention fleets?... i think i forgot to mention FLEEEETS!... lol) |
ahhh stupid me should have figured that out ordering entire fleets easily does sound like a nice thing
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Requiemfang
Joined: 16 Jul 2009 Posts: 2371 on topic

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Posted: Tue, 27. Mar 12, 21:24 Post subject: |
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Yes... the whole headache of outfitting fleets is REALLY mitigated in XTL 
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jack775544

Joined: 13 Dec 2011 Posts: 769 on topic Location: On the bridge of a Xenon CPU ship (Australia)

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Posted: Wed, 28. Mar 12, 07:44 Post subject: |
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Will there be a fleet managment script in XTL (or do we have to use CODEA)
Thanks
Jack
_________________ SDS: Ship Diagnostics Software
"The greatest trick the devil ever pulled was convincing the world he doesn't exist" - Charles Baudelaire |
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Requiemfang
Joined: 16 Jul 2009 Posts: 2371 on topic

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Posted: Wed, 28. Mar 12, 08:02 Post subject: |
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Maybe down the road there might be a script that jack08 or TrixX could write but right now their main focus is getting the base of the mod and balancing done so it works for the initial internal beta test as well as the XTL version of the IR chaos edition groundwork done.
Can't say too much myself because TrixX and Jack08 would have me hanging by a rope around my neck if I did 
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Jack08

Joined: 25 Dec 2005 Posts: 2232 on topic Location: Australia

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Posted: Wed, 28. Mar 12, 08:37 Post subject: |
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| jack775544 wrote: |
Will there be a fleet managment script in XTL (or do we have to use CODEA)
Thanks
Jack |
I don't think CODEA will be compatible, but yes there will be... with a shiny DLL interface too... if i get the time between the template manager, the economy, finishing chaos... about 30 other things... ive got a little bit to do
TrixX writing scripts?... He gets confused when i show him the smallest snips of code 
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Requiemfang
Joined: 16 Jul 2009 Posts: 2371 on topic

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Posted: Wed, 28. Mar 12, 08:40 Post subject: |
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I'm in the same boat as him... I can alter some stuff in the Tfiles (to a point) but I will not touch script stuff... my brain goes all scattery when I see the code in scripts and I don't have the patience atm to learn to script.
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Jack08

Joined: 25 Dec 2005 Posts: 2232 on topic Location: Australia

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Posted: Wed, 28. Mar 12, 08:53 Post subject: |
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hehe, i usually use scripts to alter TShips and other files if i need to do batch changes... remove trails? script, double click, done in moments Remove cockpits? *click*, it makes it much easier on TrixX because he can make a "Master" version with everything in it.. and i can run scripts to export the other versions
There is however a good fleet script in the game already, its limited in configuration because it was written for the AI (and the AI is scary...) So that should be ok for use by the player with a few adjustment It wont be overly feature rich at release because of the pile of other things i have to do, but will definitely be improved over time.
edit:
Crap i just broke the vanilla HQ, oh well put that on the list of thing that need to be rewritten.
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Requiemfang
Joined: 16 Jul 2009 Posts: 2371 on topic

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Posted: Wed, 28. Mar 12, 09:01 Post subject: |
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| Jack08 wrote: |
hehe, i usually use scripts to alter TShips and other files if i need to do batch changes... remove trails? script, double click, done in moments Remove cockpits? *click*, it makes it much easier on TrixX because he can make a "Master" version with everything in it.. and i can run scripts to export the other versions
There is however a good fleet script in the game already, its limited in configuration because it was written for the AI (and the AI is scary...) So that should be ok for use by the player with a few adjustment It wont be overly feature rich at release because of the pile of other things i have to do, but will definitely be improved over time.
edit:
Crap i just broke the vanilla HQ, oh well put that on the list of thing that need to be rewritten. |
Indeed, I'm just getting back into the X-universe front with me waiting for X:R and XTC 2.0 I'm getting bored of the current games i'm playing... ANNO 2070, SWTOR and Sins of a Solar Empire Rebellion beta (it's quite limited right now to test and interest with me is fleeting especially if it doesn't grab my attention, ESPECIALLY IF IT ISN'T BALANCED AND FULL OF BUGS lolz )
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TrixX

Joined: 18 Aug 2010 Posts: 1893 on topic

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Posted: Wed, 28. Mar 12, 09:25 Post subject: |
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Yeah Jack08 has made my life hell easy for cockpit mods being applied etc...
Also Litcube and his insane abilities with Excel, which I'm still in awe of.
So just gotta get this balance done before Jack08 rips my head off for being too much of a perfectionist 
_________________ "If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
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jack775544

Joined: 13 Dec 2011 Posts: 769 on topic Location: On the bridge of a Xenon CPU ship (Australia)

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Posted: Wed, 28. Mar 12, 09:43 Post subject: |
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| TrixX wrote: |
So just gotta get this balance done before Jack08 rips my head off for being too much of a perfectionist  |
If you perfect everything, where are the exploits .
_________________ SDS: Ship Diagnostics Software
"The greatest trick the devil ever pulled was convincing the world he doesn't exist" - Charles Baudelaire |
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TrixX

Joined: 18 Aug 2010 Posts: 1893 on topic

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Posted: Wed, 28. Mar 12, 10:03 Post subject: |
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Not trying to perfect everything, trying to instill a balance of difference between the races and their ships. Overall design styles etc....
Balance to perfection is easy, balance to include flaws and feel different is hard 
_________________ "If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
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