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Need help: How to remove PBGs from the game or nerf them massively?
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Sarganto





Joined: 29 Jan 2004



PostPosted: Mon, 12. Mar 12, 22:14    Post subject: Need help: How to remove PBGs from the game or nerf them massively? Reply with quote Print

Hi folks,

I am sure for a lot of people here it must be a silly little thing to do.
I would like to have fun playing TC and not getting blown up without any possibility to counter it, so I want to remove PBGs from the game or at least SERIOUSLY nerf them.

Is there a script that already does this or can someone make a script for me OR explain how to do it myself?

I don't really want to go into modding and scripting too deeply, but hell, this weapon is really ruining my day.


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jack775544





Joined: 13 Dec 2011
Posts: 771 on topic
Location: On the bridge of a Xenon CPU ship (Australia)
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PostPosted: Tue, 13. Mar 12, 00:02    Post subject: Reply with quote Print

Download the X3 Editor 2 from here if you have not already. Set it up so it for your TC game. Using the editor open up 09.cat and find the file TBullets under the types directory. It will ask you to open the file with either the TDebugger or the T file Editor, chose the T file editor. Now down the sideabar you will a list of bullets (note make sure the radio button at the top is set to ID). Chose the bullet SS_BULLET_PD and change the hull and shield damage properties to whatever value you desire (Yes they already are very low BUT the area damage more than makes up for the stats defiency.)


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Sarganto





Joined: 29 Jan 2004



PostPosted: Tue, 13. Mar 12, 13:47    Post subject: Reply with quote Print

Thanks, will try that when I come home!


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