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Vayde

Joined: 06 Feb 2004 Posts: 646 on topic Location: England,UK

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Posted: Sun, 11. Mar 12, 22:57 Post subject: |
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Yeah 'Idea' is a very skilled guy and I made no mention of the S word so don't bend my point please. To be totally none cryptic, you dropped the TC community in favour of the AP community by porting the mod across to AP.
That was my reference to the TC community being kicked in the bollocks.
Bearing that in mind with my next comment I was merely asking if you planned to do the same to the AP community given your current track record.
_________________ DDTC
Please visit us at the DDTC Forums |
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TrixX

Joined: 18 Aug 2010 Posts: 1893 on topic

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Posted: Mon, 12. Mar 12, 05:19 Post subject: |
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He is indeed very skillful.
Now stop with the inferring that we kicked anyone in the balls. We gave the reasons already for the update to AP, I'm not going to reiterate them.
We are just under a lot of stress to get this finished. It doesn't really help with snide attacks against our honour...
_________________ "If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
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Jumee
Joined: 29 Oct 2011 Posts: 2145 on topic

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Posted: Mon, 12. Mar 12, 05:22 Post subject: |
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good to know that the new race will get included, and that you found a textures guy for it, wish I had some modding skills 
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Jack08

Joined: 25 Dec 2005 Posts: 2234 on topic Location: Australia

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Posted: Mon, 12. Mar 12, 06:23 Post subject: |
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| Quote: |
Bearing that in mind with my next comment I was merely asking if you planned to do the same to the AP community given your current track record. |
What?... Im not sure what your saying, thres no were left to port it to.
And XTL willl not be porting to X:R because, well.. thats imposable
TC is junk, AP isnt (from an engine point of view)... Its that simple, we cannot support both versions of the game due to technical reasons, XTL is not your standard mod - XTL will be XTL, no matter what exe it ends up running from.
I stil dont understand why your being so negative tword AP, There are no distinct comunnitys here, the TC and AP communities are the same community.
_________________
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Requiemfang
Joined: 16 Jul 2009 Posts: 2371 on topic

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Posted: Mon, 12. Mar 12, 16:37 Post subject: |
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There is also the fact that XTL takes place in a whole new universe and not in the X-universe. Well that is in later versions once the kinks and bugs are smoothed and eradicated.
_________________
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Jack08

Joined: 25 Dec 2005 Posts: 2234 on topic Location: Australia

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Posted: Mon, 12. Mar 12, 20:38 Post subject: |
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| Requiemfang wrote: |
| There is also the fact that XTL takes place in a whole new universe and not in the X-universe. Well that is in later versions once the kinks and bugs are smoothed and eradicated. |
If we actually get that far, we may end up having to stick with a modified vanilla universe due to our universe person sms_747 leaving the team to go to university. Unfotunaly our new universe wasent quite finihed and we dont really know where to start to try and finish it
May have to start again on it
_________________
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Requiemfang
Joined: 16 Jul 2009 Posts: 2371 on topic

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Posted: Tue, 13. Mar 12, 02:24 Post subject: |
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Pretty sure you can find someone to replace the spot... there are more people out there who know how to edit the universe or make a new universe compared to the amount of people out there who know how to script the MD script 
_________________
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bluenog143
Joined: 26 Oct 2011 Posts: 617 on topic

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Posted: Fri, 16. Mar 12, 20:33 Post subject: |
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Just wondering since this mod is porting to AP are there going to be any new benefits like taking advantage of new AI for M7M's, AI ship retreats, etc.
_________________
^Both sigs are the same with the same link, they just have different colors.
| SinisterDeath wrote: |
This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
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Jack08

Joined: 25 Dec 2005 Posts: 2234 on topic Location: Australia

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Posted: Fri, 16. Mar 12, 20:38 Post subject: |
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| bluenog143 wrote: |
| Just wondering since this mod is porting to AP are there going to be any new benefits like taking advantage of new AI for M7M's, AI ship retreats, etc. |
AI Logic for X-Timelines was written from scratch
It has all the nice features including retreating, and emergency jumping, as well as getting repaired and returning to battle
Evil AI is Evil... And Smart... Evil... Watch your back when we release *shifty eyes*
No one is safe! Whats lurking behind the gate.... ITS A TRAP!
_________________
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bluenog143
Joined: 26 Oct 2011 Posts: 617 on topic

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Posted: Fri, 16. Mar 12, 21:58 Post subject: |
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Cool man 
_________________
^Both sigs are the same with the same link, they just have different colors.
| SinisterDeath wrote: |
This reminds me of something...
"I don't believe in GoD, but GoD sure believes in blowing up my factories."
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TrixX

Joined: 18 Aug 2010 Posts: 1893 on topic

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Posted: Sat, 17. Mar 12, 05:55 Post subject: |
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Evil power pole making me lose power for the weekend
I had to go have an impromptu LAN at my sister's to get net
Anyway, word on the street is that rebalance is coming along nicely after a few brick walls and court appearances. Keep an eye on this thread over the next few weeks 
_________________ "If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
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mr.bear

Joined: 11 Dec 2010 Posts: 352 on topic Location: UK

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Posted: Sat, 17. Mar 12, 17:34 Post subject: |
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hey TrixX,
Sorry dude, I'm only here to spam your thread I've posted a thread here of a script pack i've written with fancy menu graphics that I'm gonna release a library for - so anyone can incorporate them into their script/mod if they feel it's appropriate. I'm just posting a heads-up in the popular script/mod package threads so authors can investigate and see if they're interested. Hit me up with any questions.
_________________ Rapunzel, Rapunzel, let down your bear... |
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TrixX

Joined: 18 Aug 2010 Posts: 1893 on topic

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Posted: Sun, 18. Mar 12, 05:40 Post subject: |
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That's Jack08's and Litcube's areas of interest. I just do the UI/FX gfx and balancing...
I'm sure they've seen your work so far and it's their choice on how and whether to implement things like that 
_________________ "If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
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mr.bear

Joined: 11 Dec 2010 Posts: 352 on topic Location: UK

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Posted: Sun, 18. Mar 12, 12:19 Post subject: |
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| TrixX wrote: |
That's Jack08's and Litcube's areas of interest. I just do the UI/FX gfx and balancing...
I'm sure they've seen your work so far and it's their choice on how and whether to implement things like that  |
I should apologise mate, I posted here without actually looking at your mod. Jack08 showed me a screenshot of the bespoke interface you've created and I was blown away. Lesson learnt.
_________________ Rapunzel, Rapunzel, let down your bear... |
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Jack08

Joined: 25 Dec 2005 Posts: 2234 on topic Location: Australia

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Posted: Tue, 20. Mar 12, 08:06 Post subject: |
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Life is Chaos; Chaos is Life.
(Click to enlarge)
_________________
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