EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[Mod-AP][In-Dev] X-Timelines: The Syndicate
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 13, 14, 15 ... 36, 37, 38  Next
View previous topic :: View next topic
Author Message
Vayde





Joined: 06 Feb 2004
Posts: 646 on topic
Location: England,UK
Thank you for registering your game
PostPosted: Sun, 11. Mar 12, 22:57    Post subject: Reply with quote Print

Yeah 'Idea' is a very skilled guy and I made no mention of the S word so don't bend my point please. To be totally none cryptic, you dropped the TC community in favour of the AP community by porting the mod across to AP.
That was my reference to the TC community being kicked in the bollocks.

Bearing that in mind with my next comment I was merely asking if you planned to do the same to the AP community given your current track record.


_________________
DDTC


Please visit us at the DDTC Forums
Back to top
View user's profile Send private message
TrixX





Joined: 18 Aug 2010
Posts: 1893 on topic

Thank you for registering your game
PostPosted: Mon, 12. Mar 12, 05:19    Post subject: Reply with quote Print

He is indeed very skillful.

Now stop with the inferring that we kicked anyone in the balls. We gave the reasons already for the update to AP, I'm not going to reiterate them.

We are just under a lot of stress to get this finished. It doesn't really help with snide attacks against our honour...


_________________
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson


Back to top
View user's profile Send private message
Jumee





Joined: 29 Oct 2011
Posts: 2145 on topic

Thank you for registering your game
PostPosted: Mon, 12. Mar 12, 05:22    Post subject: Reply with quote Print

good to know that the new race will get included, and that you found a textures guy for it, wish I had some modding skills Razz Razz

Back to top
View user's profile Send private message
Jack08





Joined: 25 Dec 2005
Posts: 2234 on topic
Location: Australia
Thank you for registering your game
PostPosted: Mon, 12. Mar 12, 06:23    Post subject: Reply with quote Print

Quote:

Bearing that in mind with my next comment I was merely asking if you planned to do the same to the AP community given your current track record.


What?... Im not sure what your saying, thres no were left to port it to.

And XTL willl not be porting to X:R because, well.. thats imposable

TC is junk, AP isnt (from an engine point of view)... Its that simple, we cannot support both versions of the game due to technical reasons, XTL is not your standard mod - XTL will be XTL, no matter what exe it ends up running from.

I stil dont understand why your being so negative tword AP, There are no distinct comunnitys here, the TC and AP communities are the same community.


_________________
Back to top
View user's profile Send private message Visit poster's website
Requiemfang





Joined: 16 Jul 2009
Posts: 2371 on topic

Thank you for registering your game
PostPosted: Mon, 12. Mar 12, 16:37    Post subject: Reply with quote Print

There is also the fact that XTL takes place in a whole new universe and not in the X-universe. Well that is in later versions once the kinks and bugs are smoothed and eradicated.


_________________
Back to top
View user's profile Send private message
Jack08





Joined: 25 Dec 2005
Posts: 2234 on topic
Location: Australia
Thank you for registering your game
PostPosted: Mon, 12. Mar 12, 20:38    Post subject: Reply with quote Print

Requiemfang wrote:
There is also the fact that XTL takes place in a whole new universe and not in the X-universe. Well that is in later versions once the kinks and bugs are smoothed and eradicated.


If we actually get that far, we may end up having to stick with a modified vanilla universe due to our universe person sms_747 leaving the team to go to university. Unfotunaly our new universe wasent quite finihed and we dont really know where to start to try and finish it Very Happy

May have to start again on it


_________________
Back to top
View user's profile Send private message Visit poster's website
Requiemfang





Joined: 16 Jul 2009
Posts: 2371 on topic

Thank you for registering your game
PostPosted: Tue, 13. Mar 12, 02:24    Post subject: Reply with quote Print

Pretty sure you can find someone to replace the spot... there are more people out there who know how to edit the universe or make a new universe compared to the amount of people out there who know how to script the MD script Laughing


_________________
Back to top
View user's profile Send private message
bluenog143





Joined: 26 Oct 2011
Posts: 617 on topic

Thank you for registering your game
PostPosted: Fri, 16. Mar 12, 20:33    Post subject: Reply with quote Print

Just wondering since this mod is porting to AP are there going to be any new benefits like taking advantage of new AI for M7M's, AI ship retreats, etc.


_________________


^Both sigs are the same with the same link, they just have different colors.
SinisterDeath wrote:
This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Back to top
View user's profile Send private message
Jack08





Joined: 25 Dec 2005
Posts: 2234 on topic
Location: Australia
Thank you for registering your game
PostPosted: Fri, 16. Mar 12, 20:38    Post subject: Reply with quote Print

bluenog143 wrote:
Just wondering since this mod is porting to AP are there going to be any new benefits like taking advantage of new AI for M7M's, AI ship retreats, etc.


AI Logic for X-Timelines was written from scratch

It has all the nice features including retreating, and emergency jumping, as well as getting repaired and returning to battle Twisted Evil

Evil AI is Evil... And Smart... Evil... Watch your back when we release *shifty eyes*



No one is safe! Whats lurking behind the gate.... ITS A TRAP!


_________________
Back to top
View user's profile Send private message Visit poster's website
bluenog143





Joined: 26 Oct 2011
Posts: 617 on topic

Thank you for registering your game
PostPosted: Fri, 16. Mar 12, 21:58    Post subject: Reply with quote Print

Cool man Very Happy


_________________


^Both sigs are the same with the same link, they just have different colors.
SinisterDeath wrote:
This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Back to top
View user's profile Send private message
TrixX





Joined: 18 Aug 2010
Posts: 1893 on topic

Thank you for registering your game
PostPosted: Sat, 17. Mar 12, 05:55    Post subject: Reply with quote Print

Evil power pole making me lose power for the weekend Surprised

I had to go have an impromptu LAN at my sister's to get net Laughing

Anyway, word on the street is that rebalance is coming along nicely after a few brick walls and court appearances. Keep an eye on this thread over the next few weeks Very Happy


_________________
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson


Back to top
View user's profile Send private message
mr.bear





Joined: 11 Dec 2010
Posts: 352 on topic
Location: UK
Thank you for registering your game
PostPosted: Sat, 17. Mar 12, 17:34    Post subject: Reply with quote Print

hey TrixX,

Sorry dude, I'm only here to spam your thread Smile I've posted a thread here of a script pack i've written with fancy menu graphics that I'm gonna release a library for - so anyone can incorporate them into their script/mod if they feel it's appropriate. I'm just posting a heads-up in the popular script/mod package threads so authors can investigate and see if they're interested. Hit me up with any questions.


_________________
Rapunzel, Rapunzel, let down your bear...
Back to top
View user's profile Send private message Visit poster's website
TrixX





Joined: 18 Aug 2010
Posts: 1893 on topic

Thank you for registering your game
PostPosted: Sun, 18. Mar 12, 05:40    Post subject: Reply with quote Print

That's Jack08's and Litcube's areas of interest. I just do the UI/FX gfx and balancing...

I'm sure they've seen your work so far and it's their choice on how and whether to implement things like that Smile


_________________
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson


Back to top
View user's profile Send private message
mr.bear





Joined: 11 Dec 2010
Posts: 352 on topic
Location: UK
Thank you for registering your game
PostPosted: Sun, 18. Mar 12, 12:19    Post subject: Reply with quote Print

TrixX wrote:
That's Jack08's and Litcube's areas of interest. I just do the UI/FX gfx and balancing...

I'm sure they've seen your work so far and it's their choice on how and whether to implement things like that Smile


I should apologise mate, I posted here without actually looking at your mod. Jack08 showed me a screenshot of the bespoke interface you've created and I was blown away. Lesson learnt.


_________________
Rapunzel, Rapunzel, let down your bear...
Back to top
View user's profile Send private message Visit poster's website
Jack08





Joined: 25 Dec 2005
Posts: 2234 on topic
Location: Australia
Thank you for registering your game
PostPosted: Tue, 20. Mar 12, 08:06    Post subject: Reply with quote Print

Life is Chaos; Chaos is Life.


(Click to enlarge)


_________________
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 13, 14, 15 ... 36, 37, 38  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sun, 26. May 13, 00:36

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.35343 seconds, sql queries = 74