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Would you enjoy playing this conversion for Rebirth based on A Galaxy Unknown?
Yes
10%
 10%  [ 2 ]
No
47%
 47%  [ 9 ]
Depends on the quality of the conversion
42%
 42%  [ 8 ]
Total Votes : 19

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Sojuro





Joined: 27 Sep 2011



PostPosted: Wed, 7. Mar 12, 00:44    Post subject: Universe and speed questions Reply with quote Print

I'm working on a total conversion idea for Rebirth based on a sci-fi series that I'm reading, A Galaxy Unknown. If you haven't read these books you should, I've read all current eight books in two weeks and can't get it out of my mind even though I've read three different stories since.

Now in order for it to truly work I wanted to know if the universe is one continues area like Fallen Earth is. Is my understanding correct in this?

The reason I was wondering this is that in the series they have FTL drives for fast travel from system to system.
Speeds in series:
Plus-1 is 1kps (max 100kps)
Sub-Light-1 is 1k kps (inner system speeds, max 100k kps)
Light-1 is 299,792.458 (normally for system to system, max Light-450)

I would have to speculate that there is a normal combat/station approach speeds of m/s as well but it is not mentioned in the books specifically.

My hopes are to create a conversion that people would enjoy that have read this series. That and be able to finish it before the two new books come out this year Very Happy

I've also added a poll to see how many people would enjoy playing a conversion based off the series.

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nap_rz





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PostPosted: Wed, 7. Mar 12, 02:49    Post subject: Reply with quote Print

the game isn't even out yet and it's going to be a total conversion of the old X games... this idea sound stupid TBH... let's play and see Rebirth first before thinking a total conversion mod.

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Sojuro





Joined: 27 Sep 2011



PostPosted: Wed, 7. Mar 12, 03:14    Post subject: Reply with quote Print

nap_rz wrote:
the game isn't even out yet and it's going to be a total conversion of the old X games... this idea sound stupid TBH... let's play and see Rebirth first before thinking a total conversion mod.


WTF are you talking about a total conversion based on older X games? A Galaxy Unknown is a sci-fi series written by Thomas DePrima. You should of looked that up before speaking.

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nap_rz





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PostPosted: Wed, 7. Mar 12, 03:49    Post subject: Reply with quote Print

Sojuro wrote:
nap_rz wrote:
the game isn't even out yet and it's going to be a total conversion of the old X games... this idea sound stupid TBH... let's play and see Rebirth first before thinking a total conversion mod.


WTF are you talking about a total conversion based on older X games? A Galaxy Unknown is a sci-fi series written by Thomas DePrima. You should of looked that up before speaking.


total conversion = unlike the original / previous

rebirth is going to be unlike previous X games in every way, so rebirth = total conversion of previous x games

now the game isn't even out yet, and we don't really know when it's going to be released, it may not be released in this year too

give rebirth a chance first before thinking a total conversion mod, it is stupid to think too much about a total conversion mod when the supposedly very drastically different new game called rebirth is not even out yet.

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Sojuro





Joined: 27 Sep 2011



PostPosted: Wed, 7. Mar 12, 04:01    Post subject: Reply with quote Print

nap_rz wrote:
Sojuro wrote:
nap_rz wrote:
the game isn't even out yet and it's going to be a total conversion of the old X games... this idea sound stupid TBH... let's play and see Rebirth first before thinking a total conversion mod.


WTF are you talking about a total conversion based on older X games? A Galaxy Unknown is a sci-fi series written by Thomas DePrima. You should of looked that up before speaking.


total conversion = unlike the original / previous

rebirth is going to be unlike previous X games in every way, so rebirth = total conversion of previous x games

now the game isn't even out yet, and we don't really know when it's going to be released, it may not be released in this year too

give rebirth a chance first before thinking a total conversion mod, it is stupid to think too much about a total conversion mod when the supposedly very drastically different new game called rebirth is not even out yet.


So just because it's not out yet people shouldn't think about modding it? You have no clue then. There are people that think about modding games even when games are just in development. That's why some people get ahead with their mods. And by the way, your definition of total conversion is incorrect. A total conversion is a complete change in a game from what it was originally sold as. Rebirth is not a total conversion of older X games but a continuation of the story.

Like I said before, you really should look up information before spewing stupidity.

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Nyax





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PostPosted: Wed, 7. Mar 12, 19:27    Post subject: Reply with quote Print

Cool it down guys, no need to start slinging insults.

nap_rz does have a point Sojuro. It's very early to be thinking about creating total conversions based on rebirth. For starters we don't even know if the game will be modable. It's highly likely that it will be of course, but until the game is actually out (and we have no idea when that will be) you will have no idea what pieces you will have to work with, No real idea what the capabilities of the engine are.
The game may come out with a system already in place that's very similar to what you're talking about, or in may come with a system entirely incompatible with what you want to do.
The game may be so fantastic you never want to apply a single mod, or so terrible that you never want to play it again, let alone mod it.

No reason you can't think about possible projects of course but there's no point even begining to think about any specifics until the game is out so that you know what you have to work with and know what is and isn't possible.

I'd suggest think about ways of applying your idea to TC or AP for the time being.


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Sojuro





Joined: 27 Sep 2011



PostPosted: Wed, 7. Mar 12, 21:08    Post subject: Reply with quote Print

Nyax wrote:
Cool it down guys, no need to start slinging insults.

nap_rz does have a point Sojuro. It's very early to be thinking about creating total conversions based on rebirth. For starters we don't even know if the game will be modable. It's highly likely that it will be of course, but until the game is actually out (and we have no idea when that will be) you will have no idea what pieces you will have to work with, No real idea what the capabilities of the engine are.
The game may come out with a system already in place that's very similar to what you're talking about, or in may come with a system entirely incompatible with what you want to do.
The game may be so fantastic you never want to apply a single mod, or so terrible that you never want to play it again, let alone mod it.

No reason you can't think about possible projects of course but there's no point even begining to think about any specifics until the game is out so that you know what you have to work with and know what is and isn't possible.

I'd suggest think about ways of applying your idea to TC or AP for the time being.


I've modded games for over 20 yrs. I've worked with players on mods that were started where all we had was a demo, back when demos were actually made. I've even modded games that weren't even modable. Most of the popular mods are actually started with ideas even before the game is released. And this is what I'm doing, just coming up with ideas.

Towards your suggestion of using TC/AP that is already in the works but I thought I ask a question about Rebirth. That is alright to ask a question about the future game? You do know that all projects are started with ideas even if you can't put them to practice?

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Nanook
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PostPosted: Wed, 7. Mar 12, 22:26    Post subject: Reply with quote Print

As Nyax suggested, let's keep our cool. No more 'stupid' comments, or this thread goes into the depths in a hurry, along with formal warnings to the involved parties.


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Sojuro





Joined: 27 Sep 2011



PostPosted: Wed, 7. Mar 12, 23:45    Post subject: Reply with quote Print

Nanook wrote:
As Nyax suggested, let's keep our cool. No more 'stupid' comments, or this thread goes into the depths in a hurry, along with formal warnings to the involved parties.


I'm sorry Nanook and pretty sure there are other things you'd rather be doing.

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Ravna



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PostPosted: Thu, 8. Mar 12, 00:03    Post subject: Reply with quote Print

How can you work on something that you don't know yet ?
No specs have been posted, it could be written in a completely new format.
Maybe it features an API in C#, maybe it requires DLL plugins . . .
They could have shifted from XML to Lua, who knows - I don't and you don't either.
Maybe it isn't modable at all . .
Maybe it's so good we all simply love it as it is.

Why not wait until it's out ?

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Sojuro





Joined: 27 Sep 2011



PostPosted: Thu, 8. Mar 12, 00:54    Post subject: Reply with quote Print

Ravna wrote:
How can you work on something that you don't know yet ?
No specs have been posted, it could be written in a completely new format.
Maybe it features an API in C#, maybe it requires DLL plugins . . .
They could have shifted from XML to Lua, who knows - I don't and you don't either.
Maybe it isn't modable at all . .
Maybe it's so good we all simply love it as it is.

Why not wait until it's out ?


Just because it's not out doesn't mean you can't work out ideas. I remember a bunch of my gaming buddies were sitting around thinking how cool it would be to be able to play with hundreds of people online back when all we had was direct play. That was a few yrs before the public got access to the internet and the only access to game patches and updates was via BBS. And look, a decade or so later MMOs came into existence.

Just because you don't have access to something doesn't mean you should forget about it. If we did that we would never advance in technology. I can guaranty the devs were thinking about a system that they are currently working on when they were working on TC.

Maybe it isn't modable at all . .
If it's not then all I wasted was time thinking about using the engine and nothing more. The ideas I can keep while I search for an engine that would work.

Maybe it's so good we all simply love it as it is.
Point out one PC game that hasn't been modded. Even MMOs get modded even if it is only the UI. We as humans can't leave well enough alone. Plus a Total Conversion has nothing to do with the game the devs built but is a new game using the engine of that game.

To help you, Nyax, and nap_rz
Total Conversion - mods that create an entirely new game
Not to be confused with
Partial Conversions - add new content to the underlying game

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nap_rz





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PostPosted: Thu, 8. Mar 12, 02:44    Post subject: Reply with quote Print

Nyax wrote:
Cool it down guys, no need to start slinging insults.

nap_rz does have a point Sojuro. It's very early to be thinking about creating total conversions based on rebirth. For starters we don't even know if the game will be modable. It's highly likely that it will be of course, but until the game is actually out (and we have no idea when that will be) you will have no idea what pieces you will have to work with, No real idea what the capabilities of the engine are.
The game may come out with a system already in place that's very similar to what you're talking about, or in may come with a system entirely incompatible with what you want to do.
The game may be so fantastic you never want to apply a single mod, or so terrible that you never want to play it again, let alone mod it.

No reason you can't think about possible projects of course but there's no point even begining to think about any specifics until the game is out so that you know what you have to work with and know what is and isn't possible.

I'd suggest think about ways of applying your idea to TC or AP for the time being.


firstly, I'm sorry if I was too blunt and offending... my point is not just that, why I likened Rebirth to a total conversion of the old X games, it's because Rebirth is going to be a whole new game unlike anything we've seen before in the series, and it's even not out yet.

for me personally, thinking about a total conversion of a new game that we've never experience before and at this early time when we don't know much about the new game has to offer, is basically like dismissing the game early like it's nothing, it's like insulting the creator... Rolling Eyes

don't you see? if Rebirth is something like X3AP what to previous X3 series, it would be make sense to start thinking about total conversion before the game out... but it is not.

besides, why don't you want to experience Rebirth first? this whole talk about total conversion for me indicate that somehow you don't like Rebirth even when you don't know what it is like...

and if you have vast experience in modding, you'd probably better to try your idea on something like free freespace engine, it's already exist, and you can probably convince some experienced modders to join your cause Idea

that's it, sorry if I'm just being opposition... I may not comment about this anymore...

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Sojuro





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PostPosted: Thu, 8. Mar 12, 03:52    Post subject: Reply with quote Print

Quote:

firstly, I'm sorry if I was too blunt and offending...


Don't apologize to me, I didn't take offense. But apparently the others have. I was just stating a fact in your knowledge of what a Total Conversion is.

Quote:
it's because Rebirth is going to be a whole new game unlike anything we've seen before in the series, and it's even not out yet.


This is the definition of a new game. With hope you'll see things never in previous games. Otherwise what would the point of a new game be?

Quote:
for me personally, thinking about a total conversion of a new game that we've never experience before and at this early time when we don't know much about the new game has to offer


This is because of you lack of knowing what a total conversion is. A group or individual that does a total conversion has nothing against the original game. They just see other stories that the game's engine can play out.

For example, Valve put out a game, can't remember the name for the life of me, and soon after many total conversions spawned from that game. Does this take away from the original game? No, it actually enhances it because you need the original game to play the Total Conversion. And those people may even play the original first.

Quote:
why don't you want to experience Rebirth first?


Who said I didn't? I sure didn't. All I said was I had an idea for a total conversion based on a series that I can't seem to get out of my head. Besides, you can't actually work on a mod in any form without playing the game and I enjoy the story of the X Universe.

Quote:
and if you have vast experience in modding, you'd probably better to try your idea on something like free freespace engine, it's already exist, and you can probably convince some experienced modders to join your cause


Never looked into that. Choosing the right platform for a game you just don't go around and pluck any engine. It has to be the right one and I enjoy what the devs here have put out so far. Plus another thing for using open source engines you also normally need the full blown version of 3ds Max. Not sure bout you but I can't afford $3k. Plus it's way too in depth that I want to work with. I'm not again dealing with issues you get with open source engines.

Quote:
that's it, sorry if I'm just being opposition


No probs. You're a gamer not a modder.

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Alan Phipps
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PostPosted: Thu, 8. Mar 12, 13:11    Post subject: Reply with quote Print

The OP wrote: "No probs. You're a gamer not a modder." I think that encapsulates the conflicts above. This thread was posted on a gamers' forum rather than a S&M modders' forum - which is hardly surprising as the game is not imminent and has no such forum yet. Maybe any hypothetical Rebirth modding potential should be in Off-Topic discussion just for now.

If it is to stay here, please all keep the above in mind when interacting.


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Sojuro





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PostPosted: Thu, 8. Mar 12, 17:04    Post subject: Reply with quote Print

Alan Phipps wrote:
The OP wrote: "No probs. You're a gamer not a modder." I think that encapsulates the conflicts above. This thread was posted on a gamers' forum rather than a S&M modders' forum - which is hardly surprising as the game is not imminent and has no such forum yet. Maybe any hypothetical Rebirth modding potential should be in Off-Topic discussion just for now.

If it is to stay here, please all keep the above in mind when interacting.


Actually my post was a two parter. The first part of my post, I was asking the devs about Rebirth. The second part was talking about a potential mod and the reason why I was asking about Rebirth.

The problem is everybody focused on a single part of the post and not the entire post which apparently includes you.

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