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[TC] Having Commanded AI Ships Use Front Turrets?
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HateDread





Joined: 26 Feb 2012

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PostPosted: Tue, 28. Feb 12, 11:45    Post subject: [TC] Having Commanded AI Ships Use Front Turrets? Reply with quote Print

Hey all,

Pretty obvious from the title, but now an example;

My Split Panther with 8x IBL in the front turret, vs 2 Xenon Qs. I order it to attack one of them, and it just flys towards them, as they fly towards it, and they all get jumbled up together, usually without having my Panther facing towards them. How do I make this occur? Otherwise the Panther can't beat them Sad

(This is because I'll be flying a Spitfyre along with a fighter wing for support, at the same time).

Cheers.
- HateDread.

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jkjklkl





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PostPosted: Tue, 28. Feb 12, 12:15    Post subject: Reply with quote Print

You have to set individual turret commands from the ship's command console.

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HateDread





Joined: 26 Feb 2012

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PostPosted: Tue, 28. Feb 12, 12:27    Post subject: Reply with quote Print

I have - what should I set the front turret to? I had it to 'Attack my target', thinking that it'd attack the ship's target, I.e. the Xenon Q I tell it to attack.

None of the turret commands will change how the Panther physically moves/engages the enemies, though. How does everyone else coordinate/position their capitals correctly? Sad

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pulzarokkit





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modified
PostPosted: Tue, 28. Feb 12, 12:31    Post subject: Reply with quote Print

edit;
wtf did i see tiger, scratch my post


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Last edited by pulzarokkit on Tue, 28. Feb 12, 12:36; edited 1 time in total
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HateDread





Joined: 26 Feb 2012

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PostPosted: Tue, 28. Feb 12, 12:32    Post subject: Reply with quote Print

Ah, but I did say the Panther? This is where all of my issues are occurring! (Although you did pick me up my error - I meant 6 x IBL, not Cool.

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Master of the Blade





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PostPosted: Tue, 28. Feb 12, 12:33    Post subject: Reply with quote Print

If I want a capital to stay still while pointed at an enemy, I tell it to attack, thn immediately tell it to stop all commands. With a front turret on 'attack enemies' this means it will keep its most damaging weapons on the enemy for longer.

Unfortunately the AI is too incompetent to avoid capital furballs like the one you described in your first post, so there's not really any other way to prevent it. Even then, if it takes a hit it will automatically run attack scripts and does that anyway.

To be fair, though, do you expect your one AI controlled frigate to defeat two AI controlled frigates? Even with you in a Spitfyre the damage the Q can deal to capital enemies is huge, and the AI doesn't know how to dodge.


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Triaxx2





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PostPosted: Tue, 28. Feb 12, 12:51    Post subject: Reply with quote Print

Don't get me wrong, I like the Panther, but it's a bit of a fatty for AI engagements. Don't leave it unless it's got support. Rather than just relying on it's own guns, give it nice heavy fighter wings, like Falcon Haulers to engage and distract the enemy. Ten F. Haulers on protect ship can mean the difference between easy victory, and acquiring a new ship.


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HateDread





Joined: 26 Feb 2012

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PostPosted: Tue, 28. Feb 12, 13:11    Post subject: Reply with quote Print

Triaxx2 wrote:
Don't get me wrong, I like the Panther, but it's a bit of a fatty for AI engagements. Don't leave it unless it's got support. Rather than just relying on it's own guns, give it nice heavy fighter wings, like Falcon Haulers to engage and distract the enemy. Ten F. Haulers on protect ship can mean the difference between easy victory, and acquiring a new ship.


I see what you're saying. I've managed to take at least one of the Qs down before, and that's -with- the stupid Panther's piloting. I think if it actually pointed its turrets forward, it'd win. I just find it hard to believe that everyone with big capital fleets don't have this problem that much?

(Also, from your post above; what heavy fighters do you recommend? I'm using wings of 8 Nova Raiders with 8 x HEPTs each).

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Jumee





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PostPosted: Tue, 28. Feb 12, 13:16    Post subject: Reply with quote Print

HateDread wrote:
Triaxx2 wrote:
Don't get me wrong, I like the Panther, but it's a bit of a fatty for AI engagements. Don't leave it unless it's got support. Rather than just relying on it's own guns, give it nice heavy fighter wings, like Falcon Haulers to engage and distract the enemy. Ten F. Haulers on protect ship can mean the difference between easy victory, and acquiring a new ship.


I see what you're saying. I've managed to take at least one of the Qs down before, and that's -with- the stupid Panther's piloting. I think if it actually pointed its turrets forward, it'd win. I just find it hard to believe that everyone with big capital fleets don't have this problem that much?

(Also, from your post above; what heavy fighters do you recommend? I'm using wings of 8 Nova Raiders with 8 x HEPTs each).


Eclipses or Falcon Vanguards

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Master of the Blade





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PostPosted: Tue, 28. Feb 12, 13:21    Post subject: Reply with quote Print

Eclipse is very expensive to use as a standard carrier ship. Like Triaxx2 suggested, Falcon Haulers are a popular choice for low cost, heavy shielding and good versatility, Nova Raiders also work fine. For anticapital work, deca.cefas from the Aldrin shipyards mount the devastating PM/AMLs, but are quite fragile and the weapons are ridiculously expensive, so they'd be a smaller, 'special ops' wing if you chose to use them.


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If you want to prove a point, the Vidar will provide a perfectly acceptable alternative to the average fleet. and it's practically free.

If at first you don't succeed, delegate the job to a minion.

*point* HAAAX! *CRT throw* I'm not immature at all...
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zazie



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PostPosted: Tue, 28. Feb 12, 13:21    Post subject: Reply with quote Print

HateDread wrote:
what heavy fighters do you recommend?
Best bet: Notus Hauler. It has 5*25 MJ-shielding, decent speed (169 m/s), good rates for Shield Generator, Laser Energy and Reloading, 255 L-cargo hold and two Turrets. They can use PBG, so they practically never run out of energy.

You have to build them in the PHQ though - or to cap them, what seems to be difficult in some games.

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Jumee





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PostPosted: Tue, 28. Feb 12, 13:23    Post subject: Reply with quote Print

Master of the Blade wrote:
Eclipse is very expensive to use as a standard carrier ship. Like Triaxx2 suggested, Falcon Haulers are a popular choice for low cost, heavy shielding and good versatility, Nova Raiders also work fine. For anticapital work, deca.cefas from the Aldrin shipyards mount the devastating PM/AMLs, but are quite fragile and the weapons are ridiculously expensive, so they'd be a smaller, 'special ops' wing if you chose to use them.


yeah I sort of assumed that anyone doing carrier operation is filthy rich Very Happy out of cheap ships solano's can do wonders also asp's and pike's

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Triaxx2





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PostPosted: Tue, 28. Feb 12, 13:34    Post subject: Reply with quote Print

Pikes are utterly AMAZING as carrier fighters. Fast, short, cheap. I've seen them swamp under Q's, and a Tiger.


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HateDread





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PostPosted: Tue, 28. Feb 12, 14:15    Post subject: Reply with quote Print

And would your suggestions mean that I'm going down the wrong path with Nova raiders with 8 x HEPTs, and a PAC for missiles? This is for supporting my Panther. And any good, yet cheapish interceptor ships?

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Master of the Blade





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PostPosted: Tue, 28. Feb 12, 14:25    Post subject: Reply with quote Print

Pikes are cheap and effective (I always forget about the M4 class, but the Pike is definitely worth it). Solanos are extremely cheap and effective to the point of being overpowered. The Nova Raiders you already have are fine, but a general rule for carrier ships is to have high shielding and low speed, for best survivability and minimal kamikaze runs.


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If you want to prove a point, the Vidar will provide a perfectly acceptable alternative to the average fleet. and it's practically free.

If at first you don't succeed, delegate the job to a minion.

*point* HAAAX! *CRT throw* I'm not immature at all...
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