|
|
 |
View previous topic :: View next topic |
 |
|
|
|
|
Author |
Message |
|
|
|
|
|
HateDread
Joined: 26 Feb 2012
Location: Australia
|
Posted: Tue, 28. Feb 12, 11:45 Post subject: [TC] Having Commanded AI Ships Use Front Turrets? |
|
|
Hey all,
Pretty obvious from the title, but now an example;
My Split Panther with 8x IBL in the front turret, vs 2 Xenon Qs. I order it to attack one of them, and it just flys towards them, as they fly towards it, and they all get jumbled up together, usually without having my Panther facing towards them. How do I make this occur? Otherwise the Panther can't beat them
(This is because I'll be flying a Spitfyre along with a fighter wing for support, at the same time).
Cheers.
- HateDread.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
jkjklkl
Joined: 09 Sep 2007 Posts: 516 on topic

|
Posted: Tue, 28. Feb 12, 12:15 Post subject: |
|
|
You have to set individual turret commands from the ship's command console.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
HateDread
Joined: 26 Feb 2012
Location: Australia
|
Posted: Tue, 28. Feb 12, 12:27 Post subject: |
|
|
I have - what should I set the front turret to? I had it to 'Attack my target', thinking that it'd attack the ship's target, I.e. the Xenon Q I tell it to attack.
None of the turret commands will change how the Panther physically moves/engages the enemies, though. How does everyone else coordinate/position their capitals correctly? 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
pulzarokkit

Joined: 18 Aug 2006 Posts: 472 on topic Location: Xenon Space

 |
Posted: Tue, 28. Feb 12, 12:31 Post subject: |
|
|
edit;
wtf did i see tiger, scratch my post
_________________ ...All those moments will be lost in time, like tears in rain. Time to die....
Last edited by pulzarokkit on Tue, 28. Feb 12, 12:36; edited 1 time in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
HateDread
Joined: 26 Feb 2012
Location: Australia
|
Posted: Tue, 28. Feb 12, 12:32 Post subject: |
|
|
Ah, but I did say the Panther? This is where all of my issues are occurring! (Although you did pick me up my error - I meant 6 x IBL, not .
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Master of the Blade
Joined: 06 Feb 2009 Posts: 1861 on topic Location: the Next Level

|
Posted: Tue, 28. Feb 12, 12:33 Post subject: |
|
|
If I want a capital to stay still while pointed at an enemy, I tell it to attack, thn immediately tell it to stop all commands. With a front turret on 'attack enemies' this means it will keep its most damaging weapons on the enemy for longer.
Unfortunately the AI is too incompetent to avoid capital furballs like the one you described in your first post, so there's not really any other way to prevent it. Even then, if it takes a hit it will automatically run attack scripts and does that anyway.
To be fair, though, do you expect your one AI controlled frigate to defeat two AI controlled frigates? Even with you in a Spitfyre the damage the Q can deal to capital enemies is huge, and the AI doesn't know how to dodge.
_________________ If you want to prove a point, the Vidar will provide a perfectly acceptable alternative to the average fleet. and it's practically free.
If at first you don't succeed, delegate the job to a minion.
*point* HAAAX! *CRT throw* I'm not immature at all... |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Triaxx2
Joined: 29 Dec 2009 Posts: 5974 on topic

|
Posted: Tue, 28. Feb 12, 12:51 Post subject: |
|
|
Don't get me wrong, I like the Panther, but it's a bit of a fatty for AI engagements. Don't leave it unless it's got support. Rather than just relying on it's own guns, give it nice heavy fighter wings, like Falcon Haulers to engage and distract the enemy. Ten F. Haulers on protect ship can mean the difference between easy victory, and acquiring a new ship.
_________________ A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 4/15/2013
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
HateDread
Joined: 26 Feb 2012
Location: Australia
|
Posted: Tue, 28. Feb 12, 13:11 Post subject: |
|
|
| Triaxx2 wrote: |
| Don't get me wrong, I like the Panther, but it's a bit of a fatty for AI engagements. Don't leave it unless it's got support. Rather than just relying on it's own guns, give it nice heavy fighter wings, like Falcon Haulers to engage and distract the enemy. Ten F. Haulers on protect ship can mean the difference between easy victory, and acquiring a new ship. |
I see what you're saying. I've managed to take at least one of the Qs down before, and that's -with- the stupid Panther's piloting. I think if it actually pointed its turrets forward, it'd win. I just find it hard to believe that everyone with big capital fleets don't have this problem that much?
(Also, from your post above; what heavy fighters do you recommend? I'm using wings of 8 Nova Raiders with 8 x HEPTs each).
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Jumee
Joined: 29 Oct 2011 Posts: 2145 on topic

|
Posted: Tue, 28. Feb 12, 13:16 Post subject: |
|
|
| HateDread wrote: |
| Triaxx2 wrote: |
| Don't get me wrong, I like the Panther, but it's a bit of a fatty for AI engagements. Don't leave it unless it's got support. Rather than just relying on it's own guns, give it nice heavy fighter wings, like Falcon Haulers to engage and distract the enemy. Ten F. Haulers on protect ship can mean the difference between easy victory, and acquiring a new ship. |
I see what you're saying. I've managed to take at least one of the Qs down before, and that's -with- the stupid Panther's piloting. I think if it actually pointed its turrets forward, it'd win. I just find it hard to believe that everyone with big capital fleets don't have this problem that much?
(Also, from your post above; what heavy fighters do you recommend? I'm using wings of 8 Nova Raiders with 8 x HEPTs each). |
Eclipses or Falcon Vanguards
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Master of the Blade
Joined: 06 Feb 2009 Posts: 1861 on topic Location: the Next Level

|
Posted: Tue, 28. Feb 12, 13:21 Post subject: |
|
|
Eclipse is very expensive to use as a standard carrier ship. Like Triaxx2 suggested, Falcon Haulers are a popular choice for low cost, heavy shielding and good versatility, Nova Raiders also work fine. For anticapital work, deca.cefas from the Aldrin shipyards mount the devastating PM/AMLs, but are quite fragile and the weapons are ridiculously expensive, so they'd be a smaller, 'special ops' wing if you chose to use them.
_________________ If you want to prove a point, the Vidar will provide a perfectly acceptable alternative to the average fleet. and it's practically free.
If at first you don't succeed, delegate the job to a minion.
*point* HAAAX! *CRT throw* I'm not immature at all... |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
zazie

Joined: 07 Mar 2005 Posts: 2904 on topic

|
Posted: Tue, 28. Feb 12, 13:21 Post subject: |
|
|
| HateDread wrote: |
| what heavy fighters do you recommend? |
Best bet: Notus Hauler. It has 5*25 MJ-shielding, decent speed (169 m/s), good rates for Shield Generator, Laser Energy and Reloading, 255 L-cargo hold and two Turrets. They can use PBG, so they practically never run out of energy.
You have to build them in the PHQ though - or to cap them, what seems to be difficult in some games.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Jumee
Joined: 29 Oct 2011 Posts: 2145 on topic

|
Posted: Tue, 28. Feb 12, 13:23 Post subject: |
|
|
| Master of the Blade wrote: |
| Eclipse is very expensive to use as a standard carrier ship. Like Triaxx2 suggested, Falcon Haulers are a popular choice for low cost, heavy shielding and good versatility, Nova Raiders also work fine. For anticapital work, deca.cefas from the Aldrin shipyards mount the devastating PM/AMLs, but are quite fragile and the weapons are ridiculously expensive, so they'd be a smaller, 'special ops' wing if you chose to use them. |
yeah I sort of assumed that anyone doing carrier operation is filthy rich out of cheap ships solano's can do wonders also asp's and pike's
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Triaxx2
Joined: 29 Dec 2009 Posts: 5974 on topic

|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
HateDread
Joined: 26 Feb 2012
Location: Australia
|
Posted: Tue, 28. Feb 12, 14:15 Post subject: |
|
|
And would your suggestions mean that I'm going down the wrong path with Nova raiders with 8 x HEPTs, and a PAC for missiles? This is for supporting my Panther. And any good, yet cheapish interceptor ships?
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Master of the Blade
Joined: 06 Feb 2009 Posts: 1861 on topic Location: the Next Level

|
Posted: Tue, 28. Feb 12, 14:25 Post subject: |
|
|
Pikes are cheap and effective (I always forget about the M4 class, but the Pike is definitely worth it). Solanos are extremely cheap and effective to the point of being overpowered. The Nova Raiders you already have are fine, but a general rule for carrier ships is to have high shielding and low speed, for best survivability and minimal kamikaze runs.
_________________ If you want to prove a point, the Vidar will provide a perfectly acceptable alternative to the average fleet. and it's practically free.
If at first you don't succeed, delegate the job to a minion.
*point* HAAAX! *CRT throw* I'm not immature at all... |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
|
 |
|
|
|
|
|