X3AP version 2.0 – The war continues
Moderator: Moderators for English X Forum
X3AP version 2.0 – The war continues
We are pleased to announce that X3: Albion Prelude 2.0 is now available! The latest update includes two new mini-plots and a number of additional features and bugfixes.
One of the new mini-plots draws the Boron deeper into the war than ever before and provides the player with access to the mysterious Xenon HUB. The second re-introduces the secret Unfocussed Jumpdrive and the mighty Player Headquarters, the latter providing a new function to easily equip newly built or bought ships – a function that all fleet commanders will no doubt appreciate.
With the ongoing war and the associated investment in new assets, it's no surprise that the various races have come up with a new type of ship to support their war fleets. With version 2.0 the X-Universe sees the first examples of this new category of fast, light escort carrier. If you are too busy doing other things to follow the regular war reports, version 2.0 brings a function to disable these reports until you want to take part in the war again. In addition, new graphs give you a better overview of your property and your current progress. We also have good news for all Polish players, as X3AP version 2.0 will include a complete Polish text translation.
As well as adding new content and features, the latest development also eradicated some of the most annoying bugs. Amongst others, the problem of ships forgetting their commands and some related bugs with the Rapid Response fleets have been fixed. As usual the complete changelog can be found in the documents folder of your X3: Albion Prelude installation directory.
X3: Albion Prelude 2.0 is available now for download over Steam. The Steam client will automatically update your game to the latest version, provided it has not been configured to prevent this.
X3: Albion Prelude 2.0 Trailer - the war continues
[ external image ]
New Features and Improvements:
- New mini-plot: The HUB
- New mini-plot: Player HQ and UFJD
- New ships
- New graphs
- Added option to disable war reports
- Megalodon and Xenon I rebalanced and adjusted
- Introduced setup time for new lasertowers
- Made USC Baldric Miner available for purchase
- New sector music tracks in certain sectors
- Prevent purging all marines, so theres always some available
- Improved UI handling of typing repeated letters in text fields
- Improved graph axis display to use round numbers where possible
- Added minimum notoriety requirement for buying Lasertowers.
- Added achievements for new mini-plots
- Added war missions to stats export
- Added new script commands to support new graphs
- Added script command to get complex hangar of factory
- Added missing beacon, drone and mine classes to script editor class list
- Added <set_notoriety> action to Mission Director for setting notoriety between non-player races
- Added {object.realigntime@hub} variable for Mission Director for next available HUB gate realignment
- Added hue/saturation global parameters for "spare" races for use by modders
Fixes:
- Fixed more cases of stuck comms windows
- Fixed formatting of numbers in certain cases
- Fixed issues with missing voice when loading saved game in a different language
- Fixed attacked signal for Sector/Universe Trader
- Fixed weapon switching when going out of sector
- Fixed menu display for Defend Sector command
- Fixed RRF stopping ship commands when it shouldn't
- Fixed emergency jump and 100% shield recharge for RRF ships.
- Fixed duplicate actions when using Force option in Mission Director debug window
- Fixed duplicate events in Mission Director when a variable refers to the player ship
- Fixed changing of current sector background using <alter_sector> in Mission Director
One of the new mini-plots draws the Boron deeper into the war than ever before and provides the player with access to the mysterious Xenon HUB. The second re-introduces the secret Unfocussed Jumpdrive and the mighty Player Headquarters, the latter providing a new function to easily equip newly built or bought ships – a function that all fleet commanders will no doubt appreciate.
With the ongoing war and the associated investment in new assets, it's no surprise that the various races have come up with a new type of ship to support their war fleets. With version 2.0 the X-Universe sees the first examples of this new category of fast, light escort carrier. If you are too busy doing other things to follow the regular war reports, version 2.0 brings a function to disable these reports until you want to take part in the war again. In addition, new graphs give you a better overview of your property and your current progress. We also have good news for all Polish players, as X3AP version 2.0 will include a complete Polish text translation.
As well as adding new content and features, the latest development also eradicated some of the most annoying bugs. Amongst others, the problem of ships forgetting their commands and some related bugs with the Rapid Response fleets have been fixed. As usual the complete changelog can be found in the documents folder of your X3: Albion Prelude installation directory.
X3: Albion Prelude 2.0 is available now for download over Steam. The Steam client will automatically update your game to the latest version, provided it has not been configured to prevent this.
X3: Albion Prelude 2.0 Trailer - the war continues
[ external image ]
New Features and Improvements:
- New mini-plot: The HUB
- New mini-plot: Player HQ and UFJD
- New ships
- New graphs
- Added option to disable war reports
- Megalodon and Xenon I rebalanced and adjusted
- Introduced setup time for new lasertowers
- Made USC Baldric Miner available for purchase
- New sector music tracks in certain sectors
- Prevent purging all marines, so theres always some available
- Improved UI handling of typing repeated letters in text fields
- Improved graph axis display to use round numbers where possible
- Added minimum notoriety requirement for buying Lasertowers.
- Added achievements for new mini-plots
- Added war missions to stats export
- Added new script commands to support new graphs
- Added script command to get complex hangar of factory
- Added missing beacon, drone and mine classes to script editor class list
- Added <set_notoriety> action to Mission Director for setting notoriety between non-player races
- Added {object.realigntime@hub} variable for Mission Director for next available HUB gate realignment
- Added hue/saturation global parameters for "spare" races for use by modders
Fixes:
- Fixed more cases of stuck comms windows
- Fixed formatting of numbers in certain cases
- Fixed issues with missing voice when loading saved game in a different language
- Fixed attacked signal for Sector/Universe Trader
- Fixed weapon switching when going out of sector
- Fixed menu display for Defend Sector command
- Fixed RRF stopping ship commands when it shouldn't
- Fixed emergency jump and 100% shield recharge for RRF ships.
- Fixed duplicate actions when using Force option in Mission Director debug window
- Fixed duplicate events in Mission Director when a variable refers to the player ship
- Fixed changing of current sector background using <alter_sector> in Mission Director
This is one best thing that ever happened to X3, imo. What about all these rumors of EQ storage shrinkage? I am afraid to load my game now - Steam probably already updated it, what if I lose my precious trinkets stored @ HQ?the latter providing a new function to easily equip newly built or bought ships – a function that all fleet commanders will no doubt appreciate.
Kewl, Thnkx Egosoft for the weekend release, i thought it was coming out on monday..
When people say "it's always the last place you look". Of course it is. Why the hell would you keep looking after you've found it? Do people do this? Who and where are they?
Never tell your problems to anyone...20% don't care and the other 80% are glad you have them.
Never tell your problems to anyone...20% don't care and the other 80% are glad you have them.
No hub/HQ if you play Terran...
The Hub plot took up well over 50% of my time doing anything in X3 TC.
I much prefer playing Terran.
Do you see what I am getting at?
I appreciate the work on the patch and the weekend release, but that has removed half the game for every Terran player. Thanks but no thanks. I will continue to play TC exclusively.
There's a reason many people didn't play AP; It was for the HUB/HQ. This patch does absolutely nothing for those playing Terran. (Guess that's a good 50% of players maybe?)
The Hub plot took up well over 50% of my time doing anything in X3 TC.
I much prefer playing Terran.
Do you see what I am getting at?
I appreciate the work on the patch and the weekend release, but that has removed half the game for every Terran player. Thanks but no thanks. I will continue to play TC exclusively.
There's a reason many people didn't play AP; It was for the HUB/HQ. This patch does absolutely nothing for those playing Terran. (Guess that's a good 50% of players maybe?)
AMD FX 8core 8150 4.5ghz(overclocked)4x8gb ram, ATI Crossfire Radeon 7850HD x2. Sabertooth 990fx mobo
Re: Awesome!
Thx! Just works for me. But how can I start mini plots for HUB and PHQ?
TIA
TIA
See the items labelled 2.0 in the Survival Guide.N4N wrote:new ships? which are the new ships?
-
- Posts: 1939
- Joined: Sat, 14. Jun 08, 20:40