X Plugin Manager and SPK Tools for Mac v. 1.21 and AP Bonus Pack How-To (5/4/2012)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Glad to see it all worked out. So it was just the uninstall that did the trick, and not the file permissions?
Also, I should note that extracting SPKs with the spktool.exe is somewhat extraneous; the excellence of the Plugin Manager in installing scripts is such that you do not need to use the SPK tool unless you really want to get dirty with the install, moving files around, etc.
I hope any other Mac users that have installed this and had trouble have borne with us. Hopefully by now everything you need to do should be clearly stated in the opening post.
Also, I should note that extracting SPKs with the spktool.exe is somewhat extraneous; the excellence of the Plugin Manager in installing scripts is such that you do not need to use the SPK tool unless you really want to get dirty with the install, moving files around, etc.
I hope any other Mac users that have installed this and had trouble have borne with us. Hopefully by now everything you need to do should be clearly stated in the opening post.
-
- Posts: 1
- Joined: Sat, 21. Jan 12, 00:05
the active packages screen is visible on launch for > 1 second and then it goes away.
even if I quit and reload, it still dosen't show up.
does anyone else have this problem?
just incase it matters: mac osx 10.7.2 : 8g ram : 2.26ghz intel core 2 duo
ugg, I hate wine. not that I don't applaud it for what it offers to me as a mac user, but every time I try to use it in any form, I end up spending hours trying to get it to work, and then ragequitting.
even if I quit and reload, it still dosen't show up.
does anyone else have this problem?
just incase it matters: mac osx 10.7.2 : 8g ram : 2.26ghz intel core 2 duo
ugg, I hate wine. not that I don't applaud it for what it offers to me as a mac user, but every time I try to use it in any form, I end up spending hours trying to get it to work, and then ragequitting.
I've just been running through this, having got as far as placing the bonus pack .exe in the Tools folder, and come across a problem...
When trying to launch the command line tool (and now any of the tools and the plugin manager itself), I get the following error:
"Wineskin Error
ERROR! Launching wine server failed!No new
wineserver PID found!"
Any ideas? :/
Ta
When trying to launch the command line tool (and now any of the tools and the plugin manager itself), I get the following error:
"Wineskin Error
ERROR! Launching wine server failed!No new
wineserver PID found!"
Any ideas? :/
Ta
Ugh, sorry guys, I've been somewhat busy with college life so I haven't visited this stuff in a while. I'm still not sure what's causing the .NET problem with the listview of installed packages not showing, but I think it's relatively new, either with regard to the Plugin Manager or to some newer version of wine. This will require a bit of thinking.
With regard to the wineserver PID thing, could you guys provide a bit more context (when/how did it first start, etc.)
@Jaydaya: Really? I didn't notice any change in my install of the BP, but I guess I haven't thoroughly tested it since 1.1. Remind me, did you install the BP into the addons folder?
@svenje: This will likely work, but I advise caution, as you might accidentally install the BP inside the Plugin Manager wrapper itself, instead of in your game's install. Also, I think the wineskin Install Windows Program function may ask for the .exe to open when the wrapper is executed (although I'm not entirely certain), so if you do try this, make sure you link back to XPluginManager.exe
With regard to the wineserver PID thing, could you guys provide a bit more context (when/how did it first start, etc.)
@Jaydaya: Really? I didn't notice any change in my install of the BP, but I guess I haven't thoroughly tested it since 1.1. Remind me, did you install the BP into the addons folder?
@svenje: This will likely work, but I advise caution, as you might accidentally install the BP inside the Plugin Manager wrapper itself, instead of in your game's install. Also, I think the wineskin Install Windows Program function may ask for the .exe to open when the wrapper is executed (although I'm not entirely certain), so if you do try this, make sure you link back to XPluginManager.exe
Thanks, I'll try that this evening and report back. I'm running from the Direct2Mac version as the disc version doesn't yet have a standalone 3.2 update from VP but I have the dummy .exe in the right place I believe.svenje wrote:I downloaded the bonus pack.exe
started wine then install windows program.
The bonus pack.exe is a windows program so I choose that to install.
the destination was the folder where u put the "fake" X3ap.exe in.
if you bought it from app store it should be in
Contents >> Resources >> Data
@icEPiraka: the Wineserver PID error occured minutes before I posted. It was the first time I had ever installed it, the plugin manager or anything to do with modifying any game and it happened during the first run through of the instructions in the OP at the point of opening the command line tool.
Edit: I'm not too fussed with modifying the game past getting the bonus pack for CAG etc. so as long as I can get that running, I can live without having to access Cycrows whatsit.
Ta
D
-
- Posts: 125
- Joined: Mon, 14. Nov 05, 17:50
Help!
HELP PLEASE... !
I always got an error: That directory is locked....
screenshot: http://s1.directupload.net/file/d/2812/y39nbpde_png.htm
by the way I bought the game from AppStore.
Can someone tell me, where/how to unlock it?
Also I'm very happy that some people help the mac users
I always got an error: That directory is locked....
screenshot: http://s1.directupload.net/file/d/2812/y39nbpde_png.htm
by the way I bought the game from AppStore.
Can someone tell me, where/how to unlock it?
Also I'm very happy that some people help the mac users