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Trained marines mod
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Valkore





Joined: 15 Jan 2008
Posts: 36 on topic

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PostPosted: Tue, 14. Feb 12, 11:13    Post subject: Trained marines mod Reply with quote Print

Hello,

I've looked all over the modding forum and I have yet to find a script/mod that does the following: a place to buy trained marines. I don't care if I have to pay 5 million per marine I want to be able to hire professional mercenaries without the need to train them myself, it's ridiculous to have the money but no experienced mercs to hire.

Does anyone know of a script or mod that adds trained marines for sale around?

Cheers

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spitzfire





Joined: 22 Jan 2012
Posts: 11 on topic
Location: Virginia, USA
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PostPosted: Tue, 14. Feb 12, 22:13    Post subject: Reply with quote Print

I've actually started on something like this. It's still early days but I'm making progress. Smile

Here's where I describe what I'm trying to do...
http://forum.egosoft.com/viewtopic.php?t=217035&start=525

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DrBullwinkle





Joined: 17 Dec 2011
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modified
PostPosted: Wed, 15. Feb 12, 10:53    Post subject: Reply with quote Print

I know of at least one script that adds a single, secret, base where highly trained marines can be hired for half a million credits.

I can't tell you which script it is, because it is a secret!

(But try Race Response Fleets (RRF) for its other features. Nudge, nudge, wink, wink, say no more.) Wink


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Last edited by DrBullwinkle on Wed, 15. Feb 12, 20:33; edited 2 times in total
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LV
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PostPosted: Wed, 15. Feb 12, 13:16    Post subject: Reply with quote Print




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Valkore





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PostPosted: Wed, 15. Feb 12, 13:49    Post subject: Reply with quote Print

Thanks for the input, I will examine RRF in all possible ways, since I generally use it for my mid-game.

Cheers

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LV
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PostPosted: Wed, 15. Feb 12, 18:23    Post subject: Reply with quote Print

i need to create something for myself so i may send some raw cheat code your way to eye candy up

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DrBullwinkle





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PostPosted: Wed, 15. Feb 12, 19:35    Post subject: Reply with quote Print

Haha! Excellent pic, LV! Smile

LV wrote:
i need to create something for myself so i may send some raw cheat code your way to eye candy up


By all means, please share with the class. Smile

I have a feeling that there would be several people interested in something like that. I am curious why there are not more "community projects" on the Google Code site. After all, Google Code is intended for open source projects with multiple contributors.

As a side benefit, open-source projects would probably result in better scripts, because most authors have a specialty. Multiple authors increases the chance of symbiotic specialties. And, best of all, open source projects share the load of debug and maintenance, which nobody really *loves* to do.

(Yes, I know that scripts all share the source code, but people are not really encouraged to work on other author's scripts, even if they have "permission" to do so. That seems like a waste of talent to me. So it is more about encouraging collaboration.)


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LV
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PostPosted: Thu, 16. Feb 12, 20:25    Post subject: Reply with quote Print

have a play with
This ALP

will tell you the location of the new Special Marine Base on install and when you dock a TP to the station you get a choice of marines Wink


Feedback on pricing please, everything else appears to work


install manually, if you don't know how learn


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DrBullwinkle





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PostPosted: Thu, 16. Feb 12, 20:38    Post subject: Reply with quote Print

Thanks, LV!

1) Betty says, "Warning, this station cannot be boarded." She loops every 2,500 ms.

To fix this, I added the following to plugin.lv.merc.base.docked:

Code:
= wait 2500 ms
* ========================================
* BW: Test whether we are at the Special Marine Base.
$MarineBase = get global variable: name='lv.marine.base.g'
if $MarineBase == null
  msg "MarineBase debug: plugin.lv.merc.base.docked called before base exists." :
  return null
end
if $MarineBase != $base
  * Early exit
  return null
end
* ========================================
 
$tug = $base->find ship: class or type={TP 2030} race={Player} flags=[Find.Random] refobj=$base maxnum=1  with homebase=$anull


2) Prices seem a bit low. A 5-star Merc for $2.2M? He is worth twice that. How about double the price for all mercs, and only offer well-trained mercs? Is there really a need to have lightly trained mercs at the Special base?

3) Prices should have "," separators (or ".", or whatever).

4) The standard trading interface is easier to read, with the stars and the bioscanner interface. TBH, I prefer the RRF functionality. Why change?

5) There is a side-effect with your Long Range Scanner, both of which use this menu-that-pops-up-when-docking. The Long Range Scanner popup occurs *after* the Marine Base "ejects" your ship. I am not sure how to address that one.

6) I suppose that we have to know the location of the Special Marine Base for testing. However, I *loved* the fact that it is an undocumented Easter Egg in RRF! Surprises like that make the game noticeably better.

Special Marine Base 0.99.03


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Valkore





Joined: 15 Jan 2008
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PostPosted: Sun, 19. Feb 12, 03:11    Post subject: Reply with quote Print

Thanks a lot for all of this.

I don't think that 2.2 mil is too little for a 5 star marine. With Improved boarding script I lose marines like there's no tomorrow.

Any way to separate the marine base script from RRF? In the early game using RRF usually gets me killed either by pirate RRF or enemy race RRF. It would help my DID a lot Razz

Cheers

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DrBullwinkle





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PostPosted: Sun, 19. Feb 12, 04:06    Post subject: Reply with quote Print

Valkore wrote:
Any way to separate the marine base script from RRF?


That is exactly what the Special Marine Base test script does. I linked it in the message just before yours.

You must dock in a TP.

Let me know if you have any trouble with it.


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Valkore





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PostPosted: Mon, 20. Feb 12, 03:09    Post subject: Reply with quote Print

Script works exceptionally well so far. I'll let you know if any problems show.

Thanks a lot for this.

PS: 9 mill for a marine? huge Rolling Eyes

But I guess saved time is money Wink

Cheers

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LV
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PostPosted: Mon, 20. Feb 12, 16:57    Post subject: Reply with quote Print

i fixed a few bugs and uploaded a 1.0 version (see my sig)

cost wise as i said more guesswork than precision although any 100 attribute will double that cost and if 100 in fighting it's tripled.

I added some pods as well with a 300% markup Smile


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Valkore





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PostPosted: Mon, 20. Feb 12, 19:31    Post subject: Reply with quote Print

Thank yee, master of scripting. So far so good, will let you know if any nukes go off.

Cheers

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monk124us





Joined: 13 Feb 2012
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Location: MO, USA
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PostPosted: Tue, 21. Feb 12, 05:47    Post subject: Reply with quote Print

LV, whats the difference between Special Marine Barracks 1.0, and terran marines 1.4 found on your page? which one is better to use?

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