[MOD] [AP+TC] XRM 1.19f - IEX 1.2a Compatibility patch (23.04.2012)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 94
- Joined: Sun, 23. Jan 11, 14:45
[MOD] [AP+TC] XRM 1.19f - IEX 1.2a Compatibility patch (23.04.2012)
I love both the XRM mod and the TC/AP Environments mod, but unfortunately both modify the main game map and when both were used at the same time some content would not show up.
I found this unacceptable and so made a patch and combined both - ie all the changes from IEX are now in the XRM map so all can be seen in its full glory.
A note regarding gate positions: since version 1.2 gate positions modified in both XRM and IEX use the one that makes the greater change - ie can be from either mod and is furthest away from the center. Let me know of any weirdness you see with gates, this can easily be rectified with a simple script.
Requirements:
Terran Conflict 3.2 / Albion Prelude 2.0
IEX 1.2a - Please read the installation instructions!
XRM 1.19f - Please read the installation instructions!
How to install:
- This mod comes as a "fake patch".
- It must be installed after IEX and XRM.
STEP 1
Installation in Terran Conflict:
Extract the files and look at the dat/cat files you have in the main TC installation folder (in your Terran Conflict directory).
Installation in Albion Prelude:
Extract the files and look at the dat/cat files you have in the main AP installation folder (in your Terran Conflict\Addons directory).
STEP 2
Rename the extracted files to a bigger number than the last ones, i.e. if the last ones are 06.dat and 06.cat rename the extracted files to 07.dat and 07.cat.
Install order should be:
IEX
XRM
XRM additions (Like hullpacks etc. but NOT the Backgrounds pack!)
XRM/IEX compatibility patch
How to upgrade an existing save:
- Install everything (as in: all IEX required files and XRM and this patch) as per instructions above.
- Read and follow the XRM upgrade instructions exactly.
- NEW! Read the upgrade instructions for this compatibility patch and run the included script(s)!
- Enjoy!
Only use the patch for the IEX and XRM versions stated above!
I will strive to update this patch in a timely manner when new IEX/XRM versions come out. Until that patch is out, I suggest not updating your IEX/XRM install as some things will likely get lost or break if you do.
ALSO NOTE - JUST LIKE IEX AND XRM A GAME RESTART IS REQUIRED!
ALSO IF YOU UNINSTALL ANY OF THEM A GAME RESTART IS REQUIRED!
SO BASICALLY: START A NEW GAME!
* I would like to thank Moonrat for his Albion Prelude Environment Mod - IEX
* Connary for the original IMMERSIVE ENVIRONMENTS
* Paul Wheeler and Mizuchi for X3 Rebalance Mod (XRM)
Download XRM+IEX Patch 1.6
[ external image ]
Change log...
v1.6
IEX1.2a+XRM1.19f 23/04/2012
- Merged new IEX1.2a with XRM1.19f map
v1.5
IEX1.1a+XRM1.19c 28/03/2012
- Merged new XRM1.19c map changes
v1.4
IEX1.1a+XRM1.19b 22/03/2012
- Merged new XRM1.19b map changes
- Fixed 4 faulty gate connections
v1.3
IEX1.1a+XRM1.18 04/03/2012
- Merged new XRM1.18
v1.2
IEX1.1a+XRM1.17d 27/02/2012
- Merged new IEX1.1a
- Added XRM+IEX TC version
- Adjusted for AP patch 2.0
- Gate positions modified.
v1.1
IEX1.0c+XRM1.17b 1.1 07/02/2012
- Update x3_universe.xml for XRM1.17b
v1.0
IEX1.0c+XRM1.16 1.0 02/02/2012
- Initial release
I found this unacceptable and so made a patch and combined both - ie all the changes from IEX are now in the XRM map so all can be seen in its full glory.
A note regarding gate positions: since version 1.2 gate positions modified in both XRM and IEX use the one that makes the greater change - ie can be from either mod and is furthest away from the center. Let me know of any weirdness you see with gates, this can easily be rectified with a simple script.
Requirements:
Terran Conflict 3.2 / Albion Prelude 2.0
IEX 1.2a - Please read the installation instructions!
XRM 1.19f - Please read the installation instructions!
How to install:
- This mod comes as a "fake patch".
- It must be installed after IEX and XRM.
STEP 1
Installation in Terran Conflict:
Extract the files and look at the dat/cat files you have in the main TC installation folder (in your Terran Conflict directory).
Installation in Albion Prelude:
Extract the files and look at the dat/cat files you have in the main AP installation folder (in your Terran Conflict\Addons directory).
STEP 2
Rename the extracted files to a bigger number than the last ones, i.e. if the last ones are 06.dat and 06.cat rename the extracted files to 07.dat and 07.cat.
Install order should be:
IEX
XRM
XRM additions (Like hullpacks etc. but NOT the Backgrounds pack!)
XRM/IEX compatibility patch
How to upgrade an existing save:
- Install everything (as in: all IEX required files and XRM and this patch) as per instructions above.
- Read and follow the XRM upgrade instructions exactly.
- NEW! Read the upgrade instructions for this compatibility patch and run the included script(s)!
- Enjoy!
Only use the patch for the IEX and XRM versions stated above!
I will strive to update this patch in a timely manner when new IEX/XRM versions come out. Until that patch is out, I suggest not updating your IEX/XRM install as some things will likely get lost or break if you do.
ALSO NOTE - JUST LIKE IEX AND XRM A GAME RESTART IS REQUIRED!
ALSO IF YOU UNINSTALL ANY OF THEM A GAME RESTART IS REQUIRED!
SO BASICALLY: START A NEW GAME!
* I would like to thank Moonrat for his Albion Prelude Environment Mod - IEX
* Connary for the original IMMERSIVE ENVIRONMENTS
* Paul Wheeler and Mizuchi for X3 Rebalance Mod (XRM)
Download XRM+IEX Patch 1.6
[ external image ]
Change log...
v1.6
IEX1.2a+XRM1.19f 23/04/2012
- Merged new IEX1.2a with XRM1.19f map
v1.5
IEX1.1a+XRM1.19c 28/03/2012
- Merged new XRM1.19c map changes
v1.4
IEX1.1a+XRM1.19b 22/03/2012
- Merged new XRM1.19b map changes
- Fixed 4 faulty gate connections
v1.3
IEX1.1a+XRM1.18 04/03/2012
- Merged new XRM1.18
v1.2
IEX1.1a+XRM1.17d 27/02/2012
- Merged new IEX1.1a
- Added XRM+IEX TC version
- Adjusted for AP patch 2.0
- Gate positions modified.
v1.1
IEX1.0c+XRM1.17b 1.1 07/02/2012
- Update x3_universe.xml for XRM1.17b
v1.0
IEX1.0c+XRM1.16 1.0 02/02/2012
- Initial release
Last edited by Black147 on Mon, 23. Apr 12, 12:05, edited 24 times in total.
-
- Posts: 3445
- Joined: Thu, 8. Jun 06, 14:07
-
- Posts: 94
- Joined: Sun, 23. Jan 11, 14:45
-
- Posts: 3445
- Joined: Thu, 8. Jun 06, 14:07
-
- Posts: 1383
- Joined: Sun, 25. Dec 05, 10:42
-
- Posts: 2939
- Joined: Mon, 28. Feb 11, 19:50
Fried egg issue is not really a problem (only in tempestine afaik, it's not a really important sector to go in often ;) but I've noticed white boxes on hull hits, when background is light colored /ie. not black. That's somewhat irritating :)Sorkvild wrote:Can you create a compatibility patch for XRM TC as well? Not everyone just shifted to AP. I'd love to use it because the basic IE fro TC is broken (fried egg issue) + more sectors in XRM.
It will. Here's what paul said; try removing IE, load game, change sector, save game, then try other env. patch. I even have link somewhere I think .... here:nap_rz wrote:how big of a mess up if we're updating or uninstalling the IE in the middle of a saved game? for example I'm using the normal IE now on top of 1.16 XRM, what if I delete the cat & dat and rearrange the XRM cat & dat? will my saved game just crash or just graphics glitch? :?
http://forum.egosoft.com/viewtopic.php? ... 78#3797878
Install. instructions /IE XRM backgrounds switch
-
- Posts: 587
- Joined: Fri, 28. Oct 05, 13:37
-
- Posts: 1383
- Joined: Sun, 25. Dec 05, 10:42
-
- Posts: 94
- Joined: Sun, 23. Jan 11, 14:45
how to install this?
In your specific case: rename to 07.dat and 07.cat.Rename the extracted files to a bigger number than the last ones, i.e. if the last ones are 06.dat and 06.cat rename the extracted files to 07.dat and 07.cat.
It is 343 KB. Not MB.and wth is this also 300MB+ if it not overwriting the original IEX?
I do not know because I do not have the next update yet. When I do and find that it is not compatible I will post a new patchand will this compatible with the next update? I thought so since there's no sector changes?

-
- Posts: 1354
- Joined: Sun, 20. Apr 08, 16:20
Mmmm... me thinks I ought to be creating a 'vanilla' and a XRM release, it's minimal work from my side and would ease the delivery pain somewhat for expectant modders.nap_rz wrote:how to install this?
currently :
- 03
04
both are IEXwhere does this 'patch' fit into?
- 05
06
XRM 1.16
and wth is this also 300MB+ if it not overwriting the original IEX? I mean, why not overwrite it?
and will this compatible with the next update? I thought so since there's no sector changes?

The next release is taking me more time than I wanted so I'll probably get it out this week as it'll give me a few days to fix anything nasty before I head for the Alps on planks...
Last edited by Moonrat on Mon, 20. Feb 12, 01:18, edited 1 time in total.
-
- Posts: 94
- Joined: Sun, 23. Jan 11, 14:45
Updated for XRM1.17b.
- Players starting a new game must use the patch version 1.1.
- Continuing a savegame from XRM1.16:
You can use the method Paul posted to upgrade.
This will also upgrade the XRM/IEX map!
How exactly to do that is in the release notes for XRM. I quote:
Expect a TC version sometime tomorrow.
- Players starting a new game must use the patch version 1.1.
- Continuing a savegame from XRM1.16:
You can use the method Paul posted to upgrade.
This will also upgrade the XRM/IEX map!
How exactly to do that is in the release notes for XRM. I quote:
SPECIAL INSTRUCTIONS IF CONTINUING A V1.16 AP-XRM GAME
------------------------------------------------------------------------------------
Due to changes to the universe map, some reconfiguring must be done for a 1.16 save game. Please follow these instructions to avoid any future issues.
- Update all XRM components required
- Load your save.
- If not already enabled, enable the script editor (change pilot name to "Thereshallbewings")
- Open the script editor and scroll down to the following script: "temp.xrm.1.16to1.17patch".
- Hit "r" then enter twice to run the script
In addition, I have provided a director patch script to perform the Earth redesign in AP. For AP users who are continuing a 1.16 save:
- In XRM Part 2 find the "1.17_director_patch" folder.
- copy "XRM_1.16-1.17_EARTH_FIX_PATCH.xml" to your addon\director folder
- start Albion Prelude
- Follow the instructions in the popup message
- Save a quit AP, then delete the patch file from your addon\director folder
Expect a TC version sometime tomorrow.
-
- Posts: 562
- Joined: Thu, 1. Jun 06, 12:17
-
- Posts: 806
- Joined: Thu, 10. Feb 11, 05:48
Re: [MOD] [AP] XRM 1.17b - IEX 1.0c Compatibility patch (07.02.2012)
This.Black147 wrote:ALSO NOTE - JUST LIKE IEX AND XRM A GAME RESTART IS REQUIRED! ALSO IF YOU UNINSTALL ANY OF THEM A GAME RESTART IS REQUIRED!
SO BASICALLY: START A NEW GAME!
This needs to be in bright red bold font. If it doesn't look like it's come from a late '90s Geocities page, no one will ever pay it heed.
(However, even if it looks like it came from a late '90s Geocities page, no one will ever pay it heed anyhow. Such is the way of things.)
Anymeow, good work, Black.

-
- Posts: 279
- Joined: Sat, 24. Dec 11, 00:24
-
- Posts: 94
- Joined: Sun, 23. Jan 11, 14:45
-
- Posts: 1354
- Joined: Sun, 20. Apr 08, 16:20