[MOD] [AP+TC] XRM 1.19f - IEX 1.2a Compatibility patch (23.04.2012)

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Black147
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[MOD] [AP+TC] XRM 1.19f - IEX 1.2a Compatibility patch (23.04.2012)

Post by Black147 »

I love both the XRM mod and the TC/AP Environments mod, but unfortunately both modify the main game map and when both were used at the same time some content would not show up.

I found this unacceptable and so made a patch and combined both - ie all the changes from IEX are now in the XRM map so all can be seen in its full glory.

A note regarding gate positions: since version 1.2 gate positions modified in both XRM and IEX use the one that makes the greater change - ie can be from either mod and is furthest away from the center. Let me know of any weirdness you see with gates, this can easily be rectified with a simple script.

Requirements:

Terran Conflict 3.2 / Albion Prelude 2.0
IEX 1.2a - Please read the installation instructions!
XRM 1.19f - Please read the installation instructions!



How to install:

- This mod comes as a "fake patch".
- It must be installed after IEX and XRM.

STEP 1
Installation in Terran Conflict:
Extract the files and look at the dat/cat files you have in the main TC installation folder (in your Terran Conflict directory).

Installation in Albion Prelude:
Extract the files and look at the dat/cat files you have in the main AP installation folder (in your Terran Conflict\Addons directory).

STEP 2
Rename the extracted files to a bigger number than the last ones, i.e. if the last ones are 06.dat and 06.cat rename the extracted files to 07.dat and 07.cat.

Install order should be:

IEX
XRM
XRM additions (Like hullpacks etc. but NOT the Backgrounds pack!)
XRM/IEX compatibility patch

How to upgrade an existing save:

- Install everything (as in: all IEX required files and XRM and this patch) as per instructions above.
- Read and follow the XRM upgrade instructions exactly.
- NEW! Read the upgrade instructions for this compatibility patch and run the included script(s)!
- Enjoy!

Only use the patch for the IEX and XRM versions stated above!



I will strive to update this patch in a timely manner when new IEX/XRM versions come out. Until that patch is out, I suggest not updating your IEX/XRM install as some things will likely get lost or break if you do.


ALSO NOTE - JUST LIKE IEX AND XRM A GAME RESTART IS REQUIRED!
ALSO IF YOU UNINSTALL ANY OF THEM A GAME RESTART IS REQUIRED!

SO BASICALLY: START A NEW GAME!





* I would like to thank Moonrat for his Albion Prelude Environment Mod - IEX
* Connary for the original IMMERSIVE ENVIRONMENTS
* Paul Wheeler and Mizuchi for X3 Rebalance Mod (XRM)


Download XRM+IEX Patch 1.6
[ external image ]





Change log...

v1.6
IEX1.2a+XRM1.19f 23/04/2012
- Merged new IEX1.2a with XRM1.19f map

v1.5
IEX1.1a+XRM1.19c 28/03/2012
- Merged new XRM1.19c map changes

v1.4
IEX1.1a+XRM1.19b 22/03/2012
- Merged new XRM1.19b map changes
- Fixed 4 faulty gate connections

v1.3
IEX1.1a+XRM1.18 04/03/2012
- Merged new XRM1.18

v1.2
IEX1.1a+XRM1.17d 27/02/2012
- Merged new IEX1.1a
- Added XRM+IEX TC version
- Adjusted for AP patch 2.0
- Gate positions modified.

v1.1
IEX1.0c+XRM1.17b 1.1 07/02/2012
- Update x3_universe.xml for XRM1.17b

v1.0
IEX1.0c+XRM1.16 1.0 02/02/2012
- Initial release
Last edited by Black147 on Mon, 23. Apr 12, 12:05, edited 24 times in total.
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Sorkvild
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Post by Sorkvild »

Is this for AP only? I use XRM TC edition, will it work ?
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Black147
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Post by Black147 »

Yup, AP only. The TC and AP maps are substantially different, I recommend not trying that on TC.

But you´re right, needs a TC version too. Gimme a couple of days...
Jonas801
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Post by Jonas801 »

Sweet, thanks alot for the patch!
Mu
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Sorkvild
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Post by Sorkvild »

Can you create a compatibility patch for XRM TC as well? Not everyone just shifted to AP. I'd love to use it because the basic IE fro TC is broken (fried egg issue) + more sectors in XRM.
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nap_rz
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Post by nap_rz »

how big of a mess up if we're updating or uninstalling the IE in the middle of a saved game? for example I'm using the normal IE now on top of 1.16 XRM, what if I delete the cat & dat and rearrange the XRM cat & dat? will my saved game just crash or just graphics glitch? :?
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Post by deca.death »

Sorkvild wrote:Can you create a compatibility patch for XRM TC as well? Not everyone just shifted to AP. I'd love to use it because the basic IE fro TC is broken (fried egg issue) + more sectors in XRM.
Fried egg issue is not really a problem (only in tempestine afaik, it's not a really important sector to go in often ;) but I've noticed white boxes on hull hits, when background is light colored /ie. not black. That's somewhat irritating :)


nap_rz wrote:how big of a mess up if we're updating or uninstalling the IE in the middle of a saved game? for example I'm using the normal IE now on top of 1.16 XRM, what if I delete the cat & dat and rearrange the XRM cat & dat? will my saved game just crash or just graphics glitch? :?
It will. Here's what paul said; try removing IE, load game, change sector, save game, then try other env. patch. I even have link somewhere I think .... here:

http://forum.egosoft.com/viewtopic.php? ... 78#3797878
Install. instructions /IE XRM backgrounds switch
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Moonrat
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Post by Moonrat »

I think I've solved the "fried egg" mystery....

A bad egg
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Post by Baleur »

The nail that sticks out, gets hammered.

*fried egg going down, aw yeah* 8)
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nap_rz
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Post by nap_rz »

how to install this?

currently :

03
04
both are IEX

05
06
XRM 1.16

where does this 'patch' fit into?

and wth is this also 300MB+ if it not overwriting the original IEX? I mean, why not overwrite it?

and will this compatible with the next update? I thought so since there's no sector changes?
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Black147
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Post by Black147 »

how to install this?
Rename the extracted files to a bigger number than the last ones, i.e. if the last ones are 06.dat and 06.cat rename the extracted files to 07.dat and 07.cat.
In your specific case: rename to 07.dat and 07.cat.
and wth is this also 300MB+ if it not overwriting the original IEX?
It is 343 KB. Not MB.
and will this compatible with the next update? I thought so since there's no sector changes?
I do not know because I do not have the next update yet. When I do and find that it is not compatible I will post a new patch :D
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Moonrat
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Post by Moonrat »

nap_rz wrote:how to install this?
currently :
  • 03
    04
    both are IEX
  • 05
    06
    XRM 1.16
where does this 'patch' fit into?

and wth is this also 300MB+ if it not overwriting the original IEX? I mean, why not overwrite it?

and will this compatible with the next update? I thought so since there's no sector changes?
Mmmm... me thinks I ought to be creating a 'vanilla' and a XRM release, it's minimal work from my side and would ease the delivery pain somewhat for expectant modders. :)

The next release is taking me more time than I wanted so I'll probably get it out this week as it'll give me a few days to fix anything nasty before I head for the Alps on planks...
Last edited by Moonrat on Mon, 20. Feb 12, 01:18, edited 1 time in total.
qwizzie
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Post by qwizzie »

XRM updated to 1.17 .. FYI
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Black147
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Post by Black147 »

Updated for XRM1.17b.

- Players starting a new game must use the patch version 1.1.

- Continuing a savegame from XRM1.16:

You can use the method Paul posted to upgrade.

This will also upgrade the XRM/IEX map!

How exactly to do that is in the release notes for XRM. I quote:
SPECIAL INSTRUCTIONS IF CONTINUING A V1.16 AP-XRM GAME
------------------------------------------------------------------------------------

Due to changes to the universe map, some reconfiguring must be done for a 1.16 save game. Please follow these instructions to avoid any future issues.


- Update all XRM components required

- Load your save.

- If not already enabled, enable the script editor (change pilot name to "Thereshallbewings")

- Open the script editor and scroll down to the following script: "temp.xrm.1.16to1.17patch".

- Hit "r" then enter twice to run the script




In addition, I have provided a director patch script to perform the Earth redesign in AP. For AP users who are continuing a 1.16 save:

- In XRM Part 2 find the "1.17_director_patch" folder.

- copy "XRM_1.16-1.17_EARTH_FIX_PATCH.xml" to your addon\director folder

- start Albion Prelude

- Follow the instructions in the popup message

- Save a quit AP, then delete the patch file from your addon\director folder

Expect a TC version sometime tomorrow.
qwizzie
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Post by qwizzie »

thanks for the fast update.. will download tonight.
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Re: [MOD] [AP] XRM 1.17b - IEX 1.0c Compatibility patch (07.02.2012)

Post by Mizuchi »

Black147 wrote:ALSO NOTE - JUST LIKE IEX AND XRM A GAME RESTART IS REQUIRED! ALSO IF YOU UNINSTALL ANY OF THEM A GAME RESTART IS REQUIRED!

SO BASICALLY: START A NEW GAME!
This.

This needs to be in bright red bold font. If it doesn't look like it's come from a late '90s Geocities page, no one will ever pay it heed.

(However, even if it looks like it came from a late '90s Geocities page, no one will ever pay it heed anyhow. Such is the way of things.)


Anymeow, good work, Black. 8)
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Erenar
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Post by Erenar »

Is the TC compatch due, as expected, today? Just prep'd a new TC install and wanted to plan ahead a little :)
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Black147
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Post by Black147 »

If you hold off a little, there is a new IEX 1.1 in the pipe very soon. I intend to wait for that one then do the TC version and have the newest version right off the bat :D
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Erenar
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Post by Erenar »

Harumph :( ok! :)
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Moonrat
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Post by Moonrat »

The only thing holding up the next release of IEX 1.1 is hosting facilities, which is currently in hand.
IEX is now 40Mb over the 200Mb MediaFire quota so my free ride has come to an end!

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