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[MOD] Gate effect pack v2.0
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Zeron-mk7





Joined: 23 Feb 2008
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modified
PostPosted: Sun, 6. Feb 11, 15:57    Post subject: [MOD] Gate effect pack v2.0 Reply with quote Print

Gate effect pack v2.0 for X3TC and X3AP
============================================

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Gate effect pack contains 26 new gate effects.

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Mod is compatible with X3 Albion Prelude.
===============================

Compatible with all mods, who does not change the vanilla gate effect texture (fx_gatewhirll).

This mod does not trigger a "modified" in the player statistics.

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Screenshots
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Installation:
Each gate effect must be installer as False patch.

================
Gate effect pack link
================


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Version history
-----------------

V2.0
Add 18 new Gate effects

V1.0
First release


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Last edited by Zeron-mk7 on Mon, 19. Dec 11, 18:24; edited 1 time in total
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Zeron-mk7





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PostPosted: Sun, 20. Feb 11, 13:54    Post subject: Reply with quote Print

Updated: 20.02.2011
Released new version 2.0
Version update: add 18 new gate effects.


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F.A.B.





Joined: 27 Feb 2009



PostPosted: Sun, 20. Feb 11, 21:59    Post subject: Reply with quote Print

looks great! i'll try it soon...


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cattafett



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Joined: 30 Aug 2007
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PostPosted: Wed, 9. Mar 11, 14:04    Post subject: Reply with quote Print

i'm useing a mod that makes the gates larger is there a simple way to make the Gate effect larger

thanks catta


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Zeron-mk7





Joined: 23 Feb 2008
Posts: 473 on topic
Location: Latvia
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PostPosted: Wed, 9. Mar 11, 15:05    Post subject: Reply with quote Print

cattafett wrote:
i'm useing a mod that makes the gates larger is there a simple way to make the Gate effect larger

You need to resize gate effect bod file, you need to unpack this file - open with txt editor and change into the gate effect bod file - model size.
What mod you use, maybe I can resize gate effect bod file for you ?


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cattafett



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PostPosted: Thu, 10. Mar 11, 23:17    Post subject: Reply with quote Print

it's called NSRM_ATFShips (thats what the rar files called) can't for the life of me remember where i got it from
for now will try to work out how to do it my self so expect a PM in about a week begging for help


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those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
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Zeron-mk7





Joined: 23 Feb 2008
Posts: 473 on topic
Location: Latvia
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PostPosted: Fri, 11. Mar 11, 09:20    Post subject: Reply with quote Print

cattafett wrote:
it's called NSRM_ATFShips (thats what the rar files called) can't for the life of me remember where i got it from
for now will try to work out how to do it my self so expect a PM in about a week begging for help

If you will need help with that, send me PM.


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Zeron-mk7





Joined: 23 Feb 2008
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PostPosted: Mon, 19. Dec 11, 18:25    Post subject: Reply with quote Print

Information:
This mod is compatible with X3 Albion Prelude.


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cyanideghost





Joined: 22 Oct 2010



PostPosted: Tue, 24. Jan 12, 12:41    Post subject: Reply with quote Print

How do you disable the gate animation effect (Event Horizon)? I remember seeing a script for it earlier in X3TC, don't remember what it was called...
Can you tell me what I can do or point me in the right direction?

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Zeron-mk7





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PostPosted: Tue, 24. Jan 12, 14:39    Post subject: Reply with quote Print

cyanideghost wrote:
How do you disable the gate animation effect

This color effect 360° rotation - animation is defined into the "gate_effect" bod file (If I remember name correctly), in the texture parameters.


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Zeron-mk7





Joined: 23 Feb 2008
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PostPosted: Wed, 25. Jan 12, 09:29    Post subject: Reply with quote Print

@ cyanideghost
I checked, correct name is - "argon_gate_effect.bod", open file with txt editor - into the first texture parametrs line is defined 360° rotation - animation.
Into the first texture parameters line - is parameter with value:
Code:
TexAnimRotation;SPTYPE_FLOAT;100.000000

Change this - 100.000000 to the 0.000000, maybe this will remove color effect 360° rotation - animation.


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