AP: Converting passengers into marines
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AP: Converting passengers into marines
I went to a pirate station and converted passengers into slaves, then went to rehab facility, sold the slaves but no marines came up on the menu.
Also went to the rehab facility with passengers and slaves, can’t see any way to convert to marines.
I’ve spent an hour on this. Puzzled. I remember from Nuclear Slugs stories, he’d get his marines from bailed pilots. So how’s it done ?
Also went to the rehab facility with passengers and slaves, can’t see any way to convert to marines.
I’ve spent an hour on this. Puzzled. I remember from Nuclear Slugs stories, he’d get his marines from bailed pilots. So how’s it done ?
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Sorry - I should be clearer.
I currently have 460 Passengers - I need to convert those into slaves first.
How do I do so? I currently do not have the option and I have docked at Rehab , Pirate anarchy ports and Pirate Bases.
I have also tried to convert directly from freight- as you do with captured pilots. No go.
I currently have 460 Passengers - I need to convert those into slaves first.
How do I do so? I currently do not have the option and I have docked at Rehab , Pirate anarchy ports and Pirate Bases.
I have also tried to convert directly from freight- as you do with captured pilots. No go.
Sam97531 wrote:Sorry - I should be clearer.
I currently have 460 Passengers - I need to convert those into slaves first.
How do I do so? I currently do not have the option and I have docked at Rehab , Pirate anarchy ports and Pirate Bases.
I have also tried to convert directly from freight- as you do with captured pilots. No go.
damn....460 slaves? You dump them all into a massive slave barge and let them breed or something? Personally I would save those slaves for some of those crazy pirate missions asking for slaves. I'd love to do them, except my unwanted passengers almost never make it to slave status. I just get too many laughs ejecting them in front of other ships at the last moment.
Duke's Buccaneers... I hate you so much... I am sooo demolishing your HQ when our business is finished....
Do I understand this correctly, that the passenger I turn into a slave at the Pirate Base simply becomes a resource (like Energy Cells) for the Rehabilitation Facility?Cycrow wrote:you sell the slaves off at the rehab facilieis then buy up the marines that are available.
selling slaves wont make marines instantly appear however
And further, that the "passenger to marine" process does not really turn the passenger into a marine, but simply helps the process of getting a new random marine appearing for hire at the Rehabilitation Facility; i.e. the passenger's original name won't carry over to the marine?
Sometimes I get a stubborn pilot flying a ship I would really like to hijack (e.g. Nova Prototype). So, instead of destroying the ship, I let the pilot fly to a shipyard for repairs, and I try getting the pilot to bail again. This "cycle" can go on for quite some time, and when the pilot finally bails, it would be a sweet "payback" for all the troubles to have this particular pilot enlisted among my marines.
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As far as I am aware, that's how it works and it is annoying isn't it!
I personally like the idea of giving some innocent Boron courier the fright of his life and make him jump his ship, then enslave him and turn him to one of my space marines while keeping his original name...unfortunately you can't do that.
I personally like the idea of giving some innocent Boron courier the fright of his life and make him jump his ship, then enslave him and turn him to one of my space marines while keeping his original name...unfortunately you can't do that.
thats correct yes, Slaves are just a standard ware not like passengers, so they dont keep thier names or anything.Datalinks wrote:Do I understand this correctly, that the passenger I turn into a slave at the Pirate Base simply becomes a resource (like Energy Cells) for the Rehabilitation Facility?Cycrow wrote:you sell the slaves off at the rehab facilieis then buy up the marines that are available.
selling slaves wont make marines instantly appear however
And further, that the "passenger to marine" process does not really turn the passenger into a marine, but simply helps the process of getting a new random marine appearing for hire at the Rehabilitation Facility; i.e. the passenger's original name won't carry over to the marine?
Sometimes I get a stubborn pilot flying a ship I would really like to hijack (e.g. Nova Prototype). So, instead of destroying the ship, I let the pilot fly to a shipyard for repairs, and I try getting the pilot to bail again. This "cycle" can go on for quite some time, and when the pilot finally bails, it would be a sweet "payback" for all the troubles to have this particular pilot enlisted among my marines.
if you wanted something where you can train the pilot into a marine, then u could look in the script and modding forum
There's a "passenger to marine" process talked about somewhere (the manual, maybe?) that does not actually exist in-game. In AP, marine/mercenary-production-facilities seem to care about their Resources more, and so thereby you now have some small degree of "passenger-to-marine" process, but not in the way people tend to be hoping/expecting.Datalinks wrote:And further, that the "passenger to marine" process does not really turn the passenger into a marine, but simply helps the process of getting a new random marine appearing for hire at the Rehabilitation Facility; i.e. the passenger's original name won't carry over to the marine?
You can "sell" them by taking them to a pirates base and enslaving them through your freight menu.
It's not enough money to be worth the trouble unless you're stockpiling slaves for those pirate delivery missions. (On that note: slaves are legal in Split space, so you can park your prisoner ship there. Or keep them in the holds of fighters docked to another ship to avoid scanning.)
It's not enough money to be worth the trouble unless you're stockpiling slaves for those pirate delivery missions. (On that note: slaves are legal in Split space, so you can park your prisoner ship there. Or keep them in the holds of fighters docked to another ship to avoid scanning.)