[MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)
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Great job on this mod, thanks for posting it!
I have just one question/plea: could you make some of the darkest sectors a little brighter? For example, Black Hole Sun is so black I can't see anything. I *think* I collided with an asteroid, but can't confirm neither that. It was either that or my ship just exploded by itself. Which is also possible, since this is the second time it happened, both times in dark sectors, both times moving very slowly.
Anyway, in AP IIRC Treasure Chest (another dark sector) and BHS were both bright and red. But otherwise, you did an amazing job!
I have just one question/plea: could you make some of the darkest sectors a little brighter? For example, Black Hole Sun is so black I can't see anything. I *think* I collided with an asteroid, but can't confirm neither that. It was either that or my ship just exploded by itself. Which is also possible, since this is the second time it happened, both times in dark sectors, both times moving very slowly.
Anyway, in AP IIRC Treasure Chest (another dark sector) and BHS were both bright and red. But otherwise, you did an amazing job!
127 as well. Uploading pics for illustration.
First pic is while docked in Omycron Lyrae.
http://i1186.photobucket.com/albums/z37 ... 653296.jpg
Second is when coming out of the gate into Treasure Chest.
http://i1186.photobucket.com/albums/z37 ... 817312.jpg
Third and Fourth are Black Hole Sun, the completely black mass with the yellow horizontal stripe at the bottom is a Terran Woden, you can see how dark it is.
http://i1186.photobucket.com/albums/z37 ... 015781.jpg
http://i1186.photobucket.com/albums/z37 ... 010015.jpg
{Oversize images changed to links - Terre}
First pic is while docked in Omycron Lyrae.
http://i1186.photobucket.com/albums/z37 ... 653296.jpg
Second is when coming out of the gate into Treasure Chest.
http://i1186.photobucket.com/albums/z37 ... 817312.jpg
Third and Fourth are Black Hole Sun, the completely black mass with the yellow horizontal stripe at the bottom is a Terran Woden, you can see how dark it is.
http://i1186.photobucket.com/albums/z37 ... 015781.jpg
http://i1186.photobucket.com/albums/z37 ... 010015.jpg
{Oversize images changed to links - Terre}
I've run up both X:TC and AP and I'm not sure the screenshots tally with what I have...
In order ... Omicron Lyrae (notice the fog), Treasure Chest and Black Hole Sun, this is what I'm seeing and none of them are as dark as described...
[ external image ] [ external image ] [ external image ]
Are you sure you have IEX 1.0c installed on top of IE 1.1 as described in the OP. Anyone else experiencing the same?
Are there any mods installed after IE & IEX which have either Lenflares, TBackgrounds, TPlanets or TSuns as a component?
In order ... Omicron Lyrae (notice the fog), Treasure Chest and Black Hole Sun, this is what I'm seeing and none of them are as dark as described...
[ external image ] [ external image ] [ external image ]
Are you sure you have IEX 1.0c installed on top of IE 1.1 as described in the OP. Anyone else experiencing the same?
Are there any mods installed after IE & IEX which have either Lenflares, TBackgrounds, TPlanets or TSuns as a component?
Last edited by Moonrat on Sat, 7. Jan 12, 20:08, edited 1 time in total.
Crap! I've got TBackgrounds.txt installed to remove the fog and extend the view distance because of the annoying fog in Omycron Lyrae that was there before I installed IE. Will remove it and see what happens.Moonrat wrote:I've run up both X:TC and AP and I'm not sure the screenshots tally with what I have...
Are there any mods installed after IE & IEX which have either Lenflares, TBackgrounds, TPlanets or TSuns as a component?
I have incorporated extended view distances IEX into many sectors, but there are still a few out which have foggy "reduced" distances to add some variety. If you have superseded IEX TBackgrounds then you'll be missing a ton of stuff as IEX has 40 additional backgrounds which 'x3_universe.xml' references.
Deleted from the folder "types" the TBackgrounds.txt I found on this forum, no improvement.
Hm, just remembered, I tried to install IE via the plugin. Even though it doesn't show up on the list of installed plugins it said that it was successfully installed. Because it didn't show up, I then manually put the dat and cat files into my TC folder. Perhaps that interferes? I'll try deleting the IE and IEX dat and cat files manually and see if anything happens.
Hm, just remembered, I tried to install IE via the plugin. Even though it doesn't show up on the list of installed plugins it said that it was successfully installed. Because it didn't show up, I then manually put the dat and cat files into my TC folder. Perhaps that interferes? I'll try deleting the IE and IEX dat and cat files manually and see if anything happens.
Of the 220+ downloads yours is the first I think with install problems. I've not tried to install it as a plugin as it has no SPK file... may be something for a later version (unless someone else out there wishs to take that on)? I'd suggest going for a vanilla install of X:TC or AP, then installing IE & IEX and then keep adding the plugins until it gets broken...?Sturmer wrote:Deleted from the folder "types" the TBackgrounds.txt I found on this forum, no improvement.
Hm, just remembered, I tried to install IE via the plugin. Even though it doesn't show up on the list of installed plugins it said that it was successfully installed. Because it didn't show up, I then manually put the dat and cat files into my TC folder. Perhaps that interferes? I'll try deleting the IE and IEX dat and cat files manually and see if anything happens.
Already on it. Have done a fresh install now, will see what pops up.
The plugin way was me being inexperienced with X modding, nothing more. :/ After doing it, IE didn't appear on plugin manager's list, that's why I assumed it didn't install even though I received a positive confirmation. That's why it probably messed up.
Now I'm off to see the Wizard of BHS.
The plugin way was me being inexperienced with X modding, nothing more. :/ After doing it, IE didn't appear on plugin manager's list, that's why I assumed it didn't install even though I received a positive confirmation. That's why it probably messed up.
Now I'm off to see the Wizard of BHS.
Conclusion: found the reason. It was IE that was the problem.
I reinstalled everything and started a vanilla game, a new game. Put in IE and IEX before starting the game. Better than before, though not bright as original, BHS and TrCh could be easily navigated and object seen and recognized.
Took out IEX and just left IE in, started a new game again and flew to BHS. Eureka! Seems like IE is the one black as night and because of my great move of the plugin install, it overrode IEX in the previous game.
Your IEX works magnificently!
I reinstalled everything and started a vanilla game, a new game. Put in IE and IEX before starting the game. Better than before, though not bright as original, BHS and TrCh could be easily navigated and object seen and recognized.
Took out IEX and just left IE in, started a new game again and flew to BHS. Eureka! Seems like IE is the one black as night and because of my great move of the plugin install, it overrode IEX in the previous game.
Your IEX works magnificently!
There are probably more "dark" sectors in the original IE mod than IEX. I have however still left one or two dark'ish sectors included tho' as it seemed the right thing to do at the time whilst merging IE (0.1 & 1.1), vanilla and my changes all together in a sensible fashion. Obviously beauty is in the eye of the beholder but hopefully I've avoided any game breaking sectors where colliding with stuff makes them effectively a no go area... if they do still exist then they ought to be away from the trade lanes and be where pirates or other pleasant/nasty surprises might be found... not in Treasure Chest or Black Hole Sun. Having a few foggy and dark sectors (but not too much) I think adds to the variety of spacefaring experience somewhat but I'm open to persuasion given sufficient weight of opinion... of course you can always mod the mod.
I have started work on the planets and will probably issue an-iterim release that won't require a game-restart (initially at least) ...
I have started work on the planets and will probably issue an-iterim release that won't require a game-restart (initially at least) ...
I definitely agree it adds to the variety and is quite nice to look at.
Though it still would be nice to have a FLIR or night-vision mode for the more precise maneuvers (manual docking, buzzing asteroids and stations to lose persuers, etc).
But in the end, as said (and what I honestly believe), you did a terrific job on the mod!
Though it still would be nice to have a FLIR or night-vision mode for the more precise maneuvers (manual docking, buzzing asteroids and stations to lose persuers, etc).
But in the end, as said (and what I honestly believe), you did a terrific job on the mod!