[MOD] New gate designs v1.1

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solek
Posts: 59
Joined: Sat, 8. Nov 08, 15:33

[MOD] New gate designs v1.1

Post by solek » Sun, 6. Feb 11, 14:44

New gate designs v1.1 for X3TC and X3AP
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Gate variant 1 screenshot

Gate variant 2 screenshot

Gate variant 3 screenshot

Gate variant 4 screenshot

Gate variant 5 screenshot

Gate variant 6 screenshot


New gate designs contains 6 gate variants.

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Mod is compatible with X3 Albion Prelude.
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Compatible with any mods, who does not change the vanilla gates.

This mod does not trigger a "modified" in the player statistics.


Installation:
Each gate variant must be installer as False patch.

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New gate designs link
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Version History
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V1.1
Add 4 new gate designs

V1.0
First release
Last edited by solek on Mon, 19. Dec 11, 17:15, edited 3 times in total.

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Jack08
Posts: 2993
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by Jack08 » Sun, 6. Feb 11, 14:54

Your completely and totally INSANE!:lol:

Have fun with your new gates, Or rather, have fun with a 100% jump mortality rate :P
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire

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TrixX
Posts: 2035
Joined: Wed, 18. Aug 10, 14:28
x3tc

Post by TrixX » Sun, 6. Feb 11, 14:55

Bit harsh, but those things are TS killers ;)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

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The_Lost_Marauder
Posts: 525
Joined: Fri, 7. Aug 09, 12:57

Post by The_Lost_Marauder » Sun, 6. Feb 11, 17:07

Let me say they both are incredible.
GJ! :D

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solek
Posts: 59
Joined: Sat, 8. Nov 08, 15:33

Post by solek » Sun, 20. Feb 11, 13:01

Update mod version to 1.1 - add 4 new gate designs.

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solek
Posts: 59
Joined: Sat, 8. Nov 08, 15:33

Post by solek » Mon, 19. Dec 11, 17:17

Update information:
New gate designs mod is compatible with X3 Albion Prelude.

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