many things have changes and not everything in this post is still correct See here for information about the latest version
It doesn't seem to work in AP 2.0 anymore, but I don't have the time to look for the problem right now ....
This small Script/Plugin places a new Teladi shipyard (the big one) in the universe. With a hotkey you are able to order a new ship of any race or shiptype you want. You can equip and arm it in a menu with any available weapon or ware that can be installed on that ship.
There is no limit in the number of ships, just the maximum money on your account. After some time the ship/ships will be available on that shipyard. (The time increases when you order bigger ships or equip them with more equipment.)
prices:
Everything costs 15% extra, engine/cargo/ruder tunings and shields will always equiped to the maximum.
intention
a bit shorter than the german version:
I never wanted to equip a Codea Fleet with my own hands and got tired of flying around the universe to equip my ships with that damn transporter and the jumpdrive.
Installation/Order
- Download this
Download v0.7
Alternative download link from xdownloads:
[ external image ]
- unzip
- copy script and t folder in your game folder
- Start the Plugin in the "Artificial Life" settings (creates shipyard and products)
(at the first start always answer with yes when you are asked "reset the list with available shiptypes ?")
- assign hotkey
- press it
p.s. The game must be modified to use this. If your game isn't already *modified*, type in "Thereshallbewings" as your Playername.
about the Script
- uses t-file and log-file id #8367
- they are available in English and German
- should work with the most scripts/mods and uses all their new ships and wares (that are equipment) BUT it need the big Teladi shipyard (model replacement should be OK if thats another shipyard where every shiptype can be docked)
- if you order more than 4 bigships No.5 and higher can only undock OOS
- you will be asked if the price and the building time is ok for you before the order will be processed
Changes with v0.6
To be able to buy every ship from the start? No that's boring, so I have changed the system of the script.
If you start/restart the script in v0.6 you are asked if you want to reset the list with all available shiptypes. If you want to keep the former list you answer 'No'. If you want to start from scratch or start the script for the very first time you answer with 'Yes'.
The list of ships that you can order from the Yalamandis Shipyard is now empty (with three exceptions).
To fill the list just dock a ship that you own and that is not in the list at the shipyard and you will be asked if you want to hand the ship over.
Say yes and the ship will be dismantled and added to the list. You will get the price that you had to pay for that ship at a race shipyard +2% as a reward. That will only work with new ships that aren't already in the list of buyable ships.
(Beware you don't get money for shields or weapons, but it doesn't matter if the ship's damaged.)
Where you got that ship from doesn't matter.
If you don't like boarding use the NPC Bailing Addon from ThisIs Harsh.
Or else (possibility that this script gives you):
Update
v0.7:
See here
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The only change in v0.63:
v0.63
- added the races Unknown, Neutrals, Enemys, Friends (are used by some mods)
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New in v0.62:
- A menu pops up at the start where you can choose the location of the shipyard and a few other things...
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Bugfix in v0.61:
- it's no longer possible to dismantle more than one ship at a time to prevent mistakes (three times the same shiptype and the same amount of money for everey ship)
v0.61
Downloadlink 2
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New in v0.6:
- fixed the price bug: most of the ships were to cheap some were to expensive
- no more notoriety needed
(you just have to be friends with the Teladi. If you're not pay 5 Mio. Cr. and they make you a friend)
- new concept: look at "Changes with v0.6"
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New in 0.5:
- You can now save your chosen equipment in ten available slots.
Be careful with the ship classes. Do not use a list that was made for an M2 for an M5, that means for a ship with a lower transport class.
You have to pay for the good but don't get it if it doesn't fit on that ship
- tested with TC and AP, no problems found
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New in v0.4:
- turned the equip list, the more or less useless stuff should be at the end of the list
- changed the weapons menu to "select value" type:
you can now select different weapons for each turret (if you use MARS)
little warning: the script doesn't check if theres enough cargo space on your ship, weapons that are too big to fit in won't be equipped but your money is gone
and at last
Just tell me if you find bugs, even if its a mistake with the english translation.
Edit [1st December 2015]: added alternative download link from xdownloads. X2-Illuminatus