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Locksley

Joined: 18 Mar 2005 Posts: 334 on topic

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Posted: Wed, 23. Mar 11, 12:12 Post subject: |
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Using this and it is a great way to manage your income/expenses (especially as I like to add scripts that uses taxes and salaries and so on).
I too, like redwards, am wondering about how to remove a station part of a complex.
Is there anyway to add functionality to see the NPC traders name in sales instead of your complex? Might not be possible?
A very useful script!
Thank you!
_________________ Projects:
Onhold..... time time.... |
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ScRaT_GER

Joined: 08 Jan 2008 Posts: 1958 on topic

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Posted: Wed, 23. Mar 11, 13:45 Post subject: |
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| Quote: |
| I too, like redwards, am wondering about how to remove a station part of a complex. |
Oh, sorry. I completely forgot about that.
I guess the only way to do this is to run the uninstall script and then the setup script again. This should reset all arrays holding the objects which are monitored.
Of course you have to re-add all objects. The good thing is, that the data of the objects isn't lost, but should be there again.
| Quote: |
| Is there anyway to add functionality to see the NPC traders name in sales instead of your complex? Might not be possible? |
What do you mean by "see the NPC traders name in sales"?
Greetings,
ScRaT
_________________
Skripts:
Teladi Informations Service, Fahrtenbuch, Handelsübersicht |
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Locksley

Joined: 18 Mar 2005 Posts: 334 on topic

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Posted: Wed, 23. Mar 11, 13:59 Post subject: |
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It is not of a major importance.
But if I sell Spaceweed to a NPC ship that docked to my Complex it would be nifty to see the NPC transport name.
EDIT - Clarification. It is on the Spaceweed traded part I was thinking of. Where it only mentions my complex as the origin and of sales. Would be nice to see the ship that bought the commodity rather than a long list of my station.
I shouldn't have brought it up, it is such a minor blemish and not of real importance.
END EDIT
What use? Well, one can check up on what traders are buying what - are they smugglers, pirates or other. One can then have a thought about adjusting friend or foe for sales purposes and notoriety.
Only a minor aesthetic and trade valuable information.
For me, I am playing mostly for as much RPG connection I can get Thus seeing the traders name would also immerse me more into the game - knowing my costumers and such.
I will try the un-install/re-install trick.
Thank you.
_________________ Projects:
Onhold..... time time.... |
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tianlongprc
Joined: 18 Aug 2009 Posts: 120 on topic

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Posted: Tue, 14. Jun 11, 20:59 Post subject: |
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any reason why this script is not taking into account flight time. I have a simple mine and train ship flying but it says he has made no money and that his flight time is stuck at 00.00.00. Ty in advance
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ScRaT_GER

Joined: 08 Jan 2008 Posts: 1958 on topic

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tianlongprc
Joined: 18 Aug 2009 Posts: 120 on topic

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Posted: Wed, 15. Jun 11, 17:54 Post subject: |
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That was the problem thank you very much
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Cainmosni
Joined: 07 Aug 2011
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Posted: Sun, 7. Aug 11, 23:18 Post subject: |
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Edit: Nevermind. I learned about the script editor and how to activate it.
I am extremely new to the X games and this is the first mod/script I have tried to install so far, so sorry for the newbie question. I can not figure out how to assign the hotkey to use this script. I have scoured the in-game control menu and cannot find an 'Open Trade Overview.' All I have done is extract the files into the game folder, do I need to do something more to install it first? Or are the hotkeys assigned somewhere else?
Thanks for the help, and the script looks brilliant.
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Domiel
Joined: 13 Sep 2011
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Posted: Tue, 20. Sep 11, 20:25 Post subject: |
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So when ever I rename a ship/station it seems the trade overview will keep update the profits for the renamed object BUT it will not update the renamed Object. So if i renamed my Sector trader to A Universe Trader it will still be displayed with the old name as a sector trader in the trade overview....
Is there any way to fix this?
It really sucks having to re-add an object and loose all the trade information 
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manticore373
Joined: 13 Nov 2011
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Posted: Sun, 13. Nov 11, 14:24 Post subject: financial transaction manager |
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I've searched this forum but haven't found exactly what i was looking for.
Is there a mod/script that allows me to see all the buy/sell transaction that I (the player) or any of my ships/stations made? All the buy and sell orders with info on who exactly made the trade, when and where.
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Marvelous3175
Joined: 26 Nov 2007 Posts: 264 on topic

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Posted: Sun, 13. Nov 11, 14:40 Post subject: |
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you can find this in here in two minutes. That's the reason why these sticky threads exist 
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manticore373
Joined: 13 Nov 2011
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Posted: Sun, 13. Nov 11, 15:15 Post subject: |
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Thanks! I missed that one somehow...
It look exactly what i need but i cant seem to get to the report itself, i just get the "add new", "remove" and "settings" window...
I've added some stations by name, but where's the report?
{At this point we reread the TC S&M Posting Rules Rule #1, but opt to merge instead. jlehtone}
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ScRaT_GER

Joined: 08 Jan 2008 Posts: 1958 on topic

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Posted: Sun, 13. Nov 11, 18:18 Post subject: |
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| Quote: |
| I've added some stations by name, but where's the report? Confused |
If the station already traded, the report can be accessed by selecting the station from the main menu.
Greetings,
ScRaT
_________________
Skripts:
Teladi Informations Service, Fahrtenbuch, Handelsübersicht |
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manticore373
Joined: 13 Nov 2011
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Posted: Sun, 13. Nov 11, 22:53 Post subject: |
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The only menu i have is "Trade Overview". Is that the main menu? There are only the three options i listed above, and nothing else.
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ScRaT_GER

Joined: 08 Jan 2008 Posts: 1958 on topic

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Posted: Mon, 14. Nov 11, 09:08 Post subject: |
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Yes, that's the main menu. Once you added objects (as you've already done, I guess) they *should* appear in the menu.
Could you maybe re-add the stations (or try your playership)?
Greetings,
ScRaT
_________________
Skripts:
Teladi Informations Service, Fahrtenbuch, Handelsübersicht |
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alphalvr
Joined: 13 Nov 2005 Posts: 1486 on topic

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Posted: Wed, 16. Nov 11, 04:55 Post subject: |
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cheers, adding this to my game now 
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