EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[SCR] [07.02.11] Trade Overview 2.05 by ScRaT
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 16, 17, 18, 19, 20  Next
View previous topic :: View next topic
Author Message
Locksley





Joined: 18 Mar 2005
Posts: 334 on topic

Thank you for registering your game
PostPosted: Wed, 23. Mar 11, 12:12    Post subject: Reply with quote Print

Using this and it is a great way to manage your income/expenses (especially as I like to add scripts that uses taxes and salaries and so on).

I too, like redwards, am wondering about how to remove a station part of a complex.

Is there anyway to add functionality to see the NPC traders name in sales instead of your complex? Might not be possible?

A very useful script!
Thank you!


_________________
Projects:
Onhold..... time time....
Back to top
View user's profile Send private message
ScRaT_GER





Joined: 08 Jan 2008
Posts: 1958 on topic

Thank you for registering your game
PostPosted: Wed, 23. Mar 11, 13:45    Post subject: Reply with quote Print

Quote:
I too, like redwards, am wondering about how to remove a station part of a complex.

Oh, sorry. I completely forgot about that.
I guess the only way to do this is to run the uninstall script and then the setup script again. This should reset all arrays holding the objects which are monitored.
Of course you have to re-add all objects. The good thing is, that the data of the objects isn't lost, but should be there again.

Quote:
Is there anyway to add functionality to see the NPC traders name in sales instead of your complex? Might not be possible?

What do you mean by "see the NPC traders name in sales"?

Greetings,
ScRaT


_________________

Skripts:
Teladi Informations Service, Fahrtenbuch, Handelsübersicht
Back to top
View user's profile Send private message
Locksley





Joined: 18 Mar 2005
Posts: 334 on topic

Thank you for registering your game
PostPosted: Wed, 23. Mar 11, 13:59    Post subject: Reply with quote Print

It is not of a major importance.
But if I sell Spaceweed to a NPC ship that docked to my Complex it would be nifty to see the NPC transport name.

EDIT - Clarification. It is on the Spaceweed traded part I was thinking of. Where it only mentions my complex as the origin and of sales. Would be nice to see the ship that bought the commodity rather than a long list of my station.
I shouldn't have brought it up, it is such a minor blemish and not of real importance.
END EDIT

What use? Well, one can check up on what traders are buying what - are they smugglers, pirates or other. One can then have a thought about adjusting friend or foe for sales purposes and notoriety.

Only a minor aesthetic and trade valuable information.

For me, I am playing mostly for as much RPG connection I can get Smile Thus seeing the traders name would also immerse me more into the game - knowing my costumers and such.

I will try the un-install/re-install trick.

Thank you.


_________________
Projects:
Onhold..... time time....
Back to top
View user's profile Send private message
tianlongprc





Joined: 18 Aug 2009
Posts: 120 on topic

Thank you for registering your game
PostPosted: Tue, 14. Jun 11, 20:59    Post subject: Reply with quote Print

any reason why this script is not taking into account flight time. I have a simple mine and train ship flying but it says he has made no money and that his flight time is stuck at 00.00.00. Ty in advance

Back to top
View user's profile Send private message
ScRaT_GER





Joined: 08 Jan 2008
Posts: 1958 on topic

Thank you for registering your game
PostPosted: Wed, 15. Jun 11, 13:30    Post subject: Reply with quote Print

The flighttime is only updated when the ship trades - so maybe it didn't trade?

Greetings,
ScRaT


_________________

Skripts:
Teladi Informations Service, Fahrtenbuch, Handelsübersicht
Back to top
View user's profile Send private message
tianlongprc





Joined: 18 Aug 2009
Posts: 120 on topic

Thank you for registering your game
PostPosted: Wed, 15. Jun 11, 17:54    Post subject: Reply with quote Print

That was the problem thank you very much

Back to top
View user's profile Send private message
Cainmosni





Joined: 07 Aug 2011



PostPosted: Sun, 7. Aug 11, 23:18    Post subject: Reply with quote Print

Edit: Nevermind. I learned about the script editor and how to activate it.

I am extremely new to the X games and this is the first mod/script I have tried to install so far, so sorry for the newbie question. I can not figure out how to assign the hotkey to use this script. I have scoured the in-game control menu and cannot find an 'Open Trade Overview.' All I have done is extract the files into the game folder, do I need to do something more to install it first? Or are the hotkeys assigned somewhere else?
Thanks for the help, and the script looks brilliant.

Back to top
View user's profile Send private message
Domiel





Joined: 13 Sep 2011



PostPosted: Tue, 20. Sep 11, 20:25    Post subject: Reply with quote Print

So when ever I rename a ship/station it seems the trade overview will keep update the profits for the renamed object BUT it will not update the renamed Object. So if i renamed my Sector trader to A Universe Trader it will still be displayed with the old name as a sector trader in the trade overview....
Is there any way to fix this?
It really sucks having to re-add an object and loose all the trade information Crying or Very sad

Back to top
View user's profile Send private message
manticore373





Joined: 13 Nov 2011



PostPosted: Sun, 13. Nov 11, 14:24    Post subject: financial transaction manager Reply with quote Print

I've searched this forum but haven't found exactly what i was looking for.
Is there a mod/script that allows me to see all the buy/sell transaction that I (the player) or any of my ships/stations made? All the buy and sell orders with info on who exactly made the trade, when and where.

Back to top
View user's profile Send private message
Marvelous3175





Joined: 26 Nov 2007
Posts: 264 on topic

Thank you for registering your game
PostPosted: Sun, 13. Nov 11, 14:40    Post subject: Reply with quote Print

you can find this in here in two minutes. That's the reason why these sticky threads exist Wink

Back to top
View user's profile Send private message
manticore373





Joined: 13 Nov 2011



PostPosted: Sun, 13. Nov 11, 15:15    Post subject: Reply with quote Print

Thanks! I missed that one somehow... Rolling Eyes
It look exactly what i need but i cant seem to get to the report itself, i just get the "add new", "remove" and "settings" window...
I've added some stations by name, but where's the report? Confused


{At this point we reread the TC S&M Posting Rules Rule #1, but opt to merge instead. jlehtone}

Back to top
View user's profile Send private message
ScRaT_GER





Joined: 08 Jan 2008
Posts: 1958 on topic

Thank you for registering your game
PostPosted: Sun, 13. Nov 11, 18:18    Post subject: Reply with quote Print

Quote:
I've added some stations by name, but where's the report? Confused

If the station already traded, the report can be accessed by selecting the station from the main menu.

Greetings,
ScRaT


_________________

Skripts:
Teladi Informations Service, Fahrtenbuch, Handelsübersicht
Back to top
View user's profile Send private message
manticore373





Joined: 13 Nov 2011



PostPosted: Sun, 13. Nov 11, 22:53    Post subject: Reply with quote Print

The only menu i have is "Trade Overview". Is that the main menu? There are only the three options i listed above, and nothing else.

Back to top
View user's profile Send private message
ScRaT_GER





Joined: 08 Jan 2008
Posts: 1958 on topic

Thank you for registering your game
PostPosted: Mon, 14. Nov 11, 09:08    Post subject: Reply with quote Print

Yes, that's the main menu. Once you added objects (as you've already done, I guess) they *should* appear in the menu.
Could you maybe re-add the stations (or try your playership)?

Greetings,
ScRaT


_________________

Skripts:
Teladi Informations Service, Fahrtenbuch, Handelsübersicht
Back to top
View user's profile Send private message
alphalvr





Joined: 13 Nov 2005
Posts: 1486 on topic

Thank you for registering your game
PostPosted: Wed, 16. Nov 11, 04:55    Post subject: Reply with quote Print

cheers, adding this to my game now Very Happy

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 16, 17, 18, 19, 20  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Wed, 19. Jun 13, 07:55

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.26332 seconds, sql queries = 74