[Script] Headquarters Management and Upgrade Framework - [1.1][updated 25/07/09]
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- Posts: 422
- Joined: Thu, 24. Aug 06, 13:45
No, what i meant is, every time the main code repeats, it creates an array of all the player owned stations then checks them. A cycle is one complete run through of the main code, the timing is random, but is certainly more frequent than changing sector (something between a 30 seconds and 2 minutes, but it does depend on the script engine)
The PHQ will transfer money to the station if its below the specified level, and from the station if its over the specified level, there is no upper/lower bound so to speak.
The PHQ will transfer money to the station if its below the specified level, and from the station if its over the specified level, there is no upper/lower bound so to speak.
- Jaga_Telesin
- Posts: 435
- Joined: Sat, 16. Sep 06, 22:48
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- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
Thanks Storming. Much appreciated.Storming wrote:Hi everyone,
here is a new link : http://www.megaupload.com/?d=5TOBW4RS
Have lots of fun
Has anyone created add-on modules for this? It seems to have a lot of untapped potential, especially if it could be used to bridge together or manage some other scripts. The kind of stuff people call scripts playing the game for me but that eliminate tedious micromanagement.
"Only the dead have seen the end of war." -Plato
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- Posts: 17
- Joined: Thu, 30. Apr 09, 07:21
PHQ upgrade
I have been playing with the PHQ for a while now. What are the advantages of the benefits of upgrading the PHQ?
Thanks,
squidoutofguam
Thanks,
squidoutofguam
Working Links
Can someone post a link or email me the file and I will upload it for people to use ^.^ PM me for email if you want to go that route
- jack775544
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
- jack775544
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
I have found a copy of this script buried deep within my hard drive from the Superbox. BUT it is version 1.1 AND when I try to install it using the Plugin Manager (it's a .spk) it says it needs to have version 1.0 for it to work. I don't know if this message is correct however it is relativly easy to extract the .spk to a zip and install manually. I would do it myself but I don't have enough time to play X3 right now . However if you want to try it here is the link.
Link
Link
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
- jack775544
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
I just tried removing the dependency for the v1.0 of the of the .spk by changing it from an upgrade package to a script libary it it appears to work with a HQ I quickly cheated in.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
New upload
I edited the spk file so it will install to the newest patch of the game. I just changed the verson of the game needed...
http://www.gamefront.com/files/21398012 ... nt+1.1.spk
http://www.gamefront.com/files/21398012 ... nt+1.1.spk