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[SCRIPT] ADAMS - AAH (Advanced Apology Hotkey - V1)
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(----____JEFF____----)





Joined: 20 May 2006
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PostPosted: Fri, 4. Nov 11, 00:50    Post subject: [SCRIPT] ADAMS - AAH (Advanced Apology Hotkey - V1) Reply with quote Print


    Advanced Defense and Management Systems - Advanced Apology Hotkey
    (ADAMS - AAH)


Intro:
    Ever been annoyed by that single laser tower that still hates you while you are a hero of the owning race? Ever wondered why that Boron station is still hostile while you never even shot a Boron?
    Here is the answer! With this simple hotkey you can now apologize to anything you want!

What it is:
    It's a hotkey that can change a hostile object to neutral. This is not intended to be a cheat! So there are rules and limitations to it in order to prevent abuse (though that might need balancing). There is a range limit of 25KM, a player has to have positive notoriety with the race he apologizes to and spamming the hotkey will turn targets hostile again (and increase the notoriety requirement to get the apology accepted).

Usage:
    First assign a key to the hotkey via the control options. Then approach whatever you want to apologize to to within 25KM (comm range) and target it. With the thing targeted, press the hotkey and if you have enough notoriety (and didn't apologize recently to it) the target will turn neutral.

    If you apologize too often, things can get annoyed and can turn hostile again. This will also increase notoriety requirements, meaning it'll be harder to turn it neutral again. Notoriety requirements slowly decrease over time, meaning if you leave something alone long enough your apology will get accepted easier again (you always need at least neutral status with a race though).

    I advice you to NOT use this hotkey on hostile mission targets, simply because I don't know what will happen. Feel free to try it if you're brave enough, but I'm not responsible for any problems that might cause. I honestly don't think a lot will change (except you might have to take out a neutral target instead of a hostile one), but for the sake of safety and challenge I advice against it.

Download:
Installation:
    Very easy, just run the .spk and that should be it. atm there is no feedback, the only indication you've installed it is the hotkey in the control options.

    Note: I personally consider this a Beta stage script, there is still some balancing that needs to be done and maybe it's also nice to have some feedback besides your target turning neutral or hostile (for instance a warning message to let you know you're pushing it would be nice, right?). If anyone has tips or their opinion on how I could improve this script you're welcome to voice it.

Updates and removal:
    Should both be very easy. To update all you have to do is install the new .spk and to remove just remove the files. After removing the files the hotkey should disappear after a while (a few minutes max).

Compatibility:
    I've only tested it in vanilla so far, but it doesn't use test files, command slots or any of that stuff so afaik it's nearly impossible to get a conflict. The only thing that can happen is that other scripts might modify the friend/neutral/foe status of objects, this script can't stop nor influence those scripts. This script doesn't modify notoriety in anyway so it shouldn't cause conflicts on that side either.

Balancing:
    I would really appreciate it if you guys help me balance it better.

    Right now you can apologize roughly 3 times before a target turns hostile again. Each time you apologize you add ~2,5 minutes to be able to get another apology accepted (so pressing the hotkey 3x means you have to wait 7,5 minutes to get another apology accepted). This increases further when you apologize so fast that you turn a target hostile again (to ~5 minutes per rejected apology).
    Notoriety requirements increase by 10 points at a time and by 60 if you apologized the target hostile (and keep apologizing after that). The notoriety requirement decreases at 1 point per minute.
    These might seem short, but the player won't see them and if he/she apologizes before the target has "regenerated" the apology will be refused and more time will be added. The aim is to kinda get the effect that the player really has to go do something else and comeback later when he/she can be sure things have settled down and the target might forgive them for their actions Razz



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ADAMS - AAH


Last edited by (----____JEFF____----) on Sat, 27. Oct 12, 00:10; edited 7 times in total
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InFlamesForEver





Joined: 22 Jul 2011
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PostPosted: Fri, 4. Nov 11, 00:57    Post subject: Reply with quote Print

Looks good, I will try this out.
Checked the sponsored link as well because I am nice Wink


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(----____JEFF____----)





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PostPosted: Fri, 4. Nov 11, 01:03    Post subject: Reply with quote Print

Thanks Wink


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Sorkvild



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PostPosted: Fri, 4. Nov 11, 01:18    Post subject: Reply with quote Print

I was wondering if it works on all 'red' fabs located within the pirates country ?


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(----____JEFF____----)





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PostPosted: Fri, 4. Nov 11, 01:31    Post subject: Reply with quote Print

Depends on your pirate rep. If you're a true pirate (aka have a 0 or more notoriety rank with them) you can turn their stations neutral (and other pirate stuff as well). If you're not really a pirate though it probably won't work as your pirate rep will most likely be negative.

There is no harm in asking them once or twice Wink Just don't spam, that's all.

btw, I realize you can't see pirate rep normally, but I think there are scripts that allow you to check it out and otherwise I'm just going to say that's not the purpose of this script (to display pirate rep that is).


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Sorkvild



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PostPosted: Fri, 4. Nov 11, 02:49    Post subject: Reply with quote Print

Well I have a totally pirate char on my other save and nearly all races have banned my presence in their sectors, reputation is on level 2 (I use script - display ranks - to reveal the rank) and I'd like to do some trading with the pirate stations. So your script sends an apology if player rep is more than zero ?


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X2 X3TC X3AP | XRM XTC LU | I survived the Dragon Incident ... then I took an arrow to the knee

We want the Boron back!
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(----____JEFF____----)





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PostPosted: Fri, 4. Nov 11, 11:23    Post subject: Reply with quote Print

You still have to send the apology yourself (with the hotkey), but it'll only get accepted if your rep is above zero. If your rep is below zero the timer is still started and the rep requirement is also increased (this is not permanent though, only temporary), so if you try it many times with a hostile station that can also make it harder to get an apology accepted (on the short term). That said, if your rep is more then 0 it should always get accepted the first time.

TL;DR: You should be fine in your pirate save and be able to turn hostile pirate stations neutral (and also their ships, laser towers and anything else they might have floating in space that you can target).


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m00nch1ld





Joined: 22 Jan 2012
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PostPosted: Thu, 29. Mar 12, 21:41    Post subject: Reply with quote Print

Exactly the thing i was looking for!... Thx buddy Thumb up

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SS_T





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modified
PostPosted: Fri, 17. Oct 14, 21:43    Post subject: Reply with quote Print

Seems dl is broken, backup here:




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Last edited by SS_T on Thu, 26. Nov 15, 18:50; edited 1 time in total
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(----____JEFF____----)





Joined: 20 May 2006
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PostPosted: Sat, 18. Oct 14, 12:19    Post subject: Reply with quote Print

Woops, forgot to keep my hosting active. Link in the main post should be up again.


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redagent





Joined: 20 Feb 2015

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PostPosted: Wed, 25. Feb 15, 23:29    Post subject: Reply with quote Print

Does it compatible with X3:AP.3.1?

X_Univerce Plugin manager advanced v.1.47
refuses to install
ADAMS - AAH-V1-3.11.2011.spk
with message
"For Wrong Game. Requires: X3:Terran Conflict "

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All_Names_Already_Taken





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PostPosted: Tue, 3. Mar 15, 02:48    Post subject: Reply with quote Print

Works fine for me.

Privet by the way

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redagent





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PostPosted: Tue, 3. Mar 15, 05:05    Post subject: Reply with quote Print

All_Names_Already_Taken wrote:
Works fine for me.

Privet by the way

Privet! Smile
Maybe you have another version of the script? Could you check it please?


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All_Names_Already_Taken





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PostPosted: Tue, 3. Mar 15, 16:26    Post subject: Reply with quote Print

redagent wrote:
All_Names_Already_Taken wrote:
Works fine for me.

Privet by the way

Privet! Smile
Maybe you have another version of the script? Could you check it please?

No, same version as in first post of this script. When you install it for AP, you will get the message because when creating SPK author chose to specify game version in SPK creator. It is purely informative PM feature and doesnt nessesary mean that script will not work in AP. Just ignore the message and install.

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redagent





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PostPosted: Wed, 4. Mar 15, 05:59    Post subject: Reply with quote Print

Ok. I'll try. Thanks!


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