The McCallum Relay gate ID was fixed in a very early version of the XRM so you must be running a save from before then.e46justice wrote:Great work paul. Enjoying the game alot! Missles acting like missles is both extremly satisfying and extremely terrifying sometimes at the same moment. Lol
Small bug, marcellum relay"sp" terran sector, east gate says "w" on it.
Also boron threasher only has light wepons in its main hardpoints, i immagine thats was done for balance? Is it possible to balance it eith generator as opposed to wepon selection?
Anyway great pirate designs. Would love a fast split dragon varient. Would be scary to see 3 pirate dragons rolling at 275ms in a wolf pack. Droping in wiping frieghters, grab the goods and haul ass back to pirate space.
Anyway game is much more challanging. Thanks!
You'll need to start a new game as the galaxy has been significantly altered since then.
The Boron Thresher has its capital weapons on turrets for one very good reason - it evens the playing field between the player and the AI.
As the AI can't just sit still and fire, main guns in an M7 are next to useless for them. Having the heavy guns on the turrets, means the AI can fire just as much as the player.