Newbie Guide to Making Money Through Trading

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Mercenary
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Post by Mercenary » Fri, 27. Feb 04, 15:30

Great post :thumb_up:

There are many ways to earn credits through trading. Remote trading is the next step. I supposed you could say the next advanced trading step over and above doing all the freight haulage yourself.

It also requires that you have already bought the best buys / sell additions, trading system extension for your own ship, and as soon as you have a second freighter the main piece of equipment is to have on that is perhaps a duplex / triplex scanner (but only so you can check if it's in potential danger)

As you save the 0.5M credits for a Mk3 trading extension you'll have to manage your freighters manually. So whilst you have the auto pilot guiding your ship to the next destination you can be ordering you second / third / fourth freighter to buy and sell goods in other sectors of the universe.

This is trading on a grand scale and without having to build a single station. Silicon is a great starting point but when running multiple trading ships numerous short runs will outstrip the profits of single long runs.

Once you reach the point of self managing nine to ten remote traders, jumpgates and docking will suddenly become inconveniences and you won't even touch the SETA button to get anywhere, you'll be too busy. Until you buy them all a mk3 trading extension each.

As a side note: Also remember that Silicon Mines need energy cells. When you strip a mine of all it's Silicon remember to haul in some EC's to help with the production of the next major profit bonus for yourself.

Creston
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Post by Creston » Sat, 28. Feb 04, 17:59

In response to a few things mentioned above :

The range of the best buy / best sell locator is one sector only, yes, but it works for every sector that you have an "asset" in. Hence my advice to plunk satellites down in sectors with a lot of potential suppliers and / or buyers, so you can always check the prices in those sectors.

Mercenary,

I tried doing stuff remotely, and it just annoyed me. First of all you lose so much time on the peculiarities of the auto pilot, and second it becomes too much work for too little profit. You mention hauling energy cells back to a silicon mine, which seems like a complete waste of time to me, since there is very little profit to be made in it. (Percentage wise the profit is excellent, but in profit per volume unit it's just crap)

I'm not sure that you'd be making a million credits an hour if you remote managed ten ships all by yourself and didn't use SETA. Not to mention the fact that probably not everyone can remote manage that many ships, I know I can't. :)

Also, I think if you put too many ships out there hauling silicon around (or perhaps you were just talking about any kind of freight in general), you're going to start averaging the lowest buy and highest sell price out. I'd rather do one silicon load which I buy for 230 and sell for 760 than three of them which I buy at 450 and sell at 550, if you know what I mean.

But, to each his own, ofcourse, I was actually more offering advice for how to get your first few million. What people do with it afterwards is totally up to them. There's quite a few better ways to make money afterwards than trading, to be honest. (Capture NOVAS!!! :D )

Creston

Aziraphale
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Post by Aziraphale » Mon, 1. Mar 04, 00:21

Does game difficulty has any bearing on the min/max price of the different produces?

Because in my trading (been plying the lanes for a good 10 hours now, on and off) I have never encountered anywhere where they're willing to pay more than 592 for a unit of silicium, even if the factory in question is totally out of the resource.
And on the flipside, even if the silicium mine is full, it won't part with its produce for less than 414 a unit.

What's up? :?

The_Abyss
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Post by The_Abyss » Mon, 1. Mar 04, 00:22

Aziraphale wrote:Does game difficulty has any bearing on the min/max price of the different produces?
None at all
Strung out on Britain's high, hitting an all time low

Aziraphale
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Thanks for the reply

Post by Aziraphale » Mon, 1. Mar 04, 14:40

OK.

What's up then? Has the prices been changed with the patches then? I'm running v1.2 and I'm certain I haven't seen the same ranges as reported in this thread. Nor for energy cells. The ranges I've seen go from 6 to 26, not from 9 to 23.

Not that I mind. I was just wondering is all. :wink:

pjknibbs
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Re: Thanks for the reply

Post by pjknibbs » Mon, 1. Mar 04, 15:00

Aziraphale wrote:OK.

What's up then? Has the prices been changed with the patches then? I'm running v1.2 and I'm certain I haven't seen the same ranges as reported in this thread. Nor for energy cells. The ranges I've seen go from 6 to 26, not from 9 to 23.

Not that I mind. I was just wondering is all. :wink:
In that case you're not running 1.2. The prices for energy cells were changed after 1.0 to help make solar power plants less ludicrously profitable.

Aziraphale
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Post by Aziraphale » Mon, 1. Mar 04, 15:12

Oh! I guess that explains it. I'll go patch then. Thanks! :roll:

Creston
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Post by Creston » Wed, 3. Mar 04, 23:48

Aziraphale wrote:Does game difficulty has any bearing on the min/max price of the different produces?

Because in my trading (been plying the lanes for a good 10 hours now, on and off) I have never encountered anywhere where they're willing to pay more than 592 for a unit of silicium, even if the factory in question is totally out of the resource.
And on the flipside, even if the silicium mine is full, it won't part with its produce for less than 414 a unit.

What's up? :?
Also, make sure you're selling it to a factory that's got it as a primary resource. I'm not 100% sure on this, but it seems that they won't pay as much, and won't stock as much, of an item if it's a secondary resource as opposed to a primary resource.

Creston

Black_Shade
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Post by Black_Shade » Thu, 4. Mar 04, 00:47

nm.... Route 2 works great, ty for help!

Creston
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Post by Creston » Sun, 7. Mar 04, 02:31

I'm gonna bump this, since the Search Function is disabled. Hope nobody minds.

Creston

manniac
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Post by manniac » Sun, 7. Mar 04, 18:07

I dunno how u guys mine, but i mine extremly fast. example: i turn a roid to bits, had my tag team collect it, and while he collects a 25 yield, i manually travel, drill and fully collect 2 more 25 yields...
Basically, in same game time u travel with a dolphin with your sillicon load (game time, i dont spend too much on seta), i get 2-3 silicon loads (208) for free, in same time....
With this tactic, i'm still in day 2, and i completely wiped out sizewell, ore belt and 1/2 of ronkar clouds, 1st roid i killed in sizewell hasnt respawned yet....
Great job on the guid though, i like it, prolly is a good way to start your extreme difficulty game :)

stefan43
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Post by stefan43 » Sat, 13. Mar 04, 17:51

i'm SOO sorry to be SOO noob 8)

but: what are SPP's????


greetz stefan43

stefan43
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Post by stefan43 » Sat, 13. Mar 04, 17:55

STUPID...

SPP = Solar Power Plant :roll: :oops:

darn... i'm happy i found out myself :wink:

greetz stefan43

Creston
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Post by Creston » Sat, 13. Mar 04, 21:44

manniac wrote:I dunno how u guys mine, but i mine extremly fast. example: i turn a roid to bits, had my tag team collect it, and while he collects a 25 yield, i manually travel, drill and fully collect 2 more 25 yields...
Basically, in same game time u travel with a dolphin with your sillicon load (game time, i dont spend too much on seta), i get 2-3 silicon loads (208) for free, in same time....
With this tactic, i'm still in day 2, and i completely wiped out sizewell, ore belt and 1/2 of ronkar clouds, 1st roid i killed in sizewell hasnt respawned yet....
Great job on the guid though, i like it, prolly is a good way to start your extreme difficulty game :)
Manniac,

I won't deny that mobile mining is a very profitable source of income, however, the startup costs are MANY times that of simply trading. You need a ship capable of mounting a mining drill, that drill, two ships to haul stuff around for you, preferably with maximized cargo spaces (unless you buy TPs for that duty, they come maximized), and you're easily looking at around 700k before you can get started.

Also, without a jumpdrive, the time it takes you to go from your mining sector to a place where you can sell the silicon can take awhile. I think mobile mining really gets into its own once you get a TL. After about three hours of mining in Barren Shores, I'd made about 4 million credits. But then, even so, it's nowhere near the money you can make capping. :)

Obviously, trading silicon isn't the best way to make money, but it's an excellent way to get some capital in the bank at the very early stages.

Stefan, yep, Solar Power Plants. :)

Creston

twilight_echoes
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Post by twilight_echoes » Sat, 13. Mar 04, 21:55

*bump*

Fantastic post!!! Wish Id done this starting out.

Starwind301
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Post by Starwind301 » Sun, 14. Mar 04, 00:38

tahnks that will help alot creston :D

Starwind301
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Post by Starwind301 » Sun, 14. Mar 04, 00:38

dammit i meant thanxs

Squeeky
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It works

Post by Squeeky » Sun, 14. Mar 04, 10:04

Creston-Obviously, trading silicon isn't the best way to make money, but it's an excellent way to get some capital in the bank at the very early stages.

Well lets see i tried all 3 ways in the first week SPP,M mining, and the silicon.The spp got me a manta and mecury.I kept the discoverer to which lead to a T vulture got me Mobile mining .Those 3 in turn got me a dolphin fully upgraded(trading silicon-trck is timing) in 2 days i bought a fully stocked nova.So that 4 freighters(all fully upgraded),1 nova,1 discoverer,1 factory,-in 5 days.Sounds like the hard way eh?Creston your post is a noobie life saver. :D

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iniochos
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Post by iniochos » Sun, 14. Mar 04, 11:13

A vet at X-Series here.
But a noobie at X2
@ Creston
I will follow your instructions with little a bit of mine.
Thanks for your effort, again :D

Squeeky
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Post by Squeeky » Mon, 15. Mar 04, 13:05

BUMP :lol:

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