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ROLSTONE
Joined: 07 Jun 2004 Posts: 66 on topic

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Posted: Mon, 25. Jul 11, 04:58 Post subject: |
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just uninstalled V3 and tried V2 again... got this error message AFTER the message saying the mod was installed
These Files Failed to Install
T/9914-L044.XML
Scripts/!config.faction.dukes.pck
scripts/plugin.LI.CSecG.check.xml
scripts/plugin.LI.CSecG.Menu.xml
scripts/plugin.LI.CSecG.Task.xml
scripts/setup.LI.CSecG.setup.xml
perhaps my download is corrupted, do you have a working copy of the pack I may try?
UPDATE: checked my T and scripts folders, and those files ARE there... so as far as I can tell, the files are there, the plugin manager says it's installed, but no ware in-game. Please help, someone?
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Zonzo
Joined: 13 Aug 2007
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Posted: Wed, 24. Aug 11, 13:17 Post subject: |
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Dear Logain Industries,
Is it possible make Ecell generator upgradable, as I understood buy default it is M size. Very good add on for mobile production complex. However M size is not enough for multiple production nodes. So, larger size Ecell generator needed or eliminating Ecells from mobile production complexes.
If we talking about common sense then cap ship should have power generator enough to power up small city.
Ecell idea it's self is idiotic, nations who could invent destructive beam weapons and jump-drive can't invent power reactors. And entire economy relying on battery haulers.
May be Ecell idea was good for X2 but it is not good enough any more, it is dull and out dated.
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Donziboy2
 
Joined: 16 May 2004 Posts: 138 on topic

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Posted: Thu, 8. Sep 11, 17:07 Post subject: |
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From what I understand of it the need for ecells is because ships/stations in the x-universe dont have reactors. Due to the fact radiation is bad for your health and when a station/ship blew up that radiation would kill people nearby and make debris radioactive.
Also I believe this script was designed to remove the need to resupply ships with Ecells for the purpose of jump energy. Not to run mobile factories.
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InFlamesForEver

Joined: 22 Jul 2011 Posts: 518 on topic Location: Essex, Mighty England

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Posted: Sat, 15. Oct 11, 16:36 Post subject: |
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I appear to be having a problem with this script as it is not available at equipment docks and then when I put it there myself it is not adding energy cells to my ships.
Can anyone suggest the cause of the problem?
_________________ In Flames We Trust
Listening to Whitechapel soothes the soul!! ¹ ¤ ¹ But, the nuns are watching...
| Samuel Creshal wrote: |
| Keyboards: What separates the men from the boys. |
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rujikin
Joined: 22 Jul 2005 Posts: 296 on topic Location: Indiana, USA

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Posted: Fri, 4. Nov 11, 03:09 Post subject: |
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does this work for M6's?
_________________ Using X3 TC 3.1 + Bonus
XD Best mission ever: "Argon has been attacked bu the Goner and needs your help in defending sector Argon Prime from the goner" |
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BlackFire
Joined: 31 Oct 2003 Posts: 88 on topic

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Posted: Mon, 14. Nov 11, 19:29 Post subject: |
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I figured out why this wasn't working for me(the commands not showing up on the ship). He had it set to need salvage claim software installed. So if your having the same issue, either buy SCS or if you can script you can change the ware needed to special command software like I did.
Hope this helps someone 
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Zonzo
Joined: 13 Aug 2007
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Posted: Mon, 5. Dec 11, 21:42 Post subject: |
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| Donziboy2 wrote: |
From what I understand of it the need for ecells is because ships/stations in the x-universe dont have reactors. Due to the fact radiation is bad for your health and when a station/ship blew up that radiation would kill people nearby and make debris radioactive.
Also I believe this script was designed to remove the need to resupply ships with Ecells for the purpose of jump energy. Not to run mobile factories. |
This game is based on space flight and you talking about bad radiation.
Space is full of radiation because there is no ozone layer, like our planet has.
What you think, what is going on the sun, or any other star? Thermo nuclear reaction, right? God god, some one needs go back to school.
Any way, the script, after fiddling around with task plug in I got needed result. Genius idea, no more messing around with ecells.
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i64man
Joined: 07 Nov 2010 Posts: 368 on topic Location: Germany

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Posted: Fri, 9. Dec 11, 09:41 Post subject: |
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Hello,
I have a question about the Ecell generator. I am playing the XRM and have a Hayabusa M7 loaded with SSC, FC, M/A matter launcher, EMPC and have 2 of this generators, but I am always running out of energy.
My question is, how many do I need to keep my weapons happy?
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Wilson-MG-

Joined: 07 Aug 2010
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Posted: Fri, 30. Dec 11, 00:16 Post subject: |
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Is this script AP compatible?
EDIT: I don't see the functions for it under the menus, however I also don't have a Cap yet and can't remember if it's always there, or it shows up after you're in a Cap.
_________________
www.MilitaryGamers.com |
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TheRealBix
Joined: 02 Jul 2009 Posts: 66 on topic

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Posted: Sat, 21. Jan 12, 07:11 Post subject: |
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It doesn't work for me. They are entries in Docks but with a void (not with the name 'Power Capacitor L' or anything, like one the screenshot in page 7 or
I'm trying to solve the problem with Exscriptor, but I really noob and don't know what to do ><
I think the problem is they are {?} and not the {Power capacitor L} wanted.
Maybe Ware Manager isn't compatible with AP ?
_________________ Aidez les chatons |
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Bankinus
 
Joined: 26 Mar 2008 Posts: 4 on topic

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Posted: Thu, 9. Feb 12, 13:23 Post subject: |
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If that were true then where does all the radioactive waste from reactor problems I graciously transport for various stations come from?
On an unrelated note:
Are there any known incopabilities with this script? It used to work just fine for me but after adding some more modifications to the game it seems to have disappeared.
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hipperion

Joined: 22 Apr 2006 Posts: 68 on topic

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Posted: Sun, 12. Feb 12, 12:44 Post subject: |
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Does not work with my x3ap + XTM. I dont see the energy cell gen in docks. Please drop a line in the first post with incompatibility list so people wont waste their time downloading, searching etc.
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Mad_CatMk2
Joined: 22 Feb 2009 Posts: 450 on topic Location: Argon Prime

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Posted: Sat, 24. Mar 12, 14:41 Post subject: |
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to chime in, CSEGV1 doesn't work with x3ap (XRM installed) too. Command shows up but nothing works after.
_________________ I fly an OWP. What about you? |
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Teleth
Joined: 31 Mar 2012
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Posted: Mon, 9. Apr 12, 05:46 Post subject: |
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| Mad_CatMk2 wrote: |
| to chime in, CSEGV1 doesn't work with x3ap (XRM installed) too. Command shows up but nothing works after. |
CSEGV1 worked fine here, with both X3AP and XRM installed. I installed it manually rather than using plugin manager.
_________________ Phanon Corporation updated for XRM+AP
G19 Applet for X3 |
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Mad_CatMk2
Joined: 22 Feb 2009 Posts: 450 on topic Location: Argon Prime

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Posted: Tue, 10. Apr 12, 09:00 Post subject: |
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| Teleth wrote: |
| Mad_CatMk2 wrote: |
| to chime in, CSEGV1 doesn't work with x3ap (XRM installed) too. Command shows up but nothing works after. |
CSEGV1 worked fine here, with both X3AP and XRM installed. I installed it manually rather than using plugin manager. |
ah, i'll try installing it manually then
_________________ I fly an OWP. What about you? |
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