[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
Mizuchi wrote:Or use Gazz's Super Tractor Beam script and tow one from another sector.Requiemfang wrote:meh... I'll just fuse the roids together and then make some new ones via the cheat menu.
Failing that, I hear Appallox, Thesus, and Solitas have particularly juicy asteroids in them...
(Not as juicy as the one in Midnight Star, but not bad either!)


Once used that script to wipe away a whole Xenon invasion that kept blasting my stuff

-
- Posts: 806
- Joined: Thu, 10. Feb 11, 05:48
[ external image ]Requiemfang wrote:I only see one minor problem...
Some would call that a bonus.
(You are one such person. Admit it!)
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24


Edit: Okay about the Terran OWP
this is the issue the model changes from this
[ external image ]
to this fugly looking model after I press the deploy hotkey.
[ external image ]
-
- Posts: 536
- Joined: Fri, 27. Aug 10, 08:39
I know this problem has been stated in the thread before (and I thought it had been fixed), but for the sake of saving time searching the thread (and because I'm lazy xD) I'll ask again.
In ATF Forseti I'm getting stations that have no name (and instead have numbers, looks almost like coordinates). Did I mess something up? >_<
In ATF Forseti I'm getting stations that have no name (and instead have numbers, looks almost like coordinates). Did I mess something up? >_<
Check out my mod Crystal Rarities
-
- Posts: 1021
- Joined: Fri, 25. Nov 05, 16:05
The same thing as Requiemfang happened to me back when I tried placing a large terran OWP to blockade the Xenon on TUS3. Must have been in patch 1.03 or 1.04, I believe, I actually didn't realize it wasn't intended.
Never tried it again, as the OWPs don't work OOS anyway.
BTW, this evening I finally had a couple of hours to play after several days, and I like what I've seen. The Khaak are back with vengeance (an Advanced Destroyer and two escort frigates spawned in Family Pride, a Carrier with fighter escorts in Rolk's Drift), and man, areas bordering Xenon sectors are really dangerous now!
Another bonus of this new behaviour is that when accepting a Xenon Invasion mission the often somewhat constant flow of common jobs Xenon ships can make it quite hard to complete (especially true in places bordering a cluster of Xenon sectors, like Menelaus' Paradise), as you sometimes can't be fast enough in solo to clean the entire sector before another wing of fighters or an M7 comes through. As such you now often need to call for some reinforcements when doing those missions, making them far less exploitable.
On the other hand, my assets carefully placed in areas which should have been safe but weren't, now indeed are, free of the old constant annoyance of alerts caused by pesky Ls that came out of nowhere.
Great work guys
Never tried it again, as the OWPs don't work OOS anyway.
BTW, this evening I finally had a couple of hours to play after several days, and I like what I've seen. The Khaak are back with vengeance (an Advanced Destroyer and two escort frigates spawned in Family Pride, a Carrier with fighter escorts in Rolk's Drift), and man, areas bordering Xenon sectors are really dangerous now!
Another bonus of this new behaviour is that when accepting a Xenon Invasion mission the often somewhat constant flow of common jobs Xenon ships can make it quite hard to complete (especially true in places bordering a cluster of Xenon sectors, like Menelaus' Paradise), as you sometimes can't be fast enough in solo to clean the entire sector before another wing of fighters or an M7 comes through. As such you now often need to call for some reinforcements when doing those missions, making them far less exploitable.
On the other hand, my assets carefully placed in areas which should have been safe but weren't, now indeed are, free of the old constant annoyance of alerts caused by pesky Ls that came out of nowhere.
Great work guys

-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
oh? so it seems someone messed something up with the models changing eh?Kadatherion wrote:The same thing as Requiemfang happened to me back when I tried placing a large terran OWP to blockade the Xenon on TUS3. Must have been in patch 1.03 or 1.04, I believe, I actually didn't realize it wasn't intended.
Never tried it again, as the OWPs don't work OOS anyway.
also yeah... Khaak and Xenon are insane in this mod... I LIKE IT because it provides a challenge

-
- Posts: 806
- Joined: Thu, 10. Feb 11, 05:48
I had a request via PM for some documentation on the new (and upgraded) game starts, so... I decided to oblige!
Most starts have a decent selection of starting wares installed on them (including weapons and shields), and pretty much all of them have +5 Salvage Insurance, so I won't be listing those for the most part.
All starting ships have full cargo, engine, and rudder extensions these days as well.
I'm not going to list the changes to starting ships, finances, and equipment in the "Vanilla" starts either, as I'd be here all night. :3
Thho, Thhpoilerthhh...
Most starts have a decent selection of starting wares installed on them (including weapons and shields), and pretty much all of them have +5 Salvage Insurance, so I won't be listing those for the most part.
All starting ships have full cargo, engine, and rudder extensions these days as well.
I'm not going to list the changes to starting ships, finances, and equipment in the "Vanilla" starts either, as I'd be here all night. :3
Thho, Thhpoilerthhh...
Spoiler
Show
+ Aldran Adventurer +
Starting Ship: Springblossom (M6).
Starting Finances: 25,000 to 50,000
Notable Wares: Docking Computer; 6 x Experimental EMP x; Jumpdrive; 500 x Energy Cells; 2 x 200MJ Shield.
Notable Enemies: Paranid; Pirates.
+ XRM Argon Anarchist +
Starting Ship: Nova Vanguard (M3)
Starting Finances: 25,000 to 50,000
Notable Wares: 6 x PAC; 2 x PRG; 3 x 25MJ Shield.
Notable Enemies: Argon; Pirates.
+ XRM ATF Veteran +
Starting Ship: Thor (M3)
Starting Finances: 50,000
Notable Wares: 8 x EMP; 4 x EMRG; 5 x 25MJ Shield.
Notable Enemies: Paranid; Split; Pirates.
+ XRM Cunning Charlatan (TPC) +
Starting Ship: (e)Xperimental Shuttle (M3+)
Starting Finances: 18,000
Notable Wares: 6 x EMP; 4 x EMRG; 2 x 200MJ Shield; Docking Computer.
Notable Enemies: Terran.
+ Goner Witness +
Starting Ship: True Light Seeker (M6)
Starting Finances: 250,000
Notable Wares: 2 x IOND; 5 x 200MJ Shield; Docking Computer; Jump Drive; Transporter Device.
Notable Enemies: Paranid; Split; Pirate; Yaki.
+ XRM Hunted Hero +
Starting Ship: Verdandi (M3+)
Starting Finances: 25,000 to 50,000
Notable Wares: 8 x EMP; 4 x EMRG; 4 x 25MJ Shield.
Notable Enemies: Paranid; Split; Terran; Pirate.
+ XRM Formidable Freebooter (TPC) +
Starting Ship: Carrack (M7)
Starting Finances: 250,000
Notable Wares: 6 x CIG; 8 x EBC; 4 x FLAA; 5 x 1GJ Shield; Advanced Firewall Software; Cargo Bay Shielding; Docking Computer; Hull Polarising Device.
Notable Enemies: Argon; Boron; Paranid; Split; Terran.
+ XRM OTAS Operative (TPC) +
Starting Ship: Sirokos (M6+)
Starting Finances: 20,000 to 25,000
Notable Wares: 18 x PRG; 2 x 200MJ Shield; Advanced Firewall Software; Cargo Bay Shielding; Docking Computer; Hull Polarising Device.
Notable Enemies: Paranid; Pirate.
+ XRM Paranid Prospector +
Starting Ship: Demeter Miner (TS)
Starting Finances: 25,000 to 75,000
Notable Wares: 2 x Mining Laser; 1 x 200MJ Shield; Docking Computer; Mineral Scanner; Ore Collector.
Notable Enemies: Argon; Pirate.
+ XRM Surreptituous Smuggler (TPC) +
Starting Ship: Iguana Vanguard (TP+)
Starting Finances: 23,450
Notable Wares: 6 x PAC; 2 x 200MJ Shield; Advanced Firewall Software; Cargo Bay Shielding; Docking Computer; Hull Polarising Device.
Notable Enemies: Argon; Paranid.
+ XRM Terran Tourist (TPC) +
Starting Ship: Vulture Super Freighter (TS)
Starting Finances: 500 to 5,000
Notable Wares: 2 x FLAA; 2 x 200MJ Shield; Hull Polarising Device; 500 x Pirate Sidearms; 1,500 x Space Fuel; 1,000 x Space Weed.
Notable Enemies: Terran.
+ XRM Xenon Rogue (TPC) +
Starting Ship: Xenon PX (M6+)
Starting Finances: 0
Notable Wares: 9 x HEPR; 10 x GPE; 4 x 200MJ Shield; Advanced Firewall Software; Cargo Bay Shielding; Docking Computer; Hull Polarising Device; Software Signature Scrambler.
Notable Enemies: Argon; Paranid; Terran.
+ XRM Yaki Ronin (TPC) +
Starting Ship: Appallox (M6+)
Starting Finances: 25,000 to 75,000
Notable Wares: 8 x HEPT; 10 x PAC; 2 x 200MJ Shield; Cargo Bay Shielding; Software Signature Scrambler.
Notable Enemies: Argon; Boron; Paranid; Split; Pirate.
+ XRM Advanced Start (TPC) +
Starting Ship: Vidar (M6)
Starting Property: 2 x Baldric (TS); 1 x Katana (TP); 1 x Cutlass (M3+); 1 x Sabre (M4); 4 x Rapier (M5).
Starting Finances: 1,000,000
Notable Wares: 10 x EMP; 4 x ERMG; 4 x 200MJ Shield.
Notable Enemies: None.
Starting Ship: Springblossom (M6).
Starting Finances: 25,000 to 50,000
Notable Wares: Docking Computer; 6 x Experimental EMP x; Jumpdrive; 500 x Energy Cells; 2 x 200MJ Shield.
Notable Enemies: Paranid; Pirates.
+ XRM Argon Anarchist +
Starting Ship: Nova Vanguard (M3)
Starting Finances: 25,000 to 50,000
Notable Wares: 6 x PAC; 2 x PRG; 3 x 25MJ Shield.
Notable Enemies: Argon; Pirates.
+ XRM ATF Veteran +
Starting Ship: Thor (M3)
Starting Finances: 50,000
Notable Wares: 8 x EMP; 4 x EMRG; 5 x 25MJ Shield.
Notable Enemies: Paranid; Split; Pirates.
+ XRM Cunning Charlatan (TPC) +
Starting Ship: (e)Xperimental Shuttle (M3+)
Starting Finances: 18,000
Notable Wares: 6 x EMP; 4 x EMRG; 2 x 200MJ Shield; Docking Computer.
Notable Enemies: Terran.
+ Goner Witness +
Starting Ship: True Light Seeker (M6)
Starting Finances: 250,000
Notable Wares: 2 x IOND; 5 x 200MJ Shield; Docking Computer; Jump Drive; Transporter Device.
Notable Enemies: Paranid; Split; Pirate; Yaki.
+ XRM Hunted Hero +
Starting Ship: Verdandi (M3+)
Starting Finances: 25,000 to 50,000
Notable Wares: 8 x EMP; 4 x EMRG; 4 x 25MJ Shield.
Notable Enemies: Paranid; Split; Terran; Pirate.
+ XRM Formidable Freebooter (TPC) +
Starting Ship: Carrack (M7)
Starting Finances: 250,000
Notable Wares: 6 x CIG; 8 x EBC; 4 x FLAA; 5 x 1GJ Shield; Advanced Firewall Software; Cargo Bay Shielding; Docking Computer; Hull Polarising Device.
Notable Enemies: Argon; Boron; Paranid; Split; Terran.
+ XRM OTAS Operative (TPC) +
Starting Ship: Sirokos (M6+)
Starting Finances: 20,000 to 25,000
Notable Wares: 18 x PRG; 2 x 200MJ Shield; Advanced Firewall Software; Cargo Bay Shielding; Docking Computer; Hull Polarising Device.
Notable Enemies: Paranid; Pirate.
+ XRM Paranid Prospector +
Starting Ship: Demeter Miner (TS)
Starting Finances: 25,000 to 75,000
Notable Wares: 2 x Mining Laser; 1 x 200MJ Shield; Docking Computer; Mineral Scanner; Ore Collector.
Notable Enemies: Argon; Pirate.
+ XRM Surreptituous Smuggler (TPC) +
Starting Ship: Iguana Vanguard (TP+)
Starting Finances: 23,450
Notable Wares: 6 x PAC; 2 x 200MJ Shield; Advanced Firewall Software; Cargo Bay Shielding; Docking Computer; Hull Polarising Device.
Notable Enemies: Argon; Paranid.
+ XRM Terran Tourist (TPC) +
Starting Ship: Vulture Super Freighter (TS)
Starting Finances: 500 to 5,000
Notable Wares: 2 x FLAA; 2 x 200MJ Shield; Hull Polarising Device; 500 x Pirate Sidearms; 1,500 x Space Fuel; 1,000 x Space Weed.
Notable Enemies: Terran.
+ XRM Xenon Rogue (TPC) +
Starting Ship: Xenon PX (M6+)
Starting Finances: 0
Notable Wares: 9 x HEPR; 10 x GPE; 4 x 200MJ Shield; Advanced Firewall Software; Cargo Bay Shielding; Docking Computer; Hull Polarising Device; Software Signature Scrambler.
Notable Enemies: Argon; Paranid; Terran.
+ XRM Yaki Ronin (TPC) +
Starting Ship: Appallox (M6+)
Starting Finances: 25,000 to 75,000
Notable Wares: 8 x HEPT; 10 x PAC; 2 x 200MJ Shield; Cargo Bay Shielding; Software Signature Scrambler.
Notable Enemies: Argon; Boron; Paranid; Split; Pirate.
+ XRM Advanced Start (TPC) +
Starting Ship: Vidar (M6)
Starting Property: 2 x Baldric (TS); 1 x Katana (TP); 1 x Cutlass (M3+); 1 x Sabre (M4); 4 x Rapier (M5).
Starting Finances: 1,000,000
Notable Wares: 10 x EMP; 4 x ERMG; 4 x 200MJ Shield.
Notable Enemies: None.
Last edited by Mizuchi on Thu, 18. Aug 11, 18:49, edited 1 time in total.
-
- Posts: 7
- Joined: Thu, 30. Sep 10, 08:14
X Plugin Manager
I just noticed an issue with the SPK versions of your mod. The "/" in the author section is makes X-Plugin Manager unable to disable your mod since it appears to name the disabled versions as "<TYPE>_<VERSION> <NAME> <AUTHOR>_<FILENAME>" and since "/" is an invalid filename and X-Plugin Manager doesn't do anything with it, it fails to disable the cat & dat files.
Other than that it works very well, and looks like it will be a very nice mod to use.
Other than that it works very well, and looks like it will be a very nice mod to use.
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
-
- Posts: 3445
- Joined: Thu, 8. Jun 06, 14:07
That's just a regular TL with a fancy name. Looks good in spaceRequiemfang wrote:Just Curious now... what purpose does the Mobile Research Vessel serve besides a nice cap target with lots of missiles inside it's hold and potential slave/passengers

Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
I noticed something though, that model is from the old Reunion X-tended mod. Did paul obtain permission to use it is what I assume? Because the X-tended guys don't usually let others use models without their express permission.
Same thing I noticed with the Split Lotan, looks very familiar if I recall looks like the XTC Split M2+ but I know that ship is from Cadius ship and station pack.
As for the TL seems we have... 3 high cargo end ones roaming around space now... that ship I was talking about before, Teladi Albatross and the Terran Atmospheric Lifter.
Same thing I noticed with the Split Lotan, looks very familiar if I recall looks like the XTC Split M2+ but I know that ship is from Cadius ship and station pack.
As for the TL seems we have... 3 high cargo end ones roaming around space now... that ship I was talking about before, Teladi Albatross and the Terran Atmospheric Lifter.
-
- Posts: 3445
- Joined: Thu, 8. Jun 06, 14:07
This ship has nothing to with XTM. Comes from Schiffs Expansion v1.01 (part) by Armankessilol. Link is on first page.Requiemfang wrote:I noticed something though, that model is from the old Reunion X-tended mod. Did paul obtain permission to use it is what I assume? Because the X-tended guys don't usually let others use models without their express permission.
Split heavy destroyer comes from Cadius pack. Yeah they look similar but not the same, a part of the Split design I'd say

Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
-
- Posts: 1250
- Joined: Wed, 6. Nov 02, 20:31
So I'm also doing the HUB mission and in need of Nividium, while searching for an asteroid of the stuff found not only that but the perfect sector for my HQ; and it's not Appallox, Thesus or Solitas.Requiemfang wrote:Mizuchi wrote:Or use Gazz's Super Tractor Beam script and tow one from another sector.Requiemfang wrote:meh... I'll just fuse the roids together and then make some new ones via the cheat menu.
Failing that, I hear Appallox, Thesus, and Solitas have particularly juicy asteroids in them...
(Not as juicy as the one in Midnight Star, but not bad either!)I only see one minor problem... you literally turn those things into sector wreaking balls if you aren't careful where you fly
![]()
Once used that script to wipe away a whole Xenon invasion that kept blasting my stuff
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
Umm... Taipan I know I was talking about the Lotan which is the renamed version of the Andaconda Battle Carrier from his pack it looks almost if not exactly like the Taipan from the X-tended modSorkvild wrote:This ship has nothing to with XTM. Comes from Schiffs Expansion v1.01 (part) by Armankessilol. Link is on first page.Requiemfang wrote:I noticed something though, that model is from the old Reunion X-tended mod. Did paul obtain permission to use it is what I assume? Because the X-tended guys don't usually let others use models without their express permission.
Split heavy destroyer comes from Cadius pack. Yeah they look similar but not the same, a part of the Split design I'd say
Edit: after close examination I can deem that Cadius's Battle Carrier looks similar but isn't the same model.
Edit 2: I solved the music problem I ran into a little while back... oddly I made another install on a different HD. Not only is music playing correctly for the sectors but oddly my game seems to run smoother with little to no loss in FPS... besides from battles. Don't know if this is because of the fix you did with the job files or something else or even if it's because I installed into another location. But what does it matter? game runs smooth and that's a good thing!
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
I will check it. It will most likely be an issue with the script that swaps the models. Ill try and sort it ASAP.Requiemfang wrote:oh? so it seems someone messed something up with the models changing eh?Kadatherion wrote:The same thing as Requiemfang happened to me back when I tried placing a large terran OWP to blockade the Xenon on TUS3. Must have been in patch 1.03 or 1.04, I believe, I actually didn't realize it wasn't intended.
Never tried it again, as the OWPs don't work OOS anyway.
also yeah... Khaak and Xenon are insane in this mod... I LIKE IT because it provides a challenge
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
Actually it is from XTM. But the model is in the vanilla game files, but unused, so it is fair game. The Schiffs Expansion just utilised the model.Sorkvild wrote:This ship has nothing to with XTM. Comes from Schiffs Expansion v1.01 (part) by Armankessilol. Link is on first page.Requiemfang wrote:I noticed something though, that model is from the old Reunion X-tended mod. Did paul obtain permission to use it is what I assume? Because the X-tended guys don't usually let others use models without their express permission.
:
-
- Posts: 1
- Joined: Wed, 17. Aug 11, 11:14
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
Re: X Plugin Manager
I didn't know that - thanks. Ill remove the "/" next time I update.Silvanus wrote:I just noticed an issue with the SPK versions of your mod. The "/" in the author section is makes X-Plugin Manager unable to disable your mod since it appears to name the disabled versions as "<TYPE>_<VERSION> <NAME> <AUTHOR>_<FILENAME>" and since "/" is an invalid filename and X-Plugin Manager doesn't do anything with it, it fails to disable the cat & dat files.
Other than that it works very well, and looks like it will be a very nice mod to use.