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Andre O
Joined: 25 Sep 2007 Posts: 4 on topic

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Posted: Sat, 30. Jul 11, 15:47 Post subject: |
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Is this plugin compatible with the extended Mod? ( XTC 1.2a)
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Bany
Joined: 03 Jul 2009
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Posted: Sat, 30. Jul 11, 21:40 Post subject: |
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dont think so
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Andre O
Joined: 25 Sep 2007 Posts: 4 on topic

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Posted: Mon, 1. Aug 11, 13:50 Post subject: |
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I tested it with XTC 1.2a and it seems to work.
I have it running together with pirates guild 3 for a few hours and no problems so far. You just need to have at least one pirate base and
one Yaki Sektor in your Universe.
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gute frage!
Joined: 24 Oct 2011 Posts: 6 on topic

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Posted: Mon, 24. Oct 11, 21:29 Post subject: |
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sry, i have a problem. "readtext 8514-100"
after installing it together with pirate gild and stuff, this is what i see in the a.i.-menu: readtext 8514-100
so i press "true" and now somtimes i see a yaki ship named "readtext" flying tru, but ecs dont work. so i cant talk with him.
anyways something is wrong.
xtc v. 3.0 (german)
i hope someone knows whats up!
thanks
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Marvelous3175
Joined: 26 Nov 2007 Posts: 263 on topic

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Posted: Mon, 24. Oct 11, 21:45 Post subject: |
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Yaki Armada has no german language file.
Take the english file in the t-folder 8514-L044.xml name it 8514-L049.xml, then open it and change in line 2 <language id="44"> into <language id="49">. Then the readtext errors should be gone, but you have to live with it that the Yaki only use English 
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gute frage!
Joined: 24 Oct 2011 Posts: 6 on topic

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Posted: Mon, 24. Oct 11, 23:11 Post subject: |
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uuoooh, experts on the floor!
thank you very much!
and no prob with the language, yakis are international
SCUM UNITED!
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Legionos
Joined: 13 Jul 2011 Posts: 347 on topic

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Guffeh
Joined: 08 Jan 2012
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Posted: Thu, 19. Jan 12, 09:55 Post subject: |
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Installed this with AP, and selected 5 motherships in settings. When I checked the ECS hotkey, there were 2 motherships online, and within less than 2 minutes the other races had destroyed them. Not sure if they will respawn or I'm just out of luck? This was on a new Bankrupt Assassin start.
Edit: Nevermind I figured out what I was doing wrong. Had to select a Yaki base and use the hotkey on it to see the rest of the motherships... and yes, apparently they do respawn just fine.
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manole

Joined: 14 Jan 2012
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Posted: Fri, 20. Jan 12, 01:32 Post subject: |
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They respawn fine, but RRF in AP destroy them very quick. I'm going to add see if I can increase difficulty or something because it doesn't seem the Yaki really have a chance to establish a foothold. I haven't used this in TC so I'm not sure what it's supposed to be like, but it's just TLs and M1s that jump around the universe and get wiped out by RRF.
An annoying feature/bug of this script is that the EQ dock in Senator's Badlands refills its stock with weapons.
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ikking
Joined: 07 Jul 2009
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Posted: Tue, 26. Jun 12, 16:12 Post subject: |
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My ship kill the xenon ship,but your scripts tell me "I kill yaki ship"?
AP GAME
I am a Chinese,English is not good.Sorry.
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Brahemino
Joined: 16 Jan 2008
Location: Peglio (PU), Italy
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Posted: Tue, 26. Jun 12, 16:32 Post subject: |
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Is this mod compatible with XRM and IMPROVED RACE?
_________________ www.calciopeglio.netsons.org
Un paese e la sua realtà calcisitca. |
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TrixX

Joined: 18 Aug 2010 Posts: 1893 on topic

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Posted: Tue, 26. Jun 12, 17:19 Post subject: |
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Err, no and no. It's no longer supported by it's designer.
_________________ "If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
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Brahemino
Joined: 16 Jan 2008
Location: Peglio (PU), Italy
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Posted: Thu, 12. Jul 12, 17:15 Post subject: |
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| TrixX wrote: |
| Err, no and no. It's no longer supported by it's designer. |
....It works just fine instead 
_________________ www.calciopeglio.netsons.org
Un paese e la sua realtà calcisitca. |
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dispostableatheist
Joined: 23 Jan 2011
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Posted: Tue, 13. Nov 12, 23:09 Post subject: |
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I'm playing XRM: AP with ImprovedRaces 2.0. Also Pirates Guild 3. I'm Teladi, who are set to be neutral to every Race in IR2.0 by me.
Now my problem is I keep losing notoriety with the YAKI and after a while they all reset to foe.
Why?
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Ferenczy66
Joined: 14 May 2011
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Posted: Tue, 27. Nov 12, 22:22 Post subject: |
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| dispostableatheist wrote: |
I'm playing XRM: AP with ImprovedRaces 2.0. Also Pirates Guild 3. I'm Teladi, who are set to be neutral to every Race in IR2.0 by me.
Now my problem is I keep losing notoriety with the YAKI and after a while they all reset to foe.
Why? |
Only work-around I've found when using all those together is set Teladi/Yaki/Pirates/Pirate Guild all friends...war or nuetral with everyone else ....I call them the "New Profit Union" in my game....hope that helps
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