garrry34 wrote:just taking a break from taking the dogs of war out for a walk, roger would you consider changing one of the MAM varients to be like the gauss cannon, ie slow rate of fire great distance...?
For balancing and lore reasons, no... the Enh MAML is basically a slightly better MAML with higher energy demand and the Adv MAML achieves the higher damage through higher refire rate.
With the current vanilla balance:-
- Std/Enh/Adv MAML v. Std/Enh/Adv EBC is roughly 1:1 damage per second for roughly 1:10 ammo cost per second and roughly 2:1 energy cost per second.
- Std/Enh/Adv GC v. Std/Enh/Adv EBC is roughly 4:1 damage per second for 1:1 ammo cost per second and roughly 5:1 energy cost per second
With the current CMOD balance:-
- Std/Enh/Adv MAML v. Std/Enh/Adv EBC is roughly 3:2 damage per second for roughly 1:5 ammo cost per second and roughly 4:1 energy cost per second.
- Std/Enh/Adv GC v. Std/Enh/Adv EBC is roughly 6:5 damage per second for 1:5 ammo cost per second and roughly 2:3 energy cost per second
To reasonably do as you suggest would compel me to either increase the rate of energy consumption disproportionatly (c. 60 times for vanilla and c. 20 times for CMOD) or to adopt a commonwealth illegal ware (M/AM Mine) as ammo in order to maintain the sense of balance and by doing so take the current Enh/Adv weapon(s) out of the realm of their current fit.
If there was room to add an additional weapon along the lines you are requesting I would have considered it, but the weapons are now set near enough in concrete bar balancing tweaks.
If the situation changes in the future I will consider adding a M/AM Mine powered weapon along the same lines as the GC, but for now I do not think I can justify reserving another block of resources just for this weapon.
Lenna (aka
[SRK] The_Rabbit)
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