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The Piper
Joined: 21 Feb 2009 Posts: 2 on topic

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Posted: Thu, 28. Apr 11, 19:02 Post subject: |
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All nice suggestions.
What I really want to see is FULL Eyefinity support. With the huds centered, the fisheye effect tweaked for the best look, all that good stuff. The community will probably find workarounds for bugs, missing support, horrible FOV, and other inconveniences, but honestly it would be nice if we didn't have to. We should be able to easily relocate hud elements to the center screen at the very least.
Also, I am one of those gamers that also plays around with flight sims on the side. I have a Logitech G940, which is a Stick, Throttle, and Rudder pedals. It is possible to get these working with X-TC, but (In windows 7 x64 at least) it requires all kinds of little workarounds, tweaks, settings, a third party program, some cheetahs blood, a santa ria candle, and a live chicken. I would love to see full out of the box support for newer usb joysticks in combination with current gen operating systems (x64 bit included), throttles, rudders, ect.
Don't get me wrong! Keyboard control is good too, but its nice to be able to map your menu functions to a hat switch on the throttle, map all your frequently used stuff to the various buttons and switches, and barely have to use the keyboard at all, all without exiting X and mapping all kinds of stuff to a third party program so that X will recognize the keystrokes.
Thanks for reading!
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Deeparth
Joined: 30 Apr 2010 Posts: 380 on topic Location: Somewhere even Google can't find.

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Posted: Thu, 28. Apr 11, 19:47 Post subject: |
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| builder680 wrote: |
I agree a new forum would be nice... but until then the choices are mega threads... or the specter of every day having 20 new threads on the front page of this forum about "MP in Rebirth?!" "I have an idea for Rebirth!" "Do you think Rebirth will do 'such and such'?" and "What I want in Rebirth." I know which one I prefer.
Gonna stop bumping now, I'm contributing to it. Egads! |
That cant be done if SETA exists. The game would become boring without it.
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MegaJohnny

Joined: 04 Jun 2008 Posts: 1274 on topic Location: Manchester, UK

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Posted: Thu, 28. Apr 11, 20:31 Post subject: |
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It might be good fun if they had a pokedex sort of thing but for ships. It would fit right in with the "all ships are acquirable" idea, and the bailing/boarding is similar to the careful procedure of catching a wild pokemon.
It'll never happen, though, so oh well.
_________________ Hello, I'm incredibly slow and boring. |
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A5PECT

Joined: 03 Sep 2006 Posts: 3518 on topic Location: NJ, USA

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Posted: Thu, 28. Apr 11, 20:33 Post subject: |
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The TC encyclopedia stores information on every ship you encounter in the universe.
_________________ "If we hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate." |
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kakatak
Joined: 26 Apr 2011
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Posted: Thu, 28. Apr 11, 20:34 Post subject: |
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I remembered an annoyance: The throttle on the joystick. I use a Saitek ST290 Pro it has a throttle lever I can raise and lower, but the X games have a -10 m/s reverse on the ships making my throttle pretty worthless. I have to fiddle with it halfway between up and down to get my ship to a full stop. If there were an option somewhere to completely remove the reverse so that my throttle in the all-the-way-down position would be 0 m/s instead of -10 m/s that would be perfect.
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MegaJohnny

Joined: 04 Jun 2008 Posts: 1274 on topic Location: Manchester, UK

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Posted: Thu, 28. Apr 11, 20:36 Post subject: |
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| KloHunt3r wrote: |
| The TC encyclopedia stores information on every ship you encounter in the universe. |
Of course. But it doesn't give you a quick overview of which ships you've actually obtained.
_________________ Hello, I'm incredibly slow and boring. |
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BeagleRush

Joined: 09 Oct 2009
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Posted: Thu, 28. Apr 11, 20:44 Post subject: |
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TrackIR5 support and some, any form of MP. X3 was crying out for a feeling of life in it and while hopefully that'll be something the reboot of Rebirth will address regarding atmosphere and the universe, MP would also add to that hugely.
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dienadel
Joined: 26 Sep 2009 Posts: 25 on topic

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Posted: Thu, 28. Apr 11, 20:59 Post subject: |
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Just my 2c.
I'd like too see more scripting. Actually, better scripting.
Scriping in X2/3 is quite for hackers only, with a mix of low level and high level functions.
How about security levels? I mean, at the basic level, you can use only functions for common stuff, such as buying a ware (while docked at station, and at the station price). You can write/run such a script (script editor should be always avalable w/o any weird renaming game to activate it - debug info it's a different and separated matter) w/o getting your game "modified" because those are "safe", non cheating functions.
This way scripters can write some useful (albeit somehow simple and limited) scripts, and they don't even need to be signed.
Then you get the intermediate stuff, which is kind of debatable but still not really cheating (such as: "equip ship with jumpdrive, paying twice the price"). Running such a script will make your game modified, but still it creates a common base of "regular, easy to verify and eventually for Egosoft to "sign" scripts. Users who don't care about their "modified" status can safely install (if they feel like to do so) a script w/o getting the idea that they are cheating. They can still share their gaming experiences because they still play by the rules, even if a relaxed set of rules (just to make it clear: the above mentioned "install jumpdrive" function would always charge twice the price, thus setting a standard rule: you can have ships with preinstalled jumpdrives or jumpdrive kits, but the cost is fixed. In X3, the scripter would just choose what to charge, from 0 credits to billions, because "install jumpdrive" and "charge the user" are separate commands).
The advanced stuff is low level functions, such as "add credits to player accounts", which give full power to script developers. This is how it is currently. This kind of scripts have full access to the game, and not only they can cheat freely but are also harder to debug and much less safe to run.
Moreover, the current level of the game shouldn't determined by the scripts you install and run, but quite the other way around... the player should be able to set the "allowed level of scripting", from "safe" to "full open", and the engine simply won't run scripts that contain the forbidden functions (the required level for running a script can be easily computed at compile time, and is a property of the script based on what functions it uses).
Let's say the player installs a CAG-like script. If coded properly, it will offer some limited functionality even at the 'safe' level. Go there, buy ware, get back, and the like, are normal, safe functions. If the user enables the 'intermediate' scripting level, more scripts will get activated, and more commands/options appear. Think of automatic upgrades: that can be done still paying the price set by the rules. Finally, for those who like all bells and whistles, activating the 'advanced' scripting level will bring full functionality.
Scripting levels would make writing a script easier: scripts designed to run at 'safe' level can be written easily and almost safely... a gentle introduction to the world of scripting, for (almost) everyone. And only true hackers will need the 'advanced'' level, and only for the fanciest stuff they write.
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Deeparth
Joined: 30 Apr 2010 Posts: 380 on topic Location: Somewhere even Google can't find.

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Posted: Thu, 28. Apr 11, 21:53 Post subject: |
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How about capitals and carriers being BUILT in space and being available a game day aftet being ordered. When you make a successful transaction of such a ship, something like a scaffoding will be placed either near the shipyard or where the player chooses. Transport ships keep visiting it to bring more supplies and slowly, your ships built. We can, probably, also add ship skeletons that will be viewed during the process of building.
Another idea is of some fighter ships being able to work like turrets of large ships. The ship attaches itself to the large ship. The player(and AI) has full manuverability and can launch missiles. The only thing not available is the throttle.
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Rickjames125

Joined: 07 Sep 2009 Posts: 32 on topic

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Posted: Thu, 28. Apr 11, 22:02 Post subject: |
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I completely agree with Cutterjohn's first post. Id love a more RTS kind of interface when controlling large fleets and what not. Then Id have even more endless fun coordinating the invasion of sectors 
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CutterJohn1
Joined: 27 Jun 2009
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Posted: Fri, 29. Apr 11, 01:21 Post subject: |
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Thought of a new one. Native dual screen support. Fly on one, maps, menus, and whatnot on the other.
Also, speaking of maps, a more utilitarian map instead of the fancy but ultimately confusing universe map of today. Something more like this, which gives useful data on ownership, presence of stations, etc.
Further map improvements could include..
-Flashing if you have a ship under attack in it.
-Sectors with your ships or assets in them highlighted in some fashion.
-A single click on a sector just brings up a list of your ships and stations(and npc stations), without opening up the full map. Double clicking should switch to sector view.
One other aspect I didn't touch on.. The owned ships menu, which needs one very important change. Ships grouped into a fleet or wing appears collapsed.
I'm not explaining this properly..
| Code: |
Owned Ships
Your Nova
Your Mistral
Your Panther
+Gold Wing(10 ships)
+Your Production Complex Alpha(5 stations) |
Which, when pressing the +, would then list the ten ships in the wing or the five stations in the complex.
Perhaps it could remember how many ships are in the wing, and if one is destroyed, give a count, such as "Gold wing(9 of 10 Ships)." So you know if one needs to be replaced.
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froger

Joined: 26 Feb 2010 Posts: 282 on topic Location: Ocala,FL

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Posted: Fri, 29. Apr 11, 02:18 Post subject: |
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Egosoft should smack all people who aren't happy with what they are making
_________________
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Vitez


Joined: 01 Nov 2006 Posts: 538 on topic

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Posted: Fri, 29. Apr 11, 08:56 Post subject: |
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| froger wrote: |
| Egosoft should smack all people who aren't happy with what they are making |
Agreed
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mr.WHO
Joined: 12 Oct 2006 Posts: 1677 on topic Location: Wroclaw - Poland

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Posted: Fri, 29. Apr 11, 11:37 Post subject: |
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Armed stations would be nice.
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Earth ultimatum IV.

Joined: 03 May 2010 Posts: 925 on topic Location: Slovakia

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Posted: Fri, 29. Apr 11, 15:16 Post subject: |
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armed stations? interesting. may work- i hate laser towers.
i would add more epicness of effects- more sound effect when promoted? XP bar on screen? credits amount displayed near the sector map? or adding new HUD panel that will alow you to see your reputation with race that the sector you are in belows.
taking more work on ship upgrades- i think its too easy: just go to shipwright and buy everything there is.
i would add some special upgrades, really exprensive things.
and the Boost extension- i just played X:BTF and it was really great. it will double the ship speed, but it will lose the shield power (not hull).
and one thing i noticed- there is no place for players playing as pirates.
becouse i tryied it, and there is NO place to buy new ships.
NO place to buy equipment
NO way of doing the plots-becouse you got not enough reputation to dock at stations and no reputation to start the plots.
LOL i would add function of switching the cocpit views on/off at any time.
_________________ Shooting weed & booze smugglers, annoying Borons, ignoring Paranids and being a Xenophile since year 2004.
Get the annoying "Reboot" achievement here:
http://forum.egosoft.com/viewtopic.php?t=335446 |
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