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[Script] Bulk Transporter Upgrade
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snwboardn21





Joined: 13 Nov 2005
Posts: 110 on topic

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PostPosted: Tue, 12. Oct 10, 17:33    Post subject: Reply with quote Print

Good to see you guys playing with this... As with all things I took a long break from X3. But unlike other games X3 is one that keeps drawing you back in. I don't script anymore but if there are any issues with the spk that I edited on the first page don't hesitate to pm me. Even when I don't play I still check in from time to time to see if there are any ground breaking scripts or word on the next Egosoft game.


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dougeye





Joined: 07 Mar 2009
Posts: 1714 on topic

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PostPosted: Wed, 13. Oct 10, 18:47    Post subject: Reply with quote Print

this spk fails to install using mod manager. anyone know why or is the spk in the link not compatable?


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Requiemfang





Joined: 16 Jul 2009
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PostPosted: Wed, 13. Oct 10, 23:13    Post subject: Reply with quote Print

Because it hasn't been packed with the most recent version of the SPK packer that's why

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dougeye





Joined: 07 Mar 2009
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PostPosted: Thu, 14. Oct 10, 21:33    Post subject: Reply with quote Print

can it be extracted with manager and re packed?


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ANTEC 1200 V3 - (Modified with gentle typhoon fans) - INTEL i7 2700k 4.7ghz (OC) - ROG Maximus 4 Extreme MOBO - 2x NVIDIA GTX 580 SLI - 16gb Corsair Vengeance 1600mhz ddr3 ram - 120 gb OCZ Vertex 3 SATA 3 6gb (speed) SSD - 600gb WD Velociraptor HDD - Corsair 1000w PSU - ALC Vantage CPU liquid cooler (modified with gentle typhoon fans) + 2gb storage and super fast silent optical drives - BEAST!!!!! Smile
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Requiemfang





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PostPosted: Thu, 14. Oct 10, 22:17    Post subject: Reply with quote Print

yeah it can

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FalconGrey





Joined: 22 Apr 2004
Posts: 411 on topic
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PostPosted: Thu, 21. Apr 11, 20:21    Post subject: Reply with quote Print

Could someone repackage this for those of us who can't do it please. Smile


(keep getting a DLL missing error every time I try even though the DLL is registered) Evil or Very Mad


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Osiris454





Joined: 04 Jan 2011
Posts: 727 on topic

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PostPosted: Fri, 22. Apr 11, 01:01    Post subject: Reply with quote Print

Bulk Transporter Upgrade

Here you go. Repacked with the Plugin Manager Beta v1.4.

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FalconGrey





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PostPosted: Fri, 22. Apr 11, 04:04    Post subject: Reply with quote Print

Osiris454 wrote:
Bulk Transporter Upgrade

Here you go. Repacked with the Plugin Manager Beta v1.4.


Thank you VERY much!


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Osiris454





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PostPosted: Fri, 22. Apr 11, 04:11    Post subject: Reply with quote Print

FalconGrey wrote:
Osiris454 wrote:
Bulk Transporter Upgrade

Here you go. Repacked with the Plugin Manager Beta v1.4.


Thank you VERY much!


You're welcome. Very Happy
Please post in this thread or PM me if you have any problems.

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FalconGrey





Joined: 22 Apr 2004
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PostPosted: Fri, 22. Apr 11, 04:40    Post subject: Reply with quote Print

Seems it still has the error:

Code:
Error Opening: C:\Users\David\Downloads\x3TC\Mods\Bulk Transporter Upgrade v1.0.spk
Invalid package file


I'm using Plugin Manager Lite v1.40 (Beta 2). Tried it also with v1.30. Same error.


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Osiris454





Joined: 04 Jan 2011
Posts: 727 on topic

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PostPosted: Fri, 22. Apr 11, 05:02    Post subject: Reply with quote Print

FalconGrey wrote:
Seems it still has the error:

Code:
Error Opening: C:\Users\David\Downloads\x3TC\Mods\Bulk Transporter Upgrade v1.0.spk
Invalid package file


I'm using Plugin Manager Lite v1.40 (Beta 2). Tried it also with v1.30. Same error.


Try moving the file to another folder. The 'Users' folder and 'Program Files' are protected folders.

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FalconGrey





Joined: 22 Apr 2004
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PostPosted: Fri, 22. Apr 11, 05:44    Post subject: Reply with quote Print

Ok, finally figured it all out. I managed to get Cycrow's Package Creator v1.10(beta 2) to run that came with the new 1.4 Plugin Manager.
(it's located in the install folder for those who are unaware of this nice little program tool) For ALL the nice modders who make all these nice mods and updates for them, using this program you can also specify where the Plugin Manager can look for updates to tell people there is an update available!
The loading problem seems to be that even though the spk file IS in the correct format, it is sat as an "Update Package" for version 1.0 in the dependencies. (the same version) So the problem comes down to it is looking for itself already installed to update itself. Thus can not install and all sorts of bells and whistles.

The fix, now that I have it loaded in the Package Creator, change the package settings type to "Ship Command" and save. Now it loads with no issues! Very Happy

http://www.gamefront.com/files/20250959/bulkbeamupgrade_fixed.spk


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Osiris454





Joined: 04 Jan 2011
Posts: 727 on topic

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PostPosted: Fri, 22. Apr 11, 06:38    Post subject: Reply with quote Print

FalconGrey wrote:
Ok, finally figured it all out. I managed to get Cycrow's Package Creator v1.10(beta 2) to run that came with the new 1.4 Plugin Manager.
(it's located in the install folder for those who are unaware of this nice little program tool) For ALL the nice modders who make all these nice mods and updates for them, using this program you can also specify where the Plugin Manager can look for updates to tell people there is an update available!
The loading problem seems to be that even though the spk file IS in the correct format, it is sat as an "Update Package" for version 1.0 in the dependencies. (the same version) So the problem comes down to it is looking for itself already installed to update itself. Thus can not install and all sorts of bells and whistles.

The fix, now that I have it loaded in the Package Creator, change the package settings type to "Ship Command" and save. Now it loads with no issues! Very Happy

http://www.gamefront.com/files/20250959/bulkbeamupgrade_fixed.spk


Good to know. This was my first attempt to use the package manager too. I've changed it in my .SPK too. I'll re-upload it to the SkyDrive to make sure it's the right one.

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Mizuchi





Joined: 10 Feb 2011

Location: Tokyo, Japan

PostPosted: Sun, 17. Jul 11, 09:57    Post subject: Reply with quote Print

Do either of you happen to still have this one in its fixed state?

Having to unpack the old spk every time makes me sad, and the broken download links make me even sadder.

(Thanks in advance!)


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Argonaught.





Joined: 06 Nov 2002
Posts: 1575 on topic
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PostPosted: Sun, 17. Jul 11, 11:49    Post subject: Reply with quote Print

Mizuchi wrote:
Do either of you happen to still have this one in its fixed state?

Having to unpack the old spk every time makes me sad, and the broken download links make me even sadder.

(Thanks in advance!)


Ditto on that please Smile

Argo.


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