:X3: Online Complex Calculator version 2.5.5

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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em3e3
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Post by em3e3 » Mon, 20. Dec 10, 17:35

Pirate hater wrote:A minor error.

In Antigone Memorial it has only 1 90Y ore roid and 1 61Y silicon roid when there are two of both.

Apart from that its a wonderful complex calculator.
Are you running any scripts or mods? I remember there only being one of each in AM. And thanks!
8^)

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exogenesis
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Post by exogenesis » Tue, 21. Dec 10, 00:28

Definately two of each, at least at the start of game,
it's a consequence of merged versions of the xuniverse.xml files.
Each doublet is 'superimposed' but game respaces them to at least 10km apart at game-start.

Savage Spur if full of triplicates & I think there's one sector that has 5 roids identical 'in the same place'.

Think they can destroy each other over time ?, not sure how that works with respawning.

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em3e3
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Post by em3e3 » Tue, 21. Dec 10, 02:08

exogenesis wrote:Savage Spur if full of triplicates & I think there's one sector that has 5 roids identical 'in the same place'.
I do remember seeing those. Perhaps I 'cleaned' them out!
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BLACKANDY
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Post by BLACKANDY » Fri, 24. Dec 10, 05:36

anyone know where i can find XTC Online Complex Calculator and XTC Ship Compurator ?

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em3e3
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Post by em3e3 » Fri, 24. Dec 10, 05:48

You came to the right thread. Just check my sig!

Edit: Ah, except the XTC you're referring to is probably the Xtension to Terran Conflict. Yeah, it's coming...soon! :)
8^)

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Pirate hater
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Post by Pirate hater » Sat, 25. Dec 10, 16:08

em3e3 wrote:
Pirate hater wrote:A minor error.

In Antigone Memorial it has only 1 90Y ore roid and 1 61Y silicon roid when there are two of both.

Apart from that its a wonderful complex calculator.
Are you running any scripts or mods? I remember there only being one of each in AM. And thanks!
Nope no scripts or mods, but like someone has already said they are next to each other so I think he is right.

Just thought I would alert you, its a great complex calculator. I jumped into the sector and sent my TLs to the shipyards only to discover 2 extra wonderful roids when I scanned the sector, that let me expand my complex.

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em3e3
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Post by em3e3 » Sat, 25. Dec 10, 22:33

I'm not sure which file the game is pulling from to get the duplicate asteroids, but I've updated the data files for the calculator anyways. I'll keep looking for the change - perhaps it from an post-2.5 update?
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exogenesis
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Post by exogenesis » Sun, 26. Dec 10, 00:19

maps\x3_universe.xml in cat files 03, 05, 06, 07, 08,
also x3_universe_2.0.xml in cat file 07
So should have been the same from original X3TC v1.01 ?

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em3e3
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Post by em3e3 » Mon, 27. Dec 10, 00:12

exogenesis wrote:maps\x3_universe.xml in cat files 03, 05, 06, 07, 08,
also x3_universe_2.0.xml in cat file 07
So should have been the same from original X3TC v1.01 ?
Nope, I remember where they are hiding: x3_universe_debris.xml
I'll work on adding in the duplicates.
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exogenesis
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Post by exogenesis » Mon, 27. Dec 10, 01:29

There's only one x3_universe_debris.xml = in 03.cat,
which wouldn't account for triplicates (& certainly not quintiplicates),
(would it ?)

I'm reasonably sure they come from what appears to be run-time
(new game-start) 'merging' of sequentially aged x3_universe.xml files
(at least as regards to roids).

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em3e3
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Post by em3e3 » Mon, 27. Dec 10, 06:13

Yep, it's the x3_universe_debris.xml file alright. At least from the one I exported using X3 Editor 2. Here's some samples of the duplicate 'roids:

Queen's Space:

Code: Select all

	<o f="4" t="1" x="2" y="0" r="2" size="22500000" m="0" p="-1">
		<o t="17" s="1" x="147943" y="3392799" z="7137714" atype="0" aamount="8" a="0" b="0" g="0"/>
Antigone Memorial:

Code: Select all

	<o t="1" x="2" y="1" r="1" size="22500000" m="0" p="-1">
		<o t="17" s="1" x="-2710997" y="-1295218" z="3119739" atype="0" aamount="90" a="0" b="0" g="0"/>
		<o t="17" s="1" x="6627436" y="-567836" z="8784696" atype="1" aamount="61" a="23567" b="4273" g="13918"/>
I've updated the data files to not only include the additional asteroids, but I've also added the ANH sectors to the drop-down list. I'm not sure if the sun percentages are correct for CEO's Wellspring & Guiding Star. I think each sector choice should be 300% sun, but those two sectors use a sun ID that I haven't dealt with yet.
8^)

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Pirate hater
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Post by Pirate hater » Tue, 28. Dec 10, 17:48

Hello again.

I noticed one other small thing recently.

Elena's fortune has two 22 yield ore roids, currently the calculator thinks there is only one.

Prob just one more duplicate roids.

Anyway just thought I would say. Its a wonderful calculator. Thank you. 8)

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em3e3
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Post by em3e3 » Tue, 28. Dec 10, 20:14

It's there. You might need to update your browser's cache of the data files. I can't find the commands for the different browsers, but it usually involves holding down shift, control, or command while clicking the refresh button.

There's also an extra 28 yield ore asteroid in EF.
8^)

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archonic energy
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Post by archonic energy » Thu, 17. Mar 11, 17:54

Hi, long time listener first time caller. i was wondering if you could solve a problem for me...

my Chip complexes run high on Silicon and low on energy. is there a way to calculate the difference and find out if in the long run i will need to stuff it full of power occasionally?

AE

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Post by Laden Swallow » Thu, 17. Mar 11, 19:41

If you drop the amount of mined output (and how it is mined!) into the spreadsheet in this thread: http://forum.egosoft.com/viewtopic.php?t=284285 it will tell you how many stations it can support. If you put the end product factories in it will generate a complex calculator link that will give the minimum number of stations to give continuous output subject to certain criteria.

Without more information on the complex in question I cannot unfortunately help further.

archonic energy
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Post by archonic energy » Fri, 18. Mar 11, 13:40

Ask and ye shall receive...

Cho's Defeat (100%)

Silicon mine L x2 Yeild 70
XL powerplant
10x Argon Chip Plants
4x Cattle ranch
4x Bakerys
2x Argon Crystal fab

here

that's my "basic" setup. However to this i added a L Teladinium plant (as Tel is also needed for the hub/goner/local facilities) this makes me short on power, however with my Silicon plants full and under used i was hoping that the power they wouldn't need as they weren't always on would be enough to tip the balance back in my favour...

if not CD has 3 medium SPPs i could occasionally raid

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StarSword
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Post by StarSword » Tue, 5. Apr 11, 22:11

Um, I just discovered something. You're missing the Terran SPPXL.
TC unless otherwise specified. | Find me on Steam! | My X3TC Links | X and X Rebirth @ TVTropes

Truthlighting
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Post by Truthlighting » Thu, 7. Apr 11, 22:13

The Argon Crystal Fab L appears to be missing as well.

Llothlian
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Post by Llothlian » Tue, 12. Apr 11, 11:10

Thank you for this great tool, it makes building a complex so much easier! The only feature it could possibly want is a list of where to buy each factory, similar to the Xadrian complex calculator. That's not an important point though.

Using this tool I've build a number of complexes. In my current game I have a huge mining complex in Antigone Memorial, and a missile / shield complex in Argon Prime.

Argon Prime Missile / Shield Complex (15 factories)

Antigone Memorial Mining Complex (20 factories)

Just finished planning a huge Teladianium Complex in Pontifex' Realm. My most ambitious complex to date!

Pontifex' Realm Taladianium Complex (64 Factories)

BanzaiBlitz
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Post by BanzaiBlitz » Sun, 24. Jul 11, 15:40

Excellent tool.

However, it doesn't account for C-rations or water use or ice roids in the complex tool, among a few other things.

Is the OP still updating?

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