I am presently working through the first New Home mission, rescuing the civilians in Freedom’s Reach.
I am using the Thunderbolt missile as a mid – distance standoff missile, and it is effective for that.
I noted this in the Encyclopedia info on the Thunderbolt. “Pilots have found other more ingenious uses for them.”
My Question: What are these other ingenious uses?
Thank you.
Thunderbolt missile - Ingenious Uses ??
Moderator: Moderators for English X Forum
-
- Posts: 2493
- Joined: Mon, 2. Feb 09, 17:34
Thunderbolt missile - Ingenious Uses ??
Bill in S.F., enjoying the game
-
- Posts: 2758
- Joined: Thu, 19. Nov 09, 22:12
Thunderbolt is a good all round missile. I will carry upwards of a hundred on my own ship and forty or more on other Capitals, even on M6's.
I will try to use it to fire at missiles that are approaching me, if I can get a lock.
I will fire them rapidly or individually at any ships, as it can sometimes be better to fire missiles when awaiting lasers to recharge than sit there feeling unarmed.
I will try to use it to fire at missiles that are approaching me, if I can get a lock.
I will fire them rapidly or individually at any ships, as it can sometimes be better to fire missiles when awaiting lasers to recharge than sit there feeling unarmed.
Argon Patriot and Battlemaster
Peace - Through Superior Firepower
Peace - Through Superior Firepower
Most of the tricks I can think of can be done with any missile TBH, though I suppose the T-bolt is pretty optimized to carry out most of em to max effect:
- shoot one at a ship with the FBL in its turret. No need to swurve anymore.
- shoot one at a cap with escorts, then at the escorts closest to the turrets. Hope its set to defense.
- shoot one right before entering firing range with a corvette. Thisll allow for a longer attack run, or for continueing to deal damage if you need to break off.
- shoot one before leaving firing range with any ship, to lower shields further and to halt shield regen.
- to force ships to use missiles it would otherwise shoot at you.
- shoot one at a ship with the FBL in its turret. No need to swurve anymore.
- shoot one at a cap with escorts, then at the escorts closest to the turrets. Hope its set to defense.
- shoot one right before entering firing range with a corvette. Thisll allow for a longer attack run, or for continueing to deal damage if you need to break off.
- shoot one before leaving firing range with any ship, to lower shields further and to halt shield regen.
- to force ships to use missiles it would otherwise shoot at you.