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ALEX Bemelmans
 
Joined: 23 Nov 2005 Posts: 12 on topic

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Posted: Wed, 10. Feb 10, 16:53 Post subject: |
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great mod! big gain on fps and now i can make nice looking complexes (that look like complex...):

(same complex with different organisation (12 & 13 station))
thx 
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Eddis
Joined: 05 Aug 2009
Location: Tokyo, Japan
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Posted: Sat, 24. Apr 10, 07:54 Post subject: |
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Thanks for this mod. It is very good! 
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PQTaggart

Joined: 16 Sep 2004 Posts: 52 on topic Location: Switzerland

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Posted: Mon, 23. Aug 10, 20:44 Post subject: Savegame probleme |
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Hallo,
Ich bin in meinem Spiel im 10. Spieltag und habe nur diesen Mod aktiviert - sonst alles Vanilla und das Spiel ist unmodified.
Ich habe das Problem, dass es auf einem antsändigen PC (Lenovo T400) ca. 2,5 Minuten lädt und ein Sprung von einem Sektor in einen anderen (auch in leere) min. 1,3 Minuten dauert. -> ich sitz nur noch im gleichen Sektor. Wie sich im Thread http://forum.egosoft.com/viewtopic.php?p=3369375#3369375 herausstellte, ist nicht meine Installation das Problem. Wenn andere mein Savegame laden, haben sie genau das gleiche Problem. Selbst das Beenden von X3TC mittels alt-f4 dauert 40 Sekunden!! -> ich beende x3 nur noch via taskmanager.
Hat jemand schon mal was ähnliches erlebt? Kann es sein, dass das Savegame wegen diesem Mod "durcheinandergewirbelt" wurde?
_________________ Never give up! Never surrender! |
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Mateus090985
Joined: 16 Aug 2010 Posts: 135 on topic Location: Rio de Janeiro

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Posted: Sat, 12. Mar 11, 03:11 Post subject: |
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Ok... I am felling a little stupdy. I read that the Tubless Mode improves performance without the "modfied" tag. But this page is in german and google translator did not helped me too much in the instalation instructions. I tryed to "paste" the two files of the mod (TCM_Tubeless_Complex_Mod and TCM_Tubeless_Complex_Mod) inside the "scripts" folder (Steam - steamapps - common - x3 terran conflict - scripts), but nothing changes in my game. I have to put it on another place or remane then with a ".dat" and ".cat".?
Thanks a lot.
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_Belgarion_
 
Joined: 18 Aug 2005 Posts: 1738 on topic Location: Reken

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Posted: Sat, 12. Mar 11, 10:40 Post subject: |
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You have to put them in the "mod" folder.
Or you have to rename the files. For that you should look in your x3tc folder. There should be some .cat and .dat files. For the files of this mod you have to take the next higher number and add it to the file name. After that copy the files where the other .cat and .dat files are.
The second method you should choose if you want to use more than one mod.
Greetz _Belgarion_
_________________ Eine Blase voll Luft fürchtet spitze Nadeln. |
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Mateus090985
Joined: 16 Aug 2010 Posts: 135 on topic Location: Rio de Janeiro

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Posted: Sat, 12. Mar 11, 12:20 Post subject: |
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| _Belgarion_ wrote: |
You have to put them in the "mod" folder.
Or you have to rename the files. For that you should look in your x3tc folder. There should be some .cat and .dat files. For the files of this mod you have to take the next higher number and add it to the file name. After that copy the files where the other .cat and .dat files are.
The second method you should choose if you want to use more than one mod.
Greetz _Belgarion_ |
I dont have a "mod" folder on the folder of my X3 (at least not inside my Steam folder), only "script" and "script.backup3100". In the folder, the biggest number is 13, so I rename the files to only "14.dat" and "14.cat" and paste then there? There is also a "CatFiles" txt that list a lot of comands like "d:\steam\steamapps\common\x3 terran conflict\13.cat\director\2.004 Terran Plot Scene 4.pck". Do I have to write somethig there? Or put something in this "Director" folder (but I dont see the folder...)?
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Mateus090985
Joined: 16 Aug 2010 Posts: 135 on topic Location: Rio de Janeiro

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Posted: Sat, 12. Mar 11, 12:31 Post subject: |
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Ok. I figured out. Thanks for the tips. 
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_Belgarion_
 
Joined: 18 Aug 2005 Posts: 1738 on topic Location: Reken

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Posted: Sat, 12. Mar 11, 13:09 Post subject: |
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Sorry, I didn't recognize, that I was in the x3 reunion script and modding forum. But the second way should be possible for x3 reunion too.
_________________ Eine Blase voll Luft fürchtet spitze Nadeln. |
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Mateus090985
Joined: 16 Aug 2010 Posts: 135 on topic Location: Rio de Janeiro

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Posted: Sat, 12. Mar 11, 14:10 Post subject: |
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| _Belgarion_ wrote: |
Sorry, I didn't recognize, that I was in the x3 reunion script and modding forum. But the second way should be possible for x3 reunion too. |
Relax. It was simple anyway. This was the first time that I instaled a mod, that is why I has dificult doing. Thanks agian sir. Lets hunt some Xenons!!! 
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MonkeyBananas
Joined: 25 Dec 2011
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Posted: Sun, 22. Jan 12, 07:13 Post subject: Modding help? |
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I was wondering how I would go about installing the tubeless complex mod? For some reason my install directory is missing the "mod" folder (and quite a few other folders as well).
http://i41.tinypic.com/f2v6l3.png
I created it manually but I still couldn't select a mod package at the starting screen...thanks for any help! The game runs at 5 fps in the complex sector whereas it normally runs at 20+ fps (and around 15 without the tubes).
{Oversize image changed to link - Terre}
{TC S&M Posting Rules Rule 12. Merged. jlehtone}
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expnobody
Joined: 17 Nov 2010
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Posted: Sun, 22. Jan 12, 07:47 Post subject: |
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are you playing TC or AP?
_________________ summer time.. |
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MonkeyBananas
Joined: 25 Dec 2011
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Posted: Sun, 22. Jan 12, 07:58 Post subject: |
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Oh sorry, I forgot to mention I'm playing TC, but AP is installed. (does that make a difference? AP seems to be installed in the same directory)
I'm also playing on the steam version of the game.
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joelR

Joined: 09 Jul 2007 Posts: 1889 on topic Location: Seattle

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Posted: Sun, 22. Jan 12, 08:04 Post subject: |
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| MonkeyBananas wrote: |
Oh sorry, I forgot to mention I'm playing TC, but AP is installed. (does that make a difference? AP seems to be installed in the same directory)
I'm also playing on the steam version of the game. |
Did you create a folder named "mod" or "mods"
It should be named "mods"
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MonkeyBananas
Joined: 25 Dec 2011
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Posted: Sun, 22. Jan 12, 14:56 Post subject: |
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It was named "mods". well technically I created both (separate times), and it still didn't work.
Is the mods folder naturally empty?
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argon_emperor
Joined: 12 Dec 2005 Posts: 1047 on topic Location: Townsville, Australia

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Posted: Sun, 22. Jan 12, 15:03 Post subject: |
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Yep. Did you activate the mod on the game launch screen?
_________________
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone |
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