[DISCUSSION+REGISTRATION] - MSCI Reference

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

mark_a_condren
Posts: 1468
Joined: Wed, 3. Aug 05, 05:05
x3tc

Post by mark_a_condren » Sun, 12. Dec 10, 18:37

You little rippa ...

Thanks to Saetan we now have a 'MSCI Reference Formatter' to help with the job of adding color tags.

*wonders off wistling quite happily*

MarCon

h2o.Ava
Posts: 317
Joined: Sun, 12. Oct 08, 04:04
x3tc

Post by h2o.Ava » Sun, 12. Dec 10, 20:01

X2-Illuminatus wrote:
h2o.AvA wrote:I would like to reiterate my interest in assisting in the creation of articles describing how the Script Editor functions.
You're already a team member since almost two weeks. So, you should be able to access the forum via the link in the OP.
!! I had no idea. :)

User avatar
MegaJohnny
Posts: 2195
Joined: Wed, 4. Jun 08, 22:30
x4

Post by MegaJohnny » Fri, 24. Dec 10, 15:26

This sounds like a very useful thing for me, I'm pretty clueless about some of these commands. I can't help - but it'll be good to see when it goes public.

corbinbird
Posts: 49
Joined: Tue, 2. May 06, 18:58
x3tc

Register Me Please....

Post by corbinbird » Sat, 1. Jan 11, 00:45

There is a real need for this.

I would like to contribute as well. How do I get involved :?

corbinbird

mark_a_condren
Posts: 1468
Joined: Wed, 3. Aug 05, 05:05
x3tc

Post by mark_a_condren » Sun, 2. Jan 11, 17:47

MSCI Reference Forum now open for bussiness.

MSCI Reference Forum:

The MSCI Reference forum has been opened to the public on a read only basis.

All discussion in relation to it should be carried out in this thread.

Please feel free to ask questions or contribute.

Please note that this is still very much a "work in progress". More commands will be added over time.

The MSCI Reference Team hopes you enjoy what we have started to create.


MSCI Reference Team.

mark_a_condren
Posts: 1468
Joined: Wed, 3. Aug 05, 05:05
x3tc

Post by mark_a_condren » Sun, 2. Jan 11, 18:09

@ corbinbird

Do you still wish to be added to the MSCI Reference Team?
Please reply here or send me a PM.

===============================================

Are we still looking for contributing members?

We are still taking members who wish to contribute to this forum. But, as you can now see, it is something we are taking quite seriously and are making an effort to see it finished. This however does mean it takes some of your time and effort.

If you wish to sign up, as before, just post here and say you would like to sign up.

MarCon

corbinbird
Posts: 49
Joined: Tue, 2. May 06, 18:58
x3tc

Yes, I want to sign up.

Post by corbinbird » Mon, 3. Jan 11, 23:16

Yes, I want to sign up.

Just tried to post documentation on a command.

May I have write access please?

Thanks

User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 11741
Joined: Fri, 21. May 04, 17:15
x4

Post by Ketraar » Tue, 4. Jan 11, 00:10

Yes you may, in fact you have.

MFG

Ketraar
Image

User avatar
Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
xr

Post by Litcube » Wed, 19. Jan 11, 10:01

I have a recommendation for a category: Things that can make your game crash.

There are certain things you can do within a script that with crash the game. I'm not talking about lockups (no waits in a loop), I'm talking about actual crashes.


String conversion is one, and running certain types of scripts as a START command on an invalid object is another. It would be great to see other scripter's experiences too.

Edit: And by the way, I just checked it out. It looks fantastic. Great work, folks.

User avatar
ThalonMook
Posts: 1296
Joined: Tue, 3. Feb 04, 12:11
x4

Post by ThalonMook » Tue, 22. Feb 11, 04:36

Hi,

plz sing me up.

I found a mistake in General - Arrays:

Code: Select all

<RetVar> = get index of <Value> in array <Var/Array> offset=<Var/Number> + 1 
Gives not 'null' when the Value is not found it brings '-1'

CU Thalon

User avatar
s9ilent
Posts: 2033
Joined: Wed, 29. Jun 05, 01:45
x4

Post by s9ilent » Wed, 23. Feb 11, 13:28

Out of curiosity, what happened to the discussion thread, in the MSCI forum it self?


Also I thought it might be useful to append to the inc/dec commands

Running the command on an enum type, result in converting the enum an integer, and then incrementing that.
e.g. $var = FLRET_DESTROYED, is the equivalent to 1, so incrementing this will result in $var = 2
Running the command on a non integer, or non integer related type, result in returning 0.

User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 11741
Joined: Fri, 21. May 04, 17:15
x4

Post by Ketraar » Wed, 23. Feb 11, 16:04

Image

User avatar
s9ilent
Posts: 2033
Joined: Wed, 29. Jun 05, 01:45
x4

Post by s9ilent » Wed, 23. Feb 11, 22:11

Hmmm I guess that's it.. I just thought it had hundreds of posts in it before thou... I guess it's been reset (again again?)

User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 11741
Joined: Fri, 21. May 04, 17:15
x4

Post by Ketraar » Wed, 23. Feb 11, 22:44

Yes some clean-up was made prior to make the forum public. ;-)

MFG

Ketraar
Image

User avatar
mr.bear
Posts: 444
Joined: Sat, 11. Dec 10, 01:38
x2

Can I have permission to use your articles please?

Post by mr.bear » Fri, 6. May 11, 20:17

I've written an IDE for X scripting and one of the features is displaying the description and usage of each command through tooltips. Since the forum is public I assume it's ok for me to steal all your existing command descriptions but I'd like to include a link in every tooltip to the relevant MSCI page, where those pages exist - I'm not sure who to ask, but may i use your articles please?

tia,
mr.bear
Rapunzel, Rapunzel, let down your bear...

User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 11741
Joined: Fri, 21. May 04, 17:15
x4

Post by Ketraar » Sat, 7. May 11, 02:46

Given its public info and there to help users I'd say its ok if you use it, but feel free to reference those who did a huge job so far.

MFG

Ketraar
Image

User avatar
mr.bear
Posts: 444
Joined: Sat, 11. Dec 10, 01:38
x2

Post by mr.bear » Sat, 7. May 11, 13:59

thanks.

and i didn't think of that :oops:.
who are the major contributors?

mark_a_condren
X2-Illuminatus
Saetan
you (Ketraar) ?

anyone else? (I don't mean to insult anybody i've left out, i've just listed people with lots of posts)

mr. bear
Rapunzel, Rapunzel, let down your bear...

User avatar
Malakie
Posts: 1061
Joined: Tue, 13. Apr 04, 23:08
x4

no internet

Post by Malakie » Wed, 24. Aug 11, 20:57

Hi,

Is there or will there be an offline version for those of us who do not have internet access? Due to my situation I can only get online once every few months now. I play X3 constant but have to do everything offline and the same between my limited ability to get online. This reference would be great but I need an offline version obviously..

Malakie
Take it light.....

Malakie

----------------------------------------------------

User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 24950
Joined: Sun, 2. Apr 06, 16:38
x4

Post by X2-Illuminatus » Wed, 24. Aug 11, 21:30

Is there or will there be an offline version for those of us who do not have internet access?
No, there isn't.
Creating an offline version would take some time, time which I don't have and based on the rather small activity in the MSCI forum in the last months I guess no other team member, as well. But feel free to create an offline version on your own. :)

IIRC mark_a_condren already posted a pdf- or word-document somewhere with some pieces of information about several script commands. Maybe that can be used as basis.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

User avatar
Malakie
Posts: 1061
Joined: Tue, 13. Apr 04, 23:08
x4

Post by Malakie » Wed, 24. Aug 11, 21:51

ok thanks...
Take it light.....

Malakie

----------------------------------------------------

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”