The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.
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Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Post
by Sam L.R. Griffiths » Sat, 12. Feb 11, 16:20
Hi Peeps,
Inspired by the Cadius Ship Starts mod, I am in the process of producing my own ship starts mod tailored to work with AWRM and Cadius's Xtra Ship/Station pack (with or without CMOD).
Required Mods/Scripts
Strongly Recommended Mods/Scripts
Suggested Mods/Scripts
Downloads
Please check
here if the main TXU links do not work.
[ external image ] (TXU)
Overview
Please find below the details of the starts and their state of development:-
- Terran Secret Agent
- Race: Terran
Difficulty: Easy
Ship(s):- Longsword Mk II (max upgrades/shields, 8 Exp. FBC, 10 Pro. FBC, 160 Vang. Merc., 80 Vang. Mars, 40 Vang. Jup., 20 Vang. Pluto)
Kopesh (max upgrades/shields, 4 Enh. PNC, 2 Enh. ANC, 8 Vang. Merc., 4 Vang. Mars, 2 Vang. Jup.)
Credits: 100,000 Cr
Salvage Insurance: 0
Sector: Perpetual Sin
Relations: - Worst possible rep with Paranid/Kha'ak/Xenon
Enemy with Split
Shunned by Argon/Boron
Neutral with Teladi/Yaki/Pirates
Friends with Terran/Goner
Earth clearance with ATF
Plots:- All plots available (direct access to Terran Plot)
Status: Done
- Teladi Admiral
- Race: Teladi
Difficulty: Easy
Ship(s):- Pteranadon (max upgrades/shields, 48 Adv. GC, 12 Adv. EBC, 50 GC Ammo, 250 EBC Ammo, 16 Adv. Firestorm, 32 Adv. Tempest, 64 Adv. Wildfire, 400-1300 ECs)
Heavy Osprey (max upgrades/shields, 14 Adv. EBC, 800 EBC Ammo, 18 Adv. Tempest, 9 Adv. Wildfire)
Vulture Superfreighter XL (max upgrades/shields, 1 Adv. PAC, 400 GC Ammo, 2000 EBC Ammo, 16 Adv. Firestorm, 32 Adv. Tempest, 64 Adv. Wildfire)
Credits: 1,000,000-2,000,000 Cr
Salvage Insurance: 5
Sector: Xenon Sector 695
Relations: - Worst possible rep with Kha'ak/Xenon
Enemy with Yaki/Pirates
Shunned by Terran/Goner
Neutral with Argon/Boron/Split/Paranid
Friends with Teladi
Asteroid Belt clearance with ATF
Plots:- All plots available (Argon-Terran Link Plot)
Status: Done
- Argon Secret Service
- Race: Argon
Difficulty: Easy
Ship(s):- Cyclops (max upgrades/shields, 12 Adv. PBC, 8 Adv. FAA, 4 Adv. HEPT)
2 Aamon Prototype (max upgrades/shields, 10 Adv. MD, 150 MD Ammo)
Credits: 100,000 Cr
Salvage Insurance: 0
Sector: Omicron Lyrae
Relations: - Worst possible rep with Kha'ak/Xenon
Enemy with Yaki/Pirates/Paranid
Shunned by Split/Terran
Neutral with Boron/Teladi/Goner
Friends with Argon
Asteroid Belt clearance with ATF
Plots:- All plots available (Argon-Terran Link Plot)
Status: Done
- Paranid Paladin
- Race: Paranid
Difficulty: Easy
Ship(s):- Proteus (max upgrades/shields, 8 Enh. PPC, 8 Enh. TBC, 6 Adv. FAA, 2 Adv. HEPT)
1 Medusa Prototype (max upgrades/shields, 8 Adv. HEPT, 2 Adv. PAC)
Credits: 100,000 Cr
Salvage Insurance: 0
Sector: Third Redemption
Relations: - Worst possible rep with Kha'ak/Xenon
Enemy with Yaki/Pirates/Argon
Shunned by Boron/Terran
Neutral with Split/Teladi/Goner
Friends with Paranid
Asteroid Belt clearance with ATF
Plots:- All plots available (Argon-Terran Link Plot)
Status: Done
- Split Warlord
- Race: Split
Difficulty: Easy
Ship(s):- Taipan (max upgrades/shields, 52 Adv. PALC)
2 Drake (max upgrades/shields, 12 Adv. EBC, 700 EBC Ammo)
4 Cougar Vanguard (max upgrades/shields, 10 Adv. MD, 200 MD Ammo)
4 Cougar Raider (max upgrades/shields, 8 Adv. MD, 160 MD Ammo)
Credits: 100,000 Cr
Salvage Insurance: 0
Sector: Hollow Infinity
Relations: - Worst possible rep with Kha'ak/Xenon
Enemy with Yaki/Pirates/Boron
Shunned by Argon/Terran/Goner
Neutral with Paranid/Teladi
Friends with Split
Asteroid Belt clearance with ATF
Plots:- All plots available (Argon-Terran Link Plot)
Status: Done
- Boron Royalist
- Race: Boron
Difficulty: Easy
Ship(s):- Boron Shark (Max Upgrades/Shields, 8 Adv. PPC, 8 Adv. FAA, 4 Adv. HEPT)
30 Skate Prototype (Max Upgrades/Shields, 8 Adv. HEPT, 2 Adv. PAC)
15 Baracuda Prototype (Max Upgrades/Shields, 8 Enh. HEPT)
Credits: 100,000 Cr
Salvage Insurance: 0
Sector: Ocean of Fantasy
Relations: - Worst possible rep with Kha'ak/Xenon
Enemy with Yaki/Pirates/Split
Shunned by Paranid/Terran
Neutral with Argon/Teladi/Goner
Friends with Boron
Asteroid Belt clearance with ATF
Plots:- All plots available (Argon-Terran Link Plot)
Status: Done
- USC Admiral
- Race: Terran
Difficulty: Easy
Ship(s):- Saitama (Max Upgrades/Shields, 16 Proto. FBC, 12 Adv. PNC)
Gauntlet Millitary Transport (Max Upgrades/Shields, 2 Enh. MAML, 2 Adv. EPBC, 4 Adv. ANC, 4 Adv. CPBC)
Baldric Super Freighter XL (Max Upgrades/Shields, 2 Adv. ANC)
Longsword (Max Upgrades/Shields, 6 Adv. MAML, 4 Adv. PNC)
40 Cutlass (max upgrades/shields, 4 Enh. PNC, 4 Enh. ANC)
20 Kopesh (max upgrades/shields, 4 Enh. PNC, 2 Enh. ANC)
10 Falchion (max upgrades/shields, 2 Enh. ANC)
Credits: 1,000,000 Cr
Salvage Insurance: 0
Sector: Heretics End
Relations: - Worst possible rep with Kha'ak/Xenon
Enemy with Yaki/Pirates/Paranid
Shunned by Split
Neutral with Argon/Boron/Teladi/Goner
Friends with Terran
Mars clearance with ATF
Plots:- All plots available (Direct access to Terran Plot)
Status: Done
- ATF Admiral
- Race: Terran
Difficulty: Easy
Ship(s):- Valhalla (Max Upgrades/Shields, 60 Exp. FBC, 18 Adv. EMPC)
Gauntlet Millitary Transport (Max Upgrades/Shields, 2 Enh. MAML, 2 Adv. EPBC, 4 Adv. ANC, 4 Adv. CPBC, 40 MAML Ammo)
Baldric Super Freighter XL (Max Upgrades/Shields, 2 Adv. ANC)
4 Vali (max upgrades/shields, 8 Adv. EMPC, 6 Adv. PNC)
4 Vidar (max upgrades/shields, 10 Adv. EMPC, 4 Adv. PNC)
15 Verdandi Sentinel (max upgrades/shields, 8 Enh. PNC, 4 Enh. ANC)
30 Hel (max upgrades/shields, 4 PNC, 4 ANC)
5 Mani (max upgrades/shields, 6 PNC, 2 ANC)
Credits: 100,000 Cr
Salvage Insurance: 0
Sector: Xenon Core 023
Relations: - Worst possible rep with Kha'ak/Xenon
Enemy with Yaki/Pirates/Paranid
Shunned by Split
Neutral with Argon/Boron/Teladi/Goner
Friends with Terran
Earth clearance with ATF
Plots:- All plots available (Direct access to Terran Plot)
Status: Done
- Xenon Throwback
- Race: Xenon
Difficulty: Hard
Ship(s):- Z (max upgrades/shields, 34 Proto. PPC, 6 Proto. HEPT, 12 Proto. FAA)
2 LX (max upgrades/shields, 8 Proto. HEPT, 2 Proto. PAC)
4 L (max upgrades/shields, 6 Proto. HEPT)
8 M (max upgrades/shields, 4 Proto. PAC)
6 N (max upgrades/shields, 4 Proto. IRE)
Credits: 1,000,000
Salvage Insurance: 5
Sector: Xenon Sector 101
Relations:- Worst possible rep with Kha'ak
Enemy with Argon/Boron/Paranid/Split/Teladi
Shunned by Pirates/Yaki
Neutral with Xenon/Goner/Terran
Asteroid Belt clearance with ATF
Plots:- All plots available (direct access to Terran Plot)
Status: Done
- Khaak Matriarch
- Race: Kha'ak
Difficulty: Hard
Ship(s):- Asura M2 (max upgrades/shields, 30 Adv. GKE, 10 Adv. BKE)
3 Lilith M5 (max upgrades/shields, 4 Enh. AKE)
6 Ifrits M4 (max upgrades/shields, 4 Adv. AKE)
3 Ahrimans M3 (max upgrades/shields, 6 Enh. BKE)
Credits: 1,000,000
Salvage Insurance: 5
Sector: Unknown Sector (18,16) - South of Menelaus Oasis
Relations:- Worst possible rep with Argon/Boron/Paranid/Split/Teladi
Enemy with Xenon
Shunned by Pirates/Yaki
Neutral with Terran/Goner
Friends with Kha'ak
Asteroid Belt clearance with ATF
Plots:- All plots available (direct access to Terran Plot)
Status: Done
- USC Rear Admiral
- Race: Terran
Difficulty: Easy
Ship(s):- Hakata (Max Upgrades/Shields, 12 Enh. FBC, 6 Proto. FBC, 480 Vang. Merc., 240 Vang. Mars, 120 Vang. Jup., 60 Vang. Pluto)
Aomori (Max Upgrades/Shields, 12 Enh. FBC, 6 Proto. FBC, 160 Vang. Merc, 80 Vang. Mars, 40 Vang. Jup., 20 Vang. Pluto)
2 Gauntlet Millitary Transport (Max Upgrades/Shields, 2 Enh. MAML, 2 Adv. EPBC, 4 Adv. ANC, 4 Adv. CPBC, 80 MAML Ammo)
2 Baldric Super Freighter XL (Max Upgrades/Shields, 2 Adv. ANC)
2 Longsword (Max Upgrades/Shields, 6 Adv. MAML, 4 Adv. PNC, 160 MAML Ammo)
19 Kopesh (max upgrades/shields, 4 Enh. PNC, 2 Enh. ANC)
Credits: 100,000 Cr
Salvage Insurance: 0
Sector: Xenon Sector 101
Relations: - Worst possible rep with Kha'ak/Xenon
Enemy with Yaki/Pirates/Paranid
Shunned by Split
Neutral with Argon/Boron/Teladi/Goner
Friends with Terran
Mars clearance with ATF
Plots:- All plots available (Direct access to Terran Plot)
Status: Done - v0.8
- Xenon Wolfpack
- Race: Xenon
Difficulty: Hard
Ship(s):- C (max upgrades/shields, 12 Proto. PPC, 8 Proto. FAA, 4 Proto. HEPT)
1 LX (max upgrades/shields, 8 Proto. HEPT, 2 Proto. PAC)
4 Q (max upgrades/shields, 8 Proto. HEPT, 4 Proto. PPC, 2 Proto. FAA)
8 PX (max upgrades/shields, 8 Proto. HEPT, 4 Proto. PAC)
Credits: 100,000
Salvage Insurance: 5
Sector: Xenon Sector 101
Relations:- Worst possible rep with Kha'ak/ATF
Enemy with Argon/Boron/Paranid/Split/Teladi/Goner/Terran
Neutral with Pirates/Yaki
Friends with Xenon
Plots:Status: Done - v0.8
- Aldrin Test Pilot
- Race: Terran
Difficulty: Hard
Ship(s):- Spitfyre (max upgrades/shields, 8 x Enh. PNC, 2 x Enh. ANC)
Credits: 0
Salvage Insurance: 10
Sector: Random dead-end sector (Selection TBC)
Relations:- Worst possible rep with Kha'ak/Xenon
Hunted by Boron/Paranid/Split/Teladi
Shunned by Pirates/Yaki
Friends with Argon/Goner/Terran
Max rep with ATF
Plots:- Completed (Random Player Sector selected/Hub operational but connected to Player Sector with no e-cells, Xperimental Shuttle blueprints added to first HQ built, given UJD on discovery of Elysium of Light)
Status: Beta Release - v0.8
- USC Vice Admiral
- Race: Terran
Difficulty: Easy
Ship(s):- Nagoya (Max Upgrades/Shields, 24 Adv. FBC, 4 Exp. FBC, 14 Adv. PNC)
Baldric Super Freighter XL (Max Upgrades/Shields, 2 Adv. ANC)
Longsword (Max Upgrades/Shields, 6 Adv. MAML, 4 Adv. PNC)
4 Excalibur (max upgrades/shields, 6 Enh. PNC, 2 Enh. ANC)
Credits: 1,000,000 Cr
Salvage Insurance: 0
Sector: Heretics End
Relations: - Worst possible rep with Kha'ak/Xenon
Enemy with Yaki/Pirates/Paranid
Shunned by Split
Neutral with Argon/Boron/Teladi/Goner
Friends with Terran
Mars clearance with ATF
Plots:Status: Concept
Suggestions for additional starts and constructive feedback welcomed.
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Cadius
- Posts: 979
- Joined: Fri, 5. Dec 08, 12:41
Post
by Cadius » Sun, 13. Feb 11, 16:40
If I may I'd like to repost my idea for a Khaak start. Although this one will have to wait til the new version comes out.
Khaak Matriarch
Race: Khaak
Difficulty: Hard (i suppose it would be)
Ship(s):
Tiamat (Max upgrades + loadouts)
20 Ifrits, 12 Ahrimans
Rakshasa
Credits: 1,000,000
Salvage Insurance: 5
Sector: One of the unknown sectors way down south, Boron and Split border sectors would provide some good raiding opportunities.
Relations: Bad with everybody, Good with Khaak.
Operation Final Fury should be marked as completed
Might not be the best for a long game but gives you a chance to start some carnage and try out the new Khaak.
EDIT:
On second thought, I'd like to see a fleet commander start for other races as well. In vanilla you have only one I think..
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Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Post
by Sam L.R. Griffiths » Sun, 13. Feb 11, 17:03
Cadius wrote:If I may I'd like to repost my idea for a Khaak start. Although this one will have to wait til the new version comes out.
...
Might not be the best for a long game but gives you a chance to start some carnage and try out the new Khaak.
Consider it done
Cadius wrote:EDIT:
On second thought, I'd like to see a fleet commander start for other races as well. In vanilla you have only one I think..
Fleet commander? Do you mean like the Teladi Admiral start?
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" -
Creighton Abrams
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Cadius
- Posts: 979
- Joined: Fri, 5. Dec 08, 12:41
Post
by Cadius » Sun, 13. Feb 11, 17:12
yep, basically a military quick-start where you get a handful of capital ships would go great with EmperorJon's Military Plugin.
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Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
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by Sam L.R. Griffiths » Sun, 13. Feb 11, 18:08
Cadius wrote:yep, basically a military quick-start where you get a handful of capital ships would go great with EmperorJon's Military Plugin.
I have started with two starts (Paranid/Argon) along the lines of the Terran Secret Agent start (since currently neither race has an M2+/M1+ yet
).
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" -
Creighton Abrams
-
Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Post
by Sam L.R. Griffiths » Mon, 14. Feb 11, 17:25
Cadius wrote:yep, basically a military quick-start where you get a handful of capital ships would go great with EmperorJon's Military Plugin.
So what do you think of the current set?
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" -
Creighton Abrams
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Cadius
- Posts: 979
- Joined: Fri, 5. Dec 08, 12:41
Post
by Cadius » Mon, 14. Feb 11, 18:49
nice! For the ATF and USC Admiral starts you might wanna switch the number of M3 and M4 around. So you get more more M4 and less M3. And I'll fix the Taipan M6 dock issue by next update.
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mr.WHO
- Posts: 8571
- Joined: Thu, 12. Oct 06, 17:19
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by mr.WHO » Mon, 14. Feb 11, 20:31
USC Rear admiral:
-1 Hataka light carrier (10 Khopesh, 6 Falchions, 4 Scimitars)
-1 Aomori light frigate
-3 Katana M6
-2 Baldric SF
-2 Gauntlet TP
Xenon Wolfpack:
- 3 Xenon C
- 2 Xenon Q
- 4 Xenon PX
starting in Xenon 101 sector
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Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Post
by Sam L.R. Griffiths » Mon, 14. Feb 11, 22:57
Status Update
Formal Release of v0.1
This initial offering includes a placeholder Kha'ak start where you start with the Hive Queen.
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" -
Creighton Abrams
-
Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Post
by Sam L.R. Griffiths » Mon, 14. Feb 11, 23:00
mr.WHO wrote:USC Rear admiral:
-1 Hataka light carrier (10 Khopesh, 6 Falchions, 4 Scimitars)
-1 Aomori light frigate
-3 Katana M6
-2 Baldric SF
-2 Gauntlet TP
Xenon Wolfpack:
- 3 Xenon C
- 2 Xenon Q
- 4 Xenon PX
starting in Xenon 101 sector
Not included in v0.1 but will consider them for the next release. The Wolfpack start will almost certainly be a non-plot start.
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" -
Creighton Abrams
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apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Post
by apricotslice » Tue, 15. Feb 11, 14:37
Can you actually be freinds with the Xenon ? I'm not sure you can. Like pirates and khaak, some of them always spawn as enemies.
Once I get Cadius into the Merge Mod, I'd be happy to include your starts as well.
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Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Post
by Sam L.R. Griffiths » Wed, 16. Feb 11, 23:52
apricotslice wrote:Can you actually be freinds with the Xenon ? I'm not sure you can. Like pirates and khaak, some of them always spawn as enemies.
I am not certain, but the mutual flag seems to make it work for the majority of Xenon. Any ships that are explicitly set as enemy to player will probably still be enemies, but that is true of ships from any race.
apricotslice wrote:Once I get Cadius into the Merge Mod, I'd be happy to include your starts as well.
Feel free to do so, but remember that the starts do require AWRM v0.22 and will currently not work with the CMOD patch as I have not had a chance to update it yet... should be done by the end of next week at the latest.
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" -
Creighton Abrams
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apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Post
by apricotslice » Thu, 17. Feb 11, 05:12
What is AWRM ?
Cmod is not something I worry about being compatible with.
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Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Post
by Sam L.R. Griffiths » Thu, 17. Feb 11, 08:08
apricotslice wrote:What is AWRM ?
Cmod is not something I worry about being compatible with.
AWRM is my weapons mod (
adds weapons and missiles for the Commonwealth and Terrans). The new starts spawn ships with weapons from that mod.
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" -
Creighton Abrams
-
apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Post
by apricotslice » Thu, 17. Feb 11, 08:12
What happens if the mod isnt installed ?
Edit : Does it use the 2 dummy slots ?
-
Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Post
by Sam L.R. Griffiths » Fri, 18. Feb 11, 10:38
apricotslice wrote:What happens if the mod isnt installed ?
Edit : Does it use the 2 dummy slots ?
No... AWRM adds new versions of the EMPC/MAML/SSC/PSP/IRE/PAC/HEPT/PSP/FAA/EBC/MD/GC and various missiles. The majority of these starts spawn Cadius ships with these new weapons (This is an
AWRM/Cadius Ship Starts pack afterall).
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" -
Creighton Abrams
-
apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Post
by apricotslice » Fri, 18. Feb 11, 13:53
Roger L.S. Griffiths wrote:apricotslice wrote:What happens if the mod isnt installed ?
Edit : Does it use the 2 dummy slots ?
No... AWRM adds new versions of the EMPC/MAML/SSC/PSP/IRE/PAC/HEPT/PSP/FAA/EBC/MD/GC and various missiles. The majority of these starts spawn Cadius ships with these new weapons (This is an
AWRM/Cadius Ship Starts pack afterall).
Noted.
-
Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Post
by Sam L.R. Griffiths » Mon, 7. Mar 11, 13:49
Status Update
Information regarding pending release.
As of the next release of my start pack the starts will be renumbered from the 180-189 range to the nominally 500-519 range. This change is to keep the starts contiguous while not encroaching on starts published in the
Community Library. This change will render any existing game saves using this start pack invalid and will require said saved games to be deleted and the game restarted (
sorry - if this is not done the game may crash - TBC).
In addition, the next release will require a minimum of v1.9 of the Xtra Ship Pack as there will be a new start utilising some of the new Kha'ak vessels.
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" -
Creighton Abrams
-
apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
Post
by apricotslice » Mon, 7. Mar 11, 14:37
I dont see why an existing game should crash if the starts are changed.
Once a game starts, I dont think the game ever goes back through that code again. Everything is stored in the save.
There is some generic code at the bottom of start.xml, but changes above that shouldnt matter to that code. And in fact, that code gets changed in a number of patches and has never crashed an existing game.
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Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Post
by Sam L.R. Griffiths » Mon, 7. Mar 11, 14:42
apricotslice wrote:I dont see why an existing game should crash if the starts are changed.
Once a game starts, I dont think the game ever goes back through that code again. Everything is stored in the save.
There is some generic code at the bottom of start.xml, but changes above that shouldnt matter to that code. And in fact, that code gets changed in a number of patches and has never crashed an existing game.
I think I encountered such a problem during early development of my starts, but it could have been for another reason. I will try to verify one way or another.
Lenna (aka
[SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" -
Creighton Abrams