[Script] (IL) Enhanced Jump Interface 1.1 15/3/10
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
[Script] (IL) Enhanced Jump Interface 1.1 15/3/10
Enhanced Jump Downloads or NAJS (not another jump script)
[ external image ]
[ external image ]
Unpacked Version
[ external image ] SPK version
Imperial Library Scripts MUST BE INSTALLED
----------------------------------------------------------
Detailed Description
I made this for myself as I was getting seriously chuffed off at constantly pressing up down on the arrow keys to get to the sector I wanted while scripting.
Being the benevolent Sith that I am I decided to share it and add some bells and whistles for balance and such.
The EJI will overwrite the stock egosoft navigational command for "Jump to Sector" and also install a hotkey so you should remove your current vanilla hotkey and use this one.
Sector Viewer
Type the sector name in (as per jumping) and it will open that sector, You will need an Adv Sat present to see what's going on in there
Defined Jump
The Interface's main purpose is to allow quicker jumping by using the Command "Defined Jump" this option allows you to type in the sector you wish to jump to.
example: I want to jump to Family Pride, If I enter F (must be case sensitive) the every sector starting with F will come up with the needed energy requirements for the ship . If I enter Fal it will only have Fallen Shores come up. The full name is not needed
[ external image ]
[ external image ]
Normal Jump
As my other bugbear was being taken from behind when jumping into sector by TL's and such this now jumps in the same manner as the normal jump but put's the ship 3-4k above the gate (no more humping )
Gateless Jump (once ship is upgraded)
P2P jumpdrive we all know what this does!
--------------------------
Upgrades
[ external image ]
No Countdown During Jump
This upgrade will allow you to keep control of your ship during the 10s countdown, this comes in handy for combat situations where you need to get out of the sector.
Targeting Hotkeys
[ external image ]
3 Hotkeys available for a one off 5 million credits, The allow scanning for find nearest enemy ship (no distance max), Find Nearest Mine & Find Nearest Missile
________________________________________________________
What you ask? "How have you balanced such a cheat script Lord Vader"
Easy Each individual ship will have to be separately upgraded at a cost which depends on the value of that ship, Ts and Tp would be pretty cheap to upgrade, M1/2 etc cost a Little bit more.
Both the no timer upgrade and gateless jd must be bought for every ship. This should hopefully induce players to keep the upgrade to their more important ships.
In addition energy cost is 3x the norm for gateless jumping.
Use or Use Not, There Is No try
---------------
Install
Same as every other script, use the plugin manager (stickied) or manually install if you know how to
t 8843
commands VANILLA OVERWRITE <t id="37">COMMAND_LV_overide_JUMPTOSEC</t>
[ external image ]
[ external image ]
Unpacked Version
[ external image ] SPK version
Imperial Library Scripts MUST BE INSTALLED
----------------------------------------------------------
Detailed Description
I made this for myself as I was getting seriously chuffed off at constantly pressing up down on the arrow keys to get to the sector I wanted while scripting.
Being the benevolent Sith that I am I decided to share it and add some bells and whistles for balance and such.
The EJI will overwrite the stock egosoft navigational command for "Jump to Sector" and also install a hotkey so you should remove your current vanilla hotkey and use this one.
Sector Viewer
Type the sector name in (as per jumping) and it will open that sector, You will need an Adv Sat present to see what's going on in there
Defined Jump
The Interface's main purpose is to allow quicker jumping by using the Command "Defined Jump" this option allows you to type in the sector you wish to jump to.
example: I want to jump to Family Pride, If I enter F (must be case sensitive) the every sector starting with F will come up with the needed energy requirements for the ship . If I enter Fal it will only have Fallen Shores come up. The full name is not needed
[ external image ]
[ external image ]
Normal Jump
As my other bugbear was being taken from behind when jumping into sector by TL's and such this now jumps in the same manner as the normal jump but put's the ship 3-4k above the gate (no more humping )
Gateless Jump (once ship is upgraded)
P2P jumpdrive we all know what this does!
--------------------------
Upgrades
[ external image ]
No Countdown During Jump
This upgrade will allow you to keep control of your ship during the 10s countdown, this comes in handy for combat situations where you need to get out of the sector.
Targeting Hotkeys
[ external image ]
3 Hotkeys available for a one off 5 million credits, The allow scanning for find nearest enemy ship (no distance max), Find Nearest Mine & Find Nearest Missile
________________________________________________________
What you ask? "How have you balanced such a cheat script Lord Vader"
Easy Each individual ship will have to be separately upgraded at a cost which depends on the value of that ship, Ts and Tp would be pretty cheap to upgrade, M1/2 etc cost a Little bit more.
Both the no timer upgrade and gateless jd must be bought for every ship. This should hopefully induce players to keep the upgrade to their more important ships.
In addition energy cost is 3x the norm for gateless jumping.
Use or Use Not, There Is No try
---------------
Install
Same as every other script, use the plugin manager (stickied) or manually install if you know how to
t 8843
commands VANILLA OVERWRITE <t id="37">COMMAND_LV_overide_JUMPTOSEC</t>
Last edited by LV on Mon, 15. Mar 10, 19:33, edited 4 times in total.
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
great
thanks LV - i love this script
but - if i want to upgrade to gateless jump - i have to pay 'null' credits so i can not do gateless jumps
without your script i used
but i hate it everytime to search the sectors in universmap - your skript makes me happy if it works fine
EDIT: it think there is missing a file, but i already use Imperial Laboratories
but - if i want to upgrade to gateless jump - i have to pay 'null' credits so i can not do gateless jumps
without your script i used
andEnergiegeneratorerweiterung 1.30 [EGE] by u24j7x5
http://forum.egosoft.com/viewtopic.php?t=221616
i always used more skripts....Auto/Terraner Sprung by Gazz
http://forum.egosoft.com/viewtopic.php?t=217750
but i hate it everytime to search the sectors in universmap - your skript makes me happy if it works fine
EDIT: it think there is missing a file, but i already use Imperial Laboratories
lib.lv.get.price.xml
indeed it is, Imperial Library Scripts
I forgot to add the lib requirement to the first post
I forgot to add the lib requirement to the first post
Upgraded to 1.1
I've turned back on the sector look up option so you can type the sector and the script will open in that sector, you'll need a sat in there if you want to see it properly
I've turned back on the sector look up option so you can type the sector and the script will open in that sector, you'll need a sat in there if you want to see it properly
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Guess i have no other choice but to try this out now
edit: Well look at that, sector finder works perfectly, took a few tries before i noticed it was case sensitive though
edit2: dunno if this is a bug or not but when using normal jumpdrive it takes about 17 seconds more *after* betty is done counting to 100% before the actual jump happening.
edit3: another thing, when using defined jump it doesnt matter if you choose gateless or not, both options gives you a gateless jump with x3 energy cost.
edit: Well look at that, sector finder works perfectly, took a few tries before i noticed it was case sensitive though
edit2: dunno if this is a bug or not but when using normal jumpdrive it takes about 17 seconds more *after* betty is done counting to 100% before the actual jump happening.
edit3: another thing, when using defined jump it doesnt matter if you choose gateless or not, both options gives you a gateless jump with x3 energy cost.
-
- Posts: 518
- Joined: Sun, 22. Feb 09, 20:13
great, not only did my core hard drive fail last week (hence why i've not been walking the halls of S&M picking on the minions here) but my old website where i hosted everything has finally been shut down a year after moving isp
my todo list is becoming quite annoying
my todo list is becoming quite annoying
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses