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Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Winner X3 Sektorquest
- Posts: 2127
- Joined: Thu, 4. May 06, 12:07
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- Posts: 44
- Joined: Wed, 19. Aug 09, 05:25
Hi there,
I'd like to echo the question of the previous post, does this conflict with MARS turret script. If the answer is yes, would the last version released for main guns only be usable in this case, (I'm really most interested in the main gun setups) and finally just out of curiosity, do you have the four config options available for each weapon set? This sounds just what the doctor ordered, if there are no conflicts I would love to include this script in my game, thank you
I'd like to echo the question of the previous post, does this conflict with MARS turret script. If the answer is yes, would the last version released for main guns only be usable in this case, (I'm really most interested in the main gun setups) and finally just out of curiosity, do you have the four config options available for each weapon set? This sounds just what the doctor ordered, if there are no conflicts I would love to include this script in my game, thank you
Hi Tatakau, I was wonder: what about a script to switch (to and) from the standard fire mode to a fire-linked one?
Even if it is truly nice to see all my point singularities hit the target simultaneously, it is rather frustrating to see them miss the intended target simultaneously...
(For balancing purpose this mod can be restricted to some weapons, like those with slow fire rate and/or slow shells...)
Thanks!
Even if it is truly nice to see all my point singularities hit the target simultaneously, it is rather frustrating to see them miss the intended target simultaneously...
(For balancing purpose this mod can be restricted to some weapons, like those with slow fire rate and/or slow shells...)
Thanks!
- Khaakbuster
- Posts: 393
- Joined: Sun, 8. Jan 06, 18:43
Even though this is a nice script I had to switch to Orkas "Switch Turret Laser" script from X3:Reunion and converted it to X3:TC.
It does support the same 3 config slots, includes guns and turrets but it can save/load the configurations for all player ships not just one global configuration. As I have seen that you have this on your todo list you might want to take a look at "plugin.orka.save.laser.config.xml". There you can see how Orka used local ship variables to store the information.
It does support the same 3 config slots, includes guns and turrets but it can save/load the configurations for all player ships not just one global configuration. As I have seen that you have this on your todo list you might want to take a look at "plugin.orka.save.laser.config.xml". There you can see how Orka used local ship variables to store the information.
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- Posts: 1
- Joined: Mon, 5. Mar 12, 15:13
- bluenog143
- Posts: 885
- Joined: Wed, 26. Oct 11, 23:35
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
I have never been able to find a link for Weapon Quickswap, either.
Fortunately, Weapon Select Extension works. It also has some improvements, as well.
Fortunately, Weapon Select Extension works. It also has some improvements, as well.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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- Posts: 110
- Joined: Sun, 19. Oct 08, 12:02
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Depending on where you are, it is usually "y" (for "mY ship") then "g" (for "Guns").
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Last edited by SS_T on Thu, 26. Nov 15, 17:53, edited 1 time in total.
New XDownloads: http://xdownloads.co.uk
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- Posts: 136
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- Posts: 1
- Joined: Sun, 9. Dec 18, 19:01
Re:
I had same problem. It's a bug if you dont have plugin manager.Legionnaire wrote: ↑Fri, 12. Dec 08, 06:48Ok, I'm afraid to say i am having a problem with this, i can't find the hotkeys to to enable me to set and access groups, any ideas?
Legionnaire
File plugin.tatakau.wqs.hotkey.on.xml is invalid. If you open that in script editor and try to save, you take error. It dont have "if" for check on installed plugin manager, but it have one more "end", then it needed.
As i understand skipped "if does script exist: 'plugin.hotkeymanager.remove'", but i dont check that, i just delete block for check and use plugin.
tatakau, script have one more problem. If i swap to group 1 and push hotkey again, script try to swap weapon again, but it dont needed. Because it try to swap, weapon dont fire in that time. I reduce wait in swap, but it no good decision. It must check weapons and dont swap slots if it have right weapon.
// Google drive have problems. Just attach to forum. It really better.