Are you running any scripts or mods? I remember there only being one of each in AM. And thanks!Pirate hater wrote:A minor error.
In Antigone Memorial it has only 1 90Y ore roid and 1 61Y silicon roid when there are two of both.
Apart from that its a wonderful complex calculator.
:X3: Online Complex Calculator version 2.5.5
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Definately two of each, at least at the start of game,
it's a consequence of merged versions of the xuniverse.xml files.
Each doublet is 'superimposed' but game respaces them to at least 10km apart at game-start.
Savage Spur if full of triplicates & I think there's one sector that has 5 roids identical 'in the same place'.
Think they can destroy each other over time ?, not sure how that works with respawning.
it's a consequence of merged versions of the xuniverse.xml files.
Each doublet is 'superimposed' but game respaces them to at least 10km apart at game-start.
Savage Spur if full of triplicates & I think there's one sector that has 5 roids identical 'in the same place'.
Think they can destroy each other over time ?, not sure how that works with respawning.
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Nope no scripts or mods, but like someone has already said they are next to each other so I think he is right.em3e3 wrote:Are you running any scripts or mods? I remember there only being one of each in AM. And thanks!Pirate hater wrote:A minor error.
In Antigone Memorial it has only 1 90Y ore roid and 1 61Y silicon roid when there are two of both.
Apart from that its a wonderful complex calculator.
Just thought I would alert you, its a great complex calculator. I jumped into the sector and sent my TLs to the shipyards only to discover 2 extra wonderful roids when I scanned the sector, that let me expand my complex.
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There's only one x3_universe_debris.xml = in 03.cat,
which wouldn't account for triplicates (& certainly not quintiplicates),
(would it ?)
I'm reasonably sure they come from what appears to be run-time
(new game-start) 'merging' of sequentially aged x3_universe.xml files
(at least as regards to roids).
which wouldn't account for triplicates (& certainly not quintiplicates),
(would it ?)
I'm reasonably sure they come from what appears to be run-time
(new game-start) 'merging' of sequentially aged x3_universe.xml files
(at least as regards to roids).
Yep, it's the x3_universe_debris.xml file alright. At least from the one I exported using X3 Editor 2. Here's some samples of the duplicate 'roids:
Queen's Space:
Antigone Memorial:
I've updated the data files to not only include the additional asteroids, but I've also added the ANH sectors to the drop-down list. I'm not sure if the sun percentages are correct for CEO's Wellspring & Guiding Star. I think each sector choice should be 300% sun, but those two sectors use a sun ID that I haven't dealt with yet.
Queen's Space:
Code: Select all
<o f="4" t="1" x="2" y="0" r="2" size="22500000" m="0" p="-1">
<o t="17" s="1" x="147943" y="3392799" z="7137714" atype="0" aamount="8" a="0" b="0" g="0"/>
Code: Select all
<o t="1" x="2" y="1" r="1" size="22500000" m="0" p="-1">
<o t="17" s="1" x="-2710997" y="-1295218" z="3119739" atype="0" aamount="90" a="0" b="0" g="0"/>
<o t="17" s="1" x="6627436" y="-567836" z="8784696" atype="1" aamount="61" a="23567" b="4273" g="13918"/>
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If you drop the amount of mined output (and how it is mined!) into the spreadsheet in this thread: http://forum.egosoft.com/viewtopic.php?t=284285 it will tell you how many stations it can support. If you put the end product factories in it will generate a complex calculator link that will give the minimum number of stations to give continuous output subject to certain criteria.
Without more information on the complex in question I cannot unfortunately help further.
Without more information on the complex in question I cannot unfortunately help further.
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Ask and ye shall receive...
Cho's Defeat (100%)
Silicon mine L x2 Yeild 70
XL powerplant
10x Argon Chip Plants
4x Cattle ranch
4x Bakerys
2x Argon Crystal fab
here
that's my "basic" setup. However to this i added a L Teladinium plant (as Tel is also needed for the hub/goner/local facilities) this makes me short on power, however with my Silicon plants full and under used i was hoping that the power they wouldn't need as they weren't always on would be enough to tip the balance back in my favour...
if not CD has 3 medium SPPs i could occasionally raid
Cho's Defeat (100%)
Silicon mine L x2 Yeild 70
XL powerplant
10x Argon Chip Plants
4x Cattle ranch
4x Bakerys
2x Argon Crystal fab
here
that's my "basic" setup. However to this i added a L Teladinium plant (as Tel is also needed for the hub/goner/local facilities) this makes me short on power, however with my Silicon plants full and under used i was hoping that the power they wouldn't need as they weren't always on would be enough to tip the balance back in my favour...
if not CD has 3 medium SPPs i could occasionally raid
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Thank you for this great tool, it makes building a complex so much easier! The only feature it could possibly want is a list of where to buy each factory, similar to the Xadrian complex calculator. That's not an important point though.
Using this tool I've build a number of complexes. In my current game I have a huge mining complex in Antigone Memorial, and a missile / shield complex in Argon Prime.
Argon Prime Missile / Shield Complex (15 factories)
Antigone Memorial Mining Complex (20 factories)
Just finished planning a huge Teladianium Complex in Pontifex' Realm. My most ambitious complex to date!
Pontifex' Realm Taladianium Complex (64 Factories)
Using this tool I've build a number of complexes. In my current game I have a huge mining complex in Antigone Memorial, and a missile / shield complex in Argon Prime.
Argon Prime Missile / Shield Complex (15 factories)
Antigone Memorial Mining Complex (20 factories)
Just finished planning a huge Teladianium Complex in Pontifex' Realm. My most ambitious complex to date!
Pontifex' Realm Taladianium Complex (64 Factories)
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