Organic Notoriety is a realistic relationship model which after applying the normal notoriety gains and losses to a race it adds secondary notoriety gains and losses to other races based off many modifiers. Trust is now a key element. You must earn trust and work to maintain it. For trust requires time and effort to build, however it is easily destroyed.
Relationship Modifiers:
- Trust - Once you have succeeded in gaining a high notoriety with a race, you must strive to maintain that trust. If you directly lose notoriety with a race while holding its level 7 title or greater, that notoriety loss will be increased 30fold. One 'accidental' ship capture could very well set off a chain reaction severely damaging your notoriety with multiple races.
- Fame - Fame is the primary factor for determining how much secondary notoriety is applied to a race. If you aren't famous then another race wont know you exist. The more fame you, the more you will be noticed and you will have greater secondary gains and losses. Fame consists of three parts, your Overall Fame, your Trade Fame, and your Combat Fame.
- Trade - As you become more famous as a trader the Pirates will view you as a nice target and the Teladi will respect you more.This means that your Pirate notoriety will fall faster and increase slower and your Teladi notoriety will increase faster and fall slower.
- Combat - As you become more famous in combat the Yaki and Split will respect you more and the Boron will question your morals.This means that your Yaki and Split notoriety will increase faster and fall slower and your Boron notoriety will fall faster and increase slower.
- Cultures - Cultures play a large part in inter-government politics and relationships.
- Yaki and Pirates - The Yaki are nomads and do not communicate freely with the other races and the Pirates tend to be small bands/factions localized around various pirate bases. Since they are not tied into galactic politics like the other races all secondary changes applied to them are reduced by 50%.
- Paranid - The opinions of the unholy races are not very important to the Paranid, so all secondary changes applied to them are reduced by 20%.
- Plus the Trade and Combat cultures mentioned above.
- Relations - Friends, Enemies, and Neutrals will respond differently to notoriety changes.
- The Enemy of My Enemy is My Friend - Races like it when you hurt their enemies and help their Friends and they don't like it when you hurt their friends or help their enemies
- Losses - When you lose notoriety, you lose notoriety with its Friends and gain notoriety with its Enemies.
- Gains - When you gain notoriety, you gain notoriety with its Friends and lose notoriety with its Enemies.
- Neutrals - If a race is Neutral towards another race then it does not care about your actions towards that race.
- The Enemy of My Enemy is My Friend - Races like it when you hurt their enemies and help their Friends and they don't like it when you hurt their friends or help their enemies
- Race Titles - Titles are symbols of trust. As you receive key Titles among the races, you must work to maintain those Titles. Trust takes time to develop, while it is easy to destroy.
- Level 7 - When you hold at least a level 7 Title with a race:
- Losses - When you lose notoriety with its Friend, you will lose notoriety much faster and when you lose notoriety with its Enemy, you will gain notoriety faster.
- Gains - When you gain notoriety with its Friend, you will gain notoriety faster and when you gain notoriety with its Enemy, you will lose notoriety much faster.
- Level 5 and Level -3 - When you hold at least a level 5 Title or a -3 Title with a race:
- Losses - When you lose notoriety with its Friend, you will lose notoriety faster.
- Gains - When you gain notoriety with its Enemy, you will lose notoriety faster.
- Level -4 - When you hold a level -4 Title or worse with a race:
- Losses - When you lose notoriety with its Friend, you will lose notoriety much faster and when you lose notoriety with its Enemy, you will gain notoriety slower.
- Gains - When you gain notoriety with its Friend, you will gain notoriety slower and when you gain notoriety with its Enemy, you will lose notoriety much faster.
- Level 7 - When you hold at least a level 7 Title with a race:
- Litcube's amazing changes, read more here.
- Missions notoriety rewards have been reduced, it takes over 70 missions to reach Level 8 Title, instead of only 10, or less, missions. It may actually take more or less depending on how you treat that race's Friends and Enemies.
- Defend Station, Defend Convoy, and Patrol missions will not spawn enemies that are Friends with the station's, ships', or sector's race.
- To install, copy the downloaded files into their respective directories. In-game go to Gameplay, Artificial Life Settings, and turn on Organic Notoriety. A subtitle will appear when it is enabled.
[ external image ]v1.21a (7z)
[ external image ]v1.21a (zip)
Includes: Litcube's Edited Missions (modified with permission for Organic Notoriety)
It fixes the notoriety bugs in the generic missions.
Recommended: Gazz's Numeric Race Rank Titles
Compatibility:
- Compatible with saves
- Compatible with any mod/script with changing race to race notorieties.
- Not compatible with Improved Race's True Relations or similar scripts
- If you are using Improved Races, ensure that you do not turn on True Relations. You can and I recommend that you use True Relations' Notoriety Fixer and True Relations' Hot War Presets.
- Organic Notoriety needs to be turned off in the following situations:
- During the initial setup and installation of Yaki Armada and Pirate Guild 2.
- Selecting options like: 'Set', 'Restore', or 'Reset' Player relations. These changes will be treated by Organic Notoriety as direct changes in notoriety.
- If you do any of these while Organic Relations is enabled and you don't like the outcome, then turn off Organic Relations and use Cycrows Cheat's to manually fix your notorieties. When they are fixed, turn on Organic Notoriety.