[TC] Fast Sector selection on Universe Map

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Progress-M
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Post by Progress-M » Mon, 27. Sep 10, 08:42

The download site is down, it seems...?

ianrobo75
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Post by ianrobo75 » Tue, 28. Sep 10, 09:45

Progress-M wrote:The download site is down, it seems...?
for me too
Win10 Home 64-bit, Intel i7-9750H @ 2.6GHz. NVidia GeForce RTX 2070 (8 GB). 16 GB ram.

ianrobo75
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Post by ianrobo75 » Thu, 18. Nov 10, 10:01

The site is still down.
Can anyone else who has the latest version host a copy?
Win10 Home 64-bit, Intel i7-9750H @ 2.6GHz. NVidia GeForce RTX 2070 (8 GB). 16 GB ram.

pmenso57
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Post by pmenso57 » Thu, 6. Jan 11, 10:42

Related to this topic...

I input the universe map as a graph where the vertices are the sectors and the edges are the transitions between sectors via various keystrokes. I then ran a breadth-first-search on the graph to annotate the vertices with their distances from the root node. I then deleted all of the edges where the target vertex' distance was less than or equal to the source vertex' distance. The result is a graph containing all shortest paths (and only shortest paths) from the root to all vertices. There is actually more than one graph (because the player-owned sector can have different names). I ran Graphviz on these graphs and dumped the result into PDFs which are in the linked archive below. The output isn't fancy, but (provided I input the initial graph correctly) it should be complete.

http://www.megaupload.com/?d=B7SBBHWM

Captain Lemmiwinks
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Post by Captain Lemmiwinks » Thu, 6. Jan 11, 11:40

after reading this thread i thought you were a loony,then i tried a few of the "shortcuts"

replace loony for genius,reduced sector tracking time from minutes to nano seconds.
i didnt realise how much traversing the sector map to check stuff out had been pithing me off.

many thanks oh wise one...off to kingdom end

"," "K"
wahey,there already

now what are those goners up to
"," "E x3"

:lol:

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nponoBegHuk
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Post by nponoBegHuk » Sat, 9. Apr 11, 06:54

Returning to X3:TC after almost a year. Link to a small update posted. Feel free to ask for new features, will try to keep updated.
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships

My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found

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nponoBegHuk
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Post by nponoBegHuk » Sun, 10. Apr 11, 01:16

I need a savegame file preferably started in 3.1 with all sectors and jumpgates discovered to confirm everything's correct for the latest patch. PM me if you can send me one. Will try to give this one some love until Portal 2 arrives on 19 april :)
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships

My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found

deca.death
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Post by deca.death » Sun, 22. May 11, 20:12

One simple question:

PRINTABLE VERSION


If I missed it somewhere, my apologies.

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nponoBegHuk
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Post by nponoBegHuk » Sun, 22. May 11, 22:51

I've been trying to put together a C# application for this instead of the spreadsheet (actually the key combinations of the last version of the spreadsheet were imported from the alpha version of such app, not calculated by excel itself). However, I'm not very good at drawing.

We'll see what I can do, though. Meanwhile, you can use Ianrobo75's X3TC Stats and Resources Compendium V3.0. Several shorter combinations have been found since he released the last version (check one of the last posts on that thread), you can type them in from my spreadsheet.
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships

My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found

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nponoBegHuk
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Joined: Thu, 6. Mar 08, 19:55
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Post by nponoBegHuk » Wed, 15. Jun 11, 21:22

Update posted, check first post for changes and download links.
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships

My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found

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nponoBegHuk
Posts: 474
Joined: Thu, 6. Mar 08, 19:55
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Post by nponoBegHuk » Fri, 30. Sep 11, 04:03

After some inactivity time (and making use of the "better late than never" rule), I'm posting the shortcuts for the DLC Harmony of Perpetuity sector:

Code: Select all

Harmony of Perpetuity	84
7 4-key solutions found	
W^^^	0
EEE^	-4
B>X^	-8
HHvv	-22
NN<<	-22
HH>v	-23
JvvH	-42
Suprisingly enough, no other sector shortcuts were affected by introduction of this DLC sector.

I'll upload the updated spreadsheet tomorrow.
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships

My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found

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nponoBegHuk
Posts: 474
Joined: Thu, 6. Mar 08, 19:55
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Post by nponoBegHuk » Sat, 1. Oct 11, 02:16

Updated spreadsheet posted, as promised.

Enjoy.
Fast sector selection on the Universe Map | Rock locations for Mobile/OOS mining | Botting for max speed Hyperion | Complete list of ship sources | Capturing smaller ships

My current ship collection:
11 out of 11 *retired* ships found
17 out of 17 *unique* ships found
9 out of 9 *limited* ships found
16 out of 16 *rare* ships found

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