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[MOD] X-Timelines - Time changes things...
by the X-TL Dev Team - TrixX, Jack08, sms_747 and Litcube
Phase 1 Coming Soon
INSTALL ON A CLEAN INSTALL. NOT COMPATIBLE WITH OTHER SAVEGAMES DUE TO LOTS OF NEW STUFF
Tutorials on new ships and features in the second post or just click here
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Installation:
Download the free 7zip archive (7zip Download).
X-Timelines Phase 1
X-TL Phase 1 Coming Soon
Must have Scripts:
Improved Races Chaos Edition
HIGHLY Recommended scripts:
Replacement Event Horizon Textures
Manual Trade Extension
NPC Bailing Addon
Recommended to set Xenon and Kha'ak both to 0 as they aren't intended for player use really
Installation Notes:
Not compatible with any other rebalance or ship mods.
List of files used at the bottom of this post. If a mod changes any of them it's definitely incompatible.
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Version Info
v0.5.4
- Fixed TLaser/script issue. Oddly it worked on my PC when it shouldn't have!!!
- Updated warelist
- Repacked and moved director folder out of CAT/DAT. This needs to be placed in install directory
- SPK for scripts now included instead of non-existent!
- Fixed non-equipping Drones and Space Suits, both should equip weapons and/or repair lasers properly now
- Fixed Drone's Cargo Sizes
- Changes stats on Argon/Boron M6 Light Ion weapon to prevent FPS slowdown
- Fixed Shields issue with Harriers and a few others not having any shields (thanks h2o.AvA for pointing that out)
- Script updates for the Hakata Salvage and Repair Ship
- Replaced SSC's with Flak effects
- Included MARS file for MARS users
- Warelist file now included and updated to suit new weapons
- New Salvage and Repair Ship
- New weapons for all races (except Kha'ak) 53 in total
- All weapons are built in current fab's
- Fully integrated Algoran Trail Mod (for testing with pretty colours!)
- Did I mention an entirely new weapon system!!!
- Terran's have new textures too (almost forgot!!!)
- Fixed lots of typo's in TShips
- Fixed TS's having TL level shields and hull
- Added text descriptions for Shields
- Lots of other miscellaneous fixes
- Fixed TShields Values to prevent Shield Degeneration
- Fixed Ships using 4GJ to 2GJ and the 32GJ to 10GJ
- Fixed Mammoth Spawning from rogue jobs.
- Alpha Test - expect the odd Bug
- Most weapons share common fx until Patch 0.6
- All weapon fabs due to be renamed correctly for Patch 0.6
- Hiroshima currently M6 class but M7 size. Change due for 0.6
- Some fabs will produce mobile drilling systems instead of weapons (too many fabs!!!)
- Just found out the Ware number for Repair Laser has altered, so the Spacesuit currently doesn't have it. Will hotfix 2mo!! Gives a chance to use the new Salvage and Repair ship though
Synopsis:
The idea behind this mod was initially to expand upon Naval Shuffle's speed increases. Three months later I had ended up rebalancing nearly all the ships and a lot of their stat's in the game. It also grew in scope a lot, so instead of just being a little speed mod, it's going through at least 3 phases. Phase 1 is to get the Base balancing done utilising current X3:TC assets as well as the best the community has to offer too. This mod has a new balance to how fast ships are and how they interact. Seeing as it's new there are a few things that need alterations, but that's why it's released now, to get feedback and make it into something truly worthy of the X3 Engine
Features:
- Rebalanced nearly all ships (some SRM ships resized/reallocated to better suit balance)
- Rebalanced all weapons
- Rebalanced all shields
- Ship speeds increased on a different scale to normal X3TC.
- Weapons, shields and hulls rebalanced to give longer battles with capitals, and less (read almost zero) single shot kills.
- Gave multiple classes to M6/7 ships, though they don't show up ingame as yet
- More to come as remembered...
- Rebalanced missiles
- New Descriptions to match changes (coming with Beta)
- Add support for PSCO1's Cockpit mod...
- + lots more for phase 1...
Technical info:
A list of the files contained in this mod excluding SRM and CMOD files. Any files those two mods edit are to be considered in this list for compatibility reason.
- dds\fx_gatewhirl.dds
- t\7777-L044.xml
- types\TBullets.txt
- types\TCockpits.txt
- types\TDocksWrecks.txt
- types\TFactoriesWrecks.pck
- types\TLaser.txt
- types\TShields.txt
- types\TShips.txt
- types\Jobs.txt
- types\Jobwings.txt
- CUSTOM COMMAND 756 - Used for special ship command
Credits:
Thanks to:
- Jack08 for his amazing coding skills and urge to push the team forward
- sms_747 for her stunning universe created from some badly drawn pics and random ideas
- Litcube for his excellent scripts to fix generic Missions
- Sorenson for opening my eyes to fast gameplay with his Naval Shuffle Mod
- Blueshade_Zero for helping me realise the ideas of this mod
- urbanfreak for some great ideas and helping fix my attempts at modelling!
- paulwheeler for allowing use of SRM/CMOD as a base requirement of this mod
- Cadius/Axeface/Killerog/Killjaeden/+any others who contributed models to SRM (this list will get long...)