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Capux

 
Joined: 31 Oct 2009 Posts: 2129 on topic Location: Seconda stella a destra, questo è il cammino, e poi dritto fino al mattino... (Genova)

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Posted: Sun, 26. Sep 10, 23:01 Post subject: |
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Of course we want it, Danny! Come on, jump on board!
@stormwings: ora la flotta mia è OK
_________________
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-Dna- Moderator (Italiano)


 
Joined: 03 Jan 2005 Posts: 15112 on topic Location: Ticino (Svizzera)

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Posted: Sun, 26. Sep 10, 23:37 Post subject: |
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Solo su richiesta di Capux e per bilanciare il gruppo da 250M:
I Corsari
Ammiraglio: Mr. D.
| Code: |
1 * Deimos
4 * Cannone Tattico a Ripetizione (Sopra/Sotto)
4 * Lancia Bombe Incendiarie (Destra/sinistra)
2 * Generatore di Scosse Subspaziali (Dietro)
8 * Generatore di Onde di Fase (Principale)
6 * Scudo da 1 GJ
2 * Thresher
7 * Hornet
3 * Bomba Tattica Antiaerea (Sopra/Sotto)
8 * Cannone Tattico a Ripetizione (Destra/Sinistra)
10 * Cannone a Impulsi Fotonici (Principale)
3 * Scudo da 1 GJ
1 * Elephant
10 * Hornet
4 * Mitragliatore a Frammenti Ionici (Sopra/Sotto)
4 * Lancia Bombe Incendiarie (Destra/Sinistra)
5 * Scudo da 200 MJ
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
16 * Falcon Hauler
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
20 * Silkworm
60 * Wasp
20 * Tornado
10 * Thunderbolt
1 * Cannone a Ripetizione in Fase
8 * Generatore di Bombe al Plasma
1 * Scudo da 200 MJ
Total: 249990049 |
| Code: |
<fleet>
<affiliation fleetname="iCorsari" fleetconductor="Mr. D." fightingfor="Tanti Crediti!!!" />
<ships>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_P_M7" warp="1">
<!--1 * Deimos-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_PSG" exact="8" />
<ware typename="SS_LASER_IBL" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_SHIELD_E" exact="6" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="raceGroup" race="argon" typename="SS_SH_B_M7" warp="1">
<!--2 * Thresher-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_MISSILE_E" exact="7" />
<ware typename="SS_LASER_PPC" exact="10" />
<ware typename="SS_LASER_FLAK_CLUSTER" exact="3" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
<ware typename="SS_SHIELD_E" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_TL" warp="1">
<!--1 * Elephant-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_MISSILE_E" exact="10" />
<ware typename="SS_LASER_IBL" exact="4" />
<ware typename="SS_LASER_ESR" exact="4" />
<ware typename="SS_SHIELD_D" exact="5" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="16">
<create_ship group="raceGroup" race="argon" typename="SS_SH_T_M3_1" warp="1">
<!--16 * Falcon Hauler-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_MISSILE_D" exact="20" />
<ware typename="SS_MISSILE_B" exact="60" />
<ware typename="SS_MISSILE_SWRMDMBF" exact="20" />
<ware typename="SS_MISSILE_HTSK" exact="10" />
<ware typename="SS_LASER_PRG" exact="1" />
<ware typename="SS_LASER_PD" exact="8" />
<ware typename="SS_SHIELD_D" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet> |
Per le armi... dovrebbero già essere in ordine, altrimenti segui l'ordine che ho scritto nella descrizione testuale
EDIT: Se questa flotta vince anche solo una battaglia, non uso smile per 3 giorni 
_________________
    Remember |
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Sun, 26. Sep 10, 23:57 Post subject: |
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Per quanto mi ricordo DannyD possedeva una flotta comunque. Solo cambiando Hammerheads a Firestorm-TorpedoS e la sua flotta è tutto pronto! Se lui vuole combattere - beh, sappia dimostrare quello che ha ottenuto.
----------------------------------------------------------------------------------------------------
As far as I remember DannyD had a fleet anyway. Just changing Hammerheads to Firestorm-Torpedos and his fleet is all set! If he wants to fight - well, let him show what he got.
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Capux

 
Joined: 31 Oct 2009 Posts: 2129 on topic Location: Seconda stella a destra, questo è il cammino, e poi dritto fino al mattino... (Genova)

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Posted: Mon, 27. Sep 10, 00:01 Post subject: |
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Perfetto. Ora siamo in 10...
Direi di chiudere DEFINITIVAMENTE gli ingressi...
Tutti d'accordo?
@Danny: appena riesci posta la flotta. Nel caso non potessi ti considererò quelle che avevi postato in precedenza, ok? 
_________________
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stormwings85
 
Joined: 01 Mar 2010 Posts: 751 on topic

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Posted: Mon, 27. Sep 10, 00:08 Post subject: |
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Per me va bene
Quelle che aveva postato avevano qualche problemino come ha detto Cpt.Jericho...
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Capux

 
Joined: 31 Oct 2009 Posts: 2129 on topic Location: Seconda stella a destra, questo è il cammino, e poi dritto fino al mattino... (Genova)

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Posted: Mon, 27. Sep 10, 14:28 Post subject: |
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PUBBLICATI I PRIMI DUE SCONTRI DEL 250 MILIONI GIRONE A
NOTA: NON SCENDETE TROPPO CON LA PAGINA!!!! IL RISULTATO E' SCRITTO SULLE CLASSIFICHE. PER EVITARE SPOILER HO MESSO I TABELLONI MOLTO PIU' IN BASSO IN MODO CHE ALL'APERTURA DELLA PAGINA NON SIANO IN VISTA, MA OCCHIO COMUNQUE. LA SEZIONE VIDEO E' IN TESTA ALLA PAGINA.
_________________
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Capux

 
Joined: 31 Oct 2009 Posts: 2129 on topic Location: Seconda stella a destra, questo è il cammino, e poi dritto fino al mattino... (Genova)

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Posted: Wed, 29. Sep 10, 17:30 Post subject: |
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Posto la flotta di DannyD, che ho corretto cercando di attenermi il più possibile alla sua originale.
| Code: |
Danny Dorelli Official Fleet
Condottiero di questa flotta: Daniel Dorelli
Riuniti Oggi Con Gloria, Per Combattere In Nome Di Profits and Freedom
1 * Raptor
1 * Duplex Scanner
1 * Boost Extension
2 * 2 GJ shield
2 * Concussion Impuse Generator
2 * Ion Shard Railgun
4 * Photon Pulse Cannon
2 * Ion Shard Railgun
2 * Concussion Impuse Generator
4 * Photon Pulse Cannon
2 * Flak Artillery Array
2 * Flak Artillery Array
5 * Firestorm Torpedo
1 * Phoenix
1 * Boost Extension
5 * 2 GJ shield
8 * Photon Pulse Cannon
2 * Flak Artillery Array
2 * Fragmentation Bomb Launcher
8 * Ion Cannon
8 * Incendiary Bomb Launcher
4 * Phased Repeater Gun
4 * Fragmentation Bomb Launcher
5 * Tempest
5 * Firestorm Torpedo
16 * Falcon
1 * Duplex Scanner
1 * Boost Extension
4 * 25 MJ shield
4 * High Energy Plasma Thrower
4 * Plasma Burst Generator
10 * Wasp
10 * Aurora
12 * Jaguar
1 * Boost Extension
2 * 1 MJ shield
4 * Particle Accelerator Cannon
5 * Aurora
Total: 249985807 |
XML
| Code: |
<fleet>
<affiliation fleetname="Danny Dorelli Official Fleet" fleetconductor="Daniel Dorelli" fightingfor="Profits and Freedom" />
<ships>
<do_all exact="1">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_SHIELD_F" exact="2"/>
<ware typename="SS_LASER_ESR" exact="1" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_ESR" exact="1" />
<ware typename="SS_LASER_PPC" exact="4" />
<ware typename="SS_LASER_ESR" exact="1" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_ESR" exact="1" />
<ware typename="SS_LASER_PPC" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_MISSILE_TORP" exact="5" />
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_F" exact="5"/>
<ware typename="SS_LASER_PPC" exact="8" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_IONC" exact="4" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="1" />
<ware typename="SS_LASER_FBL" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="1" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_IONC" exact="4" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_PRG" exact="1" />
<ware typename="SS_LASER_FBL" exact="2" />
<ware typename="SS_LASER_PRG" exact="1" />
<ware typename="SS_LASER_PRG" exact="1" />
<ware typename="SS_LASER_FBL" exact="2" />
<ware typename="SS_LASER_PRG" exact="1" />
<ware typename="SS_MISSILE_FF" exact="5" />
<ware typename="SS_MISSILE_TORP" exact="5" />
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="3">
<do_all exact="1">
<create_ship leader="1" group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_C" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_LASER_PD" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_MISSILE_B" exact="10" />
<ware typename="SS_MISSILE_SYN" exact="10" />
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_C" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_LASER_PD" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_MISSILE_B" exact="10" />
<ware typename="SS_MISSILE_SYN" exact="10" />
</equipment>
<rotation alpha="270deg"/>
<command command="attacknearest"/>
</create_ship>
</do_all>
</do_all>
<do_all exact="4">
<do_all exact="1">
<create_ship leader="1" group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_C" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_LASER_PD" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_MISSILE_B" exact="10" />
<ware typename="SS_MISSILE_SYN" exact="10" />
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M5" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_A" exact="2" />
<ware typename="SS_LASER_PAC" exact="4" />
<ware typename="SS_MISSILE_SYN" exact="5" />
</equipment>
<rotation alpha="270deg"/>
<command command="attacknearest"/>
</create_ship>
</do_all>
</do_all>
</ships>
</fleet> |
_________________

Last edited by Capux on Fri, 1. Oct 10, 15:22; edited 1 time in total |
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DannyD Moderator (Italiano)


Joined: 05 Dec 2004 Posts: 5776 on topic Location: Genova ( Italy )

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Capux

 
Joined: 31 Oct 2009 Posts: 2129 on topic Location: Seconda stella a destra, questo è il cammino, e poi dritto fino al mattino... (Genova)

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Posted: Wed, 29. Sep 10, 19:11 Post subject: |
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Figurati Danny! E' stato un piacere 
_________________
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-Dna- Moderator (Italiano)


 
Joined: 03 Jan 2005 Posts: 15112 on topic Location: Ticino (Svizzera)

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Posted: Wed, 29. Sep 10, 19:51 Post subject: |
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Su richiesta di Capux, per compensare la mancanza di un ultima flotta ne ho creata una per la 350M:
| Code: |
1 * Python
16 * Cannone a Impulsi Fotonici (front/sx/dx)
12 * Mitragliatore a Frammenti Ionici (back/down/up)
3 * Scudo da 2 GJ
2 * Panther
6 * Lancia Bombe Incendiarie (front)
4 * Cannone Tattico a Laser in Fase (sx/dx)
12 * Cannone Tattico a Ripetizione (back/down/up)
4 * Scudo da 1 GJ
2 * Tiger
8 * Lancia Bombe Incendiarie (front)
4 * Cannone Tattico a Laser in Fase (sx/dx)
6 * Cannone Tattico a Ripetizione (back/down/up)
4 * Scudo da 1 GJ
12 * Mamba
5 * Tornado
20 * Wasp
2 * Cannone al Plasma ad Alta Energia
4 * Cannone ad Accelerazione di Particelle
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
2 * Scudo da 25 MJ
Total: 349932420 |
| Code: |
<fleet>
<ships>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M2" warp="1">
<!--1 * Python-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_PPC" exact="16" />
<ware typename="SS_LASER_ESR" exact="12" />
<ware typename="SS_SHIELD_F" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M7_SPECIAL" warp="1">
<!--2 * Panther-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_IBL" exact="6" />
<ware typename="SS_LASER_PAL" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="12" />
<ware typename="SS_SHIELD_E" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M7" warp="1">
<!--2 * Tiger-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_IBL" exact="8" />
<ware typename="SS_LASER_PAL" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="6" />
<ware typename="SS_SHIELD_E" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="12">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M3" warp="1">
<!--12 * Mamba-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_SHIELD_C" exact="2" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_LASER_PAC" exact="4" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_MISSILE_SWRMDMBF" exact="5" />
<ware typename="SS_MISSILE_B" exact="20" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet> |
Split dice che ora viene e le prende di brutto
_________________
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_Daniel DJ_

 
Joined: 03 Jan 2009 Posts: 2060 on topic

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Posted: Sun, 24. Oct 10, 03:24 Post subject: |
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Metto momentaneamente qui la mia flotta in attesa di istruzioni e sperando di non aver fatto un bordello Posto
| Code: |
Fenix Armata
Condottiero di questa flotta: Daniel Maximus
Riuniti Oggi Con Gloria, Per Combattere In Nome Di quello che ci paga...
1 * Boreas
12 * Cannone Tattico a Ripetizione
5 * Scudo da 2 GJ
7 * Typhoon
4 * Hammerhead
4 * Tornado
4 * Cannone a Ioni
16 * Cannone Gauss
8 * Cannone a Impulsi Fotonici
120 * Munizioni per il Cannone Gauss
1 * Potenziamento del Motore
1 * Software di Navigazione MK 1
1 * Panther
10 * Tempest
80 * Dardi Energetici
4 * Scudo da 1 GJ
8 * Cannone Tattico a Ripetizione
4 * Mitragliatrice a Dardi Energetici
4 * Cannone Tattico a Laser in Fase
6 * Lancia Bombe Incendiarie
1 * Software di Navigazione MK 1
1 * Potenziamento del Motore
1 * Triplex Scanner
1 * Tiger
10 * Typhoon
10 * Tempest
4 * Scudo da 1 GJ
50 * Dardi Energetici
4 * Cannone Tattico a Laser in Fase
2 * Cannone Tattico a Ripetizione
4 * Mitragliatrice a Dardi Energetici
8 * Lancia Bombe a Frammentazione
1 * Software di Navigazione MK 1
1 * Triplex Scanner
1 * Potenziamento del Motore
1 * Aegir
5 * Scudo da 1 GJ
6 * Cannone a Onde Stellari
2 * Lancia Bombe Materia-Antimateria
60 * Testate Materia/Antimateria
2 * Cannone Elettromagnetico al Plasma
2 * Lancia Bombe Materia-Antimateria
1 * Cannone a Onde Stellari
1 * Cannone Elettromagnetico al Plasma
1 * Lancia Bombe Materia-Antimateria
4 * Lancia Bombe Materia-Antimateria
4 * Lancia Bombe Materia-Antimateria
100 * Testate Materia/Antimateria
10 * Wraith
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Duplex Scanner
3 * Cutlass
8 * Cannone Elettromagnetico al Plasma
20 * Spectre
1 * Duplex Scanner
1 * Potenziamento del Motore
6 * Scudo da 25 MJ
1 * Software di Combattimento MK 1
1 * Software di Combattimento MK 2
1 * Software di Navigazione MK 1
6 * Scorpion
1 * Scudo da 5 MJ
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Duplex Scanner
1 * Potenziamento del Motore
5 * Silkworm
5 * Rapier
3 * Mass Driver
3 * Cannone ad Amplificazione di Impulsi
50 * Caricatori per Mass Driver
6 * Kestrel
1 * Scudo da 5 MJ
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Duplex Scanner
1 * Potenziamento del Motore
3 * Cannone ad Accelerazione di Particelle
1 * Laser ad Emissione di Impulsi
5 * Dragonfly
1 * Hyperion Vanguard
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 1
1 * Software di Combattimento MK 2
5 * Scudo da 200 MJ
1 * Duplex Scanner
1 * Potenziamento del Motore
8 * Cannone al Plasma ad Alta Energia
10 * Generatore di Bombe al Plasma
20 * Typhoon
5 * Hammerhead
10 * Banshee
Total: 349916728
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| Code: |
<fleet>
<affiliation fleetname="Fenix Armata" fleetconductor="Daniel Maximus" fightingfor="di quello che ci paga..." />
<ships>
<do_all exact="1">
<create_ship group="raceGroup" race="split" typename="SS_SH_OTAS_M2" warp="1">
<!--1 * Boreas-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="120" />
<ware typename="SS_LASER_PPC" exact="8" />
<ware typename="SS_LASER_GAUSS" exact="16" />
<ware typename="SS_LASER_IOND" exact="4" />
<ware typename="SS_MISSILE_SWRMDMBF" exact="4" />
<ware typename="SS_MISSILE_TR2" exact="4" />
<ware typename="SS_MISSILE_SWRM" exact="7" />
<ware typename="SS_SHIELD_F" exact="5" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="12" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="split" typename="SS_SH_S_M7_SPECIAL" warp="1">
<!--1 * Panther-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_LASER_IBL" exact="6" />
<ware typename="SS_LASER_PAL" exact="4" />
<ware typename="SS_LASER_EBC" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
<ware typename="SS_SHIELD_E" exact="4" />
<ware typename="SS_WARE_AMMUNITION_BETA" exact="80" />
<ware typename="SS_MISSILE_FF" exact="10" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="split" typename="SS_SH_S_M7" warp="1">
<!--1 * Tiger-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_LASER_FBL" exact="8" />
<ware typename="SS_LASER_EBC" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_PAL" exact="4" />
<ware typename="SS_WARE_AMMUNITION_BETA" exact="50" />
<ware typename="SS_SHIELD_E" exact="4" />
<ware typename="SS_MISSILE_FF" exact="10" />
<ware typename="SS_MISSILE_SWRM" exact="10" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="split" typename="SS_SH_TR_M7" warp="1">
<!--1 * Aegir-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_MISSILE_WRAITH" exact="10" />
<ware typename="SS_WARE_TR_TECH7" exact="100" />
<ware typename="SS_LASER_MAM" exact="4" />
<ware typename="SS_LASER_MAM" exact="4" />
<ware typename="SS_LASER_MAM" exact="1" />
<ware typename="SS_LASER_EMP" exact="1" />
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="1" />
<ware typename="SS_LASER_MAM" exact="2" />
<ware typename="SS_LASER_EMP" exact="2" />
<ware typename="SS_WARE_TR_TECH7" exact="60" />
<ware typename="SS_LASER_MAM" exact="2" />
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="6" />
<ware typename="SS_SHIELD_E" exact="5" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="raceGroup" race="split" typename="SS_SH_USC_M3P" warp="1">
<!--3 * Cutlass-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_SHIELD_C" exact="6" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_MISSILE_SPECTRE" exact="20" />
<ware typename="SS_LASER_EMP" exact="8" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="6">
<create_ship group="raceGroup" race="split" typename="SS_SH_S_M4" warp="1">
<!--6 * Scorpion-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="50" />
<ware typename="SS_LASER_PBE" exact="3" />
<ware typename="SS_LASER_MASS" exact="3" />
<ware typename="SS_MISSILE_NEW1" exact="5" />
<ware typename="SS_MISSILE_D" exact="5" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_SHIELD_B" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="6">
<create_ship group="raceGroup" race="split" typename="SS_SH_T_M5P" warp="1">
<!--6 * Kestrel-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_MISSILE_C" exact="5" />
<ware typename="SS_LASER_IRE" exact="1" />
<ware typename="SS_LASER_PAC" exact="3" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_SHIELD_B" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="split" typename="SS_SH_P_M6_ADV" warp="1">
<!--1 * Hyperion Vanguard-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_MISSILE_NEW5" exact="10" />
<ware typename="SS_MISSILE_TR2" exact="5" />
<ware typename="SS_MISSILE_SWRM" exact="20" />
<ware typename="SS_LASER_PD" exact="10" />
<ware typename="SS_LASER_HEPT" exact="8" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_SHIELD_D" exact="5" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet> |
Credo ci sia tutto, almeno lo spero
ciao
_________________
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stormwings85
 
Joined: 01 Mar 2010 Posts: 751 on topic

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Posted: Sun, 24. Oct 10, 08:08 Post subject: |
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Le navi devono essere acquistabili
| Code: |
# Le navi non acquistabili (per esempio Xenon e Kha'ak), i missili e le armi non acquistabili non sono permessi. (Eccezioni: Cannone tattico a Laser in Fase, navi Yaki)
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Quindi niente Aegir nè Hyperion
I wings devono avere a capo un M3 quindi ne mancherebbe 1
| Code: |
| Un wings è composto da 4 caccia con a capo 1 M3/M3+ |
Inserisci anche la voce che vuoi per la flotta e la disposizione delle armi nelle torrette
Dovrebbe essere tutto...
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_Daniel DJ_

 
Joined: 03 Jan 2009 Posts: 2060 on topic

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Posted: Sun, 24. Oct 10, 18:18 Post subject: |
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Riposto la flotta e credo sia tutto giusto!
| Code: |
1 * Osaka
24 * Matter-Antimatter Launcher
6 * 2 GJ shield
1 * Boost Extension
100 * M/AM Ammo
24 * Point Singularity Projector
1 * Deimos
2 * Concussion Impuse Generator
8 * Flak Artillery Array
8 * Phased Shockwave Generator
6 * 1 GJ shield
1 * Boost Extension
1 * Duplex Scanner
1 * Shrike
5 * Wasp
4 * 1 GJ shield
1 * Boost Extension
2 * Ion Shard Railgun
8 * Incendiary Bomb Launcher
4 * Gauss Cannon
4 * Flak Artillery Array
20 * Gauss Cannon Ammo
3 * Mamba Vanguard
5 * Wasp
5 * Cyclone
8 * Plasma Burst Generator
2 * 25 MJ shield
1 * Boost Extension
1 * Duplex Scanner
9 * Nova Raider
5 * Tempest
10 * Wasp
8 * Plasma Burst Generator
1 * Particle Accelerator Cannon
3 * 25 MJ shield
1 * Boost Extension
1 * Duplex Scanner
2 * Panther
10 * Wasp
1 * Triplex Scanner
75 * Energy Bolt Chaingun Ammo
1 * Boost Extension
4 * 1 GJ shield
8 * Flak Artillery Array
4 * Energy Bolt Chaingun
10 * Incendiary Bomb Launcher
Total: 349999404
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| Code: |
<create_ship group="argonGroup" race="argon" typename="SS_SH_USC_M2" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_F" exact="6" />
<ware typename="SS_LASER_PSP" exact="8" />
<ware typename="SS_LASER_PSP" exact="8" />
<ware typename="SS_LASER_MAM" exact="8" />
<ware typename="SS_LASER_PSP" exact="8" />
<ware typename="SS_LASER_MAM" exact="8" />
<ware typename="SS_LASER_MAM" exact="8" />
<ware typename="SS_WARE_TR_TECH7" exact="100" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<create_ship group="argonGroup" race="argon" typename="SS_SH_P_M7" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_SHIELD_E" exact="6" />
<ware typename="SS_LASER_PSG" exact="8" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M7" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_E" exact="4" />
<ware typename="SS_LASER_IBL" exact="8"/>
<ware typename="SS_LASER_GAUSS" exact="2" />
<ware typename="SS_LASER_ESR" exact="2" />
<ware typename="SS_LASER_GAUSS" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20" />
<ware typename="SS_MISSILE_B" exact="5" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_S_M7_SPECIAL" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_E" exact="4" />
<ware typename="SS_LASER_IBL" exact="6" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_EBC" exact="4" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_WARE_AMMUNITION_BETA" exact="75" />
<ware typename="SS_MISSILE_B" exact="10" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<do_all exact="1">
<create_ship leader="1" group="argonGroup" race="argon" typename="SS_SH_S_M3_2" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_C" exact="2" />
<ware typename="SS_LASER_PD" exact="8" />
<ware typename="SS_MISSILE_B" exact="5" />
<ware typename="SS_MISSILE_PROXTRAK" exact="5" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_M3_1" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_C" exact="3" />
<ware typename="SS_LASER_PD" exact="8" />
<ware typename="SS_LASER_PAC" exact="1" />
<ware typename="SS_MISSILE_FF" exact="5" />
<ware typename="SS_MISSILE_B" exact="10" />
</equipment>
<rotation alpha="90deg"/>
<command command="attacknearest"/>
</create_ship>
</do_all>
</do_all>
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ciao
_________________

Last edited by _Daniel DJ_ on Sun, 14. Nov 10, 20:57; edited 5 times in total |
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Gamma000

Joined: 01 Sep 2010 Posts: 445 on topic Location: Napoli, Italia

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Posted: Sun, 24. Oct 10, 21:55 Post subject: |
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E questa è la flotta che ormai posso dire non ufficiale per il torneo da 350 milioni:
| Code: |
GammaCorp Fleet Revenge
Condottiero di questa flotta: Gamma000
1 * Titan
10 * Wasp
5 * Hornet
5 * Typhoon
10 * Munizioni per il Cannone Gauss
4 * Scudo da 2 GJ
8 * Cannone Tattico a Ripetizione
8 * Generatore di Scosse Subspaziali
8 * Cannone Gauss
16 * Ionizzatore Dissecante
1 * Panther
3 * Mosquito
1 * Hurricane
1 * Wasp
5 * Hornet
5 * Typhoon
4 * Scudo da 1 GJ
12 * Cannone Tattico a Ripetizione
10 * Lancia Bombe Incendiarie
2 * Deimos
6 * Scudo da 1 GJ
4 * Cannone Tattico a Ripetizione
2 * Generatore di Scosse Subspaziali
12 * Generatore di Onde di Fase
5 * Helios
5 * Wasp
2 * Scudo da 200 MJ
4 * Cannone ad Accelerazione di Particelle
15 * Perseus
5 * Wasp
5 * Tornado
3 * Scudo da 25 MJ
9 * Cannone ad Accelerazione di Particelle
45 * Theseus
5 * Wasp
2 * Scudo da 25 MJ
6 * Cannone ad Accelerazione di Particelle
Total: 350000000 |
XML:
| Code: |
<fleet>
<affiliation fleetname="GammaCorp Fleet Revenge" fleetconductor="Gamma000" />
- <ships>
- <do_all exact="1">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_A_M2" warp="1">
- <!-- 1 * Titan
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_MISSILE_B" exact="10" />
<ware typename="SS_MISSILE_E" exact="5" />
<ware typename="SS_MISSILE_SWRM" exact="5" />
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="10" />
<ware typename="SS_SHIELD_F" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
<ware typename="SS_LASER_CIG" exact="8" />
<ware typename="SS_LASER_GAUSS" exact="8" />
<ware typename="SS_LASER_IONC" exact="16" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="1">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_S_M7_SPECIAL" warp="1">
- <!-- 1 * Panther
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_MISSILE_A" exact="3" />
<ware typename="SS_MISSILE_PROX" exact="1" />
<ware typename="SS_MISSILE_B" exact="1" />
<ware typename="SS_MISSILE_E" exact="5" />
<ware typename="SS_MISSILE_SWRM" exact="5" />
<ware typename="SS_SHIELD_E" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="12" />
<ware typename="SS_LASER_IBL" exact="10" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="2">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M7" warp="1">
- <!-- 2 * Deimos
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_SHIELD_E" exact="6" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_PSG" exact="12" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="5">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_TM" warp="1">
- <!-- 5 * Helios
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_MISSILE_B" exact="5" />
<ware typename="SS_SHIELD_D" exact="2" />
<ware typename="SS_LASER_PAC" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="15">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M3" warp="1">
- <!-- 15 * Perseus
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_MISSILE_B" exact="5" />
<ware typename="SS_MISSILE_SWRMDMBF" exact="5" />
<ware typename="SS_SHIELD_C" exact="3" />
<ware typename="SS_LASER_PAC" exact="9" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="45">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M4P" warp="1">
- <!-- 45 * Theseus
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_MISSILE_B" exact="5" />
<ware typename="SS_SHIELD_C" exact="2" />
<ware typename="SS_LASER_PAC" exact="6" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet> |
Disposizione armi:
Titan:
Frontale: 4 Ionizzatori Disseccanti + 4 Cannoni Gauss
Lati: 6 Ionizzatori Disseccanti + 2 Cannoni Gauss
Posteriore: 8 Generatori di Scosse Subspaziali
Sopra/Sotto: 4 Cannoni Tattici a Ripetizione
Panther:
Frontale: 6 Lancia Bombe Incendiarie
Lati: 2 Lancia Bombe Incendiarie
Dietro/Sopra/Sotto: 4 Cannoni Tattici a Ripetizione
Deimos:
Frontale: 8 Generatori di Onde di Fase
Dietro: 2 Generatori di Scosse Subspaziali
Lati/Sopra/Sotto: 1 Generatore di Onde di Fase + 1 Cannone Tattico a Ripetizione
Wings: 15 wing composti da 1 Perseus e 3 Theseus
Last edited by Gamma000 on Wed, 27. Oct 10, 16:44; edited 2 times in total |
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_Daniel DJ_

 
Joined: 03 Jan 2009 Posts: 2060 on topic

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Posted: Mon, 25. Oct 10, 11:55 Post subject: |
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sono in cerca di un favore s'è possibile...per testare la flotta 
_________________
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