EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[TC] [X-FF] Fleet Fest Italian - Presentazione Flotte
Post new topic This topic is locked: you cannot edit posts or make replies. Goto page Previous  1, 2, 3 ... 28, 29, 30, 31, 32  Next
View previous topic :: View next topic
Author Message
Capux



MEDALMEDALMEDAL

Joined: 31 Oct 2009
Posts: 2129 on topic
Location: Seconda stella a destra, questo è il cammino, e poi dritto fino al mattino... (Genova)
Thank you for registering your game
PostPosted: Sun, 26. Sep 10, 23:01    Post subject: Reply with quote Print

Of course we want it, Danny! Come on, jump on board! Smile

@stormwings: ora la flotta mia è OK


_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
-Dna-
Moderator (Italiano)
Moderator (Italiano)

MEDALMEDALMEDAL

Joined: 03 Jan 2005
Posts: 15112 on topic
Location: Ticino (Svizzera)
Thank you for registering your game
PostPosted: Sun, 26. Sep 10, 23:37    Post subject: Reply with quote Print

Solo su richiesta di Capux e per bilanciare il gruppo da 250M:

I Corsari
Ammiraglio: Mr. D.

Code:
1 * Deimos
   4 * Cannone Tattico a Ripetizione (Sopra/Sotto)
   4 * Lancia Bombe Incendiarie (Destra/sinistra)
   2 * Generatore di Scosse Subspaziali (Dietro)
   8 * Generatore di Onde di Fase (Principale)
   6 * Scudo da 1 GJ

2 * Thresher
   7 * Hornet
   3 * Bomba Tattica Antiaerea (Sopra/Sotto)
   8 * Cannone Tattico a Ripetizione (Destra/Sinistra)
   10 * Cannone a Impulsi Fotonici (Principale)
   3 * Scudo da 1 GJ
1 * Elephant
   10 * Hornet
   4 * Mitragliatore a Frammenti Ionici (Sopra/Sotto)
   4 * Lancia Bombe Incendiarie (Destra/Sinistra)
   5 * Scudo da 200 MJ
   1 * Software di Combattimento MK 2
   1 * Software di Combattimento MK 1

16 * Falcon Hauler
   1 * Software di Combattimento MK 2
   1 * Software di Combattimento MK 1
   20 * Silkworm
   60 * Wasp
   20 * Tornado
   10 * Thunderbolt
   1 * Cannone a Ripetizione in Fase
   8 * Generatore di Bombe al Plasma
   1 * Scudo da 200 MJ

Total: 249990049


Code:
<fleet>
  <affiliation fleetname="iCorsari" fleetconductor="Mr. D." fightingfor="Tanti Crediti!!!" />
  <ships>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_P_M7" warp="1">
        <!--1 * Deimos-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_PSG" exact="8" />
          <ware typename="SS_LASER_IBL" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
          <ware typename="SS_LASER_CIG" exact="2" />
          <ware typename="SS_SHIELD_E" exact="6" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="2">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_B_M7" warp="1">
        <!--2 * Thresher-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_MISSILE_E" exact="7" />
          <ware typename="SS_LASER_PPC" exact="10" />
          <ware typename="SS_LASER_FLAK_CLUSTER" exact="3" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
          <ware typename="SS_SHIELD_E" exact="3" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_TL" warp="1">
        <!--1 * Elephant-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_MISSILE_E" exact="10" />
          <ware typename="SS_LASER_IBL" exact="4" />
          <ware typename="SS_LASER_ESR" exact="4" />
          <ware typename="SS_SHIELD_D" exact="5" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="16">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_T_M3_1" warp="1">
        <!--16 * Falcon Hauler-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_MISSILE_D" exact="20" />
          <ware typename="SS_MISSILE_B" exact="60" />
          <ware typename="SS_MISSILE_SWRMDMBF" exact="20" />
          <ware typename="SS_MISSILE_HTSK" exact="10" />
          <ware typename="SS_LASER_PRG" exact="1" />
          <ware typename="SS_LASER_PD" exact="8" />
          <ware typename="SS_SHIELD_D" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
  </ships>
</fleet>


Per le armi... dovrebbero già essere in ordine, altrimenti segui l'ordine che ho scritto nella descrizione testuale Smile

EDIT: Se questa flotta vince anche solo una battaglia, non uso smile per 3 giorni Laughing


_________________
Remember
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Cpt.Jericho





Joined: 17 Jul 2006
Posts: 1983 on topic
Location: Outer Space
Thank you for registering your game
PostPosted: Sun, 26. Sep 10, 23:57    Post subject: Reply with quote Print

Per quanto mi ricordo DannyD possedeva una flotta comunque. Solo cambiando Hammerheads a Firestorm-TorpedoS e la sua flotta è tutto pronto! Se lui vuole combattere - beh, sappia dimostrare quello che ha ottenuto.

----------------------------------------------------------------------------------------------------

As far as I remember DannyD had a fleet anyway. Just changing Hammerheads to Firestorm-Torpedos and his fleet is all set! If he wants to fight - well, let him show what he got.


_________________
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6 Laughing
Back to top
View user's profile Send private message
Capux



MEDALMEDALMEDAL

Joined: 31 Oct 2009
Posts: 2129 on topic
Location: Seconda stella a destra, questo è il cammino, e poi dritto fino al mattino... (Genova)
Thank you for registering your game
PostPosted: Mon, 27. Sep 10, 00:01    Post subject: Reply with quote Print

Perfetto. Ora siamo in 10...
Direi di chiudere DEFINITIVAMENTE gli ingressi...
Tutti d'accordo? Smile

@Danny: appena riesci posta la flotta. Nel caso non potessi ti considererò quelle che avevi postato in precedenza, ok? Smile


_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
stormwings85



MEDALMEDALMEDAL

Joined: 01 Mar 2010
Posts: 751 on topic

Thank you for registering your game
PostPosted: Mon, 27. Sep 10, 00:08    Post subject: Reply with quote Print

Per me va bene Wink
Quelle che aveva postato avevano qualche problemino come ha detto Cpt.Jericho...

Back to top
View user's profile Send private message Send e-mail
Capux



MEDALMEDALMEDAL

Joined: 31 Oct 2009
Posts: 2129 on topic
Location: Seconda stella a destra, questo è il cammino, e poi dritto fino al mattino... (Genova)
Thank you for registering your game
PostPosted: Mon, 27. Sep 10, 14:28    Post subject: Reply with quote Print

PUBBLICATI I PRIMI DUE SCONTRI DEL 250 MILIONI GIRONE A

NOTA: NON SCENDETE TROPPO CON LA PAGINA!!!! IL RISULTATO E' SCRITTO SULLE CLASSIFICHE. PER EVITARE SPOILER HO MESSO I TABELLONI MOLTO PIU' IN BASSO IN MODO CHE ALL'APERTURA DELLA PAGINA NON SIANO IN VISTA, MA OCCHIO COMUNQUE. LA SEZIONE VIDEO E' IN TESTA ALLA PAGINA.


_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Capux



MEDALMEDALMEDAL

Joined: 31 Oct 2009
Posts: 2129 on topic
Location: Seconda stella a destra, questo è il cammino, e poi dritto fino al mattino... (Genova)
Thank you for registering your game
modified
PostPosted: Wed, 29. Sep 10, 17:30    Post subject: Reply with quote Print

Posto la flotta di DannyD, che ho corretto cercando di attenermi il più possibile alla sua originale.

Code:
Danny Dorelli Official Fleet
Condottiero di questa flotta: Daniel Dorelli
Riuniti Oggi Con Gloria, Per Combattere In Nome Di Profits and Freedom

1 * Raptor
   1 * Duplex Scanner
   1 * Boost Extension
   2 * 2 GJ shield
   2 * Concussion Impuse Generator
   2 * Ion Shard Railgun
   4 * Photon Pulse Cannon
   2 * Ion Shard Railgun
   2 * Concussion Impuse Generator
   4 * Photon Pulse Cannon
   2 * Flak Artillery Array
   2 * Flak Artillery Array
   5 * Firestorm Torpedo

1 * Phoenix
   1 * Boost Extension
   5 * 2 GJ shield
   8 * Photon Pulse Cannon
   2 * Flak Artillery Array
   2 * Fragmentation Bomb Launcher
   8 * Ion Cannon
   8 * Incendiary Bomb Launcher
   4 * Phased Repeater Gun
   4 * Fragmentation Bomb Launcher
   5 * Tempest
   5 * Firestorm Torpedo

16 * Falcon
   1 * Duplex Scanner
   1 * Boost Extension
   4 * 25 MJ shield
   4 * High Energy Plasma Thrower
   4 * Plasma Burst Generator
   10 * Wasp
   10 * Aurora

12 * Jaguar
   1 * Boost Extension
   2 * 1 MJ shield
   4 * Particle Accelerator Cannon
   5 * Aurora

Total: 249985807


XML

Code:
<fleet>
  <affiliation fleetname="Danny Dorelli Official Fleet" fleetconductor="Daniel Dorelli" fightingfor="Profits and Freedom" />
  <ships>
    <do_all exact="1">
      <create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M1" warp="1">
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                     <ware typename="SS_WARE_TECH251" exact="100000"/>

                     <ware typename="SS_WARE_BOOST" exact="1" />
                     <ware typename="SS_WARE_SCANNER2" exact="1" />


                      <ware typename="SS_SHIELD_F" exact="2"/>

                      <ware typename="SS_LASER_ESR" exact="1" />
                      <ware typename="SS_LASER_CIG" exact="2" />
                      <ware typename="SS_LASER_ESR" exact="1" />

                      <ware typename="SS_LASER_PPC" exact="4" />

                      <ware typename="SS_LASER_ESR" exact="1" />
                      <ware typename="SS_LASER_CIG" exact="2" />
                      <ware typename="SS_LASER_ESR" exact="1" />

                      <ware typename="SS_LASER_PPC" exact="4" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" /> 

                      <ware typename="SS_MISSILE_TORP" exact="5" />
                    </equipment>
                    <rotation alpha="270deg"/>
                    <command command="killenemies"/>
                  </create_ship>



                 <create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M2" warp="1">
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>

                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_F" exact="5"/>

                      <ware typename="SS_LASER_PPC" exact="8" />

                      <ware typename="SS_LASER_IBL" exact="2" />
                      <ware typename="SS_LASER_IONC" exact="4" />
                      <ware typename="SS_LASER_IBL" exact="2" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="1" />
                      <ware typename="SS_LASER_FBL" exact="2" />
                      <ware typename="SS_LASER_FLAK_ALPHA" exact="1" />

                      <ware typename="SS_LASER_IBL" exact="2" />
                      <ware typename="SS_LASER_IONC" exact="4" />
                      <ware typename="SS_LASER_IBL" exact="2" />


                      <ware typename="SS_LASER_PRG" exact="1" />
                      <ware typename="SS_LASER_FBL" exact="2" />
                      <ware typename="SS_LASER_PRG" exact="1" />

                      <ware typename="SS_LASER_PRG" exact="1" />
                      <ware typename="SS_LASER_FBL" exact="2" />
                      <ware typename="SS_LASER_PRG" exact="1" />

                      <ware typename="SS_MISSILE_FF" exact="5" />
                      <ware typename="SS_MISSILE_TORP" exact="5" />
                    </equipment>
                    <rotation alpha="270deg"/>
                    <command command="killenemies"/>
                  </create_ship>
               

            <do_all exact="3">
             <do_all exact="1">
                 <create_ship leader="1" group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1">
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>
                      <ware typename="SS_WARE_SCANNER2" exact="1" />
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_C" exact="4" />

                      <ware typename="SS_LASER_HEPT" exact="2" />
                      <ware typename="SS_LASER_PD" exact="4" />
                      <ware typename="SS_LASER_HEPT" exact="2" />

                      <ware typename="SS_MISSILE_B" exact="10" />
                      <ware typename="SS_MISSILE_SYN" exact="10" />

                    </equipment>
                    <rotation alpha="270deg"/>
                    <command command="killenemies"/>
                  </create_ship>
                </do_all>
                <do_all exact="3">
                  <create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1">
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>
                      <ware typename="SS_WARE_SCANNER2" exact="1" />
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_C" exact="4" />

                      <ware typename="SS_LASER_HEPT" exact="2" />
                      <ware typename="SS_LASER_PD" exact="4" />
                      <ware typename="SS_LASER_HEPT" exact="2" />

                      <ware typename="SS_MISSILE_B" exact="10" />
                      <ware typename="SS_MISSILE_SYN" exact="10" />
                    </equipment>
                    <rotation alpha="270deg"/>
                    <command command="attacknearest"/>
                  </create_ship>
                </do_all>
               </do_all>


            <do_all exact="4">
             <do_all exact="1">
                 <create_ship leader="1" group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1">
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>
                      <ware typename="SS_WARE_SCANNER2" exact="1" />
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_C" exact="4" />

                      <ware typename="SS_LASER_HEPT" exact="2" />
                      <ware typename="SS_LASER_PD" exact="4" />
                      <ware typename="SS_LASER_HEPT" exact="2" />

                      <ware typename="SS_MISSILE_B" exact="10" />
                      <ware typename="SS_MISSILE_SYN" exact="10" />

                    </equipment>
                    <rotation alpha="270deg"/>
                    <command command="killenemies"/>
                  </create_ship>
                </do_all>
                <do_all exact="3">
                  <create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M5" warp="1">
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_A" exact="2" />

                      <ware typename="SS_LASER_PAC" exact="4" />

                      <ware typename="SS_MISSILE_SYN" exact="5" />
                    </equipment>
                    <rotation alpha="270deg"/>
                    <command command="attacknearest"/>
                  </create_ship>
                </do_all>
               </do_all>
  </ships>
</fleet>



_________________


Last edited by Capux on Fri, 1. Oct 10, 15:22; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
DannyD
Moderator (Italiano)
Moderator (Italiano)



Joined: 05 Dec 2004
Posts: 5776 on topic
Location: Genova ( Italy )
Thank you for registering your game
PostPosted: Wed, 29. Sep 10, 18:26    Post subject: Reply with quote Print

thx Capux, sorry to all but this is a very bad moment. hope to be more free in the next months


_________________
TXU Translator/Transcend Translator/ETNO Translator
[ComplexCleaner Guide]
[Guida ai Complessi2.0]
[Come avere più installazioni di X]
[Forum Italiano su TXU]
[Transcend Forum]
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Capux



MEDALMEDALMEDAL

Joined: 31 Oct 2009
Posts: 2129 on topic
Location: Seconda stella a destra, questo è il cammino, e poi dritto fino al mattino... (Genova)
Thank you for registering your game
PostPosted: Wed, 29. Sep 10, 19:11    Post subject: Reply with quote Print

Figurati Danny! E' stato un piacere Smile


_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
-Dna-
Moderator (Italiano)
Moderator (Italiano)

MEDALMEDALMEDAL

Joined: 03 Jan 2005
Posts: 15112 on topic
Location: Ticino (Svizzera)
Thank you for registering your game
PostPosted: Wed, 29. Sep 10, 19:51    Post subject: Reply with quote Print

Su richiesta di Capux, per compensare la mancanza di un ultima flotta ne ho creata una per la 350M:

Code:
1 * Python
   16 * Cannone a Impulsi Fotonici (front/sx/dx)
   12 * Mitragliatore a Frammenti Ionici (back/down/up)
   3 * Scudo da 2 GJ

2 * Panther
   6 * Lancia Bombe Incendiarie (front)
   4 * Cannone Tattico a Laser in Fase (sx/dx)
   12 * Cannone Tattico a Ripetizione (back/down/up)
   4 * Scudo da 1 GJ

2 * Tiger
   8 * Lancia Bombe Incendiarie (front)
   4 * Cannone Tattico a Laser in Fase (sx/dx)
   6 * Cannone Tattico a Ripetizione (back/down/up)
   4 * Scudo da 1 GJ

12 * Mamba
   5 * Tornado
   20 * Wasp
   2 * Cannone al Plasma ad Alta Energia
   4 * Cannone ad Accelerazione di Particelle
   1 * Software di Combattimento MK 2
   1 * Software di Combattimento MK 1
   2 * Scudo da 25 MJ

Total: 349932420


Code:
<fleet>
  <ships>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M2" warp="1">
        <!--1 * Python-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_PPC" exact="16" />
          <ware typename="SS_LASER_ESR" exact="12" />
          <ware typename="SS_SHIELD_F" exact="3" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="2">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M7_SPECIAL" warp="1">
        <!--2 * Panther-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_IBL" exact="6" />
          <ware typename="SS_LASER_PAL" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="12" />
          <ware typename="SS_SHIELD_E" exact="4" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="2">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M7" warp="1">
        <!--2 * Tiger-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_IBL" exact="8" />
          <ware typename="SS_LASER_PAL" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="6" />
          <ware typename="SS_SHIELD_E" exact="4" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="12">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M3" warp="1">
        <!--12 * Mamba-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_SHIELD_C" exact="2" />
          <ware typename="SS_LASER_HEPT" exact="2" />
          <ware typename="SS_LASER_PAC" exact="4" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_MISSILE_SWRMDMBF" exact="5" />
          <ware typename="SS_MISSILE_B" exact="20" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
  </ships>
</fleet>


Split dice che ora viene e le prende di brutto Split


_________________
Remember
Back to top
View user's profile Send private message Send e-mail Visit poster's website
_Daniel DJ_



MEDALMEDALMEDAL

Joined: 03 Jan 2009
Posts: 2060 on topic

Thank you for registering your game
PostPosted: Sun, 24. Oct 10, 03:24    Post subject: Reply with quote Print

Metto momentaneamente qui la mia flotta in attesa di istruzioni e sperando di non aver fatto un bordello Posto Very Happy

Code:
Fenix Armata
Condottiero di questa flotta: Daniel Maximus
Riuniti Oggi Con Gloria, Per Combattere In Nome Di quello che ci paga...

1 * Boreas
   12 * Cannone Tattico a Ripetizione
   5 * Scudo da 2 GJ
   7 * Typhoon
   4 * Hammerhead
   4 * Tornado
   4 * Cannone a Ioni
   16 * Cannone Gauss
   8 * Cannone a Impulsi Fotonici
   120 * Munizioni per il Cannone Gauss
   1 * Potenziamento del Motore
   1 * Software di Navigazione MK 1
1 * Panther
   10 * Tempest
   80 * Dardi Energetici
   4 * Scudo da 1 GJ
   8 * Cannone Tattico a Ripetizione
   4 * Mitragliatrice a Dardi Energetici
   4 * Cannone Tattico a Laser in Fase
   6 * Lancia Bombe Incendiarie
   1 * Software di Navigazione MK 1
   1 * Potenziamento del Motore
   1 * Triplex Scanner
1 * Tiger
   10 * Typhoon
   10 * Tempest
   4 * Scudo da 1 GJ
   50 * Dardi Energetici
   4 * Cannone Tattico a Laser in Fase
   2 * Cannone Tattico a Ripetizione
   4 * Mitragliatrice a Dardi Energetici
   8 * Lancia Bombe a Frammentazione
   1 * Software di Navigazione MK 1
   1 * Triplex Scanner
   1 * Potenziamento del Motore
1 * Aegir
   5 * Scudo da 1 GJ
   6 * Cannone a Onde Stellari
   2 * Lancia Bombe Materia-Antimateria
   60 * Testate Materia/Antimateria
   2 * Cannone Elettromagnetico al Plasma
   2 * Lancia Bombe Materia-Antimateria
   1 * Cannone a Onde Stellari
   1 * Cannone Elettromagnetico al Plasma
   1 * Lancia Bombe Materia-Antimateria
   4 * Lancia Bombe Materia-Antimateria
   4 * Lancia Bombe Materia-Antimateria
   100 * Testate Materia/Antimateria
   10 * Wraith
   1 * Software di Navigazione MK 1
   1 * Software di Combattimento MK 2
   1 * Software di Combattimento MK 1
   1 * Duplex Scanner

3 * Cutlass
   8 * Cannone Elettromagnetico al Plasma
   20 * Spectre
   1 * Duplex Scanner
   1 * Potenziamento del Motore
   6 * Scudo da 25 MJ
   1 * Software di Combattimento MK 1
   1 * Software di Combattimento MK 2
   1 * Software di Navigazione MK 1

6 * Scorpion
   1 * Scudo da 5 MJ
   1 * Software di Navigazione MK 1
   1 * Software di Combattimento MK 2
   1 * Software di Combattimento MK 1
   1 * Duplex Scanner
   1 * Potenziamento del Motore
   5 * Silkworm
   5 * Rapier
   3 * Mass Driver
   3 * Cannone ad Amplificazione di Impulsi
   50 * Caricatori per Mass Driver

6 * Kestrel
   1 * Scudo da 5 MJ
   1 * Software di Navigazione MK 1
   1 * Software di Combattimento MK 2
   1 * Software di Combattimento MK 1
   1 * Duplex Scanner
   1 * Potenziamento del Motore
   3 * Cannone ad Accelerazione di Particelle
   1 * Laser ad Emissione di Impulsi
   5 * Dragonfly

1 * Hyperion Vanguard
   1 * Software di Navigazione MK 1
   1 * Software di Combattimento MK 1
   1 * Software di Combattimento MK 2
   5 * Scudo da 200 MJ
   1 * Duplex Scanner
   1 * Potenziamento del Motore
   8 * Cannone al Plasma ad Alta Energia
   10 * Generatore di Bombe al Plasma
   20 * Typhoon
   5 * Hammerhead
   10 * Banshee

Total: 349916728


Code:
<fleet>
  <affiliation fleetname="Fenix Armata" fleetconductor="Daniel Maximus" fightingfor="di quello che ci paga..." />
  <ships>
    <do_all exact="1">
      <create_ship group="raceGroup" race="split" typename="SS_SH_OTAS_M2" warp="1">
        <!--1 * Boreas-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="120" />
          <ware typename="SS_LASER_PPC" exact="8" />
          <ware typename="SS_LASER_GAUSS" exact="16" />
          <ware typename="SS_LASER_IOND" exact="4" />
          <ware typename="SS_MISSILE_SWRMDMBF" exact="4" />
          <ware typename="SS_MISSILE_TR2" exact="4" />
          <ware typename="SS_MISSILE_SWRM" exact="7" />
          <ware typename="SS_SHIELD_F" exact="5" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="12" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="split" typename="SS_SH_S_M7_SPECIAL" warp="1">
        <!--1 * Panther-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SCANNER3" exact="1" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_LASER_IBL" exact="6" />
          <ware typename="SS_LASER_PAL" exact="4" />
          <ware typename="SS_LASER_EBC" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
          <ware typename="SS_SHIELD_E" exact="4" />
          <ware typename="SS_WARE_AMMUNITION_BETA" exact="80" />
          <ware typename="SS_MISSILE_FF" exact="10" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="split" typename="SS_SH_S_M7" warp="1">
        <!--1 * Tiger-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SCANNER3" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_LASER_FBL" exact="8" />
          <ware typename="SS_LASER_EBC" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
          <ware typename="SS_LASER_PAL" exact="4" />
          <ware typename="SS_WARE_AMMUNITION_BETA" exact="50" />
          <ware typename="SS_SHIELD_E" exact="4" />
          <ware typename="SS_MISSILE_FF" exact="10" />
          <ware typename="SS_MISSILE_SWRM" exact="10" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="split" typename="SS_SH_TR_M7" warp="1">
        <!--1 * Aegir-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SCANNER2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_MISSILE_WRAITH" exact="10" />
          <ware typename="SS_WARE_TR_TECH7" exact="100" />
          <ware typename="SS_LASER_MAM" exact="4" />
          <ware typename="SS_LASER_MAM" exact="4" />
          <ware typename="SS_LASER_MAM" exact="1" />
          <ware typename="SS_LASER_EMP" exact="1" />
          <ware typename="SS_LASER_TERRANANTIFIGHTER" exact="1" />
          <ware typename="SS_LASER_MAM" exact="2" />
          <ware typename="SS_LASER_EMP" exact="2" />
          <ware typename="SS_WARE_TR_TECH7" exact="60" />
          <ware typename="SS_LASER_MAM" exact="2" />
          <ware typename="SS_LASER_TERRANANTIFIGHTER" exact="6" />
          <ware typename="SS_SHIELD_E" exact="5" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="3">
      <create_ship group="raceGroup" race="split" typename="SS_SH_USC_M3P" warp="1">
        <!--3 * Cutlass-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_SHIELD_C" exact="6" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SCANNER2" exact="1" />
          <ware typename="SS_MISSILE_SPECTRE" exact="20" />
          <ware typename="SS_LASER_EMP" exact="8" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="6">
      <create_ship group="raceGroup" race="split" typename="SS_SH_S_M4" warp="1">
        <!--6 * Scorpion-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="50" />
          <ware typename="SS_LASER_PBE" exact="3" />
          <ware typename="SS_LASER_MASS" exact="3" />
          <ware typename="SS_MISSILE_NEW1" exact="5" />
          <ware typename="SS_MISSILE_D" exact="5" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SCANNER2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_SHIELD_B" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="6">
      <create_ship group="raceGroup" race="split" typename="SS_SH_T_M5P" warp="1">
        <!--6 * Kestrel-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_MISSILE_C" exact="5" />
          <ware typename="SS_LASER_IRE" exact="1" />
          <ware typename="SS_LASER_PAC" exact="3" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SCANNER2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_SHIELD_B" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="split" typename="SS_SH_P_M6_ADV" warp="1">
        <!--1 * Hyperion Vanguard-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_MISSILE_NEW5" exact="10" />
          <ware typename="SS_MISSILE_TR2" exact="5" />
          <ware typename="SS_MISSILE_SWRM" exact="20" />
          <ware typename="SS_LASER_PD" exact="10" />
          <ware typename="SS_LASER_HEPT" exact="8" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SCANNER2" exact="1" />
          <ware typename="SS_SHIELD_D" exact="5" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
  </ships>
</fleet>


Credo ci sia tutto, almeno lo spero Rolling Eyes

ciao


_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
stormwings85



MEDALMEDALMEDAL

Joined: 01 Mar 2010
Posts: 751 on topic

Thank you for registering your game
PostPosted: Sun, 24. Oct 10, 08:08    Post subject: Reply with quote Print

Le navi devono essere acquistabili
Code:
# Le navi non acquistabili (per esempio Xenon e Kha'ak), i missili e le armi non acquistabili non sono permessi. (Eccezioni: Cannone tattico a Laser in Fase, navi Yaki)

Quindi niente Aegir nè Hyperion
I wings devono avere a capo un M3 quindi ne mancherebbe 1 Wink
Code:
Un wings è composto da 4 caccia con a capo 1 M3/M3+

Inserisci anche la voce che vuoi per la flotta e la disposizione delle armi nelle torrette Wink
Dovrebbe essere tutto...

Back to top
View user's profile Send private message Send e-mail
_Daniel DJ_



MEDALMEDALMEDAL

Joined: 03 Jan 2009
Posts: 2060 on topic

Thank you for registering your game
modified
PostPosted: Sun, 24. Oct 10, 18:18    Post subject: Reply with quote Print

Riposto la flotta e credo sia tutto giusto!

Code:

1 * Osaka
   24 * Matter-Antimatter Launcher
   6 * 2 GJ shield
   1 * Boost Extension
   100 * M/AM Ammo
   24 * Point Singularity Projector
1 * Deimos
   2 * Concussion Impuse Generator
   8 * Flak Artillery Array
   8 * Phased Shockwave Generator
   6 * 1 GJ shield
   1 * Boost Extension
   1 * Duplex Scanner
1 * Shrike
   5 * Wasp
   4 * 1 GJ shield
   1 * Boost Extension
   2 * Ion Shard Railgun
   8 * Incendiary Bomb Launcher
   4 * Gauss Cannon
   4 * Flak Artillery Array
   20 * Gauss Cannon Ammo

3 * Mamba Vanguard
   5 * Wasp
   5 * Cyclone
   8 * Plasma Burst Generator
   2 * 25 MJ shield
   1 * Boost Extension
   1 * Duplex Scanner

9 * Nova Raider
   5 * Tempest
   10 * Wasp
   8 * Plasma Burst Generator
   1 * Particle Accelerator Cannon
   3 * 25 MJ shield
   1 * Boost Extension
   1 * Duplex Scanner

2 * Panther
   10 * Wasp
   1 * Triplex Scanner
   75 * Energy Bolt Chaingun Ammo
   1 * Boost Extension
   4 * 1 GJ shield
   8 * Flak Artillery Array
   4 * Energy Bolt Chaingun
   10 * Incendiary Bomb Launcher

Total: 349999404

Code:

                  <create_ship group="argonGroup" race="argon" typename="SS_SH_USC_M2" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>

                      <ware typename="SS_WARE_SW_NAV_1" exact="1" />
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_F" exact="6" />

                      <ware typename="SS_LASER_PSP" exact="8" />
                     
                      <ware typename="SS_LASER_PSP" exact="8" />

                      <ware typename="SS_LASER_MAM" exact="8" />

                      <ware typename="SS_LASER_PSP" exact="8" />

                      <ware typename="SS_LASER_MAM" exact="8" />

                      <ware typename="SS_LASER_MAM" exact="8" />

                      <ware typename="SS_WARE_TR_TECH7" exact="100" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                  </create_ship>


                  <create_ship group="argonGroup" race="argon" typename="SS_SH_P_M7" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>

                      <ware typename="SS_WARE_BOOST" exact="1" />
                      <ware typename="SS_WARE_SCANNER2" exact="1" />

                      <ware typename="SS_SHIELD_E" exact="6" />

                      <ware typename="SS_LASER_PSG" exact="8" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />

                      <ware typename="SS_LASER_CIG" exact="2" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                  </create_ship>



                  <create_ship group="argonGroup" race="argon" typename="SS_SH_T_M7" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>

                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_E" exact="4" />

                      <ware typename="SS_LASER_IBL" exact="8"/>

                      <ware typename="SS_LASER_GAUSS" exact="2" />

                      <ware typename="SS_LASER_ESR" exact="2" />

                      <ware typename="SS_LASER_GAUSS" exact="2" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />

                      <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20" />
                      <ware typename="SS_MISSILE_B" exact="5" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                  </create_ship>


               <do_all exact="2">
                  <create_ship group="argonGroup" race="argon" typename="SS_SH_S_M7_SPECIAL" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>

                      <ware typename="SS_WARE_SCANNER3" exact="1" />
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_E" exact="4" />


                      <ware typename="SS_LASER_IBL" exact="6" />

                      <ware typename="SS_LASER_IBL" exact="2" />

                      <ware typename="SS_LASER_EBC" exact="4" />

                      <ware typename="SS_LASER_IBL" exact="2" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />

                      <ware typename="SS_WARE_AMMUNITION_BETA" exact="75" />
                      <ware typename="SS_MISSILE_B" exact="10" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                  </create_ship>
                </do_all>


               <do_all exact="3">
                <do_all exact="1">
                 <create_ship leader="1" group="argonGroup" race="argon" typename="SS_SH_S_M3_2" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>

                      <ware typename="SS_WARE_SCANNER2" exact="1" />
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_C" exact="2" />

                      <ware typename="SS_LASER_PD" exact="8" />

                      <ware typename="SS_MISSILE_B" exact="5" />
                      <ware typename="SS_MISSILE_PROXTRAK" exact="5" />                       
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                 </create_ship>
                </do_all>
                <do_all exact="3">
                 <create_ship group="argonGroup" race="argon" typename="SS_SH_A_M3_1" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>

                      <ware typename="SS_WARE_SCANNER2" exact="1" />
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_C" exact="3" />

                      <ware typename="SS_LASER_PD" exact="8" />

                      <ware typename="SS_LASER_PAC" exact="1" />

                      <ware typename="SS_MISSILE_FF" exact="5" />
                      <ware typename="SS_MISSILE_B" exact="10" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="attacknearest"/>
                  </create_ship>
                </do_all>
               </do_all>


ciao


_________________


Last edited by _Daniel DJ_ on Sun, 14. Nov 10, 20:57; edited 5 times in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gamma000



MEDALMEDAL

Joined: 01 Sep 2010
Posts: 445 on topic
Location: Napoli, Italia
Thank you for registering your game
modified
PostPosted: Sun, 24. Oct 10, 21:55    Post subject: Reply with quote Print

E questa è la flotta che ormai posso dire non ufficiale per il torneo da 350 milioni:
Code:
GammaCorp Fleet Revenge
Condottiero di questa flotta: Gamma000

1 * Titan
   10 * Wasp
   5 * Hornet
   5 * Typhoon
   10 * Munizioni per il Cannone Gauss
   4 * Scudo da 2 GJ
   8 * Cannone Tattico a Ripetizione
   8 * Generatore di Scosse Subspaziali
   8 * Cannone Gauss
   16 * Ionizzatore Dissecante
1 * Panther
   3 * Mosquito
   1 * Hurricane
   1 * Wasp
   5 * Hornet
   5 * Typhoon
   4 * Scudo da 1 GJ
   12 * Cannone Tattico a Ripetizione
   10 * Lancia Bombe Incendiarie

2 * Deimos
   6 * Scudo da 1 GJ
   4 * Cannone Tattico a Ripetizione
   2 * Generatore di Scosse Subspaziali
   12 * Generatore di Onde di Fase

5 * Helios
   5 * Wasp
   2 * Scudo da 200 MJ
   4 * Cannone ad Accelerazione di Particelle

15 * Perseus
   5 * Wasp
   5 * Tornado
   3 * Scudo da 25 MJ
   9 * Cannone ad Accelerazione di Particelle

45 * Theseus
   5 * Wasp
   2 * Scudo da 25 MJ
   6 * Cannone ad Accelerazione di Particelle

Total: 350000000

XML:
Code:
 <fleet>
  <affiliation fleetname="GammaCorp Fleet Revenge" fleetconductor="Gamma000" />
- <ships>
- <do_all exact="1">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_A_M2" warp="1">
- <!-- 1 * Titan
  -->
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
  <sector sector="{player.sector}" />
- <equipment>
  <ware typename="SS_MISSILE_B" exact="10" />
  <ware typename="SS_MISSILE_E" exact="5" />
  <ware typename="SS_MISSILE_SWRM" exact="5" />
  <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="10" />
  <ware typename="SS_SHIELD_F" exact="4" />
  <ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
  <ware typename="SS_LASER_CIG" exact="8" />
  <ware typename="SS_LASER_GAUSS" exact="8" />
  <ware typename="SS_LASER_IONC" exact="16" />
  </equipment>
  <rotation alpha="270deg" />
  <command command="killenemies" />
  </create_ship>
  </do_all>
- <do_all exact="1">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_S_M7_SPECIAL" warp="1">
- <!-- 1 * Panther
  -->
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
  <sector sector="{player.sector}" />
- <equipment>
  <ware typename="SS_MISSILE_A" exact="3" />
  <ware typename="SS_MISSILE_PROX" exact="1" />
  <ware typename="SS_MISSILE_B" exact="1" />
  <ware typename="SS_MISSILE_E" exact="5" />
  <ware typename="SS_MISSILE_SWRM" exact="5" />
  <ware typename="SS_SHIELD_E" exact="4" />
  <ware typename="SS_LASER_FLAK_ALPHA" exact="12" />
  <ware typename="SS_LASER_IBL" exact="10" />
  </equipment>
  <rotation alpha="270deg" />
  <command command="killenemies" />
  </create_ship>
  </do_all>
- <do_all exact="2">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M7" warp="1">
- <!-- 2 * Deimos
  -->
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
  <sector sector="{player.sector}" />
- <equipment>
  <ware typename="SS_SHIELD_E" exact="6" />
  <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
  <ware typename="SS_LASER_CIG" exact="2" />
  <ware typename="SS_LASER_PSG" exact="12" />
  </equipment>
  <rotation alpha="270deg" />
  <command command="killenemies" />
  </create_ship>
  </do_all>
- <do_all exact="5">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_TM" warp="1">
- <!-- 5 * Helios
  -->
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
  <sector sector="{player.sector}" />
- <equipment>
  <ware typename="SS_MISSILE_B" exact="5" />
  <ware typename="SS_SHIELD_D" exact="2" />
  <ware typename="SS_LASER_PAC" exact="4" />
  </equipment>
  <rotation alpha="270deg" />
  <command command="killenemies" />
  </create_ship>
  </do_all>
- <do_all exact="15">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M3" warp="1">
- <!-- 15 * Perseus
  -->
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
  <sector sector="{player.sector}" />
- <equipment>
  <ware typename="SS_MISSILE_B" exact="5" />
  <ware typename="SS_MISSILE_SWRMDMBF" exact="5" />
  <ware typename="SS_SHIELD_C" exact="3" />
  <ware typename="SS_LASER_PAC" exact="9" />
  </equipment>
  <rotation alpha="270deg" />
  <command command="killenemies" />
  </create_ship>
  </do_all>
- <do_all exact="45">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M4P" warp="1">
- <!-- 45 * Theseus
  -->
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
  <sector sector="{player.sector}" />
- <equipment>
  <ware typename="SS_MISSILE_B" exact="5" />
  <ware typename="SS_SHIELD_C" exact="2" />
  <ware typename="SS_LASER_PAC" exact="6" />
  </equipment>
  <rotation alpha="270deg" />
  <command command="killenemies" />
  </create_ship>
  </do_all>
  </ships>
  </fleet>

Disposizione armi:
Titan:
Frontale: 4 Ionizzatori Disseccanti + 4 Cannoni Gauss
Lati: 6 Ionizzatori Disseccanti + 2 Cannoni Gauss
Posteriore: 8 Generatori di Scosse Subspaziali
Sopra/Sotto: 4 Cannoni Tattici a Ripetizione

Panther:
Frontale: 6 Lancia Bombe Incendiarie
Lati: 2 Lancia Bombe Incendiarie
Dietro/Sopra/Sotto: 4 Cannoni Tattici a Ripetizione

Deimos:
Frontale: 8 Generatori di Onde di Fase
Dietro: 2 Generatori di Scosse Subspaziali
Lati/Sopra/Sotto: 1 Generatore di Onde di Fase + 1 Cannone Tattico a Ripetizione

Wings: 15 wing composti da 1 Perseus e 3 Theseus



Last edited by Gamma000 on Wed, 27. Oct 10, 16:44; edited 2 times in total
Back to top
View user's profile Send private message
_Daniel DJ_



MEDALMEDALMEDAL

Joined: 03 Jan 2009
Posts: 2060 on topic

Thank you for registering your game
PostPosted: Mon, 25. Oct 10, 11:55    Post subject: Reply with quote Print

sono in cerca di un favore s'è possibile...per testare la flotta Embarassed


_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic This topic is locked: you cannot edit posts or make replies. Goto page Previous  1, 2, 3 ... 28, 29, 30, 31, 32  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sun, 26. May 13, 01:59

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.66690 seconds, sql queries = 74