 |
View previous topic :: View next topic |
 |
|
|
|
|
Author |
Message |
|
|
|
|
|
rusky
Joined: 04 Jan 2009 Posts: 276 on topic

|
Posted: Tue, 12. Oct 10, 19:00 Post subject: |
|
|
Using CMOD 4 with SRM with high hull addon.
Lots of fun, thank you for the great mod.
A suggestion:
You should modify TMissiles in the hull packs because the normal missiles are mostly useless in the high hull pack (working on balancing my heavy missile pack, made them somewhat faster and more deadly across the board).
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Requiemfang
Joined: 16 Jul 2009 Posts: 2371 on topic

|
Posted: Tue, 12. Oct 10, 19:05 Post subject: |
|
|
Hammerheads are quite effective... unfortunately there is no factory to produce these deadly missiles. At least no factory the player can buy, I don't see any stations that really sell or produce these deadly missiles either. Just make sure your target as clear of any friendly NPC's or he'll take them with him. I pissed the argons off after killing a few of there own when they were in range of a Q I blasted with around 20 hammerheads
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
paulwheeler
Joined: 19 Apr 2005 Posts: 7295 on topic Location: London

|
Posted: Tue, 12. Oct 10, 19:39 Post subject: |
|
|
On my list of things to do is to create forges for all those missiles that don't have them.
I've had this discussion with JMan77 too... I thought though, doesn't increasing the missile damage reverse the point of the higher hulls?
It would also mean having several TMissiles floating about which would get confusing...
_________________
NEW - Dedicated XRM Forum! |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
rusky
Joined: 04 Jan 2009 Posts: 276 on topic

|
Posted: Tue, 12. Oct 10, 19:42 Post subject: |
|
|
It does a bit. The capital missiles are mostly ok really, but the fighters, particularly the M3S become close to immune to most fighter missiles (unless they get hit by 10 or more).
At any rate i just upped missiles a lot and i'll give some feedback on how it feels. If it's too much i might just to back to the original TMissiles.
One other thing, i can't seem to be able to use the EMR script. I have to remove to EMR setup file from the director folder otherwise all Terran stations in my universe disappear. Any ideas why ? 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
paulwheeler
Joined: 19 Apr 2005 Posts: 7295 on topic Location: London

|
Posted: Tue, 12. Oct 10, 20:51 Post subject: |
|
|
Sounds strange... ill look into it. The script hasn't changed since the last version.
_________________
NEW - Dedicated XRM Forum! |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
rusky
Joined: 04 Jan 2009 Posts: 276 on topic

|
Posted: Tue, 12. Oct 10, 21:03 Post subject: |
|
|
It was doing the same with the old version, might be some incompatibility with one of my scripts/mods ?
Using these atm:
Mods:
SRM + Hull High + Full option Cockpit
CMOD4 + Factory Scripts
Complex Cleaner as fake patch (cat/dat #13, right after 3.0 patch)
Scripts:
Accelerator to Gate Conversion
ADAMS-ITT_TC
Autoprepships
CargoDeliveryService
DockLockupFix
ExplorerCommandExtension
MissileSafety
NumericRanks
EconomySupplyTrader
AiAmmoCheat
MARS
MissileDefMk2
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
paulwheeler
Joined: 19 Apr 2005 Posts: 7295 on topic Location: London

|
Posted: Tue, 12. Oct 10, 21:24 Post subject: |
|
|
I wouldn't have thought it would be another script causing problems.
Try this:
Open the EMR fab script in notepad and delete this line:
"<destroy_group group="OLDEMR" explosion="0"/>"
See if it makes any difference. It may not be the script at all, but something caused by having an EMR fab spawned...
_________________
NEW - Dedicated XRM Forum! |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Greetmir

Joined: 28 Aug 2010
Location: Belgium
|
Posted: Tue, 12. Oct 10, 23:15 Post subject: Spreadsheets and Charts |
|
|
For those interested ... I am already half way through (or more) creating the following for CMOD 4.1 ...
- Weapons (lasers) data spreadsheet ...
- Missiles data spreadsheet ...
- Graphic Missiles Performance Chart(s) (in rainbow colour ... WEE!)
Not necessarily in that order but you can expect them ALL imminently as half the groundwork is already done on all of this and I it just needs some tweaking as to scale and the data plugged in
- ... PERHAPS a Weapons (lasers) Performance Chart too but I am not sure on the viability of that one ...
la la la
me
_________________ 59 is just a number. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Inras

Joined: 05 Mar 2004 Posts: 221 on topic Location: Gersthofen bei Augsburg

|
Posted: Tue, 12. Oct 10, 23:47 Post subject: |
|
|
Thank you Paul!
I was a very big fan of the old version. I am to you very thankfully for yours engagement!
_________________ ex X2X_Freakazoid
SIMA Corp.
my Company in X3:TC |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
paulwheeler
Joined: 19 Apr 2005 Posts: 7295 on topic Location: London

|
Posted: Wed, 13. Oct 10, 12:27 Post subject: |
|
|
RE: Missing FAA and SSC trails:
I have found the problem. Its a typo in the main effects file. I've uploaded a new version with this corrected. Please redownload the main CMOD4.1 mod and it should all now work as intended.
P.S. I haven't updated the SPK version yet, just the main one.
_________________
NEW - Dedicated XRM Forum! |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
mr.WHO
Joined: 12 Oct 2006 Posts: 1677 on topic Location: Wroclaw - Poland

|
Posted: Wed, 13. Oct 10, 13:12 Post subject: |
|
|
I re-downloaded the non-spk file and the trails are still missing, are you sure you uploaded a correct version (the .cat and .dat files are dated 8 october) ?
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Coruskane
Joined: 13 Jun 2008 Posts: 712 on topic Location: Under LV's Imperial Tasselled-Vintage-Leather Boot

|
Posted: Wed, 13. Oct 10, 13:41 Post subject: |
|
|
| paulwheeler wrote: |
| TrixX wrote: |
You know those beam weapons are terrible
|
I feel an episode of Fawlty Towers coming on.... "Don't mention the beams!!" |
"Whatever you do, don't mention the b****. I mentioned it once but I think I got away with it!"
p.s. cheers for new version.
/runs off to watch Monty Python
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
paulwheeler
Joined: 19 Apr 2005 Posts: 7295 on topic Location: London

|
Posted: Wed, 13. Oct 10, 14:06 Post subject: |
|
|
| mr.WHO wrote: |
| I re-downloaded the non-spk file and the trails are still missing, are you sure you uploaded a correct version (the .cat and .dat files are dated 8 october) ? |
Oops...
Try it again now... v4.1a
_________________
NEW - Dedicated XRM Forum! |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
paulwheeler
Joined: 19 Apr 2005 Posts: 7295 on topic Location: London

|
Posted: Wed, 13. Oct 10, 14:07 Post subject: |
|
|
| Coruskane wrote: |
| paulwheeler wrote: |
| TrixX wrote: |
You know those beam weapons are terrible
|
I feel an episode of Fawlty Towers coming on.... "Don't mention the beams!!" |
"Whatever you do, don't mention the b****. I mentioned it once but I think I got away with it!"
p.s. cheers for new version.
/runs off to watch Monty Python |
"Well you started it!"
"I did not"
"Yes you did, you invaded Paranid Prime!"
_________________
NEW - Dedicated XRM Forum! |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
alt3rn1ty

Joined: 26 Jan 2006 Posts: 371 on topic

|
Posted: Wed, 13. Oct 10, 19:36 Post subject: |
|
|
Thank you paul for keeping CMOD going, very glad to come across this (only just picked up on the fact that 3.0 was released - and no, before anyone asks, I have not had a spell inside ), and especially thank you for including a mars compatible file 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|