3.0 and mods
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3.0 and mods
Hi all
I'm curious as to mods and compatibility with 3.0, official answer was "there should be no problems". Each time I launch X3 with the Plug-in Manager the main screen is displayed as 2.7.1, and the launch icon as 3.0, anyone else experience this with STEAM?
I think I'll just reinstall X3tc, but, my main concern is mods and their compatibility with 3.0. Has any one had any trouble so far?
Thanks
I'm curious as to mods and compatibility with 3.0, official answer was "there should be no problems". Each time I launch X3 with the Plug-in Manager the main screen is displayed as 2.7.1, and the launch icon as 3.0, anyone else experience this with STEAM?
I think I'll just reinstall X3tc, but, my main concern is mods and their compatibility with 3.0. Has any one had any trouble so far?
Thanks
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
The v3 patch installed as cat/dat 12 on my game, which I wasnt expecting since v2.7.1 installed as 12. I'd left 13 free for it, so had to renumber the previous 13 back from 14 that I'd changed it to in anticipation.
So I suggest people check their false patches before and after installing v3 to ensure they remain correctly installed.
If a mod is v2.7.1 compatible, then its v3 compatible.
The patch has some files from the previous 2 patches, but they are not changed.
So I suggest people check their false patches before and after installing v3 to ensure they remain correctly installed.
If a mod is v2.7.1 compatible, then its v3 compatible.
The patch has some files from the previous 2 patches, but they are not changed.
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01
That wont work.TrixX wrote:Technically you could combine all the CAT's from Egosoft into a big one and then have all subsequent ones as mods.
Monolithic CAT/DAT combo
Egosoft have hardcoded the presence of the original cats. The first 4 at least, cannot be altered, without grave risk. (As far as I can see).
The reason for it isapricotslice wrote:The v3 patch installed as cat/dat 12 on my game, which I wasnt expecting since v2.7.1 installed as 12.
Note that Mods on the Disk may already use 13, it would have been a pain if 3.0 would have used 13.Huefte wrote:3.0 is build in a way that every mod/script wich is compatible with 2.7.1 is compatible with 3.0.
MFG
Ketraar
- apricotslice
- Posts: 14129
- Joined: Sun, 16. May 04, 13:01