[TC] [X-FF] Fleet Fest Italian - Presentazione Flotte

Discussioni generali sui giochi della Egosoft, tra cui X-BTF, XT, X², X³, X³TC, X³AP.

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Capux
Posts: 2456
Joined: Sat, 31. Oct 09, 21:17
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Post by Capux »

Of course we want it, Danny! Come on, jump on board! :)

@stormwings: ora la flotta mia è OK
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-Dna-
Posts: 16661
Joined: Mon, 3. Jan 05, 13:11
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Post by -Dna- »

Solo su richiesta di Capux e per bilanciare il gruppo da 250M:

[ external image ] I Corsari
Ammiraglio: Mr. D.

Code: Select all

1 * Deimos
	4 * Cannone Tattico a Ripetizione (Sopra/Sotto)
	4 * Lancia Bombe Incendiarie (Destra/sinistra)
	2 * Generatore di Scosse Subspaziali (Dietro)
	8 * Generatore di Onde di Fase (Principale)
	6 * Scudo da 1 GJ

2 * Thresher
	7 * Hornet
	3 * Bomba Tattica Antiaerea (Sopra/Sotto)
	8 * Cannone Tattico a Ripetizione (Destra/Sinistra)
	10 * Cannone a Impulsi Fotonici (Principale)
	3 * Scudo da 1 GJ
1 * Elephant
	10 * Hornet
	4 * Mitragliatore a Frammenti Ionici (Sopra/Sotto)
	4 * Lancia Bombe Incendiarie (Destra/Sinistra)
	5 * Scudo da 200 MJ
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1

16 * Falcon Hauler
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	20 * Silkworm
	60 * Wasp
	20 * Tornado
	10 * Thunderbolt
	1 * Cannone a Ripetizione in Fase
	8 * Generatore di Bombe al Plasma
	1 * Scudo da 200 MJ

Total: 249990049

Code: Select all

<fleet>
  <affiliation fleetname="iCorsari" fleetconductor="Mr. D." fightingfor="Tanti Crediti!!!" />
  <ships>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_P_M7" warp="1">
        <!--1 * Deimos-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_PSG" exact="8" />
          <ware typename="SS_LASER_IBL" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
          <ware typename="SS_LASER_CIG" exact="2" />
          <ware typename="SS_SHIELD_E" exact="6" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="2">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_B_M7" warp="1">
        <!--2 * Thresher-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_MISSILE_E" exact="7" />
          <ware typename="SS_LASER_PPC" exact="10" />
          <ware typename="SS_LASER_FLAK_CLUSTER" exact="3" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
          <ware typename="SS_SHIELD_E" exact="3" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_TL" warp="1">
        <!--1 * Elephant-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_MISSILE_E" exact="10" />
          <ware typename="SS_LASER_IBL" exact="4" />
          <ware typename="SS_LASER_ESR" exact="4" />
          <ware typename="SS_SHIELD_D" exact="5" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="16">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_T_M3_1" warp="1">
        <!--16 * Falcon Hauler-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_MISSILE_D" exact="20" />
          <ware typename="SS_MISSILE_B" exact="60" />
          <ware typename="SS_MISSILE_SWRMDMBF" exact="20" />
          <ware typename="SS_MISSILE_HTSK" exact="10" />
          <ware typename="SS_LASER_PRG" exact="1" />
          <ware typename="SS_LASER_PD" exact="8" />
          <ware typename="SS_SHIELD_D" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
  </ships>
</fleet>
Per le armi... dovrebbero già essere in ordine, altrimenti segui l'ordine che ho scritto nella descrizione testuale :)

EDIT: Se questa flotta vince anche solo una battaglia, non uso smile per 3 giorni :lol:
Remember: Good things don't come to an end: good things just stop. ~ [cit. Sean "Day[9]" Plott]

:xenon: Xenon Love! \#/ :xenon:
:split: Grill the Borons! :split:
:pirat: Real pirates (ab)use Jumpdrive (and Rum) :pirat:
Cpt.Jericho
Posts: 4504
Joined: Mon, 17. Jul 06, 15:44
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Post by Cpt.Jericho »

Per quanto mi ricordo DannyD possedeva una flotta comunque. Solo cambiando Hammerheads a Firestorm-TorpedoS e la sua flotta è tutto pronto! Se lui vuole combattere - beh, sappia dimostrare quello che ha ottenuto.

----------------------------------------------------------------------------------------------------

As far as I remember DannyD had a fleet anyway. Just changing Hammerheads to Firestorm-Torpedos and his fleet is all set! If he wants to fight - well, let him show what he got.
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since 2003
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Capux
Posts: 2456
Joined: Sat, 31. Oct 09, 21:17
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Post by Capux »

Perfetto. Ora siamo in 10...
Direi di chiudere DEFINITIVAMENTE gli ingressi...
Tutti d'accordo? :)

@Danny: appena riesci posta la flotta. Nel caso non potessi ti considererò quelle che avevi postato in precedenza, ok? :)
stormwings85
Posts: 893
Joined: Mon, 1. Mar 10, 13:49
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Post by stormwings85 »

Per me va bene ;)
Quelle che aveva postato avevano qualche problemino come ha detto Cpt.Jericho...
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Capux
Posts: 2456
Joined: Sat, 31. Oct 09, 21:17
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Post by Capux »

PUBBLICATI I PRIMI DUE SCONTRI DEL 250 MILIONI GIRONE A

NOTA: NON SCENDETE TROPPO CON LA PAGINA!!!! IL RISULTATO E' SCRITTO SULLE CLASSIFICHE. PER EVITARE SPOILER HO MESSO I TABELLONI MOLTO PIU' IN BASSO IN MODO CHE ALL'APERTURA DELLA PAGINA NON SIANO IN VISTA, MA OCCHIO COMUNQUE. LA SEZIONE VIDEO E' IN TESTA ALLA PAGINA.
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Capux
Posts: 2456
Joined: Sat, 31. Oct 09, 21:17
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Post by Capux »

Posto la flotta di DannyD, che ho corretto cercando di attenermi il più possibile alla sua originale.

Code: Select all

Danny Dorelli Official Fleet
Condottiero di questa flotta: Daniel Dorelli
Riuniti Oggi Con Gloria, Per Combattere In Nome Di Profits and Freedom

1 * Raptor 
   1 * Duplex Scanner 
   1 * Boost Extension 
   2 * 2 GJ shield 
   2 * Concussion Impuse Generator 
   2 * Ion Shard Railgun 
   4 * Photon Pulse Cannon 
   2 * Ion Shard Railgun 
   2 * Concussion Impuse Generator 
   4 * Photon Pulse Cannon 
   2 * Flak Artillery Array 
   2 * Flak Artillery Array 
   5 * Firestorm Torpedo 

1 * Phoenix 
   1 * Boost Extension 
   5 * 2 GJ shield 
   8 * Photon Pulse Cannon 
   2 * Flak Artillery Array 
   2 * Fragmentation Bomb Launcher 
   8 * Ion Cannon 
   8 * Incendiary Bomb Launcher 
   4 * Phased Repeater Gun 
   4 * Fragmentation Bomb Launcher 
   5 * Tempest 
   5 * Firestorm Torpedo 

16 * Falcon 
   1 * Duplex Scanner 
   1 * Boost Extension 
   4 * 25 MJ shield 
   4 * High Energy Plasma Thrower 
   4 * Plasma Burst Generator 
   10 * Wasp 
   10 * Aurora 

12 * Jaguar 
   1 * Boost Extension 
   2 * 1 MJ shield 
   4 * Particle Accelerator Cannon 
   5 * Aurora 

Total: 249985807
XML

Code: Select all

<fleet>
  <affiliation fleetname="Danny Dorelli Official Fleet" fleetconductor="Daniel Dorelli" fightingfor="Profits and Freedom" />
  <ships>
    <do_all exact="1">
      <create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M1" warp="1"> 
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                     <ware typename="SS_WARE_TECH251" exact="100000"/> 

                     <ware typename="SS_WARE_BOOST" exact="1" /> 
                     <ware typename="SS_WARE_SCANNER2" exact="1" /> 


                      <ware typename="SS_SHIELD_F" exact="2"/> 

                      <ware typename="SS_LASER_ESR" exact="1" /> 
                      <ware typename="SS_LASER_CIG" exact="2" /> 
                      <ware typename="SS_LASER_ESR" exact="1" /> 

                      <ware typename="SS_LASER_PPC" exact="4" /> 

                      <ware typename="SS_LASER_ESR" exact="1" /> 
                      <ware typename="SS_LASER_CIG" exact="2" /> 
                      <ware typename="SS_LASER_ESR" exact="1" /> 

                      <ware typename="SS_LASER_PPC" exact="4" /> 

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" /> 

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />  

                      <ware typename="SS_MISSILE_TORP" exact="5" /> 
                    </equipment> 
                    <rotation alpha="270deg"/> 
                    <command command="killenemies"/> 
                  </create_ship> 



                 <create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M2" warp="1"> 
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                      <ware typename="SS_WARE_TECH251" exact="100000"/> 

                      <ware typename="SS_WARE_BOOST" exact="1" /> 

                      <ware typename="SS_SHIELD_F" exact="5"/> 

                      <ware typename="SS_LASER_PPC" exact="8" /> 

                      <ware typename="SS_LASER_IBL" exact="2" /> 
                      <ware typename="SS_LASER_IONC" exact="4" /> 
                      <ware typename="SS_LASER_IBL" exact="2" /> 

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="1" /> 
                      <ware typename="SS_LASER_FBL" exact="2" /> 
                      <ware typename="SS_LASER_FLAK_ALPHA" exact="1" /> 

                      <ware typename="SS_LASER_IBL" exact="2" /> 
                      <ware typename="SS_LASER_IONC" exact="4" /> 
                      <ware typename="SS_LASER_IBL" exact="2" /> 


                      <ware typename="SS_LASER_PRG" exact="1" /> 
                      <ware typename="SS_LASER_FBL" exact="2" /> 
                      <ware typename="SS_LASER_PRG" exact="1" /> 

                      <ware typename="SS_LASER_PRG" exact="1" /> 
                      <ware typename="SS_LASER_FBL" exact="2" /> 
                      <ware typename="SS_LASER_PRG" exact="1" /> 

                      <ware typename="SS_MISSILE_FF" exact="5" /> 
                      <ware typename="SS_MISSILE_TORP" exact="5" /> 
                    </equipment> 
                    <rotation alpha="270deg"/> 
                    <command command="killenemies"/> 
                  </create_ship> 
                

            <do_all exact="3"> 
             <do_all exact="1"> 
                 <create_ship leader="1" group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1"> 
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                      <ware typename="SS_WARE_TECH251" exact="100000"/> 
                      <ware typename="SS_WARE_SCANNER2" exact="1" /> 
                      <ware typename="SS_WARE_BOOST" exact="1" /> 

                      <ware typename="SS_SHIELD_C" exact="4" /> 

                      <ware typename="SS_LASER_HEPT" exact="2" /> 
                      <ware typename="SS_LASER_PD" exact="4" /> 
                      <ware typename="SS_LASER_HEPT" exact="2" /> 

                      <ware typename="SS_MISSILE_B" exact="10" /> 
                      <ware typename="SS_MISSILE_SYN" exact="10" /> 

                    </equipment> 
                    <rotation alpha="270deg"/> 
                    <command command="killenemies"/> 
                  </create_ship> 
                </do_all> 
                <do_all exact="3"> 
                  <create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1"> 
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                      <ware typename="SS_WARE_TECH251" exact="100000"/> 
                      <ware typename="SS_WARE_SCANNER2" exact="1" /> 
                      <ware typename="SS_WARE_BOOST" exact="1" /> 

                      <ware typename="SS_SHIELD_C" exact="4" /> 

                      <ware typename="SS_LASER_HEPT" exact="2" /> 
                      <ware typename="SS_LASER_PD" exact="4" /> 
                      <ware typename="SS_LASER_HEPT" exact="2" /> 

                      <ware typename="SS_MISSILE_B" exact="10" /> 
                      <ware typename="SS_MISSILE_SYN" exact="10" /> 
                    </equipment> 
                    <rotation alpha="270deg"/> 
                    <command command="attacknearest"/> 
                  </create_ship> 
                </do_all> 
               </do_all> 


            <do_all exact="4"> 
             <do_all exact="1"> 
                 <create_ship leader="1" group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1"> 
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                      <ware typename="SS_WARE_TECH251" exact="100000"/> 
                      <ware typename="SS_WARE_SCANNER2" exact="1" /> 
                      <ware typename="SS_WARE_BOOST" exact="1" /> 

                      <ware typename="SS_SHIELD_C" exact="4" /> 

                      <ware typename="SS_LASER_HEPT" exact="2" /> 
                      <ware typename="SS_LASER_PD" exact="4" /> 
                      <ware typename="SS_LASER_HEPT" exact="2" /> 

                      <ware typename="SS_MISSILE_B" exact="10" /> 
                      <ware typename="SS_MISSILE_SYN" exact="10" /> 

                    </equipment> 
                    <rotation alpha="270deg"/> 
                    <command command="killenemies"/> 
                  </create_ship> 
                </do_all> 
                <do_all exact="3"> 
                  <create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M5" warp="1"> 
                    <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                      <ware typename="SS_WARE_TECH251" exact="100000"/> 
                      <ware typename="SS_WARE_BOOST" exact="1" /> 

                      <ware typename="SS_SHIELD_A" exact="2" /> 

                      <ware typename="SS_LASER_PAC" exact="4" /> 

                      <ware typename="SS_MISSILE_SYN" exact="5" /> 
                    </equipment> 
                    <rotation alpha="270deg"/> 
                    <command command="attacknearest"/> 
                  </create_ship> 
                </do_all> 
               </do_all>
  </ships>
</fleet>
Last edited by Capux on Fri, 1. Oct 10, 15:22, edited 1 time in total.
DannyDSC
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Joined: Sun, 5. Dec 04, 20:32
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Post by DannyDSC »

thx Capux, sorry to all but this is a very bad moment. hope to be more free in the next months
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Capux
Posts: 2456
Joined: Sat, 31. Oct 09, 21:17
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Post by Capux »

Figurati Danny! E' stato un piacere :)
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-Dna-
Posts: 16661
Joined: Mon, 3. Jan 05, 13:11
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Post by -Dna- »

Su richiesta di Capux, per compensare la mancanza di un ultima flotta ne ho creata una per la 350M:

Code: Select all

1 * Python
	16 * Cannone a Impulsi Fotonici (front/sx/dx)
	12 * Mitragliatore a Frammenti Ionici (back/down/up)
	3 * Scudo da 2 GJ

2 * Panther
	6 * Lancia Bombe Incendiarie (front)
	4 * Cannone Tattico a Laser in Fase (sx/dx)
	12 * Cannone Tattico a Ripetizione (back/down/up)
	4 * Scudo da 1 GJ

2 * Tiger
	8 * Lancia Bombe Incendiarie (front)
	4 * Cannone Tattico a Laser in Fase (sx/dx)
	6 * Cannone Tattico a Ripetizione (back/down/up)
	4 * Scudo da 1 GJ

12 * Mamba
	5 * Tornado
	20 * Wasp
	2 * Cannone al Plasma ad Alta Energia
	4 * Cannone ad Accelerazione di Particelle
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	2 * Scudo da 25 MJ

Total: 349932420

Code: Select all

<fleet>
  <ships>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M2" warp="1">
        <!--1 * Python-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_PPC" exact="16" />
          <ware typename="SS_LASER_ESR" exact="12" />
          <ware typename="SS_SHIELD_F" exact="3" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="2">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M7_SPECIAL" warp="1">
        <!--2 * Panther-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_IBL" exact="6" />
          <ware typename="SS_LASER_PAL" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="12" />
          <ware typename="SS_SHIELD_E" exact="4" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="2">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M7" warp="1">
        <!--2 * Tiger-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_IBL" exact="8" />
          <ware typename="SS_LASER_PAL" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="6" />
          <ware typename="SS_SHIELD_E" exact="4" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="12">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M3" warp="1">
        <!--12 * Mamba-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_SHIELD_C" exact="2" />
          <ware typename="SS_LASER_HEPT" exact="2" />
          <ware typename="SS_LASER_PAC" exact="4" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_MISSILE_SWRMDMBF" exact="5" />
          <ware typename="SS_MISSILE_B" exact="20" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
  </ships>
</fleet>
Split dice che ora viene e le prende di brutto :split:
Remember: Good things don't come to an end: good things just stop. ~ [cit. Sean "Day[9]" Plott]

:xenon: Xenon Love! \#/ :xenon:
:split: Grill the Borons! :split:
:pirat: Real pirates (ab)use Jumpdrive (and Rum) :pirat:
User avatar
_Daniel DJ_
Posts: 2099
Joined: Sat, 3. Jan 09, 16:59
x3tc

Post by _Daniel DJ_ »

Metto momentaneamente qui la mia flotta in attesa di istruzioni e sperando di non aver fatto un bordello Posto :D

Code: Select all

Fenix Armata
Condottiero di questa flotta: Daniel Maximus
Riuniti Oggi Con Gloria, Per Combattere In Nome Di quello che ci paga...

1 * Boreas
	12 * Cannone Tattico a Ripetizione
	5 * Scudo da 2 GJ
	7 * Typhoon
	4 * Hammerhead
	4 * Tornado
	4 * Cannone a Ioni
	16 * Cannone Gauss
	8 * Cannone a Impulsi Fotonici
	120 * Munizioni per il Cannone Gauss
	1 * Potenziamento del Motore
	1 * Software di Navigazione MK 1
1 * Panther
	10 * Tempest
	80 * Dardi Energetici
	4 * Scudo da 1 GJ
	8 * Cannone Tattico a Ripetizione
	4 * Mitragliatrice a Dardi Energetici
	4 * Cannone Tattico a Laser in Fase
	6 * Lancia Bombe Incendiarie
	1 * Software di Navigazione MK 1
	1 * Potenziamento del Motore
	1 * Triplex Scanner
1 * Tiger
	10 * Typhoon
	10 * Tempest
	4 * Scudo da 1 GJ
	50 * Dardi Energetici
	4 * Cannone Tattico a Laser in Fase
	2 * Cannone Tattico a Ripetizione
	4 * Mitragliatrice a Dardi Energetici
	8 * Lancia Bombe a Frammentazione
	1 * Software di Navigazione MK 1
	1 * Triplex Scanner
	1 * Potenziamento del Motore
1 * Aegir
	5 * Scudo da 1 GJ
	6 * Cannone a Onde Stellari
	2 * Lancia Bombe Materia-Antimateria
	60 * Testate Materia/Antimateria
	2 * Cannone Elettromagnetico al Plasma
	2 * Lancia Bombe Materia-Antimateria
	1 * Cannone a Onde Stellari
	1 * Cannone Elettromagnetico al Plasma
	1 * Lancia Bombe Materia-Antimateria
	4 * Lancia Bombe Materia-Antimateria
	4 * Lancia Bombe Materia-Antimateria
	100 * Testate Materia/Antimateria
	10 * Wraith
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Duplex Scanner

3 * Cutlass
	8 * Cannone Elettromagnetico al Plasma
	20 * Spectre
	1 * Duplex Scanner
	1 * Potenziamento del Motore
	6 * Scudo da 25 MJ
	1 * Software di Combattimento MK 1
	1 * Software di Combattimento MK 2
	1 * Software di Navigazione MK 1

6 * Scorpion
	1 * Scudo da 5 MJ
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Duplex Scanner
	1 * Potenziamento del Motore
	5 * Silkworm
	5 * Rapier
	3 * Mass Driver
	3 * Cannone ad Amplificazione di Impulsi
	50 * Caricatori per Mass Driver

6 * Kestrel
	1 * Scudo da 5 MJ
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Duplex Scanner
	1 * Potenziamento del Motore
	3 * Cannone ad Accelerazione di Particelle
	1 * Laser ad Emissione di Impulsi
	5 * Dragonfly

1 * Hyperion Vanguard
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 1
	1 * Software di Combattimento MK 2
	5 * Scudo da 200 MJ
	1 * Duplex Scanner
	1 * Potenziamento del Motore
	8 * Cannone al Plasma ad Alta Energia
	10 * Generatore di Bombe al Plasma
	20 * Typhoon
	5 * Hammerhead
	10 * Banshee

Total: 349916728

Code: Select all

<fleet>
  <affiliation fleetname="Fenix Armata" fleetconductor="Daniel Maximus" fightingfor="di quello che ci paga..." />
  <ships>
    <do_all exact="1">
      <create_ship group="raceGroup" race="split" typename="SS_SH_OTAS_M2" warp="1">
        <!--1 * Boreas-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="120" />
          <ware typename="SS_LASER_PPC" exact="8" />
          <ware typename="SS_LASER_GAUSS" exact="16" />
          <ware typename="SS_LASER_IOND" exact="4" />
          <ware typename="SS_MISSILE_SWRMDMBF" exact="4" />
          <ware typename="SS_MISSILE_TR2" exact="4" />
          <ware typename="SS_MISSILE_SWRM" exact="7" />
          <ware typename="SS_SHIELD_F" exact="5" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="12" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="split" typename="SS_SH_S_M7_SPECIAL" warp="1">
        <!--1 * Panther-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SCANNER3" exact="1" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_LASER_IBL" exact="6" />
          <ware typename="SS_LASER_PAL" exact="4" />
          <ware typename="SS_LASER_EBC" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
          <ware typename="SS_SHIELD_E" exact="4" />
          <ware typename="SS_WARE_AMMUNITION_BETA" exact="80" />
          <ware typename="SS_MISSILE_FF" exact="10" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="split" typename="SS_SH_S_M7" warp="1">
        <!--1 * Tiger-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SCANNER3" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_LASER_FBL" exact="8" />
          <ware typename="SS_LASER_EBC" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
          <ware typename="SS_LASER_PAL" exact="4" />
          <ware typename="SS_WARE_AMMUNITION_BETA" exact="50" />
          <ware typename="SS_SHIELD_E" exact="4" />
          <ware typename="SS_MISSILE_FF" exact="10" />
          <ware typename="SS_MISSILE_SWRM" exact="10" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="split" typename="SS_SH_TR_M7" warp="1">
        <!--1 * Aegir-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SCANNER2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_MISSILE_WRAITH" exact="10" />
          <ware typename="SS_WARE_TR_TECH7" exact="100" />
          <ware typename="SS_LASER_MAM" exact="4" />
          <ware typename="SS_LASER_MAM" exact="4" />
          <ware typename="SS_LASER_MAM" exact="1" />
          <ware typename="SS_LASER_EMP" exact="1" />
          <ware typename="SS_LASER_TERRANANTIFIGHTER" exact="1" />
          <ware typename="SS_LASER_MAM" exact="2" />
          <ware typename="SS_LASER_EMP" exact="2" />
          <ware typename="SS_WARE_TR_TECH7" exact="60" />
          <ware typename="SS_LASER_MAM" exact="2" />
          <ware typename="SS_LASER_TERRANANTIFIGHTER" exact="6" />
          <ware typename="SS_SHIELD_E" exact="5" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="3">
      <create_ship group="raceGroup" race="split" typename="SS_SH_USC_M3P" warp="1">
        <!--3 * Cutlass-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_SHIELD_C" exact="6" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SCANNER2" exact="1" />
          <ware typename="SS_MISSILE_SPECTRE" exact="20" />
          <ware typename="SS_LASER_EMP" exact="8" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="6">
      <create_ship group="raceGroup" race="split" typename="SS_SH_S_M4" warp="1">
        <!--6 * Scorpion-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="50" />
          <ware typename="SS_LASER_PBE" exact="3" />
          <ware typename="SS_LASER_MASS" exact="3" />
          <ware typename="SS_MISSILE_NEW1" exact="5" />
          <ware typename="SS_MISSILE_D" exact="5" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SCANNER2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_SHIELD_B" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="6">
      <create_ship group="raceGroup" race="split" typename="SS_SH_T_M5P" warp="1">
        <!--6 * Kestrel-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_MISSILE_C" exact="5" />
          <ware typename="SS_LASER_IRE" exact="1" />
          <ware typename="SS_LASER_PAC" exact="3" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SCANNER2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_SHIELD_B" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="split" typename="SS_SH_P_M6_ADV" warp="1">
        <!--1 * Hyperion Vanguard-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_MISSILE_NEW5" exact="10" />
          <ware typename="SS_MISSILE_TR2" exact="5" />
          <ware typename="SS_MISSILE_SWRM" exact="20" />
          <ware typename="SS_LASER_PD" exact="10" />
          <ware typename="SS_LASER_HEPT" exact="8" />
          <ware typename="SS_WARE_BOOST" exact="1" />
          <ware typename="SS_WARE_SCANNER2" exact="1" />
          <ware typename="SS_SHIELD_D" exact="5" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
  </ships>
</fleet>
Credo ci sia tutto, almeno lo spero :roll:

ciao
stormwings85
Posts: 893
Joined: Mon, 1. Mar 10, 13:49
x4

Post by stormwings85 »

Le navi devono essere acquistabili

Code: Select all

# Le navi non acquistabili (per esempio Xenon e Kha'ak), i missili e le armi non acquistabili non sono permessi. (Eccezioni: Cannone tattico a Laser in Fase, navi Yaki)
Quindi niente Aegir nè Hyperion
I wings devono avere a capo un M3 quindi ne mancherebbe 1 ;)

Code: Select all

Un wings è composto da 4 caccia con a capo 1 M3/M3+
Inserisci anche la voce che vuoi per la flotta e la disposizione delle armi nelle torrette ;)
Dovrebbe essere tutto...
User avatar
_Daniel DJ_
Posts: 2099
Joined: Sat, 3. Jan 09, 16:59
x3tc

Post by _Daniel DJ_ »

Riposto la flotta e credo sia tutto giusto!

Code: Select all

1 * Osaka 
   24 * Matter-Antimatter Launcher 
   6 * 2 GJ shield 
   1 * Boost Extension 
   100 * M/AM Ammo 
   24 * Point Singularity Projector 
1 * Deimos 
   2 * Concussion Impuse Generator 
   8 * Flak Artillery Array 
   8 * Phased Shockwave Generator 
   6 * 1 GJ shield 
   1 * Boost Extension 
   1 * Duplex Scanner 
1 * Shrike 
   5 * Wasp 
   4 * 1 GJ shield 
   1 * Boost Extension 
   2 * Ion Shard Railgun 
   8 * Incendiary Bomb Launcher 
   4 * Gauss Cannon 
   4 * Flak Artillery Array 
   20 * Gauss Cannon Ammo 

3 * Mamba Vanguard 
   5 * Wasp 
   5 * Cyclone 
   8 * Plasma Burst Generator 
   2 * 25 MJ shield 
   1 * Boost Extension 
   1 * Duplex Scanner 

9 * Nova Raider 
   5 * Tempest 
   10 * Wasp 
   8 * Plasma Burst Generator 
   1 * Particle Accelerator Cannon 
   3 * 25 MJ shield 
   1 * Boost Extension 
   1 * Duplex Scanner 

2 * Panther 
   10 * Wasp 
   1 * Triplex Scanner 
   75 * Energy Bolt Chaingun Ammo 
   1 * Boost Extension 
   4 * 1 GJ shield 
   8 * Flak Artillery Array 
   4 * Energy Bolt Chaingun 
   10 * Incendiary Bomb Launcher 

Total: 349999404 

Code: Select all

                  <create_ship group="argonGroup" race="argon" typename="SS_SH_USC_M2" warp="1"> 
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                      <ware typename="SS_WARE_TECH251" exact="100000"/> 

                      <ware typename="SS_WARE_SW_NAV_1" exact="1" /> 
                      <ware typename="SS_WARE_BOOST" exact="1" /> 

                      <ware typename="SS_SHIELD_F" exact="6" /> 

                      <ware typename="SS_LASER_PSP" exact="8" /> 
                      
                      <ware typename="SS_LASER_PSP" exact="8" /> 

                      <ware typename="SS_LASER_MAM" exact="8" /> 

                      <ware typename="SS_LASER_PSP" exact="8" /> 

                      <ware typename="SS_LASER_MAM" exact="8" /> 

                      <ware typename="SS_LASER_MAM" exact="8" /> 

                      <ware typename="SS_WARE_TR_TECH7" exact="100" /> 
                    </equipment> 
                    <rotation alpha="90deg"/> 
                    <command command="killenemies"/> 
                  </create_ship> 


                  <create_ship group="argonGroup" race="argon" typename="SS_SH_P_M7" warp="1"> 
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                      <ware typename="SS_WARE_TECH251" exact="100000"/> 

                      <ware typename="SS_WARE_BOOST" exact="1" /> 
                      <ware typename="SS_WARE_SCANNER2" exact="1" /> 

                      <ware typename="SS_SHIELD_E" exact="6" /> 

                      <ware typename="SS_LASER_PSG" exact="8" /> 

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" /> 

                      <ware typename="SS_LASER_CIG" exact="2" /> 

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" /> 

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" /> 

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" /> 
                    </equipment> 
                    <rotation alpha="90deg"/> 
                    <command command="killenemies"/> 
                  </create_ship> 



                  <create_ship group="argonGroup" race="argon" typename="SS_SH_T_M7" warp="1"> 
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                      <ware typename="SS_WARE_TECH251" exact="100000"/> 

                      <ware typename="SS_WARE_BOOST" exact="1" /> 

                      <ware typename="SS_SHIELD_E" exact="4" /> 

                      <ware typename="SS_LASER_IBL" exact="8"/> 

                      <ware typename="SS_LASER_GAUSS" exact="2" /> 

                      <ware typename="SS_LASER_ESR" exact="2" /> 

                      <ware typename="SS_LASER_GAUSS" exact="2" /> 

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" /> 

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="2" /> 

                      <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20" /> 
                      <ware typename="SS_MISSILE_B" exact="5" /> 
                    </equipment> 
                    <rotation alpha="90deg"/> 
                    <command command="killenemies"/> 
                  </create_ship> 


               <do_all exact="2"> 
                  <create_ship group="argonGroup" race="argon" typename="SS_SH_S_M7_SPECIAL" warp="1"> 
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                      <ware typename="SS_WARE_TECH251" exact="100000"/> 

                      <ware typename="SS_WARE_SCANNER3" exact="1" /> 
                      <ware typename="SS_WARE_BOOST" exact="1" /> 

                      <ware typename="SS_SHIELD_E" exact="4" /> 


                      <ware typename="SS_LASER_IBL" exact="6" /> 

                      <ware typename="SS_LASER_IBL" exact="2" /> 

                      <ware typename="SS_LASER_EBC" exact="4" /> 

                      <ware typename="SS_LASER_IBL" exact="2" /> 

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="4" /> 

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="4" /> 

                      <ware typename="SS_WARE_AMMUNITION_BETA" exact="75" /> 
                      <ware typename="SS_MISSILE_B" exact="10" /> 
                    </equipment> 
                    <rotation alpha="90deg"/> 
                    <command command="killenemies"/> 
                  </create_ship> 
                </do_all> 


               <do_all exact="3"> 
                <do_all exact="1"> 
                 <create_ship leader="1" group="argonGroup" race="argon" typename="SS_SH_S_M3_2" warp="1"> 
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                      <ware typename="SS_WARE_TECH251" exact="100000"/> 

                      <ware typename="SS_WARE_SCANNER2" exact="1" /> 
                      <ware typename="SS_WARE_BOOST" exact="1" /> 

                      <ware typename="SS_SHIELD_C" exact="2" /> 

                      <ware typename="SS_LASER_PD" exact="8" /> 

                      <ware typename="SS_MISSILE_B" exact="5" /> 
                      <ware typename="SS_MISSILE_PROXTRAK" exact="5" />                        
                    </equipment> 
                    <rotation alpha="90deg"/> 
                    <command command="killenemies"/> 
                 </create_ship> 
                </do_all> 
                <do_all exact="3"> 
                 <create_ship group="argonGroup" race="argon" typename="SS_SH_A_M3_1" warp="1"> 
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                    <sector sector="{player.sector}"/> 
                    <equipment> 
                      <ware typename="SS_WARE_TECH251" exact="100000"/> 

                      <ware typename="SS_WARE_SCANNER2" exact="1" /> 
                      <ware typename="SS_WARE_BOOST" exact="1" /> 

                      <ware typename="SS_SHIELD_C" exact="3" /> 

                      <ware typename="SS_LASER_PD" exact="8" /> 

                      <ware typename="SS_LASER_PAC" exact="1" /> 

                      <ware typename="SS_MISSILE_FF" exact="5" /> 
                      <ware typename="SS_MISSILE_B" exact="10" /> 
                    </equipment> 
                    <rotation alpha="90deg"/> 
                    <command command="attacknearest"/> 
                  </create_ship> 
                </do_all> 
               </do_all> 
ciao
Last edited by _Daniel DJ_ on Sun, 14. Nov 10, 19:57, edited 5 times in total.
Gamma000
Posts: 461
Joined: Wed, 1. Sep 10, 14:55
xr

Post by Gamma000 »

E questa è la flotta che ormai posso dire non ufficiale per il torneo da 350 milioni:

Code: Select all

GammaCorp Fleet Revenge
Condottiero di questa flotta: Gamma000

1 * Titan
	10 * Wasp
	5 * Hornet
	5 * Typhoon
	10 * Munizioni per il Cannone Gauss
	4 * Scudo da 2 GJ
	8 * Cannone Tattico a Ripetizione
	8 * Generatore di Scosse Subspaziali
	8 * Cannone Gauss
	16 * Ionizzatore Dissecante
1 * Panther
	3 * Mosquito
	1 * Hurricane
	1 * Wasp
	5 * Hornet
	5 * Typhoon
	4 * Scudo da 1 GJ
	12 * Cannone Tattico a Ripetizione
	10 * Lancia Bombe Incendiarie

2 * Deimos
	6 * Scudo da 1 GJ
	4 * Cannone Tattico a Ripetizione
	2 * Generatore di Scosse Subspaziali
	12 * Generatore di Onde di Fase

5 * Helios
	5 * Wasp
	2 * Scudo da 200 MJ
	4 * Cannone ad Accelerazione di Particelle

15 * Perseus
	5 * Wasp
	5 * Tornado
	3 * Scudo da 25 MJ
	9 * Cannone ad Accelerazione di Particelle

45 * Theseus
	5 * Wasp
	2 * Scudo da 25 MJ
	6 * Cannone ad Accelerazione di Particelle

Total: 350000000
XML:

Code: Select all

 <fleet>
  <affiliation fleetname="GammaCorp Fleet Revenge" fleetconductor="Gamma000" /> 
- <ships>
- <do_all exact="1">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_A_M2" warp="1">
- <!-- 1 * Titan
  --> 
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" /> 
  <sector sector="{player.sector}" /> 
- <equipment>
  <ware typename="SS_MISSILE_B" exact="10" /> 
  <ware typename="SS_MISSILE_E" exact="5" /> 
  <ware typename="SS_MISSILE_SWRM" exact="5" /> 
  <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="10" /> 
  <ware typename="SS_SHIELD_F" exact="4" /> 
  <ware typename="SS_LASER_FLAK_ALPHA" exact="8" /> 
  <ware typename="SS_LASER_CIG" exact="8" /> 
  <ware typename="SS_LASER_GAUSS" exact="8" /> 
  <ware typename="SS_LASER_IONC" exact="16" /> 
  </equipment>
  <rotation alpha="270deg" /> 
  <command command="killenemies" /> 
  </create_ship>
  </do_all>
- <do_all exact="1">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_S_M7_SPECIAL" warp="1">
- <!-- 1 * Panther
  --> 
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" /> 
  <sector sector="{player.sector}" /> 
- <equipment>
  <ware typename="SS_MISSILE_A" exact="3" /> 
  <ware typename="SS_MISSILE_PROX" exact="1" /> 
  <ware typename="SS_MISSILE_B" exact="1" /> 
  <ware typename="SS_MISSILE_E" exact="5" /> 
  <ware typename="SS_MISSILE_SWRM" exact="5" /> 
  <ware typename="SS_SHIELD_E" exact="4" /> 
  <ware typename="SS_LASER_FLAK_ALPHA" exact="12" /> 
  <ware typename="SS_LASER_IBL" exact="10" /> 
  </equipment>
  <rotation alpha="270deg" /> 
  <command command="killenemies" /> 
  </create_ship>
  </do_all>
- <do_all exact="2">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M7" warp="1">
- <!-- 2 * Deimos
  --> 
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" /> 
  <sector sector="{player.sector}" /> 
- <equipment>
  <ware typename="SS_SHIELD_E" exact="6" /> 
  <ware typename="SS_LASER_FLAK_ALPHA" exact="4" /> 
  <ware typename="SS_LASER_CIG" exact="2" /> 
  <ware typename="SS_LASER_PSG" exact="12" /> 
  </equipment>
  <rotation alpha="270deg" /> 
  <command command="killenemies" /> 
  </create_ship>
  </do_all>
- <do_all exact="5">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_TM" warp="1">
- <!-- 5 * Helios
  --> 
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" /> 
  <sector sector="{player.sector}" /> 
- <equipment>
  <ware typename="SS_MISSILE_B" exact="5" /> 
  <ware typename="SS_SHIELD_D" exact="2" /> 
  <ware typename="SS_LASER_PAC" exact="4" /> 
  </equipment>
  <rotation alpha="270deg" /> 
  <command command="killenemies" /> 
  </create_ship>
  </do_all>
- <do_all exact="15">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M3" warp="1">
- <!-- 15 * Perseus
  --> 
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" /> 
  <sector sector="{player.sector}" /> 
- <equipment>
  <ware typename="SS_MISSILE_B" exact="5" /> 
  <ware typename="SS_MISSILE_SWRMDMBF" exact="5" /> 
  <ware typename="SS_SHIELD_C" exact="3" /> 
  <ware typename="SS_LASER_PAC" exact="9" /> 
  </equipment>
  <rotation alpha="270deg" /> 
  <command command="killenemies" /> 
  </create_ship>
  </do_all>
- <do_all exact="45">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M4P" warp="1">
- <!-- 45 * Theseus
  --> 
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" /> 
  <sector sector="{player.sector}" /> 
- <equipment>
  <ware typename="SS_MISSILE_B" exact="5" /> 
  <ware typename="SS_SHIELD_C" exact="2" /> 
  <ware typename="SS_LASER_PAC" exact="6" /> 
  </equipment>
  <rotation alpha="270deg" /> 
  <command command="killenemies" /> 
  </create_ship>
  </do_all>
  </ships>
  </fleet>
Disposizione armi:
Titan:
Frontale: 4 Ionizzatori Disseccanti + 4 Cannoni Gauss
Lati: 6 Ionizzatori Disseccanti + 2 Cannoni Gauss
Posteriore: 8 Generatori di Scosse Subspaziali
Sopra/Sotto: 4 Cannoni Tattici a Ripetizione

Panther:
Frontale: 6 Lancia Bombe Incendiarie
Lati: 2 Lancia Bombe Incendiarie
Dietro/Sopra/Sotto: 4 Cannoni Tattici a Ripetizione

Deimos:
Frontale: 8 Generatori di Onde di Fase
Dietro: 2 Generatori di Scosse Subspaziali
Lati/Sopra/Sotto: 1 Generatore di Onde di Fase + 1 Cannone Tattico a Ripetizione

Wings: 15 wing composti da 1 Perseus e 3 Theseus
Last edited by Gamma000 on Wed, 27. Oct 10, 16:44, edited 2 times in total.
User avatar
_Daniel DJ_
Posts: 2099
Joined: Sat, 3. Jan 09, 16:59
x3tc

Post by _Daniel DJ_ »

sono in cerca di un favore s'è possibile...per testare la flotta :oops:
DannyDSC
Posts: 7070
Joined: Sun, 5. Dec 04, 20:32
x4

Post by DannyDSC »

350fleet

Code: Select all

Royal Daniel Dorelli
Condottiero di questa flotta: Daniel Dorelli

1 * Condor
	5 * Lancia Bombe a Frammentazione
	5 * Cannone ad Amplificazione di Impulsi
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Duplex Scanner
	1 * Acceleratore Temporale a Singolarità
	4 * Scudo da 2 GJ
	4 * Cannone Tattico a Ripetizione
	6 * Cannone a Impulsi Fotonici
1 * Python
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Acceleratore Temporale a Singolarità
	2 * Cannone a Impulsi Fotonici
	2 * Lancia Bombe a Frammentazione
	2 * Cannone al Plasma ad Alta Energia
	568 * Dardi Energetici
	1164 * Dardi Energetici
	90 * Dardi Energetici
	2 * Mitragliatrice a Dardi Energetici
	4 * Lancia Bombe Incendiarie
	3 * Scudo da 2 GJ
	4 * Mitragliatore a Frammenti Ionici
	8 * Cannone a Impulsi Fotonici
	4 * Generatore di Scosse Subspaziali
1 * Shrike
	1 * Lancia Bombe Incendiarie
	1 * Lancia Bombe Incendiarie
	1 * Generatore di Scosse Subspaziali
	4 * Lancia Bombe a Frammentazione
	2 * Lancia Bombe Incendiarie
	4 * Generatore di Impulsi Ionici
	5 * Cannone Tattico a Ripetizione
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 1
	1 * Software di Combattimento MK 2
	1 * Acceleratore Temporale a Singolarità
	4 * Scudo da 1 GJ

3 * Nova
	2 * Generatore di Bombe al Plasma
	2 * Cannone a Ioni
	5 * Mass Driver
	200 * Caricatori per Mass Driver
	3 * Scudo da 25 MJ

3 * Nova
	3 * Cannone a Ripetizione in Fase
	2 * Generatore di Bombe al Plasma
	2 * Mass Driver
	2 * Cannone a Ioni
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Acceleratore Temporale a Singolarità
	200 * Caricatori per Mass Driver
	3 * Scudo da 25 MJ
1 * Elephant
	1 * Cannone Tattico a Ripetizione
	669 * Caricatori per Mass Driver
	2 * Mass Driver
	2 * Generatore di Scosse Subspaziali
	3 * Cannone Tattico a Ripetizione
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 1
	1 * Software di Combattimento MK 2
	1 * Acceleratore Temporale a Singolarità
	5 * Scudo da 200 MJ
1 * Cobra
	86 * Hammer Heavy Torpedo
	219 * Missile Flail da Sbarramento
	105 * Hammer Heavy Torpedo
	2 * Cannone Tattico a Ripetizione
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Acceleratore Temporale a Singolarità
	3 * Scudo da 1 GJ

Total: 349747821

Code: Select all

<fleet>
  <affiliation fleetname="Royal Daniel Dorelli" fleetconductor="Daniel Dorelli" />
  <ships>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_T_M1" warp="1">
        <!--1 * Condor-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_FBL" exact="5" />
          <ware typename="SS_LASER_PBE" exact="5" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SCANNER2" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
          <ware typename="SS_SHIELD_F" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
          <ware typename="SS_LASER_PPC" exact="6" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M2" warp="1">
        <!--1 * Python-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
          <ware typename="SS_LASER_PPC" exact="2" />
          <ware typename="SS_LASER_FBL" exact="2" />
          <ware typename="SS_LASER_HEPT" exact="2" />
          <ware typename="SS_WARE_AMMUNITION_BETA" exact="568" />
          <ware typename="SS_WARE_AMMUNITION_BETA" exact="1164" />
          <ware typename="SS_WARE_AMMUNITION_BETA" exact="90" />
          <ware typename="SS_LASER_EBC" exact="2" />
          <ware typename="SS_LASER_IBL" exact="4" />
          <ware typename="SS_SHIELD_F" exact="3" />
          <ware typename="SS_LASER_ESR" exact="4" />
          <ware typename="SS_LASER_PPC" exact="8" />
          <ware typename="SS_LASER_CIG" exact="4" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_T_M7" warp="1">
        <!--1 * Shrike-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_IBL" exact="1" />
          <ware typename="SS_LASER_IBL" exact="1" />
          <ware typename="SS_LASER_CIG" exact="1" />
          <ware typename="SS_LASER_FBL" exact="4" />
          <ware typename="SS_LASER_IBL" exact="2" />
          <ware typename="SS_LASER_IPG" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="5" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
          <ware typename="SS_SHIELD_E" exact="4" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="3">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_A_M3" warp="1">
        <!--3 * Nova-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_PD" exact="2" />
          <ware typename="SS_LASER_IOND" exact="2" />
          <ware typename="SS_LASER_MASS" exact="5" />
          <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="200" />
          <ware typename="SS_SHIELD_C" exact="3" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="3">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_A_M3" warp="1">
        <!--3 * Nova-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_PRG" exact="3" />
          <ware typename="SS_LASER_PD" exact="2" />
          <ware typename="SS_LASER_MASS" exact="2" />
          <ware typename="SS_LASER_IOND" exact="2" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
          <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="200" />
          <ware typename="SS_SHIELD_C" exact="3" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_TL" warp="1">
        <!--1 * Elephant-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_FLAK_ALPHA" exact="1" />
          <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="669" />
          <ware typename="SS_LASER_MASS" exact="2" />
          <ware typename="SS_LASER_CIG" exact="2" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="3" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
          <ware typename="SS_SHIELD_D" exact="5" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M7M" warp="1">
        <!--1 * Cobra-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_MISSILE_TORP_CAPITAL" exact="86" />
          <ware typename="SS_MISSILE_AF_CAPITAL" exact="219" />
          <ware typename="SS_MISSILE_TORP_CAPITAL" exact="105" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
          <ware typename="SS_SHIELD_E" exact="3" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
  </ships>
</fleet>
perdonate il ridardo :)
The Indie Seeker - The Twitter Channel for your indiegames!

Ex Egosoft Translator/Currently writer for www.ilvideogioco.com

@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!
stormwings85
Posts: 893
Joined: Mon, 1. Mar 10, 13:49
x4

Post by stormwings85 »

Ci sono delle cose che non vanno bene...
1) Non ci sono i 3 Wings

Code: Select all

3*Wings (obbligatori) {Un wings è composto da 4 caccia con a capo 1 M3/M3+} 
2) L'uso di M7M e M8 è a tuo rischio e pericolo visto che IA non lancia i loro missili se non in casi eccezionali. Basta vedere il mio M8 che ho nella flotta da 250mil che praticamente avrà lanciato si e no un paio di missili su 4 scontri :D
Quando hai sistemato il tutto controllerò anche le stive ;)
DannyDSC
Posts: 7070
Joined: Sun, 5. Dec 04, 20:32
x4

Post by DannyDSC »

allora levo l'M7M e mi faccio un'altro wing :D

arrivo eh
The Indie Seeker - The Twitter Channel for your indiegames!

Ex Egosoft Translator/Currently writer for www.ilvideogioco.com

@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!
DannyDSC
Posts: 7070
Joined: Sun, 5. Dec 04, 20:32
x4

Post by DannyDSC »

ecco fatto, però ho dovuto rifare tutto da 0 perchè se tento di ricaricare il file xml della flotta mi da un'errore il programma

Code: Select all

Royal Daniel Dorelli
Condottiero di questa flotta: Daniel Dorelli

1 * Condor
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Acceleratore Temporale a Singolarità
	4 * Scudo da 2 GJ
	1 * Bomba Tattica Antiaerea
	4 * Cannone Tattico a Ripetizione
	10 * Cannone a Impulsi Fotonici
	5 * Lancia Bombe a Frammentazione
1 * Python
	3 * Scudo da 2 GJ
	1714 * Caricatori per Mass Driver
	2 * Cannone a Impulsi Fotonici
	2 * Lancia Bombe Incendiarie
	2 * Mitragliatrice a Dardi Energetici
	4 * Mitragliatore a Frammenti Ionici
	4 * Generatore di Scosse Subspaziali
	4 * Cannone a Impulsi Fotonici
	2 * Lancia Bombe a Frammentazione
	2 * Mitragliatrice a Dardi Energetici
	4 * Cannone a Impulsi Fotonici
	2 * Lancia Bombe Incendiarie
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Acceleratore Temporale a Singolarità
1 * Shrike
	4 * Scudo da 1 GJ
	2 * Cannone ad Amplificazione di Impulsi
	1 * Cannone Gauss
	427 * Munizioni per il Cannone Gauss
	164 * Munizioni per il Cannone Gauss
	4 * Generatore di Impulsi Ionici
	4 * Cannone Tattico a Ripetizione
	4 * Lancia Bombe a Frammentazione
	1 * Generatore di Scosse Subspaziali
	2 * Lancia Bombe Incendiarie
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Acceleratore Temporale a Singolarità
1 * Elephant
	1033 * Caricatori per Mass Driver
	5 * Scudo da 200 MJ
	2 * Lancia Bombe Incendiarie
	2 * Mass Driver
	2 * Generatore di Scosse Subspaziali
	2 * Cannone Tattico a Ripetizione

16 * Nova
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 1
	1 * Software di Combattimento MK 2
	1 * Acceleratore Temporale a Singolarità
	200 * Caricatori per Mass Driver
	3 * Scudo da 25 MJ
	5 * Mass Driver
	4 * Generatore di Bombe al Plasma
1 * Hydra
	3 * Scudo da 200 MJ
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Software di Navigazione MK 1
	1 * Acceleratore Temporale a Singolarità
	3 * Generatore di Scosse Subspaziali
	2 * Generatore di Bombe al Plasma
	4 * Cannone a Ioni

2 * Nemesis
	3 * Lancia Bombe a Frammentazione
	2 * Lancia Bombe a Frammentazione
	2 * Cannone al Plasma ad Alta Energia
	2 * Generatore di Scosse Subspaziali
	1 * Software di Navigazione MK 1
	1 * Software di Combattimento MK 2
	1 * Software di Combattimento MK 1
	1 * Acceleratore Temporale a Singolarità
	3 * Scudo da 200 MJ

Total: 349929561

Code: Select all

<fleet>
  <affiliation fleetname="Royal Daniel Dorelli" fleetconductor="Daniel Dorelli" />
  <ships>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_T_M1" warp="1">
        <!--1 * Condor-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
          <ware typename="SS_SHIELD_F" exact="4" />
          <ware typename="SS_LASER_FLAK_CLUSTER" exact="1" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
          <ware typename="SS_LASER_PPC" exact="10" />
          <ware typename="SS_LASER_FBL" exact="5" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M2" warp="1">
        <!--1 * Python-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_SHIELD_F" exact="3" />
          <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="1714" />
          <ware typename="SS_LASER_PPC" exact="2" />
          <ware typename="SS_LASER_IBL" exact="2" />
          <ware typename="SS_LASER_EBC" exact="2" />
          <ware typename="SS_LASER_ESR" exact="4" />
          <ware typename="SS_LASER_CIG" exact="4" />
          <ware typename="SS_LASER_PPC" exact="4" />
          <ware typename="SS_LASER_FBL" exact="2" />
          <ware typename="SS_LASER_EBC" exact="2" />
          <ware typename="SS_LASER_PPC" exact="4" />
          <ware typename="SS_LASER_IBL" exact="2" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_T_M7" warp="1">
        <!--1 * Shrike-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_SHIELD_E" exact="4" />
          <ware typename="SS_LASER_PBE" exact="2" />
          <ware typename="SS_LASER_GAUSS" exact="1" />
          <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="427" />
          <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="164" />
          <ware typename="SS_LASER_IPG" exact="4" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
          <ware typename="SS_LASER_FBL" exact="4" />
          <ware typename="SS_LASER_CIG" exact="1" />
          <ware typename="SS_LASER_IBL" exact="2" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_TL" warp="1">
        <!--1 * Elephant-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="1033" />
          <ware typename="SS_SHIELD_D" exact="5" />
          <ware typename="SS_LASER_IBL" exact="2" />
          <ware typename="SS_LASER_MASS" exact="2" />
          <ware typename="SS_LASER_CIG" exact="2" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="16">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_A_M3" warp="1">
        <!--16 * Nova-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
          <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="200" />
          <ware typename="SS_SHIELD_C" exact="3" />
          <ware typename="SS_LASER_MASS" exact="5" />
          <ware typename="SS_LASER_PD" exact="4" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_B_M6" warp="1">
        <!--1 * Hydra-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_SHIELD_D" exact="3" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
          <ware typename="SS_LASER_CIG" exact="3" />
          <ware typename="SS_LASER_PD" exact="2" />
          <ware typename="SS_LASER_IOND" exact="4" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="2">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_P_M6" warp="1">
        <!--2 * Nemesis-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_FBL" exact="3" />
          <ware typename="SS_LASER_FBL" exact="2" />
          <ware typename="SS_LASER_HEPT" exact="2" />
          <ware typename="SS_LASER_CIG" exact="2" />
          <ware typename="SS_WARE_SW_NAV_1" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
          <ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
          <ware typename="SS_WARE_TECH231" exact="1" />
          <ware typename="SS_SHIELD_D" exact="3" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
  </ships>
</fleet>
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Capux
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Post by Capux »

Fatto l'update del primo post degli scontri ufficiali e della mia flotta che conteneva un errore

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