
@stormwings: ora la flotta mia è OK
Moderator: Moderatori per il Forum Italiano
Code: Select all
1 * Deimos
4 * Cannone Tattico a Ripetizione (Sopra/Sotto)
4 * Lancia Bombe Incendiarie (Destra/sinistra)
2 * Generatore di Scosse Subspaziali (Dietro)
8 * Generatore di Onde di Fase (Principale)
6 * Scudo da 1 GJ
2 * Thresher
7 * Hornet
3 * Bomba Tattica Antiaerea (Sopra/Sotto)
8 * Cannone Tattico a Ripetizione (Destra/Sinistra)
10 * Cannone a Impulsi Fotonici (Principale)
3 * Scudo da 1 GJ
1 * Elephant
10 * Hornet
4 * Mitragliatore a Frammenti Ionici (Sopra/Sotto)
4 * Lancia Bombe Incendiarie (Destra/Sinistra)
5 * Scudo da 200 MJ
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
16 * Falcon Hauler
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
20 * Silkworm
60 * Wasp
20 * Tornado
10 * Thunderbolt
1 * Cannone a Ripetizione in Fase
8 * Generatore di Bombe al Plasma
1 * Scudo da 200 MJ
Total: 249990049
Code: Select all
<fleet>
<affiliation fleetname="iCorsari" fleetconductor="Mr. D." fightingfor="Tanti Crediti!!!" />
<ships>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_P_M7" warp="1">
<!--1 * Deimos-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_PSG" exact="8" />
<ware typename="SS_LASER_IBL" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_SHIELD_E" exact="6" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="raceGroup" race="argon" typename="SS_SH_B_M7" warp="1">
<!--2 * Thresher-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_MISSILE_E" exact="7" />
<ware typename="SS_LASER_PPC" exact="10" />
<ware typename="SS_LASER_FLAK_CLUSTER" exact="3" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
<ware typename="SS_SHIELD_E" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_TL" warp="1">
<!--1 * Elephant-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_MISSILE_E" exact="10" />
<ware typename="SS_LASER_IBL" exact="4" />
<ware typename="SS_LASER_ESR" exact="4" />
<ware typename="SS_SHIELD_D" exact="5" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="16">
<create_ship group="raceGroup" race="argon" typename="SS_SH_T_M3_1" warp="1">
<!--16 * Falcon Hauler-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_MISSILE_D" exact="20" />
<ware typename="SS_MISSILE_B" exact="60" />
<ware typename="SS_MISSILE_SWRMDMBF" exact="20" />
<ware typename="SS_MISSILE_HTSK" exact="10" />
<ware typename="SS_LASER_PRG" exact="1" />
<ware typename="SS_LASER_PD" exact="8" />
<ware typename="SS_SHIELD_D" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet>
Code: Select all
Danny Dorelli Official Fleet
Condottiero di questa flotta: Daniel Dorelli
Riuniti Oggi Con Gloria, Per Combattere In Nome Di Profits and Freedom
1 * Raptor
1 * Duplex Scanner
1 * Boost Extension
2 * 2 GJ shield
2 * Concussion Impuse Generator
2 * Ion Shard Railgun
4 * Photon Pulse Cannon
2 * Ion Shard Railgun
2 * Concussion Impuse Generator
4 * Photon Pulse Cannon
2 * Flak Artillery Array
2 * Flak Artillery Array
5 * Firestorm Torpedo
1 * Phoenix
1 * Boost Extension
5 * 2 GJ shield
8 * Photon Pulse Cannon
2 * Flak Artillery Array
2 * Fragmentation Bomb Launcher
8 * Ion Cannon
8 * Incendiary Bomb Launcher
4 * Phased Repeater Gun
4 * Fragmentation Bomb Launcher
5 * Tempest
5 * Firestorm Torpedo
16 * Falcon
1 * Duplex Scanner
1 * Boost Extension
4 * 25 MJ shield
4 * High Energy Plasma Thrower
4 * Plasma Burst Generator
10 * Wasp
10 * Aurora
12 * Jaguar
1 * Boost Extension
2 * 1 MJ shield
4 * Particle Accelerator Cannon
5 * Aurora
Total: 249985807
Code: Select all
<fleet>
<affiliation fleetname="Danny Dorelli Official Fleet" fleetconductor="Daniel Dorelli" fightingfor="Profits and Freedom" />
<ships>
<do_all exact="1">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_SHIELD_F" exact="2"/>
<ware typename="SS_LASER_ESR" exact="1" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_ESR" exact="1" />
<ware typename="SS_LASER_PPC" exact="4" />
<ware typename="SS_LASER_ESR" exact="1" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_ESR" exact="1" />
<ware typename="SS_LASER_PPC" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_MISSILE_TORP" exact="5" />
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_F" exact="5"/>
<ware typename="SS_LASER_PPC" exact="8" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_IONC" exact="4" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="1" />
<ware typename="SS_LASER_FBL" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="1" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_IONC" exact="4" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_PRG" exact="1" />
<ware typename="SS_LASER_FBL" exact="2" />
<ware typename="SS_LASER_PRG" exact="1" />
<ware typename="SS_LASER_PRG" exact="1" />
<ware typename="SS_LASER_FBL" exact="2" />
<ware typename="SS_LASER_PRG" exact="1" />
<ware typename="SS_MISSILE_FF" exact="5" />
<ware typename="SS_MISSILE_TORP" exact="5" />
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="3">
<do_all exact="1">
<create_ship leader="1" group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_C" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_LASER_PD" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_MISSILE_B" exact="10" />
<ware typename="SS_MISSILE_SYN" exact="10" />
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_C" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_LASER_PD" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_MISSILE_B" exact="10" />
<ware typename="SS_MISSILE_SYN" exact="10" />
</equipment>
<rotation alpha="270deg"/>
<command command="attacknearest"/>
</create_ship>
</do_all>
</do_all>
<do_all exact="4">
<do_all exact="1">
<create_ship leader="1" group="xenonGroup" race="xenon" typename="SS_SH_T_M3" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_C" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_LASER_PD" exact="4" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_MISSILE_B" exact="10" />
<ware typename="SS_MISSILE_SYN" exact="10" />
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M5" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_A" exact="2" />
<ware typename="SS_LASER_PAC" exact="4" />
<ware typename="SS_MISSILE_SYN" exact="5" />
</equipment>
<rotation alpha="270deg"/>
<command command="attacknearest"/>
</create_ship>
</do_all>
</do_all>
</ships>
</fleet>
Code: Select all
1 * Python
16 * Cannone a Impulsi Fotonici (front/sx/dx)
12 * Mitragliatore a Frammenti Ionici (back/down/up)
3 * Scudo da 2 GJ
2 * Panther
6 * Lancia Bombe Incendiarie (front)
4 * Cannone Tattico a Laser in Fase (sx/dx)
12 * Cannone Tattico a Ripetizione (back/down/up)
4 * Scudo da 1 GJ
2 * Tiger
8 * Lancia Bombe Incendiarie (front)
4 * Cannone Tattico a Laser in Fase (sx/dx)
6 * Cannone Tattico a Ripetizione (back/down/up)
4 * Scudo da 1 GJ
12 * Mamba
5 * Tornado
20 * Wasp
2 * Cannone al Plasma ad Alta Energia
4 * Cannone ad Accelerazione di Particelle
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
2 * Scudo da 25 MJ
Total: 349932420
Code: Select all
<fleet>
<ships>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M2" warp="1">
<!--1 * Python-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_PPC" exact="16" />
<ware typename="SS_LASER_ESR" exact="12" />
<ware typename="SS_SHIELD_F" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M7_SPECIAL" warp="1">
<!--2 * Panther-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_IBL" exact="6" />
<ware typename="SS_LASER_PAL" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="12" />
<ware typename="SS_SHIELD_E" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M7" warp="1">
<!--2 * Tiger-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_IBL" exact="8" />
<ware typename="SS_LASER_PAL" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="6" />
<ware typename="SS_SHIELD_E" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="12">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M3" warp="1">
<!--12 * Mamba-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_SHIELD_C" exact="2" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_LASER_PAC" exact="4" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_MISSILE_SWRMDMBF" exact="5" />
<ware typename="SS_MISSILE_B" exact="20" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet>
Code: Select all
Fenix Armata
Condottiero di questa flotta: Daniel Maximus
Riuniti Oggi Con Gloria, Per Combattere In Nome Di quello che ci paga...
1 * Boreas
12 * Cannone Tattico a Ripetizione
5 * Scudo da 2 GJ
7 * Typhoon
4 * Hammerhead
4 * Tornado
4 * Cannone a Ioni
16 * Cannone Gauss
8 * Cannone a Impulsi Fotonici
120 * Munizioni per il Cannone Gauss
1 * Potenziamento del Motore
1 * Software di Navigazione MK 1
1 * Panther
10 * Tempest
80 * Dardi Energetici
4 * Scudo da 1 GJ
8 * Cannone Tattico a Ripetizione
4 * Mitragliatrice a Dardi Energetici
4 * Cannone Tattico a Laser in Fase
6 * Lancia Bombe Incendiarie
1 * Software di Navigazione MK 1
1 * Potenziamento del Motore
1 * Triplex Scanner
1 * Tiger
10 * Typhoon
10 * Tempest
4 * Scudo da 1 GJ
50 * Dardi Energetici
4 * Cannone Tattico a Laser in Fase
2 * Cannone Tattico a Ripetizione
4 * Mitragliatrice a Dardi Energetici
8 * Lancia Bombe a Frammentazione
1 * Software di Navigazione MK 1
1 * Triplex Scanner
1 * Potenziamento del Motore
1 * Aegir
5 * Scudo da 1 GJ
6 * Cannone a Onde Stellari
2 * Lancia Bombe Materia-Antimateria
60 * Testate Materia/Antimateria
2 * Cannone Elettromagnetico al Plasma
2 * Lancia Bombe Materia-Antimateria
1 * Cannone a Onde Stellari
1 * Cannone Elettromagnetico al Plasma
1 * Lancia Bombe Materia-Antimateria
4 * Lancia Bombe Materia-Antimateria
4 * Lancia Bombe Materia-Antimateria
100 * Testate Materia/Antimateria
10 * Wraith
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Duplex Scanner
3 * Cutlass
8 * Cannone Elettromagnetico al Plasma
20 * Spectre
1 * Duplex Scanner
1 * Potenziamento del Motore
6 * Scudo da 25 MJ
1 * Software di Combattimento MK 1
1 * Software di Combattimento MK 2
1 * Software di Navigazione MK 1
6 * Scorpion
1 * Scudo da 5 MJ
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Duplex Scanner
1 * Potenziamento del Motore
5 * Silkworm
5 * Rapier
3 * Mass Driver
3 * Cannone ad Amplificazione di Impulsi
50 * Caricatori per Mass Driver
6 * Kestrel
1 * Scudo da 5 MJ
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Duplex Scanner
1 * Potenziamento del Motore
3 * Cannone ad Accelerazione di Particelle
1 * Laser ad Emissione di Impulsi
5 * Dragonfly
1 * Hyperion Vanguard
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 1
1 * Software di Combattimento MK 2
5 * Scudo da 200 MJ
1 * Duplex Scanner
1 * Potenziamento del Motore
8 * Cannone al Plasma ad Alta Energia
10 * Generatore di Bombe al Plasma
20 * Typhoon
5 * Hammerhead
10 * Banshee
Total: 349916728
Code: Select all
<fleet>
<affiliation fleetname="Fenix Armata" fleetconductor="Daniel Maximus" fightingfor="di quello che ci paga..." />
<ships>
<do_all exact="1">
<create_ship group="raceGroup" race="split" typename="SS_SH_OTAS_M2" warp="1">
<!--1 * Boreas-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="120" />
<ware typename="SS_LASER_PPC" exact="8" />
<ware typename="SS_LASER_GAUSS" exact="16" />
<ware typename="SS_LASER_IOND" exact="4" />
<ware typename="SS_MISSILE_SWRMDMBF" exact="4" />
<ware typename="SS_MISSILE_TR2" exact="4" />
<ware typename="SS_MISSILE_SWRM" exact="7" />
<ware typename="SS_SHIELD_F" exact="5" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="12" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="split" typename="SS_SH_S_M7_SPECIAL" warp="1">
<!--1 * Panther-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_LASER_IBL" exact="6" />
<ware typename="SS_LASER_PAL" exact="4" />
<ware typename="SS_LASER_EBC" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
<ware typename="SS_SHIELD_E" exact="4" />
<ware typename="SS_WARE_AMMUNITION_BETA" exact="80" />
<ware typename="SS_MISSILE_FF" exact="10" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="split" typename="SS_SH_S_M7" warp="1">
<!--1 * Tiger-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_LASER_FBL" exact="8" />
<ware typename="SS_LASER_EBC" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_PAL" exact="4" />
<ware typename="SS_WARE_AMMUNITION_BETA" exact="50" />
<ware typename="SS_SHIELD_E" exact="4" />
<ware typename="SS_MISSILE_FF" exact="10" />
<ware typename="SS_MISSILE_SWRM" exact="10" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="split" typename="SS_SH_TR_M7" warp="1">
<!--1 * Aegir-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_MISSILE_WRAITH" exact="10" />
<ware typename="SS_WARE_TR_TECH7" exact="100" />
<ware typename="SS_LASER_MAM" exact="4" />
<ware typename="SS_LASER_MAM" exact="4" />
<ware typename="SS_LASER_MAM" exact="1" />
<ware typename="SS_LASER_EMP" exact="1" />
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="1" />
<ware typename="SS_LASER_MAM" exact="2" />
<ware typename="SS_LASER_EMP" exact="2" />
<ware typename="SS_WARE_TR_TECH7" exact="60" />
<ware typename="SS_LASER_MAM" exact="2" />
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="6" />
<ware typename="SS_SHIELD_E" exact="5" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="raceGroup" race="split" typename="SS_SH_USC_M3P" warp="1">
<!--3 * Cutlass-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_SHIELD_C" exact="6" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_MISSILE_SPECTRE" exact="20" />
<ware typename="SS_LASER_EMP" exact="8" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="6">
<create_ship group="raceGroup" race="split" typename="SS_SH_S_M4" warp="1">
<!--6 * Scorpion-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="50" />
<ware typename="SS_LASER_PBE" exact="3" />
<ware typename="SS_LASER_MASS" exact="3" />
<ware typename="SS_MISSILE_NEW1" exact="5" />
<ware typename="SS_MISSILE_D" exact="5" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_SHIELD_B" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="6">
<create_ship group="raceGroup" race="split" typename="SS_SH_T_M5P" warp="1">
<!--6 * Kestrel-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_MISSILE_C" exact="5" />
<ware typename="SS_LASER_IRE" exact="1" />
<ware typename="SS_LASER_PAC" exact="3" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_SHIELD_B" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="split" typename="SS_SH_P_M6_ADV" warp="1">
<!--1 * Hyperion Vanguard-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_MISSILE_NEW5" exact="10" />
<ware typename="SS_MISSILE_TR2" exact="5" />
<ware typename="SS_MISSILE_SWRM" exact="20" />
<ware typename="SS_LASER_PD" exact="10" />
<ware typename="SS_LASER_HEPT" exact="8" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_SHIELD_D" exact="5" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet>
Code: Select all
# Le navi non acquistabili (per esempio Xenon e Kha'ak), i missili e le armi non acquistabili non sono permessi. (Eccezioni: Cannone tattico a Laser in Fase, navi Yaki)
Code: Select all
Un wings è composto da 4 caccia con a capo 1 M3/M3+
Code: Select all
1 * Osaka
24 * Matter-Antimatter Launcher
6 * 2 GJ shield
1 * Boost Extension
100 * M/AM Ammo
24 * Point Singularity Projector
1 * Deimos
2 * Concussion Impuse Generator
8 * Flak Artillery Array
8 * Phased Shockwave Generator
6 * 1 GJ shield
1 * Boost Extension
1 * Duplex Scanner
1 * Shrike
5 * Wasp
4 * 1 GJ shield
1 * Boost Extension
2 * Ion Shard Railgun
8 * Incendiary Bomb Launcher
4 * Gauss Cannon
4 * Flak Artillery Array
20 * Gauss Cannon Ammo
3 * Mamba Vanguard
5 * Wasp
5 * Cyclone
8 * Plasma Burst Generator
2 * 25 MJ shield
1 * Boost Extension
1 * Duplex Scanner
9 * Nova Raider
5 * Tempest
10 * Wasp
8 * Plasma Burst Generator
1 * Particle Accelerator Cannon
3 * 25 MJ shield
1 * Boost Extension
1 * Duplex Scanner
2 * Panther
10 * Wasp
1 * Triplex Scanner
75 * Energy Bolt Chaingun Ammo
1 * Boost Extension
4 * 1 GJ shield
8 * Flak Artillery Array
4 * Energy Bolt Chaingun
10 * Incendiary Bomb Launcher
Total: 349999404
Code: Select all
<create_ship group="argonGroup" race="argon" typename="SS_SH_USC_M2" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_F" exact="6" />
<ware typename="SS_LASER_PSP" exact="8" />
<ware typename="SS_LASER_PSP" exact="8" />
<ware typename="SS_LASER_MAM" exact="8" />
<ware typename="SS_LASER_PSP" exact="8" />
<ware typename="SS_LASER_MAM" exact="8" />
<ware typename="SS_LASER_MAM" exact="8" />
<ware typename="SS_WARE_TR_TECH7" exact="100" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<create_ship group="argonGroup" race="argon" typename="SS_SH_P_M7" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_SHIELD_E" exact="6" />
<ware typename="SS_LASER_PSG" exact="8" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M7" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_E" exact="4" />
<ware typename="SS_LASER_IBL" exact="8"/>
<ware typename="SS_LASER_GAUSS" exact="2" />
<ware typename="SS_LASER_ESR" exact="2" />
<ware typename="SS_LASER_GAUSS" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20" />
<ware typename="SS_MISSILE_B" exact="5" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_S_M7_SPECIAL" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_E" exact="4" />
<ware typename="SS_LASER_IBL" exact="6" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_EBC" exact="4" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_WARE_AMMUNITION_BETA" exact="75" />
<ware typename="SS_MISSILE_B" exact="10" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<do_all exact="1">
<create_ship leader="1" group="argonGroup" race="argon" typename="SS_SH_S_M3_2" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_C" exact="2" />
<ware typename="SS_LASER_PD" exact="8" />
<ware typename="SS_MISSILE_B" exact="5" />
<ware typename="SS_MISSILE_PROXTRAK" exact="5" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_M3_1" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_BOOST" exact="1" />
<ware typename="SS_SHIELD_C" exact="3" />
<ware typename="SS_LASER_PD" exact="8" />
<ware typename="SS_LASER_PAC" exact="1" />
<ware typename="SS_MISSILE_FF" exact="5" />
<ware typename="SS_MISSILE_B" exact="10" />
</equipment>
<rotation alpha="90deg"/>
<command command="attacknearest"/>
</create_ship>
</do_all>
</do_all>
Code: Select all
GammaCorp Fleet Revenge
Condottiero di questa flotta: Gamma000
1 * Titan
10 * Wasp
5 * Hornet
5 * Typhoon
10 * Munizioni per il Cannone Gauss
4 * Scudo da 2 GJ
8 * Cannone Tattico a Ripetizione
8 * Generatore di Scosse Subspaziali
8 * Cannone Gauss
16 * Ionizzatore Dissecante
1 * Panther
3 * Mosquito
1 * Hurricane
1 * Wasp
5 * Hornet
5 * Typhoon
4 * Scudo da 1 GJ
12 * Cannone Tattico a Ripetizione
10 * Lancia Bombe Incendiarie
2 * Deimos
6 * Scudo da 1 GJ
4 * Cannone Tattico a Ripetizione
2 * Generatore di Scosse Subspaziali
12 * Generatore di Onde di Fase
5 * Helios
5 * Wasp
2 * Scudo da 200 MJ
4 * Cannone ad Accelerazione di Particelle
15 * Perseus
5 * Wasp
5 * Tornado
3 * Scudo da 25 MJ
9 * Cannone ad Accelerazione di Particelle
45 * Theseus
5 * Wasp
2 * Scudo da 25 MJ
6 * Cannone ad Accelerazione di Particelle
Total: 350000000
Code: Select all
<fleet>
<affiliation fleetname="GammaCorp Fleet Revenge" fleetconductor="Gamma000" />
- <ships>
- <do_all exact="1">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_A_M2" warp="1">
- <!-- 1 * Titan
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_MISSILE_B" exact="10" />
<ware typename="SS_MISSILE_E" exact="5" />
<ware typename="SS_MISSILE_SWRM" exact="5" />
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="10" />
<ware typename="SS_SHIELD_F" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
<ware typename="SS_LASER_CIG" exact="8" />
<ware typename="SS_LASER_GAUSS" exact="8" />
<ware typename="SS_LASER_IONC" exact="16" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="1">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_S_M7_SPECIAL" warp="1">
- <!-- 1 * Panther
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_MISSILE_A" exact="3" />
<ware typename="SS_MISSILE_PROX" exact="1" />
<ware typename="SS_MISSILE_B" exact="1" />
<ware typename="SS_MISSILE_E" exact="5" />
<ware typename="SS_MISSILE_SWRM" exact="5" />
<ware typename="SS_SHIELD_E" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="12" />
<ware typename="SS_LASER_IBL" exact="10" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="2">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M7" warp="1">
- <!-- 2 * Deimos
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_SHIELD_E" exact="6" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_PSG" exact="12" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="5">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_TM" warp="1">
- <!-- 5 * Helios
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_MISSILE_B" exact="5" />
<ware typename="SS_SHIELD_D" exact="2" />
<ware typename="SS_LASER_PAC" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="15">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M3" warp="1">
- <!-- 15 * Perseus
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_MISSILE_B" exact="5" />
<ware typename="SS_MISSILE_SWRMDMBF" exact="5" />
<ware typename="SS_SHIELD_C" exact="3" />
<ware typename="SS_LASER_PAC" exact="9" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="45">
- <create_ship group="raceGroup" race="xenon" typename="SS_SH_P_M4P" warp="1">
- <!-- 45 * Theseus
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_MISSILE_B" exact="5" />
<ware typename="SS_SHIELD_C" exact="2" />
<ware typename="SS_LASER_PAC" exact="6" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet>
Code: Select all
Royal Daniel Dorelli
Condottiero di questa flotta: Daniel Dorelli
1 * Condor
5 * Lancia Bombe a Frammentazione
5 * Cannone ad Amplificazione di Impulsi
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Duplex Scanner
1 * Acceleratore Temporale a Singolarità
4 * Scudo da 2 GJ
4 * Cannone Tattico a Ripetizione
6 * Cannone a Impulsi Fotonici
1 * Python
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Acceleratore Temporale a Singolarità
2 * Cannone a Impulsi Fotonici
2 * Lancia Bombe a Frammentazione
2 * Cannone al Plasma ad Alta Energia
568 * Dardi Energetici
1164 * Dardi Energetici
90 * Dardi Energetici
2 * Mitragliatrice a Dardi Energetici
4 * Lancia Bombe Incendiarie
3 * Scudo da 2 GJ
4 * Mitragliatore a Frammenti Ionici
8 * Cannone a Impulsi Fotonici
4 * Generatore di Scosse Subspaziali
1 * Shrike
1 * Lancia Bombe Incendiarie
1 * Lancia Bombe Incendiarie
1 * Generatore di Scosse Subspaziali
4 * Lancia Bombe a Frammentazione
2 * Lancia Bombe Incendiarie
4 * Generatore di Impulsi Ionici
5 * Cannone Tattico a Ripetizione
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 1
1 * Software di Combattimento MK 2
1 * Acceleratore Temporale a Singolarità
4 * Scudo da 1 GJ
3 * Nova
2 * Generatore di Bombe al Plasma
2 * Cannone a Ioni
5 * Mass Driver
200 * Caricatori per Mass Driver
3 * Scudo da 25 MJ
3 * Nova
3 * Cannone a Ripetizione in Fase
2 * Generatore di Bombe al Plasma
2 * Mass Driver
2 * Cannone a Ioni
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Acceleratore Temporale a Singolarità
200 * Caricatori per Mass Driver
3 * Scudo da 25 MJ
1 * Elephant
1 * Cannone Tattico a Ripetizione
669 * Caricatori per Mass Driver
2 * Mass Driver
2 * Generatore di Scosse Subspaziali
3 * Cannone Tattico a Ripetizione
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 1
1 * Software di Combattimento MK 2
1 * Acceleratore Temporale a Singolarità
5 * Scudo da 200 MJ
1 * Cobra
86 * Hammer Heavy Torpedo
219 * Missile Flail da Sbarramento
105 * Hammer Heavy Torpedo
2 * Cannone Tattico a Ripetizione
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Acceleratore Temporale a Singolarità
3 * Scudo da 1 GJ
Total: 349747821
Code: Select all
<fleet>
<affiliation fleetname="Royal Daniel Dorelli" fleetconductor="Daniel Dorelli" />
<ships>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_T_M1" warp="1">
<!--1 * Condor-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_FBL" exact="5" />
<ware typename="SS_LASER_PBE" exact="5" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_SHIELD_F" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_LASER_PPC" exact="6" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M2" warp="1">
<!--1 * Python-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_LASER_PPC" exact="2" />
<ware typename="SS_LASER_FBL" exact="2" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_WARE_AMMUNITION_BETA" exact="568" />
<ware typename="SS_WARE_AMMUNITION_BETA" exact="1164" />
<ware typename="SS_WARE_AMMUNITION_BETA" exact="90" />
<ware typename="SS_LASER_EBC" exact="2" />
<ware typename="SS_LASER_IBL" exact="4" />
<ware typename="SS_SHIELD_F" exact="3" />
<ware typename="SS_LASER_ESR" exact="4" />
<ware typename="SS_LASER_PPC" exact="8" />
<ware typename="SS_LASER_CIG" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_T_M7" warp="1">
<!--1 * Shrike-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_IBL" exact="1" />
<ware typename="SS_LASER_IBL" exact="1" />
<ware typename="SS_LASER_CIG" exact="1" />
<ware typename="SS_LASER_FBL" exact="4" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_IPG" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="5" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_SHIELD_E" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="raceGroup" race="argon" typename="SS_SH_A_M3" warp="1">
<!--3 * Nova-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_PD" exact="2" />
<ware typename="SS_LASER_IOND" exact="2" />
<ware typename="SS_LASER_MASS" exact="5" />
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="200" />
<ware typename="SS_SHIELD_C" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="raceGroup" race="argon" typename="SS_SH_A_M3" warp="1">
<!--3 * Nova-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_PRG" exact="3" />
<ware typename="SS_LASER_PD" exact="2" />
<ware typename="SS_LASER_MASS" exact="2" />
<ware typename="SS_LASER_IOND" exact="2" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="200" />
<ware typename="SS_SHIELD_C" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_TL" warp="1">
<!--1 * Elephant-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_FLAK_ALPHA" exact="1" />
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="669" />
<ware typename="SS_LASER_MASS" exact="2" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="3" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_SHIELD_D" exact="5" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M7M" warp="1">
<!--1 * Cobra-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_MISSILE_TORP_CAPITAL" exact="86" />
<ware typename="SS_MISSILE_AF_CAPITAL" exact="219" />
<ware typename="SS_MISSILE_TORP_CAPITAL" exact="105" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_SHIELD_E" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet>
Code: Select all
3*Wings (obbligatori) {Un wings è composto da 4 caccia con a capo 1 M3/M3+}
Code: Select all
Royal Daniel Dorelli
Condottiero di questa flotta: Daniel Dorelli
1 * Condor
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Acceleratore Temporale a Singolarità
4 * Scudo da 2 GJ
1 * Bomba Tattica Antiaerea
4 * Cannone Tattico a Ripetizione
10 * Cannone a Impulsi Fotonici
5 * Lancia Bombe a Frammentazione
1 * Python
3 * Scudo da 2 GJ
1714 * Caricatori per Mass Driver
2 * Cannone a Impulsi Fotonici
2 * Lancia Bombe Incendiarie
2 * Mitragliatrice a Dardi Energetici
4 * Mitragliatore a Frammenti Ionici
4 * Generatore di Scosse Subspaziali
4 * Cannone a Impulsi Fotonici
2 * Lancia Bombe a Frammentazione
2 * Mitragliatrice a Dardi Energetici
4 * Cannone a Impulsi Fotonici
2 * Lancia Bombe Incendiarie
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Acceleratore Temporale a Singolarità
1 * Shrike
4 * Scudo da 1 GJ
2 * Cannone ad Amplificazione di Impulsi
1 * Cannone Gauss
427 * Munizioni per il Cannone Gauss
164 * Munizioni per il Cannone Gauss
4 * Generatore di Impulsi Ionici
4 * Cannone Tattico a Ripetizione
4 * Lancia Bombe a Frammentazione
1 * Generatore di Scosse Subspaziali
2 * Lancia Bombe Incendiarie
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Acceleratore Temporale a Singolarità
1 * Elephant
1033 * Caricatori per Mass Driver
5 * Scudo da 200 MJ
2 * Lancia Bombe Incendiarie
2 * Mass Driver
2 * Generatore di Scosse Subspaziali
2 * Cannone Tattico a Ripetizione
16 * Nova
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 1
1 * Software di Combattimento MK 2
1 * Acceleratore Temporale a Singolarità
200 * Caricatori per Mass Driver
3 * Scudo da 25 MJ
5 * Mass Driver
4 * Generatore di Bombe al Plasma
1 * Hydra
3 * Scudo da 200 MJ
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Software di Navigazione MK 1
1 * Acceleratore Temporale a Singolarità
3 * Generatore di Scosse Subspaziali
2 * Generatore di Bombe al Plasma
4 * Cannone a Ioni
2 * Nemesis
3 * Lancia Bombe a Frammentazione
2 * Lancia Bombe a Frammentazione
2 * Cannone al Plasma ad Alta Energia
2 * Generatore di Scosse Subspaziali
1 * Software di Navigazione MK 1
1 * Software di Combattimento MK 2
1 * Software di Combattimento MK 1
1 * Acceleratore Temporale a Singolarità
3 * Scudo da 200 MJ
Total: 349929561
Code: Select all
<fleet>
<affiliation fleetname="Royal Daniel Dorelli" fleetconductor="Daniel Dorelli" />
<ships>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_T_M1" warp="1">
<!--1 * Condor-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_SHIELD_F" exact="4" />
<ware typename="SS_LASER_FLAK_CLUSTER" exact="1" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_LASER_PPC" exact="10" />
<ware typename="SS_LASER_FBL" exact="5" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M2" warp="1">
<!--1 * Python-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_SHIELD_F" exact="3" />
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="1714" />
<ware typename="SS_LASER_PPC" exact="2" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_EBC" exact="2" />
<ware typename="SS_LASER_ESR" exact="4" />
<ware typename="SS_LASER_CIG" exact="4" />
<ware typename="SS_LASER_PPC" exact="4" />
<ware typename="SS_LASER_FBL" exact="2" />
<ware typename="SS_LASER_EBC" exact="2" />
<ware typename="SS_LASER_PPC" exact="4" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_T_M7" warp="1">
<!--1 * Shrike-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_SHIELD_E" exact="4" />
<ware typename="SS_LASER_PBE" exact="2" />
<ware typename="SS_LASER_GAUSS" exact="1" />
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="427" />
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="164" />
<ware typename="SS_LASER_IPG" exact="4" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_LASER_FBL" exact="4" />
<ware typename="SS_LASER_CIG" exact="1" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_TL" warp="1">
<!--1 * Elephant-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="1033" />
<ware typename="SS_SHIELD_D" exact="5" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_MASS" exact="2" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="2" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="16">
<create_ship group="raceGroup" race="argon" typename="SS_SH_A_M3" warp="1">
<!--16 * Nova-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="200" />
<ware typename="SS_SHIELD_C" exact="3" />
<ware typename="SS_LASER_MASS" exact="5" />
<ware typename="SS_LASER_PD" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="argon" typename="SS_SH_B_M6" warp="1">
<!--1 * Hydra-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_SHIELD_D" exact="3" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_LASER_CIG" exact="3" />
<ware typename="SS_LASER_PD" exact="2" />
<ware typename="SS_LASER_IOND" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="raceGroup" race="argon" typename="SS_SH_P_M6" warp="1">
<!--2 * Nemesis-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_FBL" exact="3" />
<ware typename="SS_LASER_FBL" exact="2" />
<ware typename="SS_LASER_HEPT" exact="2" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_SHIELD_D" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet>