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InvrSmall

Joined: 06 Nov 2002 Posts: 558 on topic

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Posted: Mon, 20. Sep 10, 00:57 Post subject: [MD] Extended Horizons. New Sectors add-on. (Compatability Update 4 Mar) |
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Extended Horizons: Map Plugin for X3TC.
(Update 4th Mar) The Galaxy map has been updated again with sector layout changes and Extended Horizon Sectors now have gatelinks. It is now included in the RSM_TSOG patch, just download again to apply.
(Update 28th Feb) Now compatible with RSM. Random Sector Management and TSOG Missions.
See Update notes at bottom of first post for the patch.
What this Map Plugin does:
Have you ever wished that Egosoft had added an area of the X-Verse where you could trully call your own, away from troublesome neighbours, empty sectors to build big complexes in, do you want to hide in the far corners of uncharted space or just have somewhere new to explore?
Well then, this might just be for you.
http://www.axfd00.dsl.pipex.com/missions/Extended_Horizons.zip
This map addon loads in a further 15 new sectors for you to explore and make a home in. All these sectors have computer spoken names and they show on the Galaxy map.
You will recieve a message, when you load your game, from the USC Recon Intelligence Network informing you about a lost Recon Pilots last garbled message. Or if when you start a new game, the MD file will wait for 2 minutes before it loads the map so that others scripts n stuff get time to initialise.
When you get the message, this means that the new sectors have loaded.
Now, can you decipher the message and find the new Gate location leading to uncharted space?
If you can, "That's the spirit!"
If not, just look in the Spoiler folder for a small map or check the Spoiler below for the location of the new gate.
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| You can find the new gate in the second unknown sector beside Unholy Descent at the location (0,0,-70km) |
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Known Issues.
Some of the new sectors swap the right and left directions on the galaxy map when you pass over them.
Now fixed ->There are no connection lines on the Galaxy map between the new sectors.
No part of the existing X3TC map has been altered as the Nexus_b29 Map file only contains the new additional data. A new TBackgrounds file is also in the package so it's gonna clash with any other Mod that alters the X3 sector backgrounds, there is a Cat/Dat archive that holds the 749.bod galaxy map and the 't' file used is 8930-L044.
Important! - Make sure you back up all savegames before you start as new Sectors cannot be deleted from the game after you have saved.
Install instructions,
- Unzip Extended Horizons (which contains the folders; director, types, maps, t, spoiler) into your X3TC directory,
Rename the Extended_Horizons.cat and .dat files to make it run as a false patch, eg in my game they are named 15.cat and 15.dat
Load the game and play!
Uninstall instructions,
- You can't. except reloading an old game save and removing the Mission director file and TBackgrounds.
Updates:
Feb 28. I have now added compatibility for the mods RSM and TSOG.
Download the following link and replace the original Extended_Horizons.Cat/Dat with the new one in the download.
Since RSM places it's Galaxy file in the X3 Terran Conflict/objects/cut folder you must navigate to that folder and delete the 00749.bod file before the new one will show. The Galaxy map in the patch is a modified version of Sunblades Flat Galaxymap which RSM and TSOG Missions use.
http://www.axfd00.dsl.pipex.com/missions/ExHor_RSM_TSOG_Compatible.zip
Feb 26. Finished RSM and TSOG compatable patch.
Feb 26. Deleted the old low resource map. Only the Higher res map is now available.
Sept 28. Added Higher resource map.
Sept 21. Added Galaxy map.
InvrSmall
Last edited by InvrSmall on Sat, 12. Mar 11, 23:53; edited 14 times in total |
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Wintersdark
Joined: 15 Jan 2009 Posts: 231 on topic Location: Vancouver, BC, Canada

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Posted: Mon, 20. Sep 10, 01:44 Post subject: |
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Intriguing! I'll definitely have to check this out. These sectors all have their own unique names, right? Not just a whack of Unknown Sectors?
And they don't belong to any existing races?
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InvrSmall

Joined: 06 Nov 2002 Posts: 558 on topic

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Posted: Mon, 20. Sep 10, 02:04 Post subject: |
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Yeah, All the sectors have individual names so that you can find them in your property map e.g
Unknown Sector Alpha, Unknown Sector Gama, Unknown Sector Epsilon etc.. and Betty announces the sector names too.
As for System ownership, all Sectors bar 1 have ownership set to unknown.
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Requiemfang
Joined: 16 Jul 2009 Posts: 2371 on topic

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Posted: Mon, 20. Sep 10, 02:34 Post subject: |
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hmmm... after you discover them... exactly how do you expect to I don't know use the jump drive to get there then if they don't show up on the galaxy map?
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InvrSmall

Joined: 06 Nov 2002 Posts: 558 on topic

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Posted: Mon, 20. Sep 10, 18:32 Post subject: |
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| Requiemfang wrote: |
| hmmm... after you discover them... exactly how do you expect to I don't know use the jump drive to get there then if they don't show up on the galaxy map? |
The sectors are there, they just don't have white boxes around them.
Anyway, the sector selection is a 'bit' glitchy because i've not made a new Galaxy .bod and as a result the game engine reverses the layout of the new sectors. So if you are wanting to go the sector to the east, push left. Personally I don't see that as a total game breaker, annoying yes, but I can live with it and have done since X2 when the Galaxy editor was first released.
I could make a new model file for the Galaxy but it would then turn from a plug-in to a Mod, requiring a Cat/Dat and therefore compatability with other Mods would be in the range of Null.

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Ketraar


Joined: 21 May 2004 Posts: 7245 on topic Location: Guimarães (Portugal)

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Posted: Mon, 20. Sep 10, 18:35 Post subject: |
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Just use SunBlades 00749.bod (its listed in the sticky)
It has all sectors within 17x20 iirc. (give or take, its been a while)
MFG
Ketraar
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mr.WHO
Joined: 12 Oct 2006 Posts: 1677 on topic Location: Wroclaw - Poland

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InvrSmall

Joined: 06 Nov 2002 Posts: 558 on topic

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Posted: Mon, 20. Sep 10, 22:08 Post subject: |
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@ Ketraar
Cheers for pointing that out.
I downloaded it but my new sectors don't show so i've had a look at the file and I can now see how to do it after comparing it with Egosofts stock map. I've already had a quick mess around and so far I've managed to get one sector to show in the map.
Looks like it's not too hard so I should have a working Gal map in the next few days as long as RL doesn't get in the way.
@mr.WHO
I dunno, If I ever download the Mod i'll have a look.
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InvrSmall

Joined: 06 Nov 2002 Posts: 558 on topic

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Posted: Wed, 22. Sep 10, 22:25 Post subject: |
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Update: Now contains a working Galaxy map which shows the New Sectors.
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Requiemfang
Joined: 16 Jul 2009 Posts: 2371 on topic

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Posted: Wed, 22. Sep 10, 22:58 Post subject: |
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Neat, I'll look into this now 
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russbo
Joined: 12 Nov 2005 Posts: 824 on topic Location: Las Vegas

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Posted: Thu, 23. Sep 10, 01:31 Post subject: |
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So it's save to assume that this will work with saved games using the stock X3 universe?
And if you remove the mod to play again, you need your original, backed up saved games to continue in the original universe.
OK, makes sense. Great concept, adding sectors without having to restart again. Do the NPC traders eventually find these sectors? Or will it be a lonely place to live?
_________________ www.russbo.com |
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Requiemfang
Joined: 16 Jul 2009 Posts: 2371 on topic

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Posted: Thu, 23. Sep 10, 02:24 Post subject: |
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I assume these sectors are devoid of any of the races and stations which means they are for the player to populate with his/her own stations 
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jinonfire
Joined: 14 Dec 2008 Posts: 12 on topic

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Posted: Thu, 23. Sep 10, 02:32 Post subject: |
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Ive only had time to see a few sectors, but so far they are quite interesting.
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stealthhammer
Joined: 12 Sep 2008
Location: USA
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Posted: Thu, 23. Sep 10, 03:00 Post subject: |
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I take it we have to start a new game for this?
I just answered my own question when I reread your post, thanks though. And I'll try out the MD files soon.
_________________ "The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney
"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine |
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Retiredman
Joined: 04 Sep 2009 Posts: 614 on topic

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Posted: Fri, 24. Sep 10, 16:59 Post subject: |
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Did notice when I loaded this, that ANH sector gets gliched...
I can still go thre but not directly..
It doesn't show up on the map anymore.
Wondering if there is an issue/bug that hasn't been seen yet.
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