[MOD] Warp Gate Redesign - V1.0 Available 13/2/2011
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[MOD] Warp Gate Redesign - V1.0 Available 13/2/2011
This mod redesigns the model of the Warp Gates in the game. The Gates have been resized to allow even the Valhalla to pass through, more optimized for better performance and sporting a new look.
Warp Gate Replacements
Necron Warp Gates
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[ external image ]
[ external image ]
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Download
Babylon 5 Hyperspace Gates
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[ external image ]
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Download
Install Instructions
1. Download the gate model of your choice
2. Install it using Cycrow's Plugin Manager
3. Start your game
4. If you are loading a savegame, you will not see the new gate models until you jump to another sector. This allows the game to load the new model
Important Notes
1. If you uninstall the mod you will see invisible gates until you jump to another sector.
2. Only use one gate mod at a time.
3. You might encounter errors when installing the spk with Plugin Manager older than v1.30
The following mods and scripts are highly recommended..
Replacement Event Horizon Textures by Trixx
Gate Effect Pack by Zeron-mk7
Convert Trans-Orbital Accelerators to Jump Gates by Graxster
Warp Gate Replacements
Necron Warp Gates
[ external image ]
[ external image ]
[ external image ]
[ external image ]
Download
Babylon 5 Hyperspace Gates
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
Download
Install Instructions
1. Download the gate model of your choice
2. Install it using Cycrow's Plugin Manager
3. Start your game
4. If you are loading a savegame, you will not see the new gate models until you jump to another sector. This allows the game to load the new model
Important Notes
1. If you uninstall the mod you will see invisible gates until you jump to another sector.
2. Only use one gate mod at a time.
3. You might encounter errors when installing the spk with Plugin Manager older than v1.30
The following mods and scripts are highly recommended..
Replacement Event Horizon Textures by Trixx
Gate Effect Pack by Zeron-mk7
Convert Trans-Orbital Accelerators to Jump Gates by Graxster
Last edited by Cadius on Sun, 13. Feb 11, 04:38, edited 6 times in total.
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There may be a issue with the Hub gates. Replacing those might have an effect on the placement and how they look within the Hub.
Just a heads up on that point. Anywhere else there isn't a spacing ratio.
Just a heads up on that point. Anywhere else there isn't a spacing ratio.
Last edited by Retiredman on Sat, 4. Sep 10, 13:11, edited 1 time in total.
Super. I really like. Cadius, good job.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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